Galarian Moltres • Generation VIII Pokédex

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Galarian-moltres
Pokédex Page for Galarian Moltres

This is the Marriland Pokédex page for Galarian Moltres, showing its information and moves in Pokémon Sword & Shield. Galarian Moltres is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Galarian Moltres

Galarian-moltres
Sprite of Galarian Moltres in Pokémon HOME

Galarian Moltres's Type

DARK
FLYING

Moltres's Pokédex #s

National #
146
Galar #
--
Armor #
--
Crown #
204

Galarian Moltres's Base Stats

HP:
90
Attack:
85
Defense:
90
Sp. Atk:
100
Sp. Def:
125
Speed:
90
Total:
580

Misc. Info

Height:
6'7" (2m)
Weight:
145.5 lbs. (66 kg)
Gender Ratio:
Egg Groups:
Undiscovered
EXP At Lv. 100:
1,250,000
EV Yield:
3 Sp. Def
Base EXP:
261
Catch Rate:
3
Base Happiness:
35

Galarian Moltres's Abilities

Here is what ability Galarian Moltres has, along with its effect.
Berserk
Raises Moltres's Special Attack by one stage every time its HP reaches below 50%.

Weaknesses & Resistances

Below is a list of what Moltres's weakness and resistance is to various types.
ELECTRIC
ICE
ROCK
FAIRY
½
GRASS
GHOST
DARK
immune
GROUND
PSYCHIC

Moltres's Evolution Line

Moltres does not evolve into any other known or available Pokémon.

Moltres's Alternate Forms

Base Form

Galarian Moltres's Moves in Sword & Shield

Below is a list of all of the moves that Galarian Moltres can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Galarian Moltres learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Gust
Does double damage against targets using Bounce, Fly, or Sky Drop.
FLYING
SPECIAL
40 100% 35 One Target
1
Leer
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
5
Payback
Does double damage if Moltres attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
10
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
15
Wing Attack
Damages the target.
FLYING
PHYSICAL
60 100% 35 One Target
20
Agility
Raises Moltres's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
25
Ancient Power
Has a 10% chance of raising Moltres's Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stage.
ROCK
SPECIAL
60 100% 5 One Target
30
Sucker Punch
Has +1 priority. Fails unless the target uses a damaging move.
DARK
PHYSICAL
70 100% 5 One Target
35
Air Slash
Has a 30% chance of causing the target to flinch.
FLYING
SPECIAL
75 95% 15 One Target
40
After You
If the target hasn't already acted this turn, causes the target to act immediately after Moltres.
NORMAL
STATUS
-- -- 15 One Target
45
Fiery Wrath
Has a 30% chance of causing the target to flinch.
DARK
SPECIAL
90 100% 10 One Target
50
Nasty Plot
Raises Moltres's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
55
Hurricane
30% chance of confusing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
FLYING
SPECIAL
110 70% 10 One Target
60
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
65
Memento
Lowers the target's Attack and Special Attack by two stages, then Moltres faints.
DARK
STATUS
-- 100% 10 One Target
70
Sky Attack
Charges on first turn, attacks on second. 30% chance of making the target flinch.
FLYING
PHYSICAL
140 90% 5 One Target

TM Moves

Here are all of the moves that Galarian Moltres can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM06
Fly
Can't be hit on the first turn, attacks on the second turn.
FLYING
PHYSICAL
90 95% 15 One Target
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM19
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM21
Rest
Moltres restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Moltres from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM26
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
TM30
Steel Wing
Has a 10% chance of raising Moltres's Defense by one stage.
STEEL
PHYSICAL
70 90% 25 One Target
TM39
Facade
Does double damage if Moltres is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM44
Imprison
Moltres can't use any moves Moltres knows.
PSYCHIC
STATUS
-- -- 10 User
TM56
U-turn
Forces Moltres to switch out after dealing damage.
BUG
PHYSICAL
70 100% 20 One Target
TM57
Payback
Does double damage if Moltres attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM58
Assurance
Does double damage if the target was already damaged this turn.
DARK
PHYSICAL
60 100% 10 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM77
Hex
Deals double damage if the target is affected by a major status condition.
GHOST
SPECIAL
65 100% 10 One Target
TM85
Snarl
100% chance of lowering all nearby enemies' Sp. Atk by one stage.
DARK
SPECIAL
55 95% 15 Nearby Enemies
TM95
Air Slash
Has a 30% chance of causing the target to flinch.
FLYING
SPECIAL
75 95% 15 One Target

TR Moves

Here are all of the moves that Galarian Moltres can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR12
Agility
Raises Moltres's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
TR20
Substitute
Costs 25% of Moltres's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Moltres's moves at random.
NORMAL
STATUS
-- -- 10 User
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR37
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
TR42
Hyper Voice
Damages all nearby enemies.
NORMAL
SPECIAL
90 100% 10 Nearby Enemies
TR58
Dark Pulse
Has a 20% chance of causing the target to flinch.
DARK
SPECIAL
80 100% 15 One Target
TR66
Brave Bird
Moltres takes 33% of Brave Bird's damage as recoil damage.
FLYING
PHYSICAL
120 100% 15 One Target
TR68
Nasty Plot
Raises Moltres's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
TR81
Foul Play
Foul Play uses the target's Attack stat instead of Moltres's to calculate damage.
DARK
PHYSICAL
95 100% 15 One Target
TR89
Hurricane
30% chance of confusing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
FLYING
SPECIAL
110 70% 10 One Target

Move Tutor Moves

Here are all of the moves that Galarian Moltres can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Dual Wingbeat
Hits the target two times in a row.
FLYING
PHYSICAL
40 90% 10 One Target
TUTOR
Lash Out
If Moltres's stats were lowered this turn, Lash Out's power is doubled.
DARK
PHYSICAL
75 100% 5 One Target

Galarian Moltres's Detailed Stats

Below you'll find a more detailed table containing Galarian Moltres's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Moltres's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Moltres is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
290 321 353 384 90
Attack
175 206 238 269 85
Defense
185 216 248 279 90
Sp. Atk
205 236 268 299 100
Sp. Def
255 286 318 349 125
Speed
185 216 248 279 90
Total
580

Where to Find Galarian Moltres in Sword & Shield

If you're looking for where to find Galarian Moltres, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Moltres in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Galarian Moltres

After visiting the Dyna Tree Hill in the Crown Tundra (DLC) as part of one of the Crown Tundra adventures, the Galarian versions of the legendary birds will fly off. Galarian Moltres can be found flying around in the Isle of Armor. You have to catch its attention by going into its line of sight. Once it spots you, it will let out a cry, and then charge at you at high speeds. You will then need to battle it and finally catch it. (If it is knocked out, it will immediately respawn, but you will have to track it down again.) (Only one can be caught per game save.)

Notes About Galarian Moltres

This Pokémon is Shiny-locked by all current encounter methods and thus cannot be legitimately obtained as a Shiny in-game.

Pokédex Entries for Moltres

Generation 8 Pokédex Entries

Sword
This Pokémon's sinister, flame-like aura will consume the spirit of any creature it hits. Victims become burned-out shadows of themselves.
Shield
The sinister aura that blazes like molten fire around this Pokémon is what inspired the name Moltres.
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