Jumpluff • Generation VIII Pokédex

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Jumpluff
Pokédex Page for Jumpluff

This is the Marriland Pokédex page for Jumpluff, showing its information and moves in Pokémon Brilliant Diamond & Shining Pearl. Jumpluff is not available in Pokémon Sword or Shield and cannot be used in or sent to those versions.

Jumpluff

Jumpluff
Sprite of Jumpluff in Pokémon HOME

Jumpluff's Type

GRASS
FLYING

Jumpluff's Pokédex #s

National #
189

Jumpluff's Base Stats

HP:
75
Attack:
55
Defense:
70
Sp. Atk:
55
Sp. Def:
95
Speed:
110
Total:
460

Misc. Info

Height:
2'7" (0.8m)
Weight:
6.6 lbs. (3 kg)
Gender Ratio:
Egg Groups:
Fairy / Grass
EXP At Lv. 100:
1,059,680
EV Yield:
3 Speed
Base EXP:
207
Catch Rate:
45
Base Happiness:
70

Jumpluff's Abilities

Here are what abilities Jumpluff can possibly have, along with their effects.
Chlorophyll
Doubles Jumpluff's Speed while the weather is Sunny.
Leaf Guard
Protects Jumpluff from major status conditions while the weather is sunny.
Infiltrator
Jumpluff's moves ignore Light Screen, Reflect, and Safeguard on the target.

Weaknesses & Resistances

Below is a list of what Jumpluff's weakness and resistance is to various types.
ICE
FIRE
POISON
FLYING
ROCK
½
WATER
FIGHTING
¼
GRASS
immune
GROUND

Jumpluff's Evolution Line

Below you'll find a list of all Pokémon Jumpluff evolves from or into, along with its evolution method.
Hoppip
Hoppip
starting form
Skiploom
Skiploom
at level 18
Jumpluff
Jumpluff
at level 27

Jumpluff's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Jumpluff can learn, along with what level it learns the move, the TM number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Jumpluff learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Splash
Does nothing.
NORMAL
STATUS
-- -- 40 User
1
Absorb
Heals Jumpluff by half the damage dealt.
GRASS
SPECIAL
20 100% 25 One Target
1
Synthesis
Heals 1/2 of Jumpluff's max HP. 1/4 in bad weather or 2/3 while sunny.
GRASS
STATUS
-- -- 5 User
1
Tail Whip
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
4
Synthesis
Heals 1/2 of Jumpluff's max HP. 1/4 in bad weather or 2/3 while sunny.
GRASS
STATUS
-- -- 5 User
6
Tail Whip
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
8
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
10
Fairy Wind
Damages the target.
FAIRY
SPECIAL
40 100% 30 One Target
12
Poison Powder
Poisons the target.
POISON
STATUS
-- 75% 35 One Target
14
Stun Spore
Paralyzes the target.
GRASS
STATUS
-- 75% 30 One Target
16
Sleep Powder
Puts the target to sleep.
GRASS
STATUS
-- 75% 15 One Target
20
Bullet Seed
Hits the target two to five times in a row.
GRASS
PHYSICAL
25 100% 30 One Target
24
Leech Seed
Leeches the target by 1/8 its max HP each turn and heals Jumpluff by that much.
GRASS
STATUS
-- 90% 10 One Target
29
Mega Drain
Heals Jumpluff by half the damage dealt.
GRASS
SPECIAL
40 100% 15 One Target
34
Acrobatics
Damage is doubled if Jumpluff has no held item when this attack hits.
FLYING
PHYSICAL
55 100% 15 One Target
39
Rage Powder
Draws attention towards Jumpluff in a Double or Triple Battle, forcing the opponent's single-target moves to target it.
BUG
STATUS
-- -- 20 User
44
Cotton Spore
Lowers all nearby enemies' Speed by two stages.
GRASS
STATUS
-- 100% 40 Nearby Enemies
49
U-turn
Forces Jumpluff to switch out after dealing damage.
BUG
PHYSICAL
70 100% 20 One Target
54
Worry Seed
Changes the target's ability to Insomnia until the target switches out.
GRASS
STATUS
-- 100% 10 One Target
59
Giga Drain
Heals Jumpluff by half the damage dealt.
GRASS
SPECIAL
75 100% 10 One Target
64
Bounce
Can't be hit on the first turn, attacks on the second turn. Has a 30% chance of paralyzing the target.
FLYING
PHYSICAL
85 85% 5 One Target
69
Memento
Lowers the target's Attack and Special Attack by two stages, then Jumpluff faints.
DARK
STATUS
-- 100% 10 One Target

