Happiny • Generation VIII Pokédex

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Happiny
Pokédex Page for Happiny

This is the Marriland Pokédex page for Happiny, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Happiny's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Happiny

Happiny
Sprite of Happiny in Pokémon HOME

Happiny's Type

NORMAL

Happiny's Pokédex #s

National #
440
Galar #
--
Armor #
6
Crown #
--
Sinnoh #
96

Happiny's Base Stats

HP:
100
Attack:
5
Defense:
5
Sp. Atk:
15
Sp. Def:
65
Speed:
30
Total:
220

Misc. Info

Height:
2'0" (0.6m)
Weight:
53.8 lbs. (24.4 kg)
Gender Ratio:
Egg Groups:
Undiscovered
EXP At Lv. 100:
800,000
EV Yield:
1 HP
Base EXP:
110
Catch Rate:
130
Base Happiness:
140

Happiny's Abilities

Here are what abilities Happiny can possibly have, along with their effects.
Natural Cure
Heals all major status conditions affecting Happiny whenever it switches out of battle.
Serene Grace
If one of Happiny's moves has a % chance of an extra effect happening, that % chance is doubled.
Friend Guard
Reduces the damage of damaging moves hitting any of your Pokémon by 25% while Happiny is active.

Weaknesses & Resistances

Below is a list of what Happiny's weakness and resistance is to various types.
FIGHTING
immune
GHOST

Happiny's Evolution Line

Below you'll find a list of all Pokémon Happiny evolves from or into, along with its evolution method.
Happiny
Happiny
level up w/ held
Chansey
Chansey
level up w/ high happiness (Daytime only)
Blissey
Blissey
level up w/ high happiness

Happiny's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Happiny can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Happiny learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Minimize
Raises Happiny's Evasion by two stages. Stomp does double damage.
NORMAL
STATUS
-- -- 10 User
1
Pound
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Copycat
Copies the last used move of any Pokémon and uses it immediately.
NORMAL
STATUS
-- -- 20 User
4
Defense Curl
Raises Happiny's Defense by one stage. Rollout and Ice Ball do double damage.
NORMAL
STATUS
-- -- 40 User
8
Sweet Kiss
Confuses the target.
FAIRY
STATUS
-- 75% 10 One Target
12
Disarming Voice
Doesn't miss all nearby enemies.
FAIRY
SPECIAL
40 -- 15 Nearby Enemies
16
Covet
Damages the target and steals its held item.
NORMAL
PHYSICAL
60 100% 25 One Target
20
Charm
Lowers the target's Attack by two stages.
FAIRY
STATUS
-- 100% 20 One Target

TM Moves

Here are all of the moves that Happiny can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM11
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM14
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM19
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM21
Rest
Happiny restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Happiny from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM27
Icy Wind
100% chance of lowering all nearby enemies' Speed by one stage.
ICE
SPECIAL
55 95% 15 Nearby Enemies
TM29
Charm
Lowers the target's Attack by two stages.
FAIRY
STATUS
-- 100% 20 One Target
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM35
Hail
Changes the weather to hail for 5 turns.
ICE
STATUS
-- -- 10 Entire Field
TM39
Facade
Does double damage if Happiny is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM59
Fling
Throws Happiny's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM63
Drain Punch
Heals Happiny by half the damage dealt.
FIGHTING
PHYSICAL
75 100% 10 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target

TR Moves

Here are all of the moves that Happiny can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR02
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
TR11
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TR14
Metronome
Uses a random move.
NORMAL
STATUS
-- -- 10 User
TR15
Fire Blast
Has a 10% chance to burn the target.
FIRE
SPECIAL
110 85% 5 One Target
TR20
Substitute
Costs 25% of Happiny's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Happiny's moves at random.
NORMAL
STATUS
-- -- 10 User
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR35
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy
TR42
Hyper Voice
Damages all nearby enemies.
NORMAL
SPECIAL
90 100% 10 Nearby Enemies
TR69
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
TR77
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TR82
Stored Power
Increases power by 20 for each positive stat modifier Happiny has, excluding accuracy or evasion.
PSYCHIC
SPECIAL
20 100% 10 One Target
TR85
Work Up
Raises Happiny's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User

