Manaphy • Generation VIII Pokédex

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Manaphy
Pokédex Page for Manaphy

This is the Marriland Pokédex page for Manaphy, showing its information and moves in Pokémon Brilliant Diamond & Shining Pearl. Manaphy is not available in Pokémon Sword or Shield and cannot be used in or sent to those versions.

Manaphy

Manaphy
Sprite of Manaphy in Pokémon HOME

Manaphy's Type

WATER

Manaphy's Pokédex #s

National #
490
Sinnoh #
151

Manaphy's Base Stats

HP:
100
Attack:
100
Defense:
100
Sp. Atk:
100
Sp. Def:
100
Speed:
100
Total:
600

Misc. Info

Height:
1'0" (0.3m)
Weight:
3.1 lbs. (1.4 kg)
Gender Ratio:
Egg Groups:
Water 1 / Fairy
EXP At Lv. 100:
1,250,000
EV Yield:
3 HP
Base EXP:
270
Catch Rate:
3
Base Happiness:
70

Manaphy's Abilities

Here is what ability Manaphy has, along with its effect.
Hydration
Heals all major status conditions affecting Manaphy after each turn while the weather is rainy.

Weaknesses & Resistances

Below is a list of what Manaphy's weakness and resistance is to various types.
ELECTRIC
GRASS
½
FIRE
WATER
ICE
STEEL

Manaphy's Evolution Line

Below you'll find a list of all Pokémon Manaphy evolves from or into, along with its evolution method.
Manaphy
Manaphy
Cannot evolve.

Manaphy's Alternate Forms

Manaphy's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Manaphy can learn, along with what level it learns the move, the TM number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Manaphy learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Tail Glow
Raises Manaphy's Special Attack by three stages.
BUG
STATUS
-- -- 20 User
1
Water Gun
Damages the target.
WATER
SPECIAL
40 100% 25 One Target
9
Charm
Lowers the target's Attack by two stages.
FAIRY
STATUS
-- 100% 20 One Target
16
Supersonic
Confuses the target.
NORMAL
STATUS
-- 55% 20 One Target
24
Bubble Beam
10% chance of lowering the target's Speed by one stage.
WATER
SPECIAL
65 100% 20 One Target
31
Acid Armor
Raises Manaphy's Defense by two stages.
POISON
STATUS
-- -- 20 User
39
Whirlpool
Traps the target for 2–5 turns; does 1/16 max HP per turn. Deals extra damage to targets using Dive.
WATER
SPECIAL
35 85% 15 One Target
46
Water Pulse
Has a 20% chance of confusing the target.
WATER
SPECIAL
60 100% 20 One Target
54
Aqua Ring
Restores 1/16 the user's max HP between turns.
WATER
STATUS
-- -- 20 User
61
Dive
Can't be hit on the first turn, attacks on the second turn.
WATER
PHYSICAL
80 100% 10 One Target
69
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
76
Heart Swap
Swaps all stat modifiers on Manaphy with stat modifiers on the target.
PSYCHIC
STATUS
-- -- 10 One Target

TM Moves

Here are all of the moves that Manaphy can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM03
Water Pulse
Has a 20% chance of confusing the target.
WATER
SPECIAL
60 100% 20 One Target
TM04
Calm Mind
Raises Manaphy's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TM07
Hail
Changes the weather to hail for 5 turns.
ICE
STATUS
-- -- 10 Entire Field
TM13
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
TM14
Blizzard
Has a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
SPECIAL
110 70% 5 Nearby Enemies
TM15
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM16
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM17
Protect
Protects Manaphy from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM20
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM21
Dazzling Gleam
Damages all nearby enemies.
FAIRY
SPECIAL
80 100% 10 Nearby Enemies
TM29
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TM30
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TM32
Double Team
Raises Manaphy's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM33
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM42
Facade
Does double damage if Manaphy is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Manaphy restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM48
Skill Swap
Swaps Manaphy's ability with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM49
Scald
Has a 30% chance to burn the target.
WATER
SPECIAL
80 100% 15 One Target
TM53
Energy Ball
10% chance of lowering the target's Sp. Def by one stage.
GRASS
SPECIAL
90 100% 10 One Target
TM55
Brine
Does double damage if the target's HP is 50% or less.
WATER
SPECIAL
65 100% 10 One Target
TM56
Fling
Throws Manaphy's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM68
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM70
Flash
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
TM77
Psych Up
Copies all stat modifiers on the target.
NORMAL
STATUS
-- -- 10 One Target
TM82
Sleep Talk
Can only be used while asleep. Uses one of Manaphy's moves at random.
NORMAL
STATUS
-- -- 10 User
TM86
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM89
U-turn
Forces Manaphy to switch out after dealing damage.
BUG
PHYSICAL
70 100% 20 One Target
TM90
Substitute
Costs 25% of Manaphy's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM95
Surf
Deals extra damage to targets using Dive.
WATER
SPECIAL
90 100% 15 All But Self
TM99
Waterfall
Has a 20% chance of causing the target to flinch.
WATER
PHYSICAL
80 100% 15 One Target

Manaphy's Detailed Stats

Below you'll find a more detailed table containing Manaphy's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Manaphy's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Manaphy is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
310 341 373 404 100
Attack
205 236 268 299 100
Defense
205 236 268 299 100
Sp. Atk
205 236 268 299 100
Sp. Def
205 236 268 299 100
Speed
205 236 268 299 100
Total
600

Where to Find Manaphy in Brilliant Diamond & Shining Pearl

Location information on where to find Manaphy in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Manaphy

Generation 6 Pokédex Entries

X Omega Ruby
It is born with a wondrous power that lets it bond with any kind of Pokémon.
Y Alpha Sapphire
It starts its life with a wondrous power that permits it to bond with any kind of Pokémon.

Generation 5 Pokédex Entries

Black White Black 2 White 2
It is born with a wondrous power that lets it bond with any kind of Pokémon.

Generation 4 Pokédex Entries

Diamond
Born on a cold seafloor, it will swim great distances to return to its birthplace.
Pearl
Water makes up 80% of its body. This Pokémon is easily affected by its environment.
Platinum
It is born with a wondrous power that lets it bond with any kind of Pokémon.
HeartGold SoulSilver
It starts its life with a wondrous power that permits it to bond with any kind of Pokémon.
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