Kingler • Generation VIII Pokédex

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Kingler
Pokédex Page for Kingler

This is the Marriland Pokédex page for Kingler, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Kingler's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Kingler

Kingler
Sprite of Kingler in Pokémon HOME

Kingler's Type

WATER

Kingler's Pokédex #s

National #
99
Galar #
99
Armor #
39
Crown #
--

Kingler's Base Stats

HP:
55
Attack:
130
Defense:
115
Sp. Atk:
50
Sp. Def:
50
Speed:
75
Total:
475

Misc. Info

Height:
4'3" (1.3m)
Weight:
132.3 lbs. (60 kg)
Gender Ratio:
Egg Groups:
Water 3
EXP At Lv. 100:
1,000,000
EV Yield:
2 Attack
Base EXP:
166
Catch Rate:
60
Base Happiness:
70

Kingler's Abilities

Here are what abilities Kingler can possibly have, along with their effects.
Hyper Cutter
Protects Kingler from having its Attack lowered by other Pokémon.
Shell Armor
Damaging moves targeting Kingler cannot inflict critical hits.
Sheer Force
Damaging moves that have a % chance of an extra effect occurring lose that effect, but do 30% more damage.

Weaknesses & Resistances

Below is a list of what Kingler's weakness and resistance is to various types.
ELECTRIC
GRASS
½
FIRE
WATER
ICE
STEEL

Kingler's Evolution Line

Below you'll find a list of all Pokémon Kingler evolves from or into, along with its evolution method.
Krabby
Krabby
starting form
Kingler
Kingler
at level 28

Kingler's Alternate Forms

Cosmetic Forms

Gigantamax Kingler
Gigantamax Kingler
Gigantamax

Kingler's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Kingler can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Kingler learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Wide Guard
Protects your team from moves that hit multiple targets for the turn.
ROCK
STATUS
-- -- 10 User's Field
1
Hammer Arm
Lowers Kingler's Speed by one stage.
FIGHTING
PHYSICAL
100 90% 10 One Target
1
Water Gun
Damages the target.
WATER
SPECIAL
40 100% 25 One Target
1
Leer
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
1
Harden
Raises Kingler's Defense by one stage.
NORMAL
STATUS
-- -- 30 User
1
Metal Claw
Has a 10% chance of raising Kingler's Attack by one stage.
STEEL
PHYSICAL
50 95% 35 One Target
12
Mud Shot
100% chance of lowering the target's Speed by one stage.
GROUND
SPECIAL
55 95% 15 One Target
16
Protect
Protects Kingler from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
20
Bubble Beam
10% chance of lowering the target's Speed by one stage.
WATER
SPECIAL
65 100% 20 One Target
24
Stomp
30% chance of making the target flinch. Does double damage against targets that used Minimize.
NORMAL
PHYSICAL
65 100% 20 One Target
31
Flail
Does more damage when Kingler's HP is low.
NORMAL
PHYSICAL
varies 100% 15 One Target
36
Razor Shell
50% chance of lowering the target's Defense by one stage.
WATER
PHYSICAL
75 95% 10 One Target
42
Slam
Damages the target.
NORMAL
PHYSICAL
80 75% 20 One Target
48
Swords Dance
Raises Kingler's Attack by two stages.
NORMAL
STATUS
-- -- 20 User
54
Crabhammer
Has a higher critical hit rate. (+1 stage.)
WATER
PHYSICAL
100 90% 10 One Target
60
Guillotine
Knocks out the target. Fails against higher-level Pokémon.
NORMAL
PHYSICAL
varies 30% 5 One Target

