Duskull • Sword & Shield Pokédex

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Duskull

Duskull

Duskull's Type

GHOST

Duskull's Pokédex #s

Galar #
135
National #
355

Duskull's Base Stats

HP:
20
Attack:
40
Defense:
90
Sp. Atk:
30
Sp. Def:
90
Speed:
25
Total:
295

Misc. Info

Egg Groups:
Amorphous
EXP At Lv. 100:
800,000
EV Yield:
1 Sp. Def

Duskull's Abilities

Here are what abilities Duskull can possibly have, along with their effects.
Levitate
Duskull is unaffected by Ground-type moves, as well as Spikes, Toxic Spikes, Arena Trap, etc.
Frisk
Reveals an opponent's held item when Duskull is sent out in a battle.

Weaknesses & Resistances

Below is a list of what Duskull's weakness and resistance is to various types.
GHOST
DARK
½
POISON
BUG
immune
NORMAL
FIGHTING

Duskull's Evolution Line

Below you'll find a list of all Pokémon Duskull evolves from or into, along with its evolution method.
Duskull
Duskull
starting form
Dusclops
Dusclops
at level 37
Dusknoir
Dusknoir
trade while holding Reaper Cloth

Duskull's Moves

Below is a list of all of the moves that Duskull can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Duskull learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Astonish
Has a 30% chance of causing the target to flinch.
GHOST
PHYSICAL
30 100% 15 One Target
1
Leer
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
4
Disable
Disables the target's last used move for a few turns.
NORMAL
STATUS
-- 100% 20 One Target
8
Shadow Sneak
Has higher priority.
GHOST
PHYSICAL
40 100% 30 One Target
12
Confuse Ray
Confuses the target.
GHOST
STATUS
-- 100% 10 One Target
16
Night Shade
Does exact damage equal to Duskull's level.
GHOST
SPECIAL
varies 100% 15 One Target
20
Payback
Does double damage if Duskull attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
24
Will-O-Wisp
Burns the target.
FIRE
STATUS
-- 85% 15 One Target
28
Mean Look
Prevents the target from fleeing or switching out.
NORMAL
STATUS
-- -- 5 One Target
32
Hex
Deals double damage if the target is affected by a major status condition.
GHOST
SPECIAL
65 100% 10 One Target
36
Curse
{notghost}Raises Duskull's Attack and Defense by one stage, but lowers its Speed by one stage.{/notghost}{ghost}Takes 50% of Duskull's max HP to curse the last Pokémon to hit it, damaging the last Pokémon to hit it by 1/4 its max HP after each turn.{/ghost}
GHOST
STATUS
-- -- 10 Counter
40
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
44
Future Sight
Does its damage after two more turns have passed.
PSYCHIC
SPECIAL
120 100% 10 One Target

TM Moves

Here are all of the moves that Duskull can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM21
Rest
Duskull restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM23
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Duskull from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM27
Icy Wind
100% chance of lowering all nearby enemies' Speed by one stage.
ICE
SPECIAL
55 95% 15 Nearby Enemies
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM38
Will-O-Wisp
Burns the target.
FIRE
STATUS
-- 85% 15 One Target
TM39
Facade
Does double damage if Duskull is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM42
Revenge
Attacks last; if damaged this turn, hits for double damage.
FIGHTING
PHYSICAL
60 100% 10 One Target
TM44
Imprison
Duskull can't use any moves Duskull knows.
PSYCHIC
STATUS
-- -- 10 User
TM57
Payback
Does double damage if Duskull attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM59
Fling
Throws Duskull's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