Egg Moves

Here are all of the moves that Happiny can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Happiny.
Move Type Category Power Acc.% PP Target Info
EGG
Aromatherapy
Heals all major status conditions for your entire party.
GRASS
STATUS
-- -- 5 All Allies
EGG
Gravity
Lowers all Pokémon's base evasion by 30% and grounds all Pokémon for the next 5 turns.
PSYCHIC
STATUS
-- -- 5 Entire Field
EGG
Present
Has 40, 80, or 120 power, or heals the target.
NORMAL
PHYSICAL
varies 90% 15 One Target
EGG
Seismic Toss
Does exact damage equal to Happiny's level.
FIGHTING
PHYSICAL
varies 100% 20 One Target
EGG
Aromatherapy
Heals all major status conditions for your entire party.
GRASS
STATUS
-- -- 5 All Allies
EGG
Gravity
Lowers all Pokémon's base evasion by 30% and grounds all Pokémon for the next 5 turns.
PSYCHIC
STATUS
-- -- 5 Entire Field
EGG
Present
Has 40, 80, or 120 power, or heals the target.
NORMAL
PHYSICAL
varies 90% 15 One Target
EGG
Seismic Toss
Does exact damage equal to Happiny's level.
FIGHTING
PHYSICAL
varies 100% 20 One Target

Level Up Moves

Here are all of the moves Happiny learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Minimize
Raises Happiny's Evasion by two stages. Stomp does double damage.
NORMAL
STATUS
-- -- 10 User
1
Pound
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Copycat
Copies the last used move of any Pokémon and uses it immediately.
NORMAL
STATUS
-- -- 20 User
4
Defense Curl
Raises Happiny's Defense by one stage. Rollout and Ice Ball do double damage.
NORMAL
STATUS
-- -- 40 User
8
Sweet Kiss
Confuses the target.
FAIRY
STATUS
-- 75% 10 One Target
12
Disarming Voice
Doesn't miss all nearby enemies.
FAIRY
SPECIAL
40 -- 15 Nearby Enemies
16
Covet
Damages the target and steals its held item.
NORMAL
PHYSICAL
60 100% 25 One Target
20
Charm
Lowers the target's Attack by two stages.
FAIRY
STATUS
-- 100% 20 One Target

TM Moves

Here are all of the moves that Happiny can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM03
Water Pulse
Has a 20% chance of confusing the target.
WATER
SPECIAL
60 100% 20 One Target
TM07
Hail
Changes the weather to hail for 5 turns.
ICE
STATUS
-- -- 10 Entire Field
TM10
Work Up
Raises Happiny's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM16
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM17
Protect
Protects Happiny from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM20
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM22
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM29
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TM30
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TM32
Double Team
Raises Happiny's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM34
Shock Wave
Doesn't miss the target.
ELECTRIC
SPECIAL
60 -- 20 One Target
TM35
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
TM38
Fire Blast
Has a 10% chance to burn the target.
FIRE
SPECIAL
110 85% 5 One Target
TM42
Facade
Does double damage if Happiny is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Happiny restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM56
Fling
Throws Happiny's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM60
Drain Punch
Heals Happiny by half the damage dealt.
FIGHTING
PHYSICAL
75 100% 10 One Target
TM67
Recycle
If Happiny used a held item previously, it reequips that item.
NORMAL
STATUS
-- -- 10 User
TM70
Flash
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
TM73
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM77
Psych Up
Copies all stat modifiers on the target.
NORMAL
STATUS
-- -- 10 One Target
TM82
Sleep Talk
Can only be used while asleep. Uses one of Happiny's moves at random.
NORMAL
STATUS
-- -- 10 User
TM85
Dream Eater
Heals Happiny by half the damage dealt. Fails unless foe is asleep.
PSYCHIC
SPECIAL
100 100% 15 One Target
TM86
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Happiny's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User

Egg Moves

Here are all of the moves that Happiny can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Happiny.
Move Type Category Power Acc.% PP Target Info
EGG
Aromatherapy
Heals all major status conditions for your entire party.
GRASS
STATUS
-- -- 5 All Allies
EGG
Gravity
Lowers all Pokémon's base evasion by 30% and grounds all Pokémon for the next 5 turns.
PSYCHIC
STATUS
-- -- 5 Entire Field
EGG
Present
Has 40, 80, or 120 power, or heals the target.
NORMAL
PHYSICAL
varies 90% 15 One Target
EGG
Seismic Toss
Does exact damage equal to Happiny's level.
FIGHTING
PHYSICAL
varies 100% 20 One Target
EGG
Metronome
Uses a random move.
NORMAL
STATUS
-- -- 10 User
EGG
Heal Bell
Heals all major status conditions for your entire party.
NORMAL
STATUS
-- -- 5 All Allies
EGG
Counter
Counters Physical-based damage received this turn.
FIGHTING
PHYSICAL
varies 100% 20 Counter
EGG
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
EGG
Last Resort
Fails unless all other moves have been used at least once first.
NORMAL
PHYSICAL
140 100% 5 One Target
EGG
Aromatherapy
Heals all major status conditions for your entire party.
GRASS
STATUS
-- -- 5 All Allies
EGG
Gravity
Lowers all Pokémon's base evasion by 30% and grounds all Pokémon for the next 5 turns.
PSYCHIC
STATUS
-- -- 5 Entire Field
EGG
Present
Has 40, 80, or 120 power, or heals the target.
NORMAL
PHYSICAL
varies 90% 15 One Target
EGG
Seismic Toss
Does exact damage equal to Happiny's level.
FIGHTING
PHYSICAL
varies 100% 20 One Target
EGG
Metronome
Uses a random move.
NORMAL
STATUS
-- -- 10 User
EGG
Heal Bell
Heals all major status conditions for your entire party.
NORMAL
STATUS
-- -- 5 All Allies
EGG
Counter
Counters Physical-based damage received this turn.
FIGHTING
PHYSICAL
varies 100% 20 Counter
EGG
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally

