Machamp • Sword & Shield Pokédex

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Machamp

Machamp

Machamp's Type

FIGHTING

Machamp's Pokédex #s

Galar #
140
National #
68

Machamp's Base Stats

HP:
90
Attack:
130
Defense:
80
Sp. Atk:
65
Sp. Def:
85
Speed:
55
Total:
505

Misc. Info

Egg Groups:
Human-Like
EXP At Lv. 100:
1,059,860
EV Yield:
3 Attack

Machamp's Abilities

Here are what abilities Machamp can possibly have, along with their effects.
Guts
Raises Machamp's Attack by 50% while it is asleep, burned, paralyzed, or poisoned, and ignores the Attack reduction of burn.
No Guard
Moves used by Machamp and moves targeting Machamp are unable to miss.
Steadfast
Raises Machamp's Speed by one stage whenever it flinches.

Weaknesses & Resistances

Below is a list of what Machamp's weakness and resistance is to various types.
FLYING
PSYCHIC
FAIRY
½
BUG
ROCK
DARK

Machamp's Evolution Line

Below you'll find a list of all Pokémon Machamp evolves from or into, along with its evolution method.
Machop
Machop
starting form
Machoke
Machoke
at level 28
Machamp
Machamp
upon trading

Machamp's Moves

Below is a list of all of the moves that Machamp can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Machamp learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Wide Guard
Protects your team from moves that hit multiple targets for the turn.
ROCK
STATUS
-- -- 10 User's Field
1
Low Kick
Does more damage depending on how heavy the target is.
FIGHTING
PHYSICAL
varies 100% 20 One Target
1
Leer
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
1
Focus Energy
Raises critical hit rate by two stages.
NORMAL
STATUS
-- -- 30 User
1
Revenge
Attacks last; if damaged this turn, hits for double damage.
FIGHTING
PHYSICAL
60 100% 10 One Target
12
Low Sweep
Lowers the target's Speed by one stage.
FIGHTING
PHYSICAL
65 100% 20 One Target
16
Knock Off
Double damage if the target has a held item and knocks it off.
DARK
PHYSICAL
65 100% 20 One Target
20
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
24
Vital Throw
Attacks last with a higher crit rate. (+1 stage.)
FIGHTING
PHYSICAL
70 -- 10 One Target
31
Strength
Damages the target.
NORMAL
PHYSICAL
80 100% 15 One Target
36
Dual Chop
Hits the target two times in a row.
DRAGON
PHYSICAL
40 90% 15 One Target
42
Bulk Up
Raises Machamp's Attack and Defense by one stage.
FIGHTING
STATUS
-- -- 20 User
48
Seismic Toss
Does exact damage equal to Machamp's level.
FIGHTING
PHYSICAL
varies 100% 20 One Target
54
Dynamic Punch
Has a 100% chance of confusing the target.
FIGHTING
PHYSICAL
100 50% 5 One Target
60
Cross Chop
Has a higher critical hit rate. (+1 stage.)
FIGHTING
PHYSICAL
100 80% 5 One Target
66
Double-Edge
Machamp takes 33% of Double-Edge's damage as recoil damage.
NORMAL
PHYSICAL
120 100% 15 One Target

TM Moves

Here are all of the moves that Machamp can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM00
Mega Punch
Damages the target.
NORMAL
PHYSICAL
80 85% 20 One Target
TM01
Mega Kick
Damages the target.
NORMAL
PHYSICAL
120 75% 5 One Target
TM03
Fire Punch
Has a 10% chance to burn the target.
FIRE
PHYSICAL
75 100% 15 One Target
TM04
Ice Punch
Has a 10% chance to freeze the target.
ICE
PHYSICAL
75 100% 15 One Target
TM05
Thunder Punch
Has a 10% chance to paralyze the target.
ELECTRIC
PHYSICAL
75 100% 15 One Target
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM15
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM21
Rest
Machamp restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM23
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Machamp from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM26
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Machamp is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM42
Revenge
Attacks last; if damaged this turn, hits for double damage.
FIGHTING
PHYSICAL
60 100% 10 One Target
TM43
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM54
Rock Blast
Hits the target two to five times in a row.
ROCK
PHYSICAL
25 90% 10 One Target
TM57
Payback
Does double damage if Machamp attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM58
Assurance
Does double damage if the target was already damaged this turn.
DARK
PHYSICAL
60 100% 10 One Target
TM59
Fling
Throws Machamp's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM73
Cross Poison
10% chance of poisoning the target. Higher crit rate. (+1 stage.)
POISON
PHYSICAL
70 100% 20 One Target
TM75
Low Sweep
Lowers the target's Speed by one stage.
FIGHTING
PHYSICAL
65 100% 20 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM79
Retaliate
Damage is doubled if one of your Pokémon fainted during the previous turn.
NORMAL
PHYSICAL
70 100% 5 One Target
TM81
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM98
Stomping Tantrum
Power is doubled if Machamp missed the target last turn.
GROUND
PHYSICAL
75 100% 10 One Target

