Gardevoir • Sword & Shield Pokédex

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Gardevoir

Gardevoir

Gardevoir's Type

PSYCHIC
FAIRY

Gardevoir's Pokédex #s

Galar #
122
National #
282

Gardevoir's Base Stats

HP:
68
Attack:
65
Defense:
65
Sp. Atk:
125
Sp. Def:
115
Speed:
80
Total:
518

Misc. Info

Egg Groups:
Human-Like / Amorphous
EXP At Lv. 100:
1,250,000
EV Yield:
3 Sp. Atk

Gardevoir's Abilities

Here are what abilities Gardevoir can possibly have, along with their effects.
Synchronize
Whenever another Pokémon inflicts a major status condition on Gardevoir, that Pokémon also receives the status condition.
Trace
When Gardevoir is sent out in battle, it copies one of the enemy Pokémon's abilities.
Telepathy
Gardevoir does not take damage from any of its allies moves.

Weaknesses & Resistances

Below is a list of what Gardevoir's weakness and resistance is to various types.
POISON
GHOST
STEEL
½
PSYCHIC
¼
FIGHTING
immune
DRAGON

Gardevoir's Evolution Line

Below you'll find a list of all Pokémon Gardevoir evolves from or into, along with its evolution method.
Ralts
Ralts
starting form
Kirlia
Kirlia
at level 20
Gardevoir
Gardevoir
at level 30

Gardevoir's Moves

Below is a list of all of the moves that Gardevoir can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Gardevoir learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
Evo.
Dazzling Gleam
Damages all nearby enemies.
FAIRY
SPECIAL
80 100% 10 Nearby Enemies
1
Dazzling Gleam
Damages all nearby enemies.
FAIRY
SPECIAL
80 100% 10 Nearby Enemies
1
Moonblast
30% chance of lowering the target's Sp. Atk by one stage.
FAIRY
SPECIAL
95 100% 15 One Target
1
Misty Terrain
Activates Misty Terrain for 5 turns, which protects non-airborne Pokémon from status conditions and halves damage from Dragon-type moves.
FAIRY
STATUS
-- -- 10 Entire Field
1
Healing Wish
Gardevoir faints and fully restores the HP and status conditions of the next Pokémon sent out.
PSYCHIC
STATUS
-- -- 10 User
1
Charm
Lowers the target's Attack by two stages.
FAIRY
STATUS
-- 100% 20 One Target
1
Growl
Lowers all nearby enemies' Attack by one stage.
NORMAL
STATUS
-- 100% 40 Nearby Enemies
1
Disarming Voice
Doesn't miss all nearby enemies.
FAIRY
SPECIAL
40 -- 15 Nearby Enemies
1
Double Team
Raises Gardevoir's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
1
Confusion
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
50 100% 25 One Target
9
Hypnosis
Puts the target to sleep.
PSYCHIC
STATUS
-- 60% 20 One Target
12
Draining Kiss
Heals Gardevoir by 75% of the damage dealt to the target.
FAIRY
SPECIAL
50 100% 10 One Target
15
Teleport
Teleports Gardevoir away from a battle.
PSYCHIC
STATUS
-- -- 20 User
18
Psybeam
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
65 100% 20 One Target
23
Life Dew
Heals Gardevoir and all of its allies.
WATER
STATUS
-- -- 10 All Allies
28
Wish
Heals whichever Pokémon is out by 50% of Gardevoir's max HP at the end of the next turn.
NORMAL
STATUS
-- -- 10 User
35
Calm Mind
Raises Gardevoir's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
42
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
49
Heal Pulse
Restores the target's HP by 50% of its maximum HP.
PSYCHIC
STATUS
-- -- 10 One Target
56
Dream Eater
Heals Gardevoir by half the damage dealt. Fails unless foe is asleep.
PSYCHIC
SPECIAL
100 100% 15 One Target
63
Future Sight
Does its damage after two more turns have passed.
PSYCHIC
SPECIAL
120 100% 10 One Target

