Moltres • Generation VIII Pokédex

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Moltres
Pokédex Page for Moltres

This is the Marriland Pokédex page for Moltres, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Moltres's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Moltres

Moltres
Sprite of Moltres in Pokémon HOME

Moltres's Type

FIRE
FLYING

Moltres's Pokédex #s

National #
146
Galar #
--
Armor #
--
Crown #
204

Moltres's Base Stats

HP:
90
Attack:
100
Defense:
90
Sp. Atk:
125
Sp. Def:
85
Speed:
90
Total:
580

Misc. Info

Height:
6'7" (2m)
Weight:
132.3 lbs. (60 kg)
Gender Ratio:
Egg Groups:
Undiscovered
EXP At Lv. 100:
1,250,000
EV Yield:
3 Sp. Atk
Base EXP:
261
Catch Rate:
3
Base Happiness:
35

Moltres's Abilities

Here are what abilities Moltres can possibly have, along with their effects.
Pressure
Moves that target Moltres consume 1 PP more than normal.
Flame Body
30% chance of burning the attacker when Moltres is damaged by a contact move. Speeds up egg hatching outside of battle.

Weaknesses & Resistances

Below is a list of what Moltres's weakness and resistance is to various types.
ROCK
WATER
ELECTRIC
½
FIRE
FIGHTING
STEEL
FAIRY
¼
GRASS
BUG
immune
GROUND

Moltres's Evolution Line

Moltres does not evolve into any other known or available Pokémon.

Moltres's Alternate Forms

Moltres's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Moltres can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Moltres learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Gust
Does double damage against targets using Bounce, Fly, or Sky Drop.
FLYING
SPECIAL
40 100% 35 One Target
1
Leer
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
5
Ember
Has a 10% chance to burn the target.
FIRE
SPECIAL
40 100% 25 One Target
10
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
15
Wing Attack
Damages the target.
FLYING
PHYSICAL
60 100% 35 One Target
20
Agility
Raises Moltres's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
25
Ancient Power
Has a 10% chance of raising Moltres's Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stage.
ROCK
SPECIAL
60 100% 5 One Target
30
Incinerate
Removes any held berry all nearby enemies was holding.
FIRE
SPECIAL
60 100% 15 Nearby Enemies
35
Air Slash
Has a 30% chance of causing the target to flinch.
FLYING
SPECIAL
75 95% 15 One Target
40
Roost
Heals Moltres's HP by 50% and removes its Flying-type for the rest of the turn.
FLYING
STATUS
-- -- 10 User
45
Heat Wave
Has a 10% chance to burn all nearby enemies.
FIRE
SPECIAL
95 90% 10 Nearby Enemies
50
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
55
Hurricane
30% chance of confusing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
FLYING
SPECIAL
110 70% 10 One Target
60
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
65
Burn Up
Removes Moltres's Fire typing after using Burn Up. (This can result in the Pokémon having no type.)
FIRE
SPECIAL
130 100% 5 One Target
70
Sky Attack
Charges on first turn, attacks on second. 30% chance of making the target flinch.
FLYING
PHYSICAL
140 90% 5 One Target

TM Moves

Here are all of the moves that Moltres can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM06
Fly
Can't be hit on the first turn, attacks on the second turn.
FLYING
PHYSICAL
90 95% 15 One Target
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM11
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM13
Fire Spin
Traps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
FIRE
SPECIAL
35 85% 15 One Target
TM19
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM21
Rest
Moltres restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Moltres from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM30
Steel Wing
Has a 10% chance of raising Moltres's Defense by one stage.
STEEL
PHYSICAL
70 90% 25 One Target
TM32
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM38
Will-O-Wisp
Burns the target.
FIRE
STATUS
-- 85% 15 One Target
TM39
Facade
Does double damage if Moltres is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM46
Weather Ball
Doubles its power and changes its type based on the weather condition.
NORMAL
SPECIAL
50 100% 10 One Target
TM56
U-turn
Forces Moltres to switch out after dealing damage.
BUG
PHYSICAL
70 100% 20 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM92
Mystical Fire
100% chance of lowering the target's Sp. Atk by one stage.
FIRE
SPECIAL
75 100% 10 One Target
TM95
Air Slash
Has a 30% chance of causing the target to flinch.
FLYING
SPECIAL
75 95% 15 One Target

