Golurk • Generation VIII Pokédex

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Golurk
Pokédex Page for Golurk

This is the Marriland Pokédex page for Golurk, showing its information and moves in Pokémon Sword & Shield. Golurk is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Golurk

Golurk
Sprite of Golurk in Pokémon HOME

Golurk's Type

GROUND
GHOST

Golurk's Pokédex #s

National #
623
Galar #
89
Armor #
--
Crown #
154

Golurk's Base Stats

HP:
89
Attack:
124
Defense:
80
Sp. Atk:
55
Sp. Def:
80
Speed:
55
Total:
483

Misc. Info

Height:
9'2" (2.8m)
Weight:
727.5 lbs. (330 kg)
Gender Ratio:
Egg Groups:
Mineral
EXP At Lv. 100:
1,000,000
EV Yield:
2 Attack
Base EXP:
169
Catch Rate:
90
Base Happiness:
70

Golurk's Abilities

Here are what abilities Golurk can possibly have, along with their effects.
Iron Fist
Raises the power of Golurk's punching moves by 20%.
Klutz
Golurk cannot use its held item in battle, and most held items Golurk holds lose their effect.
No Guard
Moves used by Golurk and moves targeting Golurk are unable to miss.

Weaknesses & Resistances

Below is a list of what Golurk's weakness and resistance is to various types.
WATER
GRASS
ICE
GHOST
DARK
½
BUG
ROCK
¼
POISON
immune
NORMAL
ELECTRIC
FIGHTING

Golurk's Evolution Line

Below you'll find a list of all Pokémon Golurk evolves from or into, along with its evolution method.
Golett
Golett
starting form
Golurk
Golurk
at level 43

Golurk's Moves in Sword & Shield

Below is a list of all of the moves that Golurk can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Golurk learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
High Horsepower
Damages the target.
GROUND
PHYSICAL
95 95% 10 One Target
1
Focus Punch
Low priority. Charges for the turn. If hit, lose focus and do nothing for the turn.
FIGHTING
PHYSICAL
150 100% 20 One Target
1
Mud-Slap
100% chance of lowering the target's Accuracy by one stage.
GROUND
SPECIAL
20 100% 10 One Target
1
Astonish
Has a 30% chance of causing the target to flinch.
GHOST
PHYSICAL
30 100% 15 One Target
1
Defense Curl
Raises Golurk's Defense by one stage. Rollout and Ice Ball do double damage.
NORMAL
STATUS
-- -- 40 User
1
Pound
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
12
Shadow Punch
Doesn't miss the target.
GHOST
PHYSICAL
60 -- 20 One Target
16
Curse
Takes 50% of Golurk's max HP to curse the last Pokémon to hit it, damaging the last Pokémon to hit it by 1/4 its max HP after each turn.
GHOST
STATUS
-- -- 10 Counter
20
Night Shade
Does exact damage equal to Golurk's level.
GHOST
SPECIAL
varies 100% 15 One Target
24
Stomping Tantrum
Power is doubled if Golurk missed the target last turn.
GROUND
PHYSICAL
75 100% 10 One Target
28
Iron Defense
Raises Golurk's Defense by two stages.
STEEL
STATUS
-- -- 15 User
32
Mega Punch
Damages the target.
NORMAL
PHYSICAL
80 85% 20 One Target
36
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
40
Heavy Slam
Power ranges from 40–120 based on Golurk's weight vs. the target's weight.
STEEL
PHYSICAL
varies 100% 10 One Target
46
Phantom Force
Can't be hit on the first turn, attacks on the second turn. Gets around Protect/Detect/etc.
GHOST
PHYSICAL
90 100% 10 One Target
52
Hammer Arm
Lowers Golurk's Speed by one stage.
FIGHTING
PHYSICAL
100 90% 10 One Target
58
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
64
Dynamic Punch
Has a 100% chance of confusing the target.
FIGHTING
PHYSICAL
100 50% 5 One Target

TM Moves

Here are all of the moves that Golurk can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM00
Mega Punch
Damages the target.
NORMAL
PHYSICAL
80 85% 20 One Target
TM01
Mega Kick
Damages the target.
NORMAL
PHYSICAL
120 75% 5 One Target
TM03
Fire Punch
Has a 10% chance to burn the target.
FIRE
PHYSICAL
75 100% 15 One Target
TM04
Ice Punch
Has a 10% chance to freeze the target.
ICE
PHYSICAL
75 100% 15 One Target
TM05
Thunder Punch
Has a 10% chance to paralyze the target.
ELECTRIC
PHYSICAL
75 100% 15 One Target
TM06
Fly
Can't be hit on the first turn, attacks on the second turn.
FLYING
PHYSICAL
90 95% 15 One Target
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM11
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM15
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM19
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM20
Self-Destruct
Golurk is knocked out after using Self-Destruct.
NORMAL
PHYSICAL
200 100% 5 All But Self
TM21
Rest
Golurk restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM23
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Golurk from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM27
Icy Wind
100% chance of lowering all nearby enemies' Speed by one stage.
ICE
SPECIAL
55 95% 15 Nearby Enemies
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Golurk is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM43
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM44
Imprison
Golurk can't use any moves Golurk knows.
PSYCHIC
STATUS
-- -- 10 User
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM59
Fling
Throws Golurk's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM63
Drain Punch
Heals Golurk by half the damage dealt.
FIGHTING
PHYSICAL
75 100% 10 One Target
TM75
Low Sweep
Lowers the target's Speed by one stage.
FIGHTING
PHYSICAL
65 100% 20 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM81
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM86
Phantom Force
Can't be hit on the first turn, attacks on the second turn. Gets around Protect/Detect/etc.
GHOST
PHYSICAL
90 100% 10 One Target
TM98
Stomping Tantrum
Power is doubled if Golurk missed the target last turn.
GROUND
PHYSICAL
75 100% 10 One Target

