Hoppip • Generation VIII Pokédex

Scarlet/Violet support is in the works!

Thank you for your interest in having the Marriland Pokédex updated to support Pokémon Scarlet & Violet! This has been something that I've been wanting to update for awhile, and it is my current project to implement support for the new games and The Teal Mask DLC. Thank you for your patience as I work on this over the coming week or two!

Hoppip
Pokédex Page for Hoppip

This is the Marriland Pokédex page for Hoppip, showing its information and moves in Pokémon Brilliant Diamond & Shining Pearl. Hoppip is not available in Pokémon Sword or Shield and cannot be used in or sent to those versions.

Hoppip

Hoppip
Sprite of Hoppip in Pokémon HOME

Hoppip's Type

GRASS
FLYING

Hoppip's Pokédex #s

National #
187

Hoppip's Base Stats

HP:
35
Attack:
35
Defense:
40
Sp. Atk:
35
Sp. Def:
55
Speed:
50
Total:
250

Misc. Info

Height:
1'4" (0.4m)
Weight:
1.1 lbs. (0.5 kg)
Gender Ratio:
Egg Groups:
Fairy / Grass
EXP At Lv. 100:
1,059,680
EV Yield:
1 Sp. Def
Base EXP:
50
Catch Rate:
255
Base Happiness:
70

Hoppip's Abilities

Here are what abilities Hoppip can possibly have, along with their effects.
Chlorophyll
Doubles Hoppip's Speed while the weather is Sunny.
Leaf Guard
Protects Hoppip from major status conditions while the weather is sunny.
Infiltrator
Hoppip's moves ignore Light Screen, Reflect, and Safeguard on the target.

Weaknesses & Resistances

Below is a list of what Hoppip's weakness and resistance is to various types.
ICE
FIRE
POISON
FLYING
ROCK
½
WATER
FIGHTING
¼
GRASS
immune
GROUND

Hoppip's Evolution Line

Below you'll find a list of all Pokémon Hoppip evolves from or into, along with its evolution method.
Hoppip
Hoppip
starting form
Skiploom
Skiploom
at level 18
Jumpluff
Jumpluff
at level 27

Hoppip's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Hoppip can learn, along with what level it learns the move, the TM number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Hoppip learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Splash
Does nothing.
NORMAL
STATUS
-- -- 40 User
1
Absorb
Heals Hoppip by half the damage dealt.
GRASS
SPECIAL
20 100% 25 One Target
4
Synthesis
Heals 1/2 of Hoppip's max HP. 1/4 in bad weather or 2/3 while sunny.
GRASS
STATUS
-- -- 5 User
6
Tail Whip
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
8
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
10
Fairy Wind
Damages the target.
FAIRY
SPECIAL
40 100% 30 One Target
12
Poison Powder
Poisons the target.
POISON
STATUS
-- 75% 35 One Target
14
Stun Spore
Paralyzes the target.
GRASS
STATUS
-- 75% 30 One Target
16
Sleep Powder
Puts the target to sleep.
GRASS
STATUS
-- 75% 15 One Target
19
Bullet Seed
Hits the target two to five times in a row.
GRASS
PHYSICAL
25 100% 30 One Target
22
Leech Seed
Leeches the target by 1/8 its max HP each turn and heals Hoppip by that much.
GRASS
STATUS
-- 90% 10 One Target
25
Mega Drain
Heals Hoppip by half the damage dealt.
GRASS
SPECIAL
40 100% 15 One Target
28
Acrobatics
Damage is doubled if Hoppip has no held item when this attack hits.
FLYING
PHYSICAL
55 100% 15 One Target
31
Rage Powder
Draws attention towards Hoppip in a Double or Triple Battle, forcing the opponent's single-target moves to target it.
BUG
STATUS
-- -- 20 User
34
Cotton Spore
Lowers all nearby enemies' Speed by two stages.
GRASS
STATUS
-- 100% 40 Nearby Enemies
37
U-turn
Forces Hoppip to switch out after dealing damage.
BUG
PHYSICAL
70 100% 20 One Target
40
Worry Seed
Changes the target's ability to Insomnia until the target switches out.
GRASS
STATUS
-- 100% 10 One Target
43
Giga Drain
Heals Hoppip by half the damage dealt.
GRASS
SPECIAL
75 100% 10 One Target
46
Bounce
Can't be hit on the first turn, attacks on the second turn. Has a 30% chance of paralyzing the target.
FLYING
PHYSICAL
85 85% 5 One Target
49
Memento
Lowers the target's Attack and Special Attack by two stages, then Hoppip faints.
DARK
STATUS
-- 100% 10 One Target

