Ferrothorn • Generation VIII Pokédex

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Ferrothorn
Pokédex Page for Ferrothorn

This is the Marriland Pokédex page for Ferrothorn, showing its information and moves in Pokémon Sword & Shield. Ferrothorn is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Ferrothorn

Ferrothorn
Sprite of Ferrothorn in Pokémon HOME

Ferrothorn's Type

GRASS
STEEL

Ferrothorn's Pokédex #s

National #
598
Galar #
190
Armor #
--
Crown #
180

Ferrothorn's Base Stats

HP:
74
Attack:
94
Defense:
131
Sp. Atk:
54
Sp. Def:
116
Speed:
20
Total:
489

Misc. Info

Height:
3'3" (1m)
Weight:
242.5 lbs. (110 kg)
Gender Ratio:
Egg Groups:
Grass / Mineral
EXP At Lv. 100:
1,000,000
EV Yield:
2 Defense
Base EXP:
171
Catch Rate:
90
Base Happiness:
70

Ferrothorn's Abilities

Here are what abilities Ferrothorn can possibly have, along with their effects.
Iron Barbs
When Ferrothorn is damaged by a contact move, the attacker takes 1/8 its maximum HP in damage afterwards.
Anticipation
Ferrothorn shudders when sent out if any Pokémon has a super-effective, OHKO, or exploding move.

Weaknesses & Resistances

Below is a list of what Ferrothorn's weakness and resistance is to various types.
FIRE
FIGHTING
½
NORMAL
WATER
ELECTRIC
PSYCHIC
ROCK
DRAGON
STEEL
FAIRY
¼
GRASS
immune
POISON

Ferrothorn's Evolution Line

Below you'll find a list of all Pokémon Ferrothorn evolves from or into, along with its evolution method.
Ferroseed
Ferroseed
starting form
Ferrothorn
Ferrothorn
at level 40

Ferrothorn's Moves in Sword & Shield

Below is a list of all of the moves that Ferrothorn can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Ferrothorn learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
Evo.
Power Whip
Damages the target.
GRASS
PHYSICAL
120 85% 10 One Target
1
Power Whip
Damages the target.
GRASS
PHYSICAL
120 85% 10 One Target
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Harden
Raises Ferrothorn's Defense by one stage.
NORMAL
STATUS
-- -- 30 User
1
Metal Claw
Has a 10% chance of raising Ferrothorn's Attack by one stage.
STEEL
PHYSICAL
50 95% 35 One Target
1
Pin Missile
Hits the target two to five times in a row.
BUG
PHYSICAL
25 95% 20 One Target
15
Ingrain
Heals Ferrothorn by 1/16 its max HP each turn and it can't switch out or be forced out.
GRASS
STATUS
-- -- 20 User
20
Flash Cannon
10% chance of lowering the target's Sp. Def by one stage.
STEEL
SPECIAL
80 100% 10 One Target
25
Iron Head
Has a 30% chance of causing the target to flinch.
STEEL
PHYSICAL
80 100% 15 One Target
30
Self-Destruct
Ferrothorn is knocked out after using Self-Destruct.
NORMAL
PHYSICAL
200 100% 5 All But Self
35
Iron Defense
Raises Ferrothorn's Defense by two stages.
STEEL
STATUS
-- -- 15 User
43
Curse
Raises Ferrothorn's Attack and Defense by one stage, but lowers its Speed by one stage.
GHOST
STATUS
-- -- 10 Counter
49
Gyro Ball
Does more damage based on how much lower Ferrothorn's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
56
Explosion
Ferrothorn is knocked out after using Explosion.
NORMAL
PHYSICAL
250 100% 5 All But Self

TM Moves

Here are all of the moves that Ferrothorn can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM07
Pin Missile
Hits the target two to five times in a row.
BUG
PHYSICAL
25 95% 20 One Target
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM11
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM14
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM20
Self-Destruct
Ferrothorn is knocked out after using Self-Destruct.
NORMAL
PHYSICAL
200 100% 5 All But Self
TM21
Rest
Ferrothorn restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Ferrothorn from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM28
Giga Drain
Heals Ferrothorn by half the damage dealt.
GRASS
SPECIAL
75 100% 10 One Target
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM32
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Ferrothorn is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM42
Revenge
Attacks last; if damaged this turn, hits for double damage.
FIGHTING
PHYSICAL
60 100% 10 One Target
TM50
Bullet Seed
Hits the target two to five times in a row.
GRASS
PHYSICAL
25 100% 30 One Target
TM57
Payback
Does double damage if Ferrothorn attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM58
Assurance
Does double damage if the target was already damaged this turn.
DARK
PHYSICAL
60 100% 10 One Target
TM65
Shadow Claw
Has a higher critical hit rate. (+1 stage.)
GHOST
PHYSICAL
70 100% 15 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM81
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM97
Brutal Swing
Damages all nearby Pokémon.
DARK
PHYSICAL
60 100% 20 All But Self

