Large Gourgeist • Sword & Shield Pokédex

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Large Gourgeist

Large Gourgeist

Gourgeist's Type

GHOST
GRASS

Gourgeist's Pokédex #s

Galar #
192
National #
711

Gourgeist's Base Stats

HP:
75
Attack:
95
Defense:
122
Sp. Atk:
58
Sp. Def:
75
Speed:
69
Total:
494

Misc. Info

Egg Groups:
Amorphous
EXP At Lv. 100:
1,000,000
EV Yield:
2 Defense

Gourgeist's Abilities

Here are what abilities Gourgeist can possibly have, along with their effects.
Pickup
Picks up held items or items thrown with Flung in battle. Picks up useful items after battles outside of battle based on level.
Frisk
Reveals an opponent's held item when Gourgeist is sent out in a battle.
Insomnia
Gourgeist cannot fall asleep or use Rest.

Weaknesses & Resistances

Below is a list of what Gourgeist's weakness and resistance is to various types.
FIRE
ICE
FLYING
GHOST
DARK
½
WATER
ELECTRIC
GRASS
GROUND
immune
NORMAL
FIGHTING

Gourgeist's Evolution Line

Below you'll find a list of all Pokémon Gourgeist evolves from or into, along with its evolution method.
Large Pumpkaboo
Large Pumpkaboo
starting form
Large Gourgeist
Large Gourgeist
upon trading

Gourgeist's Moves

Below is a list of all of the moves that Gourgeist can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Gourgeist learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Explosion
Gourgeist is knocked out after using Explosion.
NORMAL
PHYSICAL
250 100% 5 All But Self
1
Moonblast
30% chance of lowering the target's Sp. Atk by one stage.
FAIRY
SPECIAL
95 100% 15 One Target
1
Trick-or-Treat
Adds Ghost-type to the target's types. (This does not overwrite any types.)
GHOST
STATUS
-- 100% 20 One Target
1
Astonish
Has a 30% chance of causing the target to flinch.
GHOST
PHYSICAL
30 100% 15 One Target
1
Shadow Sneak
Has higher priority.
GHOST
PHYSICAL
40 100% 30 One Target
1
Confuse Ray
Confuses the target.
GHOST
STATUS
-- 100% 10 One Target
12
Trick-or-Treat
Adds Ghost-type to the target's types. (This does not overwrite any types.)
GHOST
STATUS
-- 100% 20 One Target
12
Razor Leaf
Has a higher critical hit rate. (+1 stage.)
GRASS
PHYSICAL
55 95% 25 Nearby Enemies
16
Leech Seed
Leeches the target by 1/8 its max HP each turn and heals Gourgeist by that much.
GRASS
STATUS
-- 90% 10 One Target
20
Bullet Seed
Hits the target two to five times in a row.
GRASS
PHYSICAL
25 100% 30 One Target
24
Trick-or-Treat
Adds Ghost-type to the target's types. (This does not overwrite any types.)
GHOST
STATUS
-- 100% 20 One Target
24
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
28
Worry Seed
Changes the target's ability to Insomnia until the target switches out.
GRASS
STATUS
-- 100% 10 One Target
32
Seed Bomb
Damages the target.
GRASS
PHYSICAL
80 100% 15 One Target
36
Trick-or-Treat
Adds Ghost-type to the target's types. (This does not overwrite any types.)
GHOST
STATUS
-- 100% 20 One Target
36
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
40
Trick
Switches Gourgeist's held item with the target's.
PSYCHIC
STATUS
-- 100% 10 One Target
44
Pain Split
Does damage or heals Gourgeist and the target until they have the same HP amount.
NORMAL
STATUS
-- -- 20 One Target
48
Phantom Force
Can't be hit on the first turn, attacks on the second turn. Gets around Protect/Detect/etc.
GHOST
PHYSICAL
90 100% 10 One Target

TM Moves

Here are all of the moves that Gourgeist can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM11
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM19
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM21
Rest
Gourgeist restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM23
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Gourgeist from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM26
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
TM28
Giga Drain
Heals Gourgeist by half the damage dealt.
GRASS
SPECIAL
75 100% 10 One Target
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM38
Will-O-Wisp
Burns the target.
FIRE
STATUS
-- 85% 15 One Target
TM39
Facade
Does double damage if Gourgeist is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Imprison
Gourgeist can't use any moves Gourgeist knows.
PSYCHIC
STATUS
-- -- 10 User
TM50
Bullet Seed
Hits the target two to five times in a row.
GRASS
PHYSICAL
25 100% 30 One Target
TM70
Trick Room
For the next 5 turns, turn order is reversed, so slower Pokémon go first. (Priority still functions as usual.)
PSYCHIC
STATUS
-- -- 5 Entire Field
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM77
Hex
Deals double damage if the target is affected by a major status condition.
GHOST
SPECIAL
65 100% 10 One Target
TM86
Phantom Force
Can't be hit on the first turn, attacks on the second turn. Gets around Protect/Detect/etc.
GHOST
PHYSICAL
90 100% 10 One Target
TM92
Mystical Fire
100% chance of lowering the target's Sp. Atk by one stage.
FIRE
SPECIAL
75 100% 10 One Target
TM97
Brutal Swing
Has no effect.
DARK
PHYSICAL
60 100% 20 All But Self

TR Moves

Here are all of the moves that Gourgeist can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area.
TR Move Type Category Power Acc.% PP Target Info
TR02
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
TR11
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TR15
Fire Blast
Has a 10% chance to burn the target.
FIRE
SPECIAL
110 85% 5 One Target
TR20
Substitute
Costs 25% of Gourgeist's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR22
Sludge Bomb
Has a 30% chance to poison the target.
POISON
SPECIAL
90 100% 10 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Gourgeist's moves at random.
NORMAL
STATUS
-- -- 10 User
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR38
Trick
Switches Gourgeist's held item with the target's.
PSYCHIC
STATUS
-- 100% 10 One Target
TR40
Skill Swap
Swaps Gourgeist's ability with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TR52
Gyro Ball
Does more damage based on how much lower Gourgeist's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
TR58
Dark Pulse
Has a 20% chance of causing the target to flinch.
DARK
SPECIAL
80 100% 15 One Target
TR59
Seed Bomb
Damages the target.
GRASS
PHYSICAL
80 100% 15 One Target
TR64
Focus Blast
10% chance of lowering the target's Sp. Def by one stage.
FIGHTING
SPECIAL
120 70% 5 One Target
TR65
Energy Ball
10% chance of lowering the target's Sp. Def by one stage.
GRASS
SPECIAL
90 100% 10 One Target
TR68
Nasty Plot
Raises Gourgeist's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
TR72
Power Whip
Damages the target.
GRASS
PHYSICAL
120 85% 10 One Target
TR77
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TR81
Foul Play
Foul Play uses the target's Attack stat instead of Gourgeist's to calculate damage.
DARK
PHYSICAL
95 100% 15 One Target
TR83
Ally Switch
Switches places with Gourgeist for the rest of the battle.
PSYCHIC
STATUS
-- -- 15 User

Where to Find Gourgeist

If you're looking for where to find Gourgeist, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Gourgeist in Pokémon Sword & Shield. (Currently the encounters do not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Gourgeist

There is a strong Gourgeist on the overworld in the Hammerlocke Hills part of the Wild Area.

Getting Gourgeist By Evolution

Evolves from Large Size Pumpkaboo by trading it to another player.

Notes About Gourgeist

Gourgeist is also available in Small Size, Average Size, and Super Size. Large Size is somewhat uncommon as far as sizes go.
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