Feebas's Pokédex #s
- Galar #
- National #
Feebas's Base Stats
- Sp. Atk:
- Sp. Def:
- Egg Groups:
- Water 1 / Dragon
- EXP At Lv. 100:
- EV Yield:
- 1 Speed
Here are what abilities Feebas can possibly have, along with their effects.
- Swift Swim
- Doubles Feebas's Speed while the weather is rainy.
- Feebas cannot become infatuated and is not affected by Captivate or Taunt.
- Raises the damage increase from Same Type Attack Bonus to 2.0× instead of 1.5×.
Weaknesses & Resistances
Below is a list of what Feebas's weakness and resistance is to various types.
Below is a list of all of the moves that Feebas can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.
Level Up Moves
Here are all of the moves Feebas learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Damages the target.
Does more damage when Feebas's HP is low.
Here are all of the moves that Feebas can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
Reduces damage from Special-based moves for 5 turns.
Feebas restores its HP to full and falls asleep for two turns.
Can only be used while asleep. 30% chance of making the target flinch.
Protects Feebas from attacks for a turn. Low chance of working on consecutive turns.
100% chance of lowering all nearby enemies' Speed by one stage.
Infatuates Pokémon of the opposite gender.
Changes the weather to rainy for 5 turns.
Changes the weather to hail for 5 turns.
Traps the target for 2–5 turns; does 1/16 max HP per turn. Deals extra damage to targets using Dive.
Does double damage if Feebas is poisoned, burned, or paralyzed.
Doesn't miss all nearby enemies.
Can't be hit on the first turn, attacks on the second turn.
100% chance of lowering the target's Speed by one stage.
Does double damage if the target's HP is 50% or less.
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
Here are all of the moves that Feebas can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area.
Deals extra damage to targets using Dive.
|90||100%||15||All But Self|
Has a 10% chance to freeze the target.
Has a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
Has a 20% chance of causing the target to flinch.
Costs 25% of Feebas's max HP. Sets up a Substitute to block effects and damage.
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
Can only be used while asleep. Uses one of Feebas's moves at random.
30% chance of lowering the target's Defense by one stage.
30% chance of lowering all nearby enemies' Accuracy by one stage.
Damages the target.
Has a 30% chance to burn the target.
Here are all of the moves that Feebas can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage.
Counters Special-based damage received this turn.
Has a 30% chance to paralyze the target.
Puts the target to sleep.
Confuses the target.
Prevents stats from being lowered for 5 turns.
Resets all stat, accuracy, and evasion modifiers.
Lowers the target's Attack and Defense by one stage.
Where to Find Feebas
If you're looking for where to find Feebas, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Feebas in Pokémon Sword & Shield. (Currently the encounters do not show most "strong" static encounters or Max Raid Battles.)
Feebas in the Wild
Galar Route 2: Secret Area
|Fishing Rod Encounters|