Espurr • Generation VIII Pokédex

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Espurr
Pokédex Page for Espurr

This is the Marriland Pokédex page for Espurr, showing its information and moves in Pokémon Sword & Shield. Espurr is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Espurr

Espurr
Sprite of Espurr in Pokémon HOME

Espurr's Type

PSYCHIC

Espurr's Pokédex #s

National #
677
Galar #
208
Armor #
--
Crown #
--

Espurr's Base Stats

HP:
62
Attack:
48
Defense:
54
Sp. Atk:
63
Sp. Def:
60
Speed:
68
Total:
355

Misc. Info

Height:
1'0" (0.3m)
Weight:
7.7 lbs. (3.5 kg)
Gender Ratio:
Egg Groups:
Field
EXP At Lv. 100:
1,000,000
EV Yield:
1 Speed
Base EXP:
71
Catch Rate:
190
Base Happiness:
70

Espurr's Abilities

Here are what abilities Espurr can possibly have, along with their effects.
Keen Eye
Protects Espurr from having its accuracy lowered and ignores evasion on any Pokémon Espurr targets.
Infiltrator
Espurr's moves ignore Light Screen, Reflect, and Safeguard on the target.
Own Tempo
Espurr cannot become confused.

Weaknesses & Resistances

Below is a list of what Espurr's weakness and resistance is to various types.
BUG
GHOST
DARK
½
FIGHTING
PSYCHIC

Espurr's Evolution Line

Below you'll find a list of all Pokémon Espurr evolves from or into, along with its evolution method.
Espurr
Espurr
starting form
Meowstic
Meowstic (Male)
at level 25 (Male only)
Meowstic-female
Meowstic (Female)
at level 25 (Female only)

Espurr's Moves in Sword & Shield

Below is a list of all of the moves that Espurr can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Espurr learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Scratch
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Leer
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
3
Fake Out
+3 priority. 100% chance of making the target flinch. Fails unless used on the first turn Espurr is sent out.
NORMAL
PHYSICAL
40 100% 10 One Target
6
Disarming Voice
Doesn't miss all nearby enemies.
FAIRY
SPECIAL
40 -- 15 Nearby Enemies
9
Confusion
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
50 100% 25 One Target
18
Covet
Damages the target and steals its held item.
NORMAL
PHYSICAL
60 100% 25 One Target
21
Psybeam
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
65 100% 20 One Target
30
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
30
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
33
Psyshock
Psyshock uses the target's Defense stat to calculate damage instead of its Special Defense.
PSYCHIC
SPECIAL
80 100% 10 One Target

TM Moves

Here are all of the moves that Espurr can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM02
Pay Day
Scatters coins after the fight. $5 times Espurr's level.
NORMAL
PHYSICAL
40 100% 20 One Target
TM14
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM18
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM19
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM21
Rest
Espurr restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Espurr from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Espurr is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM47
Fake Tears
Lowers the target's Special Defense by two stages.
DARK
STATUS
-- 100% 20 One Target
TM57
Payback
Does double damage if Espurr attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM70
Trick Room
For the next 5 turns, turn order is reversed, so slower Pokémon go first. (Priority still functions as usual.)
PSYCHIC
STATUS
-- -- 5 Entire Field
TM71
Wonder Room
For the next 5 turns, all Pokémon's Defense and Special Defense stats are swapped.
PSYCHIC
STATUS
-- -- 10 Entire Field
TM72
Magic Room
For the next 5 turns, all Pokémon's held items have no effect and can't be used.
PSYCHIC
STATUS
-- -- 10 Entire Field
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target

TR Moves

Here are all of the moves that Espurr can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR08
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TR11
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TR20
Substitute
Costs 25% of Espurr's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR25
Psyshock
Psyshock uses the target's Defense stat to calculate damage instead of its Special Defense.
PSYCHIC
SPECIAL
80 100% 10 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Espurr's moves at random.
NORMAL
STATUS
-- -- 10 User
TR31
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TR38
Trick
Switches Espurr's held item with the target's.
PSYCHIC
STATUS
-- 100% 10 One Target
TR40
Skill Swap
Swaps Espurr's ability with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TR49
Calm Mind
Raises Espurr's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TR58
Dark Pulse
Has a 20% chance of causing the target to flinch.
DARK
SPECIAL
80 100% 15 One Target
TR65
Energy Ball
10% chance of lowering the target's Sp. Def by one stage.
GRASS
SPECIAL
90 100% 10 One Target
TR68
Nasty Plot
Raises Espurr's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
TR69
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
TR83
Ally Switch
Switches places with Espurr for the rest of the battle.
PSYCHIC
STATUS
-- -- 15 User
TR85
Work Up
Raises Espurr's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User
TR90
Play Rough
10% chance of lowering the target's Attack by one stage.
FAIRY
PHYSICAL
90 90% 10 One Target

Egg Moves

Here are all of the moves that Espurr can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Espurr.
Move Type Category Power Acc.% PP Target Info
EGG
Yawn
Makes the target fall asleep at the end of the next turn.
NORMAL
STATUS
-- -- 10 One Target
EGG
Tickle
Lowers the target's Attack and Defense by one stage.
NORMAL
STATUS
-- 100% 20 One Target

Move Tutor Moves

Here are all of the moves that Espurr can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Expanding Force
If used during Psychic Terrain, Expanding Force does 50% more damage and additionally targets both enemy Pokémon if in a Double Battle instead.
PSYCHIC
SPECIAL
80 100% 10 One Target

Espurr's Detailed Stats

Below you'll find a more detailed table containing Espurr's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Espurr's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Espurr is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
234 265 297 328 62
Attack
101 132 164 195 48
Defense
113 144 176 207 54
Sp. Atk
131 162 194 225 63
Sp. Def
125 156 188 219 60
Speed
141 172 204 235 68
Total
355

Where to Find Espurr in Sword & Shield

If you're looking for where to find Espurr, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Espurr in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Espurr in the Wild

Galar Route 5

Random Encounters
Any Weather
20% Lv. 16-18

Motostoke Riverbank

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- -- 35%
Lv. 26-28

Hammerlocke Hills

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
40% 10% -- 10% 10% 10% -- 10% 40%
Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30

Pokédex Entries for Espurr

Generation 8 Pokédex Entries

Sword
Though Espurr's expression never changes, behind that blank stare is an intense struggle to contain its devastating psychic power.
Shield
There's enough psychic power in Espurr to send a wrestler flying, but because this power can't be controlled, Espurr finds it troublesome.

Generation 6 Pokédex Entries

X Omega Ruby
The organ that emits its intense psychic power is sheltered by its ears to keep power from leaking out.
Y Alpha Sapphire
It has enough psychic energy to blast everything within 300 feet of itself, but it has no control over its power.
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