TR Moves

Here are all of the moves that Golurk can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR05
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
TR07
Low Kick
Does more damage depending on how heavy the target is.
FIGHTING
PHYSICAL
varies 100% 20 One Target
TR08
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TR10
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TR11
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TR20
Substitute
Costs 25% of Golurk's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Golurk's moves at random.
NORMAL
STATUS
-- -- 10 User
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR38
Trick
Switches Golurk's held item with the target's.
PSYCHIC
STATUS
-- 100% 10 One Target
TR39
Superpower
Lowers Golurk's Attack and Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
TR46
Iron Defense
Raises Golurk's Defense by two stages.
STEEL
STATUS
-- -- 15 User
TR52
Gyro Ball
Does more damage based on how much lower Golurk's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
TR53
Close Combat
Lowers Golurk's Defense and Special Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
TR64
Focus Blast
10% chance of lowering the target's Sp. Def by one stage.
FIGHTING
SPECIAL
120 70% 5 One Target
TR67
Earth Power
10% chance of lowering the target's Sp. Def by one stage.
GROUND
SPECIAL
90 100% 10 One Target
TR69
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
TR70
Flash Cannon
10% chance of lowering the target's Sp. Def by one stage.
STEEL
SPECIAL
80 100% 10 One Target
TR75
Stone Edge
Has a higher critical hit rate. (+1 stage.)
ROCK
PHYSICAL
100 80% 5 One Target
TR76
Stealth Rock
Sets floating rocks on the enemy's field. Does 1/8 max HP to enemies that switch in. Weakness/resistance to Rock affects this damage.
ROCK
STATUS
-- -- 20 Enemy Field
TR77
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TR79
Heavy Slam
Power ranges from 40–120 based on Golurk's weight vs. the target's weight.
STEEL
PHYSICAL
varies 100% 10 One Target
TR83
Ally Switch
Switches places with Golurk for the rest of the battle.
PSYCHIC
STATUS
-- -- 15 User
TR88
Heat Crash
Power ranges from 40–120 based on Golurk's weight vs. the target's weight.
FIRE
PHYSICAL
varies 100% 10 One Target
TR93
Darkest Lariat
Ignores any stat modifiers on the target.
DARK
PHYSICAL
85 100% 10 One Target
TR94
High Horsepower
Damages the target.
GROUND
PHYSICAL
95 95% 10 One Target
TR99
Body Press
Does more damage based on how high Golurk's Defense stat is.
FIGHTING
PHYSICAL
80 100% 10 One Target

Move Tutor Moves

Here are all of the moves that Golurk can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Scorching Sands
Has a 30% chance to burn the target.
GROUND
SPECIAL
70 100% 10 One Target
TUTOR
Poltergeist
Fails if the target is not holding an item.
GHOST
PHYSICAL
110 90% 5 One Target

Golurk's Detailed Stats

Below you'll find a more detailed table containing Golurk's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Golurk's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Golurk is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
288 319 351 382 89
Attack
253 284 316 347 124
Defense
165 196 228 259 80
Sp. Atk
115 146 178 209 55
Sp. Def
165 196 228 259 80
Speed
115 146 178 209 55
Total
483

Where to Find Golurk in Sword & Shield

If you're looking for where to find Golurk, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Golurk in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Golurk

Catchable during Dynamax Adventures in Crown Tundra (DLC), level 65.

Golurk in the Wild

Lake of Outrage

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
20% 20% 20% 20% 20% 20% 13% 23% 20%
Lv. 55-58 Lv. 55-58 Lv. 55-58 Lv. 55-58 Lv. 55-58 Lv. 55-58 Lv. 55-58 Lv. 55-58 Lv. 55-58

Three-Point Pass

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
10% -- -- -- -- -- -- -- 10%
Lv. 60-65 Lv. 60-65

Getting Golurk By Evolution

Evolves from Golett at level 43.

Pokédex Entries for Golurk

Generation 8 Pokédex Entries

Sword
Artillery platforms built into the walls of ancient castles served as perches from which Golurk could fire energy beams.
Shield
There's a theory that inside Golurk is a perpetual motion machine that produces limitless energy, but this belief hasn't been proven.

Generation 7 Pokédex Entries

Ultra Sun
Some say that ancient people invented Golurk to serve as a laborer. It follows its master's orders faithfully.
Ultra Moon
When the seal on its chest is removed, it rages indiscriminately, turning the whole town around it into a mountain of rubble.

Generation 6 Pokédex Entries

X Omega Ruby
It is said that Golurk were ordered to protect people and Pokémon by the ancient people who made them.
Y Alpha Sapphire
It flies across the sky at Mach speeds. Removing the seal on its chest makes its internal energy go out of control.

Generation 5 Pokédex Entries

Black
It flies across the sky at Mach speeds. Removing the seal on its chest makes its internal energy go out of control.
White
It is said that Golurk were ordered to protect people and Pokémon by the ancient people who made them.
Black 2 White 2
Golurk were created to protect people and Pokémon. They run on a mysterious energy.
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