TM Moves

Here are all of the moves that Kingler can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM15
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM21
Rest
Kingler restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM23
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Kingler from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM27
Icy Wind
100% chance of lowering all nearby enemies' Speed by one stage.
ICE
SPECIAL
55 95% 15 Nearby Enemies
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM35
Hail
Changes the weather to hail for 5 turns.
ICE
STATUS
-- -- 10 Entire Field
TM36
Whirlpool
Traps the target for 2–5 turns; does 1/16 max HP per turn. Deals extra damage to targets using Dive.
WATER
SPECIAL
35 85% 15 One Target
TM39
Facade
Does double damage if Kingler is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM43
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM45
Dive
Can't be hit on the first turn, attacks on the second turn.
WATER
PHYSICAL
80 100% 10 One Target
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM53
Mud Shot
100% chance of lowering the target's Speed by one stage.
GROUND
SPECIAL
55 95% 15 One Target
TM55
Brine
Does double damage if the target's HP is 50% or less.
WATER
SPECIAL
65 100% 10 One Target
TM59
Fling
Throws Kingler's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM83
Razor Shell
50% chance of lowering the target's Defense by one stage.
WATER
PHYSICAL
75 95% 10 One Target
TM94
False Swipe
Cannot knock out a Pokémon.
NORMAL
PHYSICAL
40 100% 40 One Target
TM97
Brutal Swing
Damages all nearby Pokémon.
DARK
PHYSICAL
60 100% 20 All But Self
TM98
Stomping Tantrum
Power is doubled if Kingler missed the target last turn.
GROUND
PHYSICAL
75 100% 10 One Target

TR Moves

Here are all of the moves that Kingler can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR00
Swords Dance
Raises Kingler's Attack by two stages.
NORMAL
STATUS
-- -- 20 User
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR03
Hydro Pump
Damages the target.
WATER
SPECIAL
110 80% 5 One Target
TR04
Surf
Deals extra damage to targets using Dive.
WATER
SPECIAL
90 100% 15 All But Self
TR05
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
TR06
Blizzard
Has a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
SPECIAL
110 70% 5 Nearby Enemies
TR12
Agility
Raises Kingler's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
TR17
Amnesia
Raises Kingler's Special Defense by two stages.
PSYCHIC
STATUS
-- -- 20 User
TR20
Substitute
Costs 25% of Kingler's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Kingler's moves at random.
NORMAL
STATUS
-- -- 10 User
TR39
Superpower
Lowers Kingler's Attack and Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
TR46
Iron Defense
Raises Kingler's Defense by two stages.
STEEL
STATUS
-- -- 15 User
TR60
X-Scissor
Damages the target.
BUG
PHYSICAL
80 100% 15 One Target
TR83
Ally Switch
Switches places with Kingler for the rest of the battle.
PSYCHIC
STATUS
-- -- 15 User
TR84
Scald
Has a 30% chance to burn the target.
WATER
SPECIAL
80 100% 15 One Target
TR94
High Horsepower
Damages the target.
GROUND
PHYSICAL
95 95% 10 One Target
TR98
Liquidation
20% chance of lowering the target's Defense by one stage.
WATER
PHYSICAL
85 100% 10 One Target

Egg Moves

Here are all of the moves that Kingler can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Kingler.
Move Type Category Power Acc.% PP Target Info
EGG
Knock Off
Double damage if the target has a held item and knocks it off.
DARK
PHYSICAL
65 100% 20 One Target
EGG
Ancient Power
Has a 10% chance of raising Kingler's Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stage.
ROCK
SPECIAL
60 100% 5 One Target
EGG
Hammer Arm
Lowers Kingler's Speed by one stage.
FIGHTING
PHYSICAL
100 90% 10 One Target
EGG
Slash
Has a higher critical hit rate. (+1 stage.)
NORMAL
PHYSICAL
70 100% 20 One Target
EGG
Night Slash
Has a higher critical hit rate. (+1 stage.)
DARK
PHYSICAL
70 100% 15 One Target

