Malamar • Sword & Shield Pokédex

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Malamar

Malamar

Malamar's Type

DARK
PSYCHIC

Malamar's Pokédex #s

Galar #
291
National #
687

Malamar's Base Stats

HP:
86
Attack:
92
Defense:
88
Sp. Atk:
68
Sp. Def:
75
Speed:
73
Total:
482

Misc. Info

Egg Groups:
Water 1 / Water 2
EXP At Lv. 100:
1,000,000
EV Yield:
2 Attack

Malamar's Abilities

Here are what abilities Malamar can possibly have, along with their effects.
Contrary
Raises Malamar's stats whenever its stats are lowered and lowers its stats whenever they are raised.
Suction Cups
Prevents Malamar from being switched out of battle by other Pokémon's moves or effects.
Infiltrator
Malamar's moves ignore Light Screen, Reflect, and Safeguard on the target.

Weaknesses & Resistances

Below is a list of what Malamar's weakness and resistance is to various types.
BUG
FAIRY
immune
PSYCHIC

Malamar's Evolution Line

Below you'll find a list of all Pokémon Malamar evolves from or into, along with its evolution method.
Inkay
Inkay
starting form
Malamar
Malamar
Lv. 30+ w/ holding Switch upside-down

Malamar's Moves

Below is a list of all of the moves that Malamar can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Malamar learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Reversal
Does more damage when Malamar's HP is low.
FIGHTING
PHYSICAL
varies 100% 15 One Target
1
Peck
Damages the target.
FLYING
PHYSICAL
35 100% 35 One Target
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Hypnosis
Puts the target to sleep.
PSYCHIC
STATUS
-- 60% 20 One Target
1
Wrap
Traps the target for 2–5 turns; does 1/16 max HP per turn.
NORMAL
PHYSICAL
15 90% 20 One Target
9
Payback
Does double damage if Malamar attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
12
Pluck
Does double damage if the target has a Berry and then Malamar consumes that Berry immediately.
FLYING
PHYSICAL
60 100% 20 One Target
15
Psybeam
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
65 100% 20 One Target
18
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
21
Slash
Has a higher critical hit rate. (+1 stage.)
NORMAL
PHYSICAL
70 100% 20 One Target
24
Night Slash
Has a higher critical hit rate. (+1 stage.)
DARK
PHYSICAL
70 100% 15 One Target
27
Psycho Cut
Has a higher critical hit rate. (+1 stage.)
PSYCHIC
PHYSICAL
70 100% 20 One Target
33
Switcheroo
Switches Malamar's held item with the target's.
DARK
STATUS
-- 100% 10 One Target
37
Foul Play
Foul Play uses the target's Attack stat instead of Malamar's to calculate damage.
DARK
PHYSICAL
95 100% 15 One Target
42
Topsy-Turvy
Changes all positive stat modifiers on the target to negative stat modifiers and all negative stat modifiers to positive stat modifiers.
DARK
STATUS
-- -- 20 One Target
47
Superpower
Lowers Malamar's Attack and Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target

TM Moves

Here are all of the moves that Malamar can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM18
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM21
Rest
Malamar restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM23
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Malamar from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM26
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Malamar is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM47
Fake Tears
Lowers the target's Special Defense by two stages.
DARK
STATUS
-- 100% 20 One Target
TM57
Payback
Does double damage if Malamar attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM59
Fling
Throws Malamar's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM61
Guard Swap
Malamar swaps any modifiers to its Defense and Special Defense stats with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM69
Psycho Cut
Has a higher critical hit rate. (+1 stage.)
PSYCHIC
PHYSICAL
70 100% 20 One Target
TM70
Trick Room
For the next 5 turns, turn order is reversed, so slower Pokémon go first. (Priority still functions as usual.)
PSYCHIC
STATUS
-- -- 5 Entire Field
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM79
Retaliate
Damage is doubled if one of your Pokémon fainted during the previous turn.
NORMAL
PHYSICAL
70 100% 5 One Target
TM97
Brutal Swing
Has no effect.
DARK
PHYSICAL
60 100% 20 All But Self

TR Moves

Here are all of the moves that Malamar can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area.
TR Move Type Category Power Acc.% PP Target Info
TR02
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
TR08
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TR11
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TR20
Substitute
Costs 25% of Malamar's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR21
Reversal
Does more damage when Malamar's HP is low.
FIGHTING
PHYSICAL
varies 100% 15 One Target
TR25
Psyshock
Psyshock uses the target's Defense stat to calculate damage instead of its Special Defense.
PSYCHIC
SPECIAL
80 100% 10 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Malamar's moves at random.
NORMAL
STATUS
-- -- 10 User
TR29
Baton Pass
Switches to another Pokémon on your team and keeps stat modifiers and effects.
NORMAL
STATUS
-- -- 40 User
TR34
Future Sight
Does its damage after two more turns have passed.
PSYCHIC
SPECIAL
120 100% 10 One Target
TR37
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
TR39
Superpower
Lowers Malamar's Attack and Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
TR49
Calm Mind
Raises Malamar's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TR58
Dark Pulse
Has a 20% chance of causing the target to flinch.
DARK
SPECIAL
80 100% 15 One Target
TR68
Nasty Plot
Raises Malamar's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
TR81
Foul Play
Foul Play uses the target's Attack stat instead of Malamar's to calculate damage.
DARK
PHYSICAL
95 100% 15 One Target
TR82
Stored Power
Increases power by 20 for each positive stat modifier Malamar has, excluding accuracy or evasion.
PSYCHIC
SPECIAL
20 100% 10 One Target
TR83
Ally Switch
Switches places with Malamar for the rest of the battle.
PSYCHIC
STATUS
-- -- 15 User
TR95
Throat Chop
Prevents the target from using any sound-based moves for the next two turns.
DARK
PHYSICAL
80 100% 15 One Target
TR98
Liquidation
20% chance of lowering the target's Defense by one stage.
WATER
PHYSICAL
85 100% 10 One Target

Egg Moves

Here are all of the moves that Malamar can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage.
Move Type Category Power Acc.% PP Target Info
EGG
Destiny Bond
If Malamar is knocked out before its next action, the attacking Pokémon is knocked out.
GHOST
STATUS
-- -- 5 User
EGG
Disable
Disables the target's last used move for a few turns.
NORMAL
STATUS
-- 100% 20 One Target
EGG
Acupressure
Raises a random stat (including Accuracy and Evasion) by two stages.
NORMAL
STATUS
-- -- 30 User or Ally

Where to Find Malamar

If you're looking for where to find Malamar, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Malamar in Pokémon Sword & Shield. (Currently the encounters do not show most "strong" static encounters or Max Raid Battles.)

Getting Malamar By Evolution

Evolves from Inkay starting at level 30. When Inkay gains a level, you have to hold the Switch or controller upside-down while the battle ends and then it will evolve.
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