Elekid • Generation VIII Pokédex

Elekid
Pokédex Page for Elekid

This is the Marriland Pokédex page for Elekid, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Elekid's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Elekid

Elekid
Sprite of Elekid in Pokémon HOME

Elekid's Type

ELECTRIC

Elekid's Pokédex #s

National #
239
Galar #
--
Armor #
--
Crown #
15

Elekid's Base Stats

HP:
45
Attack:
63
Defense:
37
Sp. Atk:
65
Sp. Def:
55
Speed:
95
Total:
360

Misc. Info

Height:
2'0" (0.6m)
Weight:
51.8 lbs. (23.5 kg)
Gender Ratio:
Egg Groups:
Undiscovered
EXP At Lv. 100:
1,000,000
EV Yield:
1 Speed
Base EXP:
72
Catch Rate:
45
Base Happiness:
70

Elekid's Abilities

Here are what abilities Elekid can possibly have, along with their effects.
Static
30% chance of paralyzing the attacker when Elekid is damaged by a contact move.
Vital Spirit
Elekid cannot fall asleep or use Rest.

Weaknesses & Resistances

Below is a list of what Elekid's weakness and resistance is to various types.
GROUND
½
ELECTRIC
FLYING
STEEL

Elekid's Evolution Line

Below you'll find a list of all Pokémon Elekid evolves from or into, along with its evolution method.
Electabuzz
Electabuzz
at level 30
Electivire
Electivire
trade while holding

Elekid's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Elekid can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Elekid learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Quick Attack
Has higher priority.
NORMAL
PHYSICAL
40 100% 30 One Target
1
Leer
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
4
Thunder Shock
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
40 100% 30 One Target
8
Charge
Raises Elekid's Special Defense by one stage and doubles the power of its Electric moves next turn.
ELECTRIC
STATUS
-- -- 20 User
12
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
16
Shock Wave
Doesn't miss the target.
ELECTRIC
SPECIAL
60 -- 20 One Target
20
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
24
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
28
Thunder Punch
Has a 10% chance to paralyze the target.
ELECTRIC
PHYSICAL
75 100% 15 One Target
32
Discharge
Has a 30% chance to paralyze all nearby Pokémon.
ELECTRIC
SPECIAL
80 100% 15 All But Self
36
Low Kick
Does more damage depending on how heavy the target is.
FIGHTING
PHYSICAL
varies 100% 20 One Target
40
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
44
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
48
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target

TM Moves

Here are all of the moves that Elekid can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM00
Mega Punch
Damages the target.
NORMAL
PHYSICAL
80 85% 20 One Target
TM01
Mega Kick
Damages the target.
NORMAL
PHYSICAL
120 75% 5 One Target
TM03
Fire Punch
Has a 10% chance to burn the target.
FIRE
PHYSICAL
75 100% 15 One Target
TM04
Ice Punch
Has a 10% chance to freeze the target.
ICE
PHYSICAL
75 100% 15 One Target
TM05
Thunder Punch
Has a 10% chance to paralyze the target.
ELECTRIC
PHYSICAL
75 100% 15 One Target
TM14
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM16
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM21
Rest
Elekid restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM23
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Elekid from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Elekid is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM43
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM59
Fling
Throws Elekid's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM80
Volt Switch
Forces Elekid to switch out after dealing damage.
ELECTRIC
SPECIAL
70 100% 20 One Target
TM82
Electroweb
Lowers all nearby enemies' Speed by one stage.
ELECTRIC
SPECIAL
55 95% 15 Nearby Enemies

TR Moves

Here are all of the moves that Elekid can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR07
Low Kick
Does more damage depending on how heavy the target is.
FIGHTING
PHYSICAL
varies 100% 20 One Target
TR08
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TR09
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TR11
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TR20
Substitute
Costs 25% of Elekid's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Elekid's moves at random.
NORMAL
STATUS
-- -- 10 User
TR35
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy
TR80
Electro Ball
Power ranges from 60–150 based on Elekid's Speed vs. the target's.
ELECTRIC
SPECIAL
varies 100% 10 One Target
TR86
Wild Charge
Elekid takes 25% of Wild Charge's damage as recoil damage.
ELECTRIC
PHYSICAL
90 100% 15 One Target

