Lopunny • Generation VIII Pokédex

Lopunny
Pokédex Page for Lopunny

This is the Marriland Pokédex page for Lopunny, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Lopunny's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Lopunny

Lopunny
Sprite of Lopunny in Pokémon HOME

Lopunny's Type

NORMAL

Lopunny's Pokédex #s

National #
428
Galar #
--
Armor #
5
Crown #
--
Sinnoh #
68

Lopunny's Base Stats

HP:
65
Attack:
76
Defense:
84
Sp. Atk:
54
Sp. Def:
96
Speed:
105
Total:
480

Misc. Info

Height:
3'11" (1.2m)
Weight:
73.4 lbs. (33.3 kg)
Gender Ratio:
Egg Groups:
Field / Human-Like
EXP At Lv. 100:
1,000,000
EV Yield:
2 Speed
Base EXP:
168
Catch Rate:
60
Base Happiness:
140

Lopunny's Abilities

Here are what abilities Lopunny can possibly have, along with their effects.
Cute Charm
30% chance of infatuating the attacker when it damages Lopunny with a contact move.
Klutz
Lopunny cannot use its held item in battle, and most held items Lopunny holds lose their effect.
Limber
Lopunny cannot become paralyzed.

Weaknesses & Resistances

Below is a list of what Lopunny's weakness and resistance is to various types.
FIGHTING
immune
GHOST

Lopunny's Evolution Line

Below you'll find a list of all Pokémon Lopunny evolves from or into, along with its evolution method.
Buneary
Buneary
starting form
Lopunny
Lopunny
level up w/ high happiness

Lopunny's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Lopunny can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Lopunny learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Mirror Coat
Counters Special-based damage received this turn.
PSYCHIC
SPECIAL
varies 100% 20 Counter
1
Magic Coat
Bounces back Status moves to the attacker this turn.
PSYCHIC
STATUS
-- -- 15 User
1
Splash
Does nothing.
NORMAL
STATUS
-- -- 40 User
1
Pound
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Defense Curl
Raises Lopunny's Defense by one stage. Rollout and Ice Ball do double damage.
NORMAL
STATUS
-- -- 40 User
1
Baby-Doll Eyes
+1 priority. Lowers the target's Attack by one stage.
FAIRY
STATUS
-- 100% 30 One Target
12
After You
If the target hasn't already acted this turn, causes the target to act immediately after Lopunny.
NORMAL
STATUS
-- -- 15 One Target
16
Quick Attack
Has higher priority.
NORMAL
PHYSICAL
40 100% 30 One Target
20
Double Kick
Hits the target two times in a row.
FIGHTING
PHYSICAL
30 100% 30 One Target
24
Charm
Lowers the target's Attack by two stages.
FAIRY
STATUS
-- 100% 20 One Target
28
Baton Pass
Switches to another Pokémon on your team and keeps stat modifiers and effects.
NORMAL
STATUS
-- -- 40 User
32
Headbutt
Has a 30% chance of causing the target to flinch.
NORMAL
PHYSICAL
70 100% 15 One Target
36
Agility
Raises Lopunny's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
40
Entrainment
Changes the target's ability to Lopunny's until the target switches out.
NORMAL
STATUS
-- 100% 15 One Target
44
Flatter
Raises the target's Special Attack by one stage and confuses it.
DARK
STATUS
-- 100% 15 One Target
48
Bounce
Can't be hit on the first turn, attacks on the second turn. Has a 30% chance of paralyzing the target.
FLYING
PHYSICAL
85 85% 5 One Target
52
Healing Wish
Lopunny faints and fully restores the HP and status conditions of the next Pokémon sent out.
PSYCHIC
STATUS
-- -- 10 User
56
High Jump Kick
Lopunny takes 50% max HP in recoil damage if High Jump Kick misses.
FIGHTING
PHYSICAL
130 90% 10 One Target