Level Up Moves

Here are all of the moves Kingler learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Wide Guard
Protects your team from moves that hit multiple targets for the turn.
ROCK
STATUS
-- -- 10 User's Field
1
Hammer Arm
Lowers Kingler's Speed by one stage.
FIGHTING
PHYSICAL
100 90% 10 One Target
1
Water Gun
Damages the target.
WATER
SPECIAL
40 100% 25 One Target
1
Leer
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
1
Harden
Raises Kingler's Defense by one stage.
NORMAL
STATUS
-- -- 30 User
1
Metal Claw
Has a 10% chance of raising Kingler's Attack by one stage.
STEEL
PHYSICAL
50 95% 35 One Target
12
Mud Shot
100% chance of lowering the target's Speed by one stage.
GROUND
SPECIAL
55 95% 15 One Target
16
Protect
Protects Kingler from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
20
Bubble Beam
10% chance of lowering the target's Speed by one stage.
WATER
SPECIAL
65 100% 20 One Target
24
Stomp
30% chance of making the target flinch. Does double damage against targets that used Minimize.
NORMAL
PHYSICAL
65 100% 20 One Target
31
Flail
Does more damage when Kingler's HP is low.
NORMAL
PHYSICAL
varies 100% 15 One Target
36
Razor Shell
50% chance of lowering the target's Defense by one stage.
WATER
PHYSICAL
75 95% 10 One Target
42
Slam
Damages the target.
NORMAL
PHYSICAL
80 75% 20 One Target
48
Swords Dance
Raises Kingler's Attack by two stages.
NORMAL
STATUS
-- -- 20 User
54
Crabhammer
Has a higher critical hit rate. (+1 stage.)
WATER
PHYSICAL
100 90% 10 One Target
60
Guillotine
Knocks out the target. Fails against higher-level Pokémon.
NORMAL
PHYSICAL
varies 30% 5 One Target

TM Moves

Here are all of the moves that Kingler can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM03
Water Pulse
Has a 20% chance of confusing the target.
WATER
SPECIAL
60 100% 20 One Target
TM07
Hail
Changes the weather to hail for 5 turns.
ICE
STATUS
-- -- 10 Entire Field
TM13
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
TM14
Blizzard
Has a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
SPECIAL
110 70% 5 Nearby Enemies
TM15
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM17
Protect
Protects Kingler from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM28
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM31
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM32
Double Team
Raises Kingler's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM39
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM42
Facade
Does double damage if Kingler is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Kingler restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM46
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM49
Scald
Has a 30% chance to burn the target.
WATER
SPECIAL
80 100% 15 One Target
TM54
False Swipe
Cannot knock out a Pokémon.
NORMAL
PHYSICAL
40 100% 40 One Target
TM55
Brine
Does double damage if the target's HP is 50% or less.
WATER
SPECIAL
65 100% 10 One Target
TM56
Fling
Throws Kingler's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM68
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM75
Swords Dance
Raises Kingler's Attack by two stages.
NORMAL
STATUS
-- -- 20 User
TM80
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM81
X-Scissor
Damages the target.
BUG
PHYSICAL
80 100% 15 One Target
TM82
Sleep Talk
Can only be used while asleep. Uses one of Kingler's moves at random.
NORMAL
STATUS
-- -- 10 User
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Kingler's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM93
Cut
Damages the target.
NORMAL
PHYSICAL
50 95% 30 One Target
TM95
Surf
Deals extra damage to targets using Dive.
WATER
SPECIAL
90 100% 15 All But Self
TM96
Strength
Damages the target.
NORMAL
PHYSICAL
80 100% 15 One Target
TM98
Rock Smash
50% chance of lowering the target's Defense by one stage.
FIGHTING
PHYSICAL
40 100% 15 One Target

Egg Moves

Here are all of the moves that Kingler can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Kingler.
Move Type Category Power Acc.% PP Target Info
EGG
Knock Off
Double damage if the target has a held item and knocks it off.
DARK
PHYSICAL
65 100% 20 One Target
EGG
Ancient Power
Has a 10% chance of raising Kingler's Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stage.
ROCK
SPECIAL
60 100% 5 One Target
EGG
Hammer Arm
Lowers Kingler's Speed by one stage.
FIGHTING
PHYSICAL
100 90% 10 One Target
EGG
Slash
Has a higher critical hit rate. (+1 stage.)
NORMAL
PHYSICAL
70 100% 20 One Target
EGG
Night Slash
Has a higher critical hit rate. (+1 stage.)
DARK
PHYSICAL
70 100% 15 One Target
EGG
Haze
Resets all stat, accuracy, and evasion modifiers.
ICE
STATUS
-- -- 30 Entire Field
EGG
Amnesia
Raises Kingler's Special Defense by two stages.
PSYCHIC
STATUS
-- -- 20 User
EGG
Flail
Does more damage when Kingler's HP is low.
NORMAL
PHYSICAL
varies 100% 15 One Target
EGG
Slam
Damages the target.
NORMAL
PHYSICAL
80 75% 20 One Target
EGG
Tickle
Lowers the target's Attack and Defense by one stage.
NORMAL
STATUS
-- 100% 20 One Target
EGG
Agility
Raises Kingler's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
EGG
Ally Switch
Switches places with Kingler for the rest of the battle.
PSYCHIC
STATUS
-- -- 15 User

