Manectric • Sword & Shield Pokédex

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Manectric

Manectric

Manectric's Type

ELECTRIC

Manectric's Pokédex #s

Galar #
67
National #
310

Manectric's Base Stats

HP:
70
Attack:
75
Defense:
60
Sp. Atk:
105
Sp. Def:
60
Speed:
105
Total:
475

Misc. Info

Egg Groups:
Field
EXP At Lv. 100:
1,250,000
EV Yield:
2 Speed

Manectric's Abilities

Here are what abilities Manectric can possibly have, along with their effects.
Static
30% chance of paralyzing the attacker when Manectric is damaged by a contact move.
Lightning Rod
Draws in Electric moves to Manectric, which prevents their damage and raises Manectric's Special Attack by one stage.
Minus
Raises Manectric's Special Attack by 50% as long as another of your active Pokémon has Plus or Minus.

Weaknesses & Resistances

Below is a list of what Manectric's weakness and resistance is to various types.
GROUND
½
ELECTRIC
FLYING
STEEL

Manectric's Evolution Line

Below you'll find a list of all Pokémon Manectric evolves from or into, along with its evolution method.
Electrike
Electrike
starting form
Manectric
Manectric
at level 26

Manectric's Moves

Below is a list of all of the moves that Manectric can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Manectric learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Fire Fang
Has a 10% chance to burn the target. Has a separate 10% chance to make the target flinch.
FIRE
PHYSICAL
65 95% 15 One Target
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
1
Leer
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
1
Howl
Raises all allies' Attack by one stage.
NORMAL
STATUS
-- -- 40 All Allies
12
Quick Attack
Has higher priority.
NORMAL
PHYSICAL
40 100% 30 One Target
16
Shock Wave
Doesn't miss the target.
ELECTRIC
SPECIAL
60 -- 20 One Target
20
Bite
Has a 30% chance of causing the target to flinch.
DARK
PHYSICAL
60 100% 25 One Target
24
Thunder Fang
Has a 10% chance to paralyze the target. Has a separate 10% chance to make the target flinch.
ELECTRIC
PHYSICAL
65 95% 15 One Target
30
Roar
Forces the foe to switch out, or ends wild battles.
NORMAL
STATUS
-- -- 20 One Target
36
Discharge
Has a 30% chance to paralyze all nearby Pokémon.
ELECTRIC
SPECIAL
80 100% 15 All But Self
42
Charge
Raises Manectric's Special Defense by one stage and doubles the power of its Electric moves next turn.
ELECTRIC
STATUS
-- -- 20 User
48
Wild Charge
Manectric takes 25% of Wild Charge's damage as recoil damage.
ELECTRIC
PHYSICAL
90 100% 15 One Target
54
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
60
Electric Terrain
Activates Electric Terrain for 5 turns, which prevents non-airborne Pokémon from falling asleep and powers up Electric-type moves by 50%.
ELECTRIC
STATUS
-- -- 10 Entire Field

TM Moves

Here are all of the moves that Manectric can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM14
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM21
Rest
Manectric restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM23
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Manectric from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM26
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Manectric is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM66
Thunder Fang
Has a 10% chance to paralyze the target. Has a separate 10% chance to make the target flinch.
ELECTRIC
PHYSICAL
65 95% 15 One Target
TM67
Ice Fang
Has a 10% chance to freeze the target. Has a separate 10% chance to make the target flinch.
ICE
PHYSICAL
65 95% 15 One Target
TM68
Fire Fang
Has a 10% chance to burn the target. Has a separate 10% chance to make the target flinch.
FIRE
PHYSICAL
65 95% 15 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM80
Volt Switch
Forces Manectric to switch out after dealing damage.
ELECTRIC
SPECIAL
70 100% 20 One Target
TM85
Snarl
100% chance of lowering all nearby enemies' Sp. Atk by one stage.
DARK
SPECIAL
55 95% 15 Nearby Enemies
TM90
Electric Terrain
Activates Electric Terrain for 5 turns, which prevents non-airborne Pokémon from falling asleep and powers up Electric-type moves by 50%.
ELECTRIC
STATUS
-- -- 10 Entire Field
TM93
Eerie Impulse
Lowers the target's Special Attack by two stages.
ELECTRIC
STATUS
-- 100% 15 One Target

TR Moves

Here are all of the moves that Manectric can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area.
TR Move Type Category Power Acc.% PP Target Info
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR02
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
TR08
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TR09
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TR12
Agility
Raises Manectric's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
TR20
Substitute
Costs 25% of Manectric's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Manectric's moves at random.
NORMAL
STATUS
-- -- 10 User
TR31
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TR32
Crunch
20% chance of lowering the target's Defense by one stage.
DARK
PHYSICAL
80 100% 15 One Target
TR35
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy
TR42
Hyper Voice
Damages all nearby enemies.
NORMAL
SPECIAL
90 100% 10 Nearby Enemies
TR43
Overheat
Lowers Manectric's Special Attack by two stages.
FIRE
SPECIAL
130 90% 5 One Target
TR80
Electro Ball
Power ranges from 60–150 based on Manectric's Speed vs. the target's.
ELECTRIC
SPECIAL
varies 100% 10 One Target
TR86
Wild Charge
Manectric takes 25% of Wild Charge's damage as recoil damage.
ELECTRIC
PHYSICAL
90 100% 15 One Target
TR97
Psychic Fangs
Breaks the opponent's Light Screen or Reflect.
PSYCHIC
PHYSICAL
85 100% 10 One Target

Egg Moves

Here are all of the moves that Manectric can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage.
Move Type Category Power Acc.% PP Target Info
EGG
Headbutt
Has a 30% chance of causing the target to flinch.
NORMAL
PHYSICAL
70 100% 15 One Target
EGG
Curse
{notghost}Raises Manectric's Attack and Defense by one stage, but lowers its Speed by one stage.{/notghost}{ghost}Takes 50% of Manectric's max HP to curse the last Pokémon to hit it, damaging the last Pokémon to hit it by 1/4 its max HP after each turn.{/ghost}
GHOST
STATUS
-- -- 10 Counter
EGG
Switcheroo
Switches Manectric's held item with the target's.
DARK
STATUS
-- 100% 10 One Target
EGG
Spark
Has a 30% chance to paralyze the target.
ELECTRIC
PHYSICAL
65 100% 20 One Target

Where to Find Manectric

If you're looking for where to find Manectric, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Manectric in Pokémon Sword & Shield. (Currently the encounters do not show most "strong" static encounters or Max Raid Battles.)

Manectric in the Wild

Wild Area: Axew's Eye

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- 30% -- -- -- -- --
Lv. 35-40

Wild Area: Giant's Seat

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- 50% -- -- -- -- --
Lv. 30-35

Wild Area: Giant's Cap

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- 10% -- -- -- -- --
Lv. 28-30
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