Happiny's Detailed Stats

Below you'll find a more detailed table containing Happiny's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Happiny's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Happiny is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
310 341 373 404 100
Attack
15 46 78 109 5
Defense
15 46 78 109 5
Sp. Atk
35 66 98 129 15
Sp. Def
135 166 198 229 65
Speed
65 96 128 159 30
Total
220

Where to Find Happiny in Brilliant Diamond & Shining Pearl

If you're looking for where to find Happiny, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Happiny in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Happiny

Breed a Chansey or Blissey holding an Luck Incense Luck Incense with a compatible Pokémon (or a Ditto) and then hatch the resulting egg to receive a Happiny.

Happiny in the Wild

Fields of Honor

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
10% 10% 10% 10% 10% 10% 10% 10% 10%
Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18

Soothing Wetlands

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
10% 10% 10% 10% 10% 10% 10% 10% 10%
Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18

Forest of Focus

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
10% 10% 10% 10% 10% 10% 10% 10% 10%
Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18

Challenge Beach

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
10% 10% 10% 10% 10% 10% 10% 10% 10%
Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18

Challenge Road

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
10% 10% 10% 10% 10% 10% 10% 10% 10%
Lv. 19-24 Lv. 19-24 Lv. 19-24 Lv. 19-24 Lv. 19-24 Lv. 19-24 Lv. 19-24 Lv. 19-24 Lv. 19-24

Loop Lagoon

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
10% 10% 10% 10% 10% 10% 10% 10% 10%
Lv. 19-24 Lv. 19-24 Lv. 19-24 Lv. 19-24 Lv. 19-24 Lv. 19-24 Lv. 19-24 Lv. 19-24 Lv. 19-24

Training Lowlands

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
10% 10% 10% 10% 10% 10% 10% 10% 10%
Lv. 16-21 Lv. 16-21 Lv. 16-21 Lv. 16-21 Lv. 16-21 Lv. 16-21 Lv. 16-21 Lv. 16-21 Lv. 16-21

Workout Sea

Random Encounters
Any Weather
10% Lv. 43-48

Stepping-Stone Sea

Random Encounters
Any Weather
10% Lv. 43-48

Insular Sea

Random Encounters
Any Weather
10% Lv. 43-48

Honeycalm Island

Random Encounters
Any Weather
10% Lv. 43-48
Location information on where to find Happiny in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Happiny

Generation 8 Pokédex Entries

Sword
Mimicking Chansey, Happiny will place an egg- shaped stone in its belly pouch. Happiny will treasure this stone.
Shield
Happiny's willing to lend its precious round stone to those it's friendly with, but if the stone isn't returned, Happiny will cry and throw a tantrum.

Generation 7 Pokédex Entries

Sun
It carries a round white rock in its belly pouch. If it gets along well with someone, it will sometimes give that person the rock.
Moon
It's too small to lay eggs yet. As a surrogate, it searches out round white stones.
Ultra Sun
Usually it's a well-behaved Pokémon, but if you take its round rock away, it will cry and fuss and throw a big old tantrum.
Ultra Moon
When it sees something round and white, Happiny puts it into the pouch on its stomach. It sometimes becomes overloaded and can't move.

Generation 6 Pokédex Entries

X Omega Ruby
It carries a round, egg-shaped rock in its belly pouch and gives the rock to its friends.
Y Alpha Sapphire
It carefully carries a round, white rock that it thinks is an egg. It's bothered by how curly its hair looks.

Generation 5 Pokédex Entries

Black White Black 2 White 2
It likes to carry around a small rock. It may wander around others' feet and cause them to stumble.

Generation 4 Pokédex Entries

Diamond
It loves round white things. It carries an egg-shaped rock in imitation of CHANSEY.
Pearl
It carries a round, egg-shaped rock in its belly pouch and gives the rock to its friends.
Platinum
It likes to carry around a small rock. It may wander around others' feet and cause them to stumble.
HeartGold SoulSilver
It carefully carries a round, white rock that it thinks is an egg. It's bothered by how curly its hair looks.
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