TM Moves

Here are all of the moves that Gardevoir can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM00
Mega Punch
Damages the target.
NORMAL
PHYSICAL
80 85% 20 One Target
TM01
Mega Kick
Damages the target.
NORMAL
PHYSICAL
120 75% 5 One Target
TM03
Fire Punch
Has a 10% chance to burn the target.
FIRE
PHYSICAL
75 100% 15 One Target
TM04
Ice Punch
Has a 10% chance to freeze the target.
ICE
PHYSICAL
75 100% 15 One Target
TM05
Thunder Punch
Has a 10% chance to paralyze the target.
ELECTRIC
PHYSICAL
75 100% 15 One Target
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM10
Magical Leaf
Doesn't miss the target.
GRASS
SPECIAL
60 -- 20 One Target
TM14
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM18
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM19
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM21
Rest
Gardevoir restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM23
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Gardevoir from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM27
Icy Wind
100% chance of lowering all nearby enemies' Speed by one stage.
ICE
SPECIAL
55 95% 15 Nearby Enemies
TM29
Charm
Lowers the target's Attack by two stages.
FAIRY
STATUS
-- 100% 20 One Target
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM38
Will-O-Wisp
Burns the target.
FIRE
STATUS
-- 85% 15 One Target
TM39
Facade
Does double damage if Gardevoir is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM44
Imprison
Gardevoir can't use any moves Gardevoir knows.
PSYCHIC
STATUS
-- -- 10 User
TM59
Fling
Throws Gardevoir's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM60
Power Swap
Gardevoir swaps any modifiers to its Attack and Special Attack with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM61
Guard Swap
Gardevoir swaps any modifiers to its Defense and Special Defense stats with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM70
Trick Room
For the next 5 turns, turn order is reversed, so slower Pokémon go first. (Priority still functions as usual.)
PSYCHIC
STATUS
-- -- 5 Entire Field
TM71
Wonder Room
For the next 5 turns, all Pokémon's Defense and Special Defense stats are swapped.
PSYCHIC
STATUS
-- -- 10 Entire Field
TM72
Magic Room
For the next 5 turns, all Pokémon's held items have no effect and can't be used.
PSYCHIC
STATUS
-- -- 10 Entire Field
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM87
Draining Kiss
Heals Gardevoir by 75% of the damage dealt to the target.
FAIRY
SPECIAL
50 100% 10 One Target
TM89
Misty Terrain
Activates Misty Terrain for 5 turns, which protects non-airborne Pokémon from status conditions and halves damage from Dragon-type moves.
FAIRY
STATUS
-- -- 10 Entire Field
TM91
Psychic Terrain
Activates Psychic Terrain for 5 turns, which protects non-airborne Pokémon from priority moves and powers up Psychic-type moves by 50%.
PSYCHIC
STATUS
-- -- 10 Entire Field
TM92
Mystical Fire
100% chance of lowering the target's Sp. Atk by one stage.
FIRE
SPECIAL
75 100% 10 One Target

TR Moves

Here are all of the moves that Gardevoir can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area.
TR Move Type Category Power Acc.% PP Target Info
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR08
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TR11
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TR20
Substitute
Costs 25% of Gardevoir's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR25
Psyshock
Psyshock uses the target's Defense stat to calculate damage instead of its Special Defense.
PSYCHIC
SPECIAL
80 100% 10 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Gardevoir's moves at random.
NORMAL
STATUS
-- -- 10 User
TR30
Encore
Forces the target to use its recent move for a few turns.
NORMAL
STATUS
-- 100% 5 One Target
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR34
Future Sight
Does its damage after two more turns have passed.
PSYCHIC
SPECIAL
120 100% 10 One Target
TR37
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
TR38
Trick
Switches Gardevoir's held item with the target's.
PSYCHIC
STATUS
-- 100% 10 One Target
TR40
Skill Swap
Swaps Gardevoir's ability with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TR42
Hyper Voice
Damages all nearby enemies.
NORMAL
SPECIAL
90 100% 10 Nearby Enemies
TR49
Calm Mind
Raises Gardevoir's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TR64
Focus Blast
10% chance of lowering the target's Sp. Def by one stage.
FIGHTING
SPECIAL
120 70% 5 One Target
TR65
Energy Ball
10% chance of lowering the target's Sp. Def by one stage.
GRASS
SPECIAL
90 100% 10 One Target
TR69
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
TR77
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TR82
Stored Power
Increases power by 20 for each positive stat modifier Gardevoir has, excluding accuracy or evasion.
PSYCHIC
SPECIAL
20 100% 10 One Target
TR83
Ally Switch
Switches places with Gardevoir for the rest of the battle.
PSYCHIC
STATUS
-- -- 15 User
TR92
Dazzling Gleam
Damages all nearby enemies.
FAIRY
SPECIAL
80 100% 10 Nearby Enemies

Egg Moves

Here are all of the moves that Gardevoir can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage.
Move Type Category Power Acc.% PP Target Info
EGG
Disable
Disables the target's last used move for a few turns.
NORMAL
STATUS
-- 100% 20 One Target
EGG
Mean Look
Prevents the target from fleeing or switching out.
NORMAL
STATUS
-- -- 5 One Target
EGG
Memento
Lowers the target's Attack and Special Attack by two stages, then Gardevoir faints.
DARK
STATUS
-- 100% 10 One Target
EGG
Destiny Bond
If Gardevoir is knocked out before its next action, the attacking Pokémon is knocked out.
GHOST
STATUS
-- -- 5 User
EGG
Grudge
If Gardevoir is knocked out before its next action, the attacker loses all PP of the move it used.
GHOST
STATUS
-- -- 5 User
EGG
Shadow Sneak
Has higher priority.
GHOST
PHYSICAL
40 100% 30 One Target
EGG
Confuse Ray
Confuses the target.
GHOST
STATUS
-- 100% 10 One Target
EGG
Knock Off
Double damage if the target has a held item and knocks it off.
DARK
PHYSICAL
65 100% 20 One Target

Where to Find Gardevoir

If you're looking for where to find Gardevoir, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Gardevoir in Pokémon Sword & Shield. (Currently the encounters do not show most "strong" static encounters or Max Raid Battles.)

Gardevoir in the Wild

Wild Area: Dusty Bowl

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- -- 5%
Lv. 40-45

Wild Area: Lake of Outrage

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- -- 1%
Lv. 50-52
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