Egg Moves

Here are all of the moves that Elekid can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Elekid.
Move Type Category Power Acc.% PP Target Info
EGG
Cross Chop
Has a higher critical hit rate. (+1 stage.)
FIGHTING
PHYSICAL
100 80% 5 One Target
EGG
Dynamic Punch
Has a 100% chance of confusing the target.
FIGHTING
PHYSICAL
100 50% 5 One Target
EGG
Focus Punch
Low priority. Charges for the turn. If hit, lose focus and do nothing for the turn.
FIGHTING
PHYSICAL
150 100% 20 One Target
EGG
Hammer Arm
Lowers Elekid's Speed by one stage.
FIGHTING
PHYSICAL
100 90% 10 One Target
EGG
Feint
Strikes first and breaks through the target's Protect-like moves.
NORMAL
PHYSICAL
30 100% 10 One Target

Level Up Moves

Here are all of the moves Elekid learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Quick Attack
Has higher priority.
NORMAL
PHYSICAL
40 100% 30 One Target
1
Leer
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
4
Thunder Shock
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
40 100% 30 One Target
8
Charge
Raises Elekid's Special Defense by one stage and doubles the power of its Electric moves next turn.
ELECTRIC
STATUS
-- -- 20 User
12
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
16
Shock Wave
Doesn't miss the target.
ELECTRIC
SPECIAL
60 -- 20 One Target
20
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
24
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
28
Thunder Punch
Has a 10% chance to paralyze the target.
ELECTRIC
PHYSICAL
75 100% 15 One Target
32
Discharge
Has a 30% chance to paralyze all nearby Pokémon.
ELECTRIC
SPECIAL
80 100% 15 All But Self
36
Low Kick
Does more damage depending on how heavy the target is.
FIGHTING
PHYSICAL
varies 100% 20 One Target
40
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
44
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
48
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target

TM Moves

Here are all of the moves that Elekid can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM01
Focus Punch
Low priority. Charges for the turn. If hit, lose focus and do nothing for the turn.
FIGHTING
PHYSICAL
150 100% 20 One Target
TM16
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM17
Protect
Protects Elekid from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM24
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TM25
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TM29
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TM31
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM32
Double Team
Raises Elekid's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM34
Shock Wave
Doesn't miss the target.
ELECTRIC
SPECIAL
60 -- 20 One Target
TM42
Facade
Does double damage if Elekid is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM43
Volt Switch
Forces Elekid to switch out after dealing damage.
ELECTRIC
SPECIAL
70 100% 20 One Target
TM44
Rest
Elekid restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM46
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM56
Fling
Throws Elekid's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM57
Charge Beam
Has a 70% chance to raise Elekid's Special Attack by one stage.
ELECTRIC
SPECIAL
50 90% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM70
Flash
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
TM73
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM82
Sleep Talk
Can only be used while asleep. Uses one of Elekid's moves at random.
NORMAL
STATUS
-- -- 10 User
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Elekid's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM98
Rock Smash
50% chance of lowering the target's Defense by one stage.
FIGHTING
PHYSICAL
40 100% 15 One Target

Egg Moves

Here are all of the moves that Elekid can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Elekid.
Move Type Category Power Acc.% PP Target Info
EGG
Cross Chop
Has a higher critical hit rate. (+1 stage.)
FIGHTING
PHYSICAL
100 80% 5 One Target
EGG
Dynamic Punch
Has a 100% chance of confusing the target.
FIGHTING
PHYSICAL
100 50% 5 One Target
EGG
Hammer Arm
Lowers Elekid's Speed by one stage.
FIGHTING
PHYSICAL
100 90% 10 One Target
EGG
Feint
Strikes first and breaks through the target's Protect-like moves.
NORMAL
PHYSICAL
30 100% 10 One Target
EGG
Fire Punch
Has a 10% chance to burn the target.
FIRE
PHYSICAL
75 100% 15 One Target
EGG
Ice Punch
Has a 10% chance to freeze the target.
ICE
PHYSICAL
75 100% 15 One Target