TR Moves

Here are all of the moves that Ferrothorn can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR00
Swords Dance
Raises Ferrothorn's Attack by two stages.
NORMAL
STATUS
-- -- 20 User
TR08
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TR09
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TR20
Substitute
Costs 25% of Ferrothorn's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR23
Spikes
Sets a layer of spikes to do damage upon switching in. Up to three layers can be set.
GROUND
STATUS
-- -- 20 Enemy Field
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Ferrothorn's moves at random.
NORMAL
STATUS
-- -- 10 User
TR46
Iron Defense
Raises Ferrothorn's Defense by two stages.
STEEL
STATUS
-- -- 15 User
TR52
Gyro Ball
Does more damage based on how much lower Ferrothorn's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
TR57
Poison Jab
Has a 30% chance to poison the target.
POISON
PHYSICAL
80 100% 20 One Target
TR59
Seed Bomb
Damages the target.
GRASS
PHYSICAL
80 100% 15 One Target
TR65
Energy Ball
10% chance of lowering the target's Sp. Def by one stage.
GRASS
SPECIAL
90 100% 10 One Target
TR70
Flash Cannon
10% chance of lowering the target's Sp. Def by one stage.
STEEL
SPECIAL
80 100% 10 One Target
TR72
Power Whip
Damages the target.
GRASS
PHYSICAL
120 85% 10 One Target
TR74
Iron Head
Has a 30% chance of causing the target to flinch.
STEEL
PHYSICAL
80 100% 15 One Target
TR76
Stealth Rock
Sets floating rocks on the enemy's field. Does 1/8 max HP to enemies that switch in. Weakness/resistance to Rock affects this damage.
ROCK
STATUS
-- -- 20 Enemy Field
TR77
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TR79
Heavy Slam
Power ranges from 40–120 based on Ferrothorn's weight vs. the target's weight.
STEEL
PHYSICAL
varies 100% 10 One Target
TR99
Body Press
Does more damage based on how high Ferrothorn's Defense stat is.
FIGHTING
PHYSICAL
80 100% 10 One Target

Egg Moves

Here are all of the moves that Ferrothorn can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Ferrothorn.
Move Type Category Power Acc.% PP Target Info
EGG
Leech Seed
Leeches the target by 1/8 its max HP each turn and heals Ferrothorn by that much.
GRASS
STATUS
-- 90% 10 One Target
EGG
Gravity
Lowers all Pokémon's base evasion by 30% and grounds all Pokémon for the next 5 turns.
PSYCHIC
STATUS
-- -- 5 Entire Field
EGG
Acid Spray
Lowers the target's Special Defense by two stages.
POISON
SPECIAL
40 100% 20 One Target
EGG
Toxic
Badly poisons the target. 100% accuracy if used by a Poison-type Pokémon.
POISON
STATUS
-- 90% 10 One Target
EGG
Knock Off
Double damage if the target has a held item and knocks it off.
DARK
PHYSICAL
65 100% 20 One Target

Move Tutor Moves

Here are all of the moves that Ferrothorn can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Steel Roller
Steel Roller fails if used while there is no Terrain in effect. After doing damage, any active Terrain effect is removed.
STEEL
PHYSICAL
130 100% 5 One Target

Ferrothorn's Detailed Stats

Below you'll find a more detailed table containing Ferrothorn's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Ferrothorn's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Ferrothorn is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
258 289 321 352 74
Attack
193 224 256 287 94
Defense
267 298 330 361 131
Sp. Atk
113 144 176 207 54
Sp. Def
237 268 300 331 116
Speed
45 76 108 139 20
Total
489

Where to Find Ferrothorn in Sword & Shield

If you're looking for where to find Ferrothorn, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Ferrothorn in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Ferrothorn in the Wild

Dusty Bowl

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- 10% -- --
Lv. 40-45

Getting Ferrothorn By Evolution

Evolves from Ferroseed at level 40.

Pokédex Entries for Ferrothorn

Generation 8 Pokédex Entries

Sword
This Pokémon scrapes its spikes across rocks, and then uses the tips of its feelers to absorb the nutrients it finds within the stone.
Shield
Its spikes are harder than steel. This Pokémon crawls across rock walls by stabbing the spikes on its feelers into the stone.

Generation 6 Pokédex Entries

X Omega Ruby
By swinging around its three spiky feelers and shooting spikes, it can obliterate an opponent.
Y Alpha Sapphire
They attach themselves to cave ceilings, firing steel spikes at targets passing beneath them.

Generation 5 Pokédex Entries

Black
It fights by swinging around its three spiky feelers. A hit from these steel spikes can reduce a boulder to rubble.
White
They attach themselves to cave ceilings, firing steel spikes at targets passing beneath them.
Black 2 White 2
By swinging around its three spiky feelers and shooting spikes, it can obliterate an opponent.
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