TR Moves

Here are all of the moves that Moltres can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR02
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
TR12
Agility
Raises Moltres's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
TR15
Fire Blast
Has a 10% chance to burn the target.
FIRE
SPECIAL
110 85% 5 One Target
TR20
Substitute
Costs 25% of Moltres's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Moltres's moves at random.
NORMAL
STATUS
-- -- 10 User
TR36
Heat Wave
Has a 10% chance to burn all nearby enemies.
FIRE
SPECIAL
95 90% 10 Nearby Enemies
TR43
Overheat
Lowers Moltres's Special Attack by two stages.
FIRE
SPECIAL
130 90% 5 One Target
TR55
Flare Blitz
Has a 10% chance of burning the target. Moltres takes 33% of Flare Blitz's damage as recoil damage.
FIRE
PHYSICAL
120 100% 15 One Target
TR66
Brave Bird
Moltres takes 33% of Brave Bird's damage as recoil damage.
FLYING
PHYSICAL
120 100% 15 One Target
TR89
Hurricane
30% chance of confusing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
FLYING
SPECIAL
110 70% 10 One Target

Move Tutor Moves

Here are all of the moves that Moltres can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Burning Jealousy
Burns all targets that had their stats raised during this turn.
FIRE
SPECIAL
70 100% 5 Nearby Enemies
TUTOR
Scorching Sands
Has a 30% chance to burn the target.
GROUND
SPECIAL
70 100% 10 One Target
TUTOR
Dual Wingbeat
Hits the target two times in a row.
FLYING
PHYSICAL
40 90% 10 One Target

Level Up Moves

Here are all of the moves Moltres learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Gust
Does double damage against targets using Bounce, Fly, or Sky Drop.
FLYING
SPECIAL
40 100% 35 One Target
1
Leer
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
5
Ember
Has a 10% chance to burn the target.
FIRE
SPECIAL
40 100% 25 One Target
10
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
15
Wing Attack
Damages the target.
FLYING
PHYSICAL
60 100% 35 One Target
20
Agility
Raises Moltres's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
25
Ancient Power
Has a 10% chance of raising Moltres's Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stage.
ROCK
SPECIAL
60 100% 5 One Target
30
Incinerate
Removes any held berry all nearby enemies was holding.
FIRE
SPECIAL
60 100% 15 Nearby Enemies
35
Air Slash
Has a 30% chance of causing the target to flinch.
FLYING
SPECIAL
75 95% 15 One Target
40
Roost
Heals Moltres's HP by 50% and removes its Flying-type for the rest of the turn.
FLYING
STATUS
-- -- 10 User
45
Heat Wave
Has a 10% chance to burn all nearby enemies.
FIRE
SPECIAL
95 90% 10 Nearby Enemies
50
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
55
Hurricane
30% chance of confusing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
FLYING
SPECIAL
110 70% 10 One Target
60
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
65
Burn Up
Removes Moltres's Fire typing after using Burn Up. (This can result in the Pokémon having no type.)
FIRE
SPECIAL
130 100% 5 One Target
70
Sky Attack
Charges on first turn, attacks on second. 30% chance of making the target flinch.
FLYING
PHYSICAL
140 90% 5 One Target

TM Moves

Here are all of the moves that Moltres can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM05
Roar
Forces the foe to switch out, or ends wild battles.
NORMAL
STATUS
-- -- 20 One Target
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM15
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM17
Protect
Protects Moltres from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM20
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM22
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM32
Double Team
Raises Moltres's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM35
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
TM37
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
TM38
Fire Blast
Has a 10% chance to burn the target.
FIRE
SPECIAL
110 85% 5 One Target
TM40
Aerial Ace
Doesn't miss the target.
FLYING
PHYSICAL
60 -- 20 One Target
TM42
Facade
Does double damage if Moltres is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Moltres restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM47
Steel Wing
Has a 10% chance of raising Moltres's Defense by one stage.
STEEL
PHYSICAL
70 90% 25 One Target
TM50
Overheat
Lowers Moltres's Special Attack by two stages.
FIRE
SPECIAL
130 90% 5 One Target
TM51
Roost
Heals Moltres's HP by 50% and removes its Flying-type for the rest of the turn.
FLYING
STATUS
-- -- 10 User
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM61
Will-O-Wisp
Burns the target.
FIRE
STATUS
-- 85% 15 One Target
TM68
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM82
Sleep Talk
Can only be used while asleep. Uses one of Moltres's moves at random.
NORMAL
STATUS
-- -- 10 User
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM88
Pluck
Does double damage if the target has a Berry and then Moltres consumes that Berry immediately.
FLYING
PHYSICAL
60 100% 20 One Target
TM89
U-turn
Forces Moltres to switch out after dealing damage.
BUG
PHYSICAL
70 100% 20 One Target
TM90
Substitute
Costs 25% of Moltres's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM94
Fly
Can't be hit on the first turn, attacks on the second turn.
FLYING
PHYSICAL
90 95% 15 One Target
TM97
Defog
Lowers the target's evasion by one stage. Removes effects on the enemy's field such as Light Screen, Reflect, etc.
FLYING
STATUS
-- -- 15 One Target
TM98
Rock Smash
50% chance of lowering the target's Defense by one stage.
FIGHTING
PHYSICAL
40 100% 15 One Target