TM Moves

Here are all of the moves that Lopunny can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM00
Mega Punch
Damages the target.
NORMAL
PHYSICAL
80 85% 20 One Target
TM01
Mega Kick
Damages the target.
NORMAL
PHYSICAL
120 75% 5 One Target
TM03
Fire Punch
Has a 10% chance to burn the target.
FIRE
PHYSICAL
75 100% 15 One Target
TM04
Ice Punch
Has a 10% chance to freeze the target.
ICE
PHYSICAL
75 100% 15 One Target
TM05
Thunder Punch
Has a 10% chance to paralyze the target.
ELECTRIC
PHYSICAL
75 100% 15 One Target
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM11
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM14
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM15
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM21
Rest
Lopunny restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Lopunny from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM29
Charm
Lowers the target's Attack by two stages.
FAIRY
STATUS
-- 100% 20 One Target
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Lopunny is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM47
Fake Tears
Lowers the target's Special Defense by two stages.
DARK
STATUS
-- 100% 20 One Target
TM52
Bounce
Can't be hit on the first turn, attacks on the second turn. Has a 30% chance of paralyzing the target.
FLYING
PHYSICAL
85 85% 5 One Target
TM56
U-turn
Forces Lopunny to switch out after dealing damage.
BUG
PHYSICAL
70 100% 20 One Target
TM57
Payback
Does double damage if Lopunny attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM58
Assurance
Does double damage if the target was already damaged this turn.
DARK
PHYSICAL
60 100% 10 One Target
TM59
Fling
Throws Lopunny's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM63
Drain Punch
Heals Lopunny by half the damage dealt.
FIGHTING
PHYSICAL
75 100% 10 One Target
TM75
Low Sweep
Lowers the target's Speed by one stage.
FIGHTING
PHYSICAL
65 100% 20 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM78
Acrobatics
Damage is doubled if Lopunny has no held item when this attack hits.
FLYING
PHYSICAL
55 100% 15 One Target
TM79
Retaliate
Damage is doubled if one of your Pokémon fainted during the previous turn.
NORMAL
PHYSICAL
70 100% 5 One Target
TM97
Brutal Swing
Damages all nearby Pokémon.
DARK
PHYSICAL
60 100% 20 All But Self

TR Moves

Here are all of the moves that Lopunny can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR05
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
TR06
Blizzard
Has a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
SPECIAL
110 70% 5 Nearby Enemies
TR07
Low Kick
Does more damage depending on how heavy the target is.
FIGHTING
PHYSICAL
varies 100% 20 One Target
TR08
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TR09
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TR12
Agility
Raises Lopunny's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
TR20
Substitute
Costs 25% of Lopunny's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR21
Reversal
Does more damage when Lopunny's HP is low.
FIGHTING
PHYSICAL
varies 100% 15 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Lopunny's moves at random.
NORMAL
STATUS
-- -- 10 User
TR29
Baton Pass
Switches to another Pokémon on your team and keeps stat modifiers and effects.
NORMAL
STATUS
-- -- 40 User
TR30
Encore
Forces the target to use its recent move for a few turns.
NORMAL
STATUS
-- 100% 5 One Target
TR31
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR35
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy
TR42
Hyper Voice
Damages all nearby enemies.
NORMAL
SPECIAL
90 100% 10 Nearby Enemies
TR44
Cosmic Power
Raises Lopunny's Defense and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TR53
Close Combat
Lowers Lopunny's Defense and Special Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
TR56
Aura Sphere
Doesn't miss the target.
FIGHTING
SPECIAL
80 -- 20 One Target
TR64
Focus Blast
10% chance of lowering the target's Sp. Def by one stage.
FIGHTING
SPECIAL
120 70% 5 One Target
TR77
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TR85
Work Up
Raises Lopunny's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User
TR90
Play Rough
10% chance of lowering the target's Attack by one stage.
FAIRY
PHYSICAL
90 90% 10 One Target

Egg Moves

Here are all of the moves that Lopunny can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Lopunny.
Move Type Category Power Acc.% PP Target Info
EGG
Circle Throw
-6 priority. After doing damage, forces the foe to switch out, or ends wild battles.
FIGHTING
PHYSICAL
60 90% 10 One Target
EGG
Copycat
Copies the last used move of any Pokémon and uses it immediately.
NORMAL
STATUS
-- -- 20 User
EGG
Double Hit
Hits the target two times in a row.
NORMAL
PHYSICAL
35 90% 10 One Target
EGG
Fake Out
+3 priority. 100% chance of making the target flinch. Fails unless used on the first turn Lopunny is sent out.
NORMAL
PHYSICAL
40 100% 10 One Target
EGG
Flail
Does more damage when Lopunny's HP is low.
NORMAL
PHYSICAL
varies 100% 15 One Target
EGG
Focus Punch
Low priority. Charges for the turn. If hit, lose focus and do nothing for the turn.
FIGHTING
PHYSICAL
150 100% 20 One Target
EGG
Sweet Kiss
Confuses the target.
FAIRY
STATUS
-- 75% 10 One Target
EGG
Switcheroo
Switches Lopunny's held item with the target's.
DARK
STATUS
-- 100% 10 One Target
EGG
Teeter Dance
Confuses all other Pokémon on the field.
NORMAL
STATUS
-- 100% 20 All But Self