TM Moves

Here are all of the moves that Jumpluff can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM09
Bullet Seed
Hits the target two to five times in a row.
GRASS
PHYSICAL
25 100% 30 One Target
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM15
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM17
Protect
Protects Jumpluff from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM19
Giga Drain
Heals Jumpluff by half the damage dealt.
GRASS
SPECIAL
75 100% 10 One Target
TM21
Dazzling Gleam
Damages all nearby enemies.
FAIRY
SPECIAL
80 100% 10 Nearby Enemies
TM22
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM32
Double Team
Raises Jumpluff's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM33
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM40
Aerial Ace
Doesn't miss the target.
FLYING
PHYSICAL
60 -- 20 One Target
TM42
Facade
Does double damage if Jumpluff is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Jumpluff restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM53
Energy Ball
10% chance of lowering the target's Sp. Def by one stage.
GRASS
SPECIAL
90 100% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM68
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM70
Flash
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
TM75
Swords Dance
Raises Jumpluff's Attack by two stages.
NORMAL
STATUS
-- -- 20 User
TM77
Psych Up
Copies all stat modifiers on the target.
NORMAL
STATUS
-- -- 10 One Target
TM82
Sleep Talk
Can only be used while asleep. Uses one of Jumpluff's moves at random.
NORMAL
STATUS
-- -- 10 User
TM86
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM89
U-turn
Forces Jumpluff to switch out after dealing damage.
BUG
PHYSICAL
70 100% 20 One Target
TM90
Substitute
Costs 25% of Jumpluff's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User

Egg Moves

Here are all of the moves that Jumpluff can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Jumpluff.
Move Type Category Power Acc.% PP Target Info
EGG
Confusion
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
50 100% 25 One Target
EGG
Encore
Forces the target to use its recent move for a few turns.
NORMAL
STATUS
-- 100% 5 One Target
EGG
Double-Edge
Jumpluff takes 33% of Double-Edge's damage as recoil damage.
NORMAL
PHYSICAL
120 100% 15 One Target
EGG
Amnesia
Raises Jumpluff's Special Defense by two stages.
PSYCHIC
STATUS
-- -- 20 User
EGG
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
EGG
Aromatherapy
Heals all major status conditions for your entire party.
GRASS
STATUS
-- -- 5 All Allies
EGG
Worry Seed
Changes the target's ability to Insomnia until the target switches out.
GRASS
STATUS
-- 100% 10 One Target
EGG
Cotton Guard
Raises Jumpluff's Defense by three stages.
GRASS
STATUS
-- -- 10 User
EGG
Seed Bomb
Damages the target.
GRASS
PHYSICAL
80 100% 15 One Target
EGG
Grassy Terrain
Activates Grassy Terrain for 5 turns, which heals non-airborne Pokémon for 1/16 max HP each turn and powers up Grass-type moves by 50%.
GRASS
STATUS
-- -- 10 Entire Field
EGG
Strength Sap
Heals Jumpluff equal to the target's Attack stat, then lowers the target's Attack by one stage.
GRASS
STATUS
-- 100% 10 One Target

Jumpluff's Detailed Stats

Below you'll find a more detailed table containing Jumpluff's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Jumpluff's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Jumpluff is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
260 291 323 354 75
Attack
115 146 178 209 55
Defense
145 176 208 239 70
Sp. Atk
115 146 178 209 55
Sp. Def
195 226 258 289 95
Speed
225 256 288 319 110
Total
460

Where to Find Jumpluff in Brilliant Diamond & Shining Pearl

Location information on where to find Jumpluff in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Jumpluff

Generation 6 Pokédex Entries

X
Blown by seasonal winds, it circles the globe, scattering cotton spores as it goes.
Y
Even in the fiercest wind, it can control its fluff to make its way to any place in the world it wants.
Omega Ruby Alpha Sapphire
Jumpluff rides warm southern winds to cross the sea and fly to foreign lands. The Pokémon descends to the ground when it encounters cold air while it is floating.

Generation 5 Pokédex Entries

Black White Black 2 White 2
Blown by seasonal winds, it circles the globe, scattering cotton spores as it goes.

Generation 4 Pokédex Entries

Diamond Pearl Platinum
Blown by seasonal winds, it circles the globe, scattering cotton spores as it goes.
HeartGold
Once it catches the wind, it deftly controls its cotton-puff spores-- it can even float around the world.
SoulSilver
Drifts on seasonal winds and spreads its cotton-like spores all over the world to make more offspring.

Generation 3 Pokédex Entries

Ruby Sapphire
JUMPLUFF rides warm southern winds to cross the sea and fly to foreign lands. The POKéMON descends to the ground when it encounters cold air while it is floating.
Emerald
JUMPLUFF ride warm southern winds to cross the sea and fly to foreign lands. This POKéMON lands when it encounters cold air while it is floating.
FireRed
It drifts on seasonal winds and spreads its cotton-like spores all over the world to make more offspring.
LeafGreen
Once it catches the wind, it deftly controls its cotton-puff spores to float, even around the world.

Generation 2 Pokédex Entries

Gold
Once it catches the wind, it deft­ly controls its cotton-puff spores to float, even around the world.
Silver
Drifts on seasonal winds and spreads its cotton-like spores all over the world to make more offspring.
Crystal
Even in the fierc­est wind, it can control its fluff to make its way to any place in the world it wants.
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