TR Moves

Here are all of the moves that Machamp can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area.
TR Move Type Category Power Acc.% PP Target Info
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR02
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
TR07
Low Kick
Does more damage depending on how heavy the target is.
FIGHTING
PHYSICAL
varies 100% 20 One Target
TR10
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TR13
Focus Energy
Raises critical hit rate by two stages.
NORMAL
STATUS
-- -- 30 User
TR14
Metronome
Uses a random move.
NORMAL
STATUS
-- -- 10 User
TR15
Fire Blast
Has a 10% chance to burn the target.
FIRE
SPECIAL
110 85% 5 One Target
TR20
Substitute
Costs 25% of Machamp's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR21
Reversal
Does more damage when Machamp's HP is low.
FIGHTING
PHYSICAL
varies 100% 15 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Machamp's moves at random.
NORMAL
STATUS
-- -- 10 User
TR30
Encore
Forces the target to use its recent move for a few turns.
NORMAL
STATUS
-- 100% 5 One Target
TR39
Superpower
Lowers Machamp's Attack and Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
TR48
Bulk Up
Raises Machamp's Attack and Defense by one stage.
FIGHTING
STATUS
-- -- 20 User
TR53
Close Combat
Lowers Machamp's Defense and Special Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
TR57
Poison Jab
Has a 30% chance to poison the target.
POISON
PHYSICAL
80 100% 20 One Target
TR64
Focus Blast
10% chance of lowering the target's Sp. Def by one stage.
FIGHTING
SPECIAL
120 70% 5 One Target
TR75
Stone Edge
Has a higher critical hit rate. (+1 stage.)
ROCK
PHYSICAL
100 80% 5 One Target
TR79
Heavy Slam
Power ranges from 40–120 based on Machamp's weight vs. the target's weight.
STEEL
PHYSICAL
varies 100% 10 One Target
TR85
Work Up
Raises Machamp's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User
TR93
Darkest Lariat
Ignores any stat modifiers on the target.
DARK
PHYSICAL
85 100% 10 One Target
TR94
High Horsepower
Damages the target.
GROUND
PHYSICAL
95 95% 10 One Target
TR95
Throat Chop
Prevents the target from using any sound-based moves for the next two turns.
DARK
PHYSICAL
80 100% 15 One Target

Egg Moves

Here are all of the moves that Machamp can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage.
Move Type Category Power Acc.% PP Target Info
EGG
Counter
Counters Physical-based damage received this turn.
FIGHTING
PHYSICAL
varies 100% 20 Counter
EGG
Bullet Punch
Has higher priority.
STEEL
PHYSICAL
40 100% 30 One Target
EGG
Tickle
Lowers the target's Attack and Defense by one stage.
NORMAL
STATUS
-- 100% 20 One Target
EGG
Quick Guard
Protects your team from moves that that have positive priority for the turn.
FIGHTING
STATUS
-- -- 15 User's Field
EGG
Submission
Machamp takes 25% of Submission's damage as recoil damage.
FIGHTING
PHYSICAL
80 80% 20 One Target

Where to Find Machamp

If you're looking for where to find Machamp, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Machamp in Pokémon Sword & Shield. (Currently the encounters do not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Machamp

You can sometimes fight a wild Machamp in the northern part of the Wild Area, over at the Giant's Mirror.

Getting Machamp By Evolution

Evolves from Machoke by trading it to another player.

Notes About Machamp

There is a special Gigantamax Machamp available in rare Max Raid Battles.
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