Moltres's Detailed Stats

Below you'll find a more detailed table containing Moltres's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Moltres's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Moltres is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
290 321 353 384 90
Attack
205 236 268 299 100
Defense
185 216 248 279 90
Sp. Atk
255 286 318 349 125
Sp. Def
175 206 238 269 85
Speed
185 216 248 279 90
Total
580

Where to Find Moltres in Brilliant Diamond & Shining Pearl

If you're looking for where to find Moltres, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Moltres in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Moltres

Catchable as a legendary boss Pokémon during Dynamax Adventures in Crown Tundra (DLC), level 70. Only one of this Pokémon can be caught and taken with you in Dynamax Adventures per game save. Keep this in mind if attempting to get a Shiny version of this Pokémon! (Catching this Pokémon but refusing to take it with you after the Dynamax Adventure is complete will still allow you to try again in the future, with a new chance of it being Shiny.)
Location information on where to find Moltres in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Moltres

Generation 8 Pokédex Entries

Sword
It's one of the legendary bird Pokémon. When Moltres flaps its flaming wings, they glimmer with a dazzling red glow.
Shield
There are stories of this Pokémon using its radiant, flame-cloaked wings to light up paths for those lost in the mountains.

Generation 6 Pokédex Entries

X
It is said to be the legendary bird Pokémon of fire. Every flap of its wings creates a dazzling flare of flames.
Y
One of the legendary bird Pokémon. It is said that its appearance indicates the coming of spring.
Omega Ruby Alpha Sapphire
Moltres is a legendary bird Pokémon that has the ability to control fire. If this Pokémon is injured, it is said to dip its body in the molten magma of a volcano to burn and heal itself.

Generation 5 Pokédex Entries

Black White Black 2 White 2
One of the legendary bird Pokémon. It is said that its appearance indicates the coming of spring.

Generation 4 Pokédex Entries

Diamond Pearl Platinum
One of the legendary bird Pokémon. It is said that its appearance indicates the coming of spring.
HeartGold
This legendary Pokémon scatters embers with every flap of its wings. It is a thrilling sight to behold.
SoulSilver
This legendary bird Pokémon is said to bring early spring to the wintry lands it visits.

Generation 3 Pokédex Entries

Ruby Sapphire
MOLTRES is a legendary bird POKéMON that has the ability to control fire. If this POKéMON is injured, it is said to dip its body in the molten magma of a volcano to burn and heal itself.
Emerald
MOLTRES is a legendary bird POKéMON that can control fire. If injured, it is said to dip its body in the molten magma of a volcano to burn and heal itself.
FireRed
One of the legendary bird POKéMON. Those seeing it are overwhelmed by its orange wings that seem to be on fire.
LeafGreen
It is said to be the legendary bird POKéMON of fire. Every flap of its wings creates a dazzling flare of flames.

Generation 2 Pokédex Entries

Gold
This legendary POKéMON scatters embers with every flap of its wings. It is a thrilling sight to behold.
Silver
This legendary bird POKéMON is said to bring early spring to the wintry lands it visits.
Crystal
Legendary bird POKéMON. It is said to migrate from the south along with the spring.

Generation 1 Pokédex Entries

Red Blue
Known as the legendary bird of fire. Every flap of its wings creates a dazzling flash of flames.
Yellow
A legendary bird POKéMON. As it flaps its flaming wings, even the night sky will turn red.
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