Move Tutor Moves

Here are all of the moves that Lopunny can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Triple Axel
Hits up to three times in a row, with 20, 40, and 60 power. Each hit is affected by accuracy and evasion, and the move ends if it misses a hit.
ICE
PHYSICAL
20 90% 10 One Target

Level Up Moves

Here are all of the moves Lopunny learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Mirror Coat
Counters Special-based damage received this turn.
PSYCHIC
SPECIAL
varies 100% 20 Counter
1
Magic Coat
Bounces back Status moves to the attacker this turn.
PSYCHIC
STATUS
-- -- 15 User
1
Splash
Does nothing.
NORMAL
STATUS
-- -- 40 User
1
Pound
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Defense Curl
Raises Lopunny's Defense by one stage. Rollout and Ice Ball do double damage.
NORMAL
STATUS
-- -- 40 User
1
Baby-Doll Eyes
+1 priority. Lowers the target's Attack by one stage.
FAIRY
STATUS
-- 100% 30 One Target
12
After You
If the target hasn't already acted this turn, causes the target to act immediately after Lopunny.
NORMAL
STATUS
-- -- 15 One Target
16
Quick Attack
Has higher priority.
NORMAL
PHYSICAL
40 100% 30 One Target
20
Double Kick
Hits the target two times in a row.
FIGHTING
PHYSICAL
30 100% 30 One Target
24
Charm
Lowers the target's Attack by two stages.
FAIRY
STATUS
-- 100% 20 One Target
28
Baton Pass
Switches to another Pokémon on your team and keeps stat modifiers and effects.
NORMAL
STATUS
-- -- 40 User
32
Headbutt
Has a 30% chance of causing the target to flinch.
NORMAL
PHYSICAL
70 100% 15 One Target
36
Agility
Raises Lopunny's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
40
Entrainment
Changes the target's ability to Lopunny's until the target switches out.
NORMAL
STATUS
-- 100% 15 One Target
44
Flatter
Raises the target's Special Attack by one stage and confuses it.
DARK
STATUS
-- 100% 15 One Target
48
Bounce
Can't be hit on the first turn, attacks on the second turn. Has a 30% chance of paralyzing the target.
FLYING
PHYSICAL
85 85% 5 One Target
52
Healing Wish
Lopunny faints and fully restores the HP and status conditions of the next Pokémon sent out.
PSYCHIC
STATUS
-- -- 10 User
56
High Jump Kick
Lopunny takes 50% max HP in recoil damage if High Jump Kick misses.
FIGHTING
PHYSICAL
130 90% 10 One Target

TM Moves

Here are all of the moves that Lopunny can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM01
Focus Punch
Low priority. Charges for the turn. If hit, lose focus and do nothing for the turn.
FIGHTING
PHYSICAL
150 100% 20 One Target
TM03
Water Pulse
Has a 20% chance of confusing the target.
WATER
SPECIAL
60 100% 20 One Target
TM10
Work Up
Raises Lopunny's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM13
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
TM14
Blizzard
Has a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
SPECIAL
110 70% 5 Nearby Enemies
TM15
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM17
Protect
Protects Lopunny from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM22
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM23
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TM24
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TM25
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TM27
Low Sweep
Lowers the target's Speed by one stage.
FIGHTING
PHYSICAL
65 100% 20 One Target
TM28
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM30
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TM32
Double Team
Raises Lopunny's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM34
Shock Wave
Doesn't miss the target.
ELECTRIC
SPECIAL
60 -- 20 One Target
TM42
Facade
Does double damage if Lopunny is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Lopunny restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM52
Focus Blast
10% chance of lowering the target's Sp. Def by one stage.
FIGHTING
SPECIAL
120 70% 5 One Target
TM56
Fling
Throws Lopunny's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM57
Charge Beam
Has a 70% chance to raise Lopunny's Special Attack by one stage.
ELECTRIC
SPECIAL
50 90% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM60
Drain Punch
Heals Lopunny by half the damage dealt.
FIGHTING
PHYSICAL
75 100% 10 One Target
TM66
Payback
Does double damage if Lopunny attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM68
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM73
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM82
Sleep Talk
Can only be used while asleep. Uses one of Lopunny's moves at random.
NORMAL
STATUS
-- -- 10 User
TM86
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM89
U-turn
Forces Lopunny to switch out after dealing damage.
BUG
PHYSICAL
70 100% 20 One Target
TM90
Substitute
Costs 25% of Lopunny's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM93
Cut
Damages the target.
NORMAL
PHYSICAL
50 95% 30 One Target
TM96
Strength
Damages the target.
NORMAL
PHYSICAL
80 100% 15 One Target
TM98
Rock Smash
50% chance of lowering the target's Defense by one stage.
FIGHTING
PHYSICAL
40 100% 15 One Target