TM Moves

Here are all of the moves that Hoppip can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM09
Bullet Seed
Hits the target two to five times in a row.
GRASS
PHYSICAL
25 100% 30 One Target
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM17
Protect
Protects Hoppip from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM19
Giga Drain
Heals Hoppip by half the damage dealt.
GRASS
SPECIAL
75 100% 10 One Target
TM21
Dazzling Gleam
Damages all nearby enemies.
FAIRY
SPECIAL
80 100% 10 Nearby Enemies
TM22
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM32
Double Team
Raises Hoppip's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM33
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM40
Aerial Ace
Doesn't miss the target.
FLYING
PHYSICAL
60 -- 20 One Target
TM42
Facade
Does double damage if Hoppip is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Hoppip restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM53
Energy Ball
10% chance of lowering the target's Sp. Def by one stage.
GRASS
SPECIAL
90 100% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM70
Flash
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
TM75
Swords Dance
Raises Hoppip's Attack by two stages.
NORMAL
STATUS
-- -- 20 User
TM77
Psych Up
Copies all stat modifiers on the target.
NORMAL
STATUS
-- -- 10 One Target
TM82
Sleep Talk
Can only be used while asleep. Uses one of Hoppip's moves at random.
NORMAL
STATUS
-- -- 10 User
TM86
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM89
U-turn
Forces Hoppip to switch out after dealing damage.
BUG
PHYSICAL
70 100% 20 One Target
TM90
Substitute
Costs 25% of Hoppip's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User

Egg Moves

Here are all of the moves that Hoppip can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Hoppip.
Move Type Category Power Acc.% PP Target Info
EGG
Confusion
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
50 100% 25 One Target
EGG
Encore
Forces the target to use its recent move for a few turns.
NORMAL
STATUS
-- 100% 5 One Target
EGG
Double-Edge
Hoppip takes 33% of Double-Edge's damage as recoil damage.
NORMAL
PHYSICAL
120 100% 15 One Target
EGG
Amnesia
Raises Hoppip's Special Defense by two stages.
PSYCHIC
STATUS
-- -- 20 User
EGG
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
EGG
Aromatherapy
Heals all major status conditions for your entire party.
GRASS
STATUS
-- -- 5 All Allies
EGG
Worry Seed
Changes the target's ability to Insomnia until the target switches out.
GRASS
STATUS
-- 100% 10 One Target
EGG
Cotton Guard
Raises Hoppip's Defense by three stages.
GRASS
STATUS
-- -- 10 User
EGG
Seed Bomb
Damages the target.
GRASS
PHYSICAL
80 100% 15 One Target
EGG
Grassy Terrain
Activates Grassy Terrain for 5 turns, which heals non-airborne Pokémon for 1/16 max HP each turn and powers up Grass-type moves by 50%.
GRASS
STATUS
-- -- 10 Entire Field
EGG
Strength Sap
Heals Hoppip equal to the target's Attack stat, then lowers the target's Attack by one stage.
GRASS
STATUS
-- 100% 10 One Target

Hoppip's Detailed Stats

Below you'll find a more detailed table containing Hoppip's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Hoppip's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Hoppip is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
180 211 243 274 35
Attack
75 106 138 169 35
Defense
85 116 148 179 40
Sp. Atk
75 106 138 169 35
Sp. Def
115 146 178 209 55
Speed
105 136 168 199 50
Total
250

Where to Find Hoppip in Brilliant Diamond & Shining Pearl

Location information on where to find Hoppip in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Hoppip

Generation 6 Pokédex Entries

X
Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.
Y
It drifts on winds. It is said that when Hoppip gather in fields and mountains, spring is on the way.
Omega Ruby Alpha Sapphire
This Pokémon drifts and floats with the wind. If it senses the approach of strong winds, Hoppip links its leaves with other Hoppip to prepare against being blown away.

Generation 5 Pokédex Entries

Black White Black 2 White 2
It drifts on winds. It is said that when Hoppip gather in fields and mountains, spring is on the way.

Generation 4 Pokédex Entries

Diamond Pearl Platinum
It drifts on winds. It is said that when HOPPIP gather in fields and mountains, spring is on the way.
HeartGold
To keep from being blown away by the wind, they gather in clusters. But they do enjoy gentle breezes.
SoulSilver
Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.

Generation 3 Pokédex Entries

Ruby Sapphire
This POKéMON drifts and floats with the wind. If it senses the approach of strong winds, HOPPIP links its leaves with other HOPPIP to prepare against being blown away.
Emerald
This POKéMON drifts and floats with the wind. If it senses the approach of strong winds, a HOPPIP links leaves with others to prepare against being blown away.
FireRed
Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.
LeafGreen
To keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though.

Generation 2 Pokédex Entries

Gold
To keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though.
Silver
Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.
Crystal
It can be carried away on even the gentlest breeze. It may even float all the way to the next town.
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