Elekid's Detailed Stats

Below you'll find a more detailed table containing Elekid's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Elekid's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Elekid is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
200 231 263 294 45
Attack
131 162 194 225 63
Defense
79 110 142 173 37
Sp. Atk
135 166 198 229 65
Sp. Def
115 146 178 209 55
Speed
195 226 258 289 95
Total
360

Where to Find Elekid in Brilliant Diamond & Shining Pearl

If you're looking for where to find Elekid, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Elekid in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Elekid in the Wild

Giant's Bed

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- 18% -- -- -- -- --
Lv. 60-65

Old Cemetery

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- 15% -- -- -- -- --
Lv. 60-65

Giant's Foot

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- 20% -- -- -- -- --
Lv. 60-65

Frigid Sea

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- 20% -- -- -- -- --
Lv. 60-65

Three-Point Pass

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- 20% -- -- -- -- --
Lv. 60-65

Ballimere Lake

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- 19% -- -- -- -- --
Lv. 60-65
Location information on where to find Elekid in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Elekid

Generation 8 Pokédex Entries

Sword
When a storm approaches, this Pokémon gets restless. Once Elekid hears the sound of thunder, it gets full-on rowdy.
Shield
It's not good at storing electricity yet. This Pokémon sneaks into people's homes, looking for electrical outlets to eat electricity from.

Generation 7 Pokédex Entries

Sun
When it's in a house, electrical outlets serve as its baby bottles. It sucks down electricity.
Moon
This Pokémon is constantly fighting with Togedemaru that try to steal its electricity. It's a pretty even match.
Ultra Sun
When it hears the crash of thunder, Elekid's mood improves. It can be useful to record that sound and play it when Elekid's feeling down.
Ultra Moon
When its horns shine a bluish white, that's the sign it's fully charged. You'll get a shocking jolt if you touch it!

Generation 6 Pokédex Entries

X
It generates electricity by whirling its arms. However, it can't store the energy it makes.
Y
Spinning its arms around to generate electricity makes the area between its horns shine light blue.
Omega Ruby Alpha Sapphire
Elekid stores electricity in its body. If it touches metal and accidentally discharges all its built-up electricity, this Pokémon begins swinging its arms in circles to recharge itself.

Generation 5 Pokédex Entries

Black White
A weak electric current flows between its horns. Sticking a hand there shocks the unwary.
Black 2 White 2
Spinning its arms around to generate electricity makes the area between its horns shine light blue.

Generation 4 Pokédex Entries

Diamond Pearl
It generates electricity by whirling its arms. However, it can't store the energy it makes.
Platinum
A weak electric current flows between its horns. Sticking a hand there shocks the unwary.
HeartGold
It rotates its arms to generate electricity, but it tires easily, so it only charges up a little bit.
SoulSilver
Even in the most vicious storm, this Pokémon plays happily if thunder rumbles in the sky.

Generation 3 Pokédex Entries

Ruby Sapphire
ELEKID stores electricity in its body. If it touches metal and accidentally discharges all its built-up electricity, this POKéMON begins swinging its arms in circles to recharge itself.
Emerald
If it touches metal and discharges the electricity it has stored in its body, an ELEKID begins swinging its arms in circles to recharge itself.
FireRed
Even in the most vicious storm, this POKéMON plays happily if thunder rumbles in the sky.
LeafGreen
It rotates its arms to generate electricity, but it tires easily, so it charges up only a little bit.

Generation 2 Pokédex Entries

Gold
It rotates its arms to generate electricity, but it tires easily, so it charges up only a little bit.
Silver
Even in the most vicious storm, this POKéMON plays happily if thunder rumbles in the sky.
Crystal
It loves violent thunder. The space between its horns flickers bluish-white when it is charging energy.
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