Kingler's Detailed Stats

Below you'll find a more detailed table containing Kingler's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Kingler's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Kingler is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
220 251 283 314 55
Attack
265 296 328 359 130
Defense
235 266 298 329 115
Sp. Atk
105 136 168 199 50
Sp. Def
105 136 168 199 50
Speed
155 186 218 249 75
Total
475

Where to Find Kingler in Brilliant Diamond & Shining Pearl

If you're looking for where to find Kingler, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Kingler in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Kingler

Available in some Max Raid Dens in the Wild Area, including a rare Gigantamax-capable Kingler.

Catchable (Gigantamax-capable) during Dynamax Adventures in Crown Tundra (DLC), level 65.

Kingler in the Wild

Galar Route 9

Random Encounters
Any Weather
25% Lv. 38-42

Axew's Eye

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
25% 5% -- 10% -- -- -- -- --
Lv. 36-40 Lv. 36-40 Lv. 36-40

Getting Kingler By Evolution

Evolves from Krabby at level 28.
Location information on where to find Kingler in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Kingler

Generation 8 Pokédex Entries

Normal

Sword
Its large and hard pincer has 10,000-horsepower strength. However, being so big, it is unwieldy to move.
Shield
Its oversized claw is very powerful, but when it's not in battle, the claw just gets in the way.

Gigantamax

Sword
The flow of Gigantamax energy has spurred this Pokémon's left pincer to grow to an enormous size. That claw can pulverize anything.
Shield
The bubbles it spews out are strongly alkaline. Any opponents hit by them will have their bodies quickly melted away.

Generation 6 Pokédex Entries

Normal

X
Its large and hard pincer has 10,000-horsepower strength. However, being so big, it is unwieldy to move.
Y
Its pincers grow peculiarly large. If it lifts the pincers too fast, it loses its balance and staggers.
Omega Ruby Alpha Sapphire
Kingler has an enormous, oversized claw. It waves this huge claw in the air to communicate with others. However, because the claw is so heavy, the Pokémon quickly tires.

Generation 5 Pokédex Entries

Normal

Black White Black 2 White 2
The larger pincer has 10,000- horsepower strength. However, it is so heavy, it is difficult to aim.

Generation 4 Pokédex Entries

Normal

Diamond Pearl Platinum
The larger pincer has 10,000- horsepower strength. However, it is so heavy, it is difficult to aim.
HeartGold
It can hardly lift its massive, overgrown pincer. The pincer's size makes it difficult to aim properly.
SoulSilver
Its pincers grow peculiarly large. If it lifts the pincers too fast, it loses its balance and staggers.

Generation 3 Pokédex Entries

Normal

Ruby Sapphire
KINGLER has an enormous, oversized claw. It waves this huge claw in the air to communicate with others. However, because the claw is so heavy, the POKéMON quickly tires.
Emerald
It waves its huge, oversized claw in the air to communicate with others. But since the claw is so heavy, this POKéMON quickly tires.
FireRed
Its large and hard pincer has 10,000- horsepower strength. However, being so big, it is unwieldy to move.
LeafGreen
The large pincer has 10,000-horsepower crushing force. However, its huge size makes it unwieldy to use.

Generation 2 Pokédex Entries

Normal

Gold
It can hardly lift its massive, overgrown pincer. The pincer's size makes it difficult to aim properly.
Silver
Its pincers grow peculiarly large. If it lifts the pincers too fast, it loses its bal­ance and staggers.
Crystal
Its oversized claw is very powerful, but when it's not in battle, the claw just gets in the way.

Generation 1 Pokédex Entries

Normal

Red Blue
The large pincer has 10000 hp of crushing power. However, its huge size makes it unwieldy to use.
Yellow
One claw grew massively and as hard as steel. It has 10,000-HP strength. However, it is too heavy.
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