Galarian Zen Darmanitan • Sword & Shield Pokédex

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Galarian Zen Darmanitan

Galarian Zen Darmanitan

Darmanitan's Type

ICE
FIRE

Darmanitan's Pokédex #s

Galar #
368
National #
555

Darmanitan's Base Stats

HP:
105
Attack:
160
Defense:
55
Sp. Atk:
30
Sp. Def:
55
Speed:
135
Total:
540

Misc. Info

Egg Groups:
Field
EXP At Lv. 100:
1,059,860
EV Yield:
2 Sp. Atk

Darmanitan's Abilities

Here are what abilities Darmanitan can possibly have, along with their effects.
Gorilla Tactics
Raises Darmanitan's Attack but can only use the first move selected in battle until it is switched out.
Zen Mode
If Darmanitan's HP is 50% or less, it changes into Zen Mode; otherwise, it changes into Standard Mode.

Weaknesses & Resistances

Below is a list of what Darmanitan's weakness and resistance is to various types.
ROCK
WATER
FIGHTING
GROUND
½
GRASS
BUG
FAIRY
¼
ICE

Darmanitan's Evolution Line

Below you'll find a list of all Pokémon Darmanitan evolves from or into, along with its evolution method.
Galarian Darumaka
Galarian Darumaka
starting form
Galarian Darmanitan
Galarian Darmanitan
use Ice Stone

Darmanitan's Moves

Below is a list of all of the moves that Darmanitan can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Darmanitan learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
Evo.
Hammer Arm
Lowers Darmanitan's Speed by one stage.
FIGHTING
PHYSICAL
100 90% 10 One Target
1
Hammer Arm
Lowers Darmanitan's Speed by one stage.
FIGHTING
PHYSICAL
100 90% 10 One Target
1
Ember
Has a 10% chance to burn the target.
FIRE
SPECIAL
40 100% 25 One Target
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
1
Bite
Has a 30% chance of causing the target to flinch.
DARK
PHYSICAL
60 100% 25 One Target
12
Incinerate
Removes any held berry all nearby enemies was holding.
FIRE
SPECIAL
60 100% 15 Nearby Enemies
16
Work Up
Raises Darmanitan's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User
20
Fire Fang
Has a 10% chance to burn the target. Has a separate 10% chance to make the target flinch.
FIRE
PHYSICAL
65 95% 15 One Target
24
Headbutt
Has a 30% chance of causing the target to flinch.
NORMAL
PHYSICAL
70 100% 15 One Target
28
Fire Punch
Has a 10% chance to burn the target.
FIRE
PHYSICAL
75 100% 15 One Target
32
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy
38
Belly Drum
Uses 50% of Darmanitan's max HP to raise its Attack modifier to +6.
NORMAL
STATUS
-- -- 10 User
44
Flare Blitz
Has a 10% chance of burning the target. Darmanitan takes -33% of Flare Blitz's damage as recoil damage.
FIRE
PHYSICAL
120 100% 15 One Target
50
Thrash
Confuses Darmanitan after 2–3 turns.
NORMAL
PHYSICAL
120 100% 10 Random Enemy
56
Superpower
Lowers Darmanitan's Attack and Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target

TM Moves

Here are all of the moves that Darmanitan can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM00
Mega Punch
Damages the target.
NORMAL
PHYSICAL
80 85% 20 One Target
TM01
Mega Kick
Damages the target.
NORMAL
PHYSICAL
120 75% 5 One Target
TM03
Fire Punch
Has a 10% chance to burn the target.
FIRE
PHYSICAL
75 100% 15 One Target
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM11
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM13
Fire Spin
Traps the target for 2–5 turns; does 1/16 max HP per turn.
FIRE
SPECIAL
35 85% 15 One Target
TM15
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM21
Rest
Darmanitan restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM23
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Darmanitan from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM38
Will-O-Wisp
Burns the target.
FIRE
STATUS
-- 85% 15 One Target
TM39
Facade
Does double damage if Darmanitan is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM43
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM56
U-turn
Forces Darmanitan to switch out after dealing damage.
BUG
PHYSICAL
70 100% 20 One Target
TM57
Payback
Does double damage if Darmanitan attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM59
Fling
Throws Darmanitan's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM60
Power Swap
Darmanitan swaps any modifiers to its Attack and Special Attack with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM61
Guard Swap
Darmanitan swaps any modifiers to its Defense and Special Defense stats with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM68
Fire Fang
Has a 10% chance to burn the target. Has a separate 10% chance to make the target flinch.
FIRE
PHYSICAL
65 95% 15 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM81
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM92
Mystical Fire
100% chance of lowering the target's Sp. Atk by one stage.
FIRE
SPECIAL
75 100% 10 One Target