Egg Moves

Here are all of the moves that Lopunny can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Lopunny.
Move Type Category Power Acc.% PP Target Info
EGG
Circle Throw
-6 priority. After doing damage, forces the foe to switch out, or ends wild battles.
FIGHTING
PHYSICAL
60 90% 10 One Target
EGG
Copycat
Copies the last used move of any Pokémon and uses it immediately.
NORMAL
STATUS
-- -- 20 User
EGG
Double Hit
Hits the target two times in a row.
NORMAL
PHYSICAL
35 90% 10 One Target
EGG
Fake Out
+3 priority. 100% chance of making the target flinch. Fails unless used on the first turn Lopunny is sent out.
NORMAL
PHYSICAL
40 100% 10 One Target
EGG
Flail
Does more damage when Lopunny's HP is low.
NORMAL
PHYSICAL
varies 100% 15 One Target
EGG
Sweet Kiss
Confuses the target.
FAIRY
STATUS
-- 75% 10 One Target
EGG
Switcheroo
Switches Lopunny's held item with the target's.
DARK
STATUS
-- 100% 10 One Target
EGG
Teeter Dance
Confuses all other Pokémon on the field.
NORMAL
STATUS
-- 100% 20 All But Self
EGG
Fake Tears
Lowers the target's Special Defense by two stages.
DARK
STATUS
-- 100% 20 One Target
EGG
Encore
Forces the target to use its recent move for a few turns.
NORMAL
STATUS
-- 100% 5 One Target
EGG
Low Kick
Does more damage depending on how heavy the target is.
FIGHTING
PHYSICAL
varies 100% 20 One Target
EGG
Thunder Punch
Has a 10% chance to paralyze the target.
ELECTRIC
PHYSICAL
75 100% 15 One Target
EGG
Ice Punch
Has a 10% chance to freeze the target.
ICE
PHYSICAL
75 100% 15 One Target
EGG
Fire Punch
Has a 10% chance to burn the target.
FIRE
PHYSICAL
75 100% 15 One Target
EGG
Cosmic Power
Raises Lopunny's Defense and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
EGG
Power-Up Punch
Raises Lopunny's Attack by one stage (after doing damage).
FIGHTING
PHYSICAL
40 100% 20 One Target

Lopunny's Detailed Stats

Below you'll find a more detailed table containing Lopunny's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Lopunny's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Lopunny is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
240 271 303 334 65
Attack
157 188 220 251 76
Defense
173 204 236 267 84
Sp. Atk
113 144 176 207 54
Sp. Def
197 228 260 291 96
Speed
215 246 278 309 105
Total
480

Where to Find Lopunny in Brilliant Diamond & Shining Pearl

If you're looking for where to find Lopunny, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Lopunny in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Lopunny

Catchable during Dynamax Adventures in Crown Tundra (DLC), level 65.

Getting Lopunny By Evolution

Evolves from Buneary when friendship is high enough and it gains a level.
Location information on where to find Lopunny in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Lopunny

Generation 8 Pokédex Entries

Sword
Lopunny is constantly monitoring its surroundings. If danger approaches, this Pokémon responds with superdestructive kicks.
Shield
Once hot seasons are over, Lopunny's coat will be replaced with fur that holds a lot of insulating air in preparation for colder weather.

Generation 7 Pokédex Entries

Ultra Sun
Lopunny regrows its coat twice a year. Mufflers and hats made from its fur are really warm.
Ultra Moon
It's notably wary and has a dislike of fighting, but at the same time, it can deliver powerful kicks with its lithe legs.

Generation 6 Pokédex Entries

X Omega Ruby
Extremely cautious, it quickly bounds off when it senses danger.
Y Alpha Sapphire
The ears appear to be delicate. If they are touched roughly, it kicks with its graceful legs.

Generation 5 Pokédex Entries

Black White
The ears appear to be delicate. If they are touched roughly, it kicks with its graceful legs.
Black 2 White 2
Extremely cautious, it quickly bounds off when it senses danger.

Generation 4 Pokédex Entries

Diamond
An extremely cautious Pokémon. It cloaks its body with its fluffy ear fur when it senses danger.
Pearl
It is very conscious of its looks and never fails to groom its ears. It runs with sprightly jumps.
Platinum
The ears appear to be delicate. If they are touched roughly, it kicks with its graceful legs.
HeartGold SoulSilver
It sheds its fur twice a year. Its winter fur is soft and fluffy.
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