TR Moves

Here are all of the moves that Darmanitan can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area.
TR Move Type Category Power Acc.% PP Target Info
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR02
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
TR10
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TR11
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TR13
Focus Energy
Raises critical hit rate by two stages.
NORMAL
STATUS
-- -- 30 User
TR15
Fire Blast
Has a 10% chance to burn the target.
FIRE
SPECIAL
110 85% 5 One Target
TR20
Substitute
Costs 25% of Darmanitan's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR21
Reversal
Does more damage when Darmanitan's HP is low.
FIGHTING
PHYSICAL
varies 100% 15 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Darmanitan's moves at random.
NORMAL
STATUS
-- -- 10 User
TR30
Encore
Forces the target to use its recent move for a few turns.
NORMAL
STATUS
-- 100% 5 One Target
TR34
Future Sight
Does its damage after two more turns have passed.
PSYCHIC
SPECIAL
120 100% 10 One Target
TR35
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy
TR36
Heat Wave
Has a 10% chance to burn all nearby enemies.
FIRE
SPECIAL
95 90% 10 Nearby Enemies
TR37
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
TR38
Trick
Switches Darmanitan's held item with the target's.
PSYCHIC
STATUS
-- 100% 10 One Target
TR39
Superpower
Lowers Darmanitan's Attack and Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
TR43
Overheat
Lowers Darmanitan's Special Attack by two stages.
FIRE
SPECIAL
130 90% 5 One Target
TR46
Iron Defense
Raises Darmanitan's Defense by two stages.
STEEL
STATUS
-- -- 15 User
TR48
Bulk Up
Raises Darmanitan's Attack and Defense by one stage.
FIGHTING
STATUS
-- -- 20 User
TR52
Gyro Ball
Does more damage based on how much lower Darmanitan's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
TR55
Flare Blitz
Has a 10% chance of burning the target. Darmanitan takes -33% of Flare Blitz's damage as recoil damage.
FIRE
PHYSICAL
120 100% 15 One Target
TR64
Focus Blast
10% chance of lowering the target's Sp. Def by one stage.
FIGHTING
SPECIAL
120 70% 5 One Target
TR69
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
TR74
Iron Head
Has a 30% chance of causing the target to flinch.
STEEL
PHYSICAL
80 100% 15 One Target
TR75
Stone Edge
Has a higher critical hit rate. (+1 stage.)
ROCK
PHYSICAL
100 80% 5 One Target
TR77
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TR85
Work Up
Raises Darmanitan's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User
TR99
Body Press
Does more damage based on how high Darmanitan's Defense stat is.
FIGHTING
PHYSICAL
80 100% 10 One Target

Egg Moves

Here are all of the moves that Darmanitan can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Darmanitan.
Move Type Category Power Acc.% PP Target Info
EGG
Focus Punch
Low priority. Charges for the turn. If hit, lose focus and do nothing for the turn.
FIGHTING
PHYSICAL
150 100% 20 One Target
EGG
Hammer Arm
Lowers Darmanitan's Speed by one stage.
FIGHTING
PHYSICAL
100 90% 10 One Target
EGG
Take Down
Darmanitan takes 25% of Take Down's damage as recoil damage.
NORMAL
PHYSICAL
90 85% 20 One Target
EGG
Flame Wheel
10% chance of burning the target. Thaws out instantly if Darmanitan is frozen.
FIRE
PHYSICAL
60 100% 25 One Target
EGG
Yawn
Makes the target fall asleep at the end of the next turn.
NORMAL
STATUS
-- -- 10 One Target
EGG
Freeze-Dry
Is considered super-effective against Water-type targets.
ICE
SPECIAL
70 100% 20 One Target
EGG
Incinerate
Removes any held berry all nearby enemies was holding.
FIRE
SPECIAL
60 100% 15 Nearby Enemies
EGG
Power-Up Punch
Raises Darmanitan's Attack by one stage (after doing damage).
FIGHTING
PHYSICAL
40 100% 20 One Target

Where to Find Darmanitan

If you're looking for where to find Darmanitan, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Darmanitan in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)
Exclusive to Pokémon Sword

Darmanitan is exclusive to Pokémon Sword, so if you are playing Pokémon Shield, you will need to trade with someone playing Pokémon Sword in order to obtain it for your Pokédex.

Notes About Darmanitan

This is Galarian Darmanitan's Zen Mode form, which it needs to have the Zen Mode ability (Hidden Ability) in order to activate and will only transform into this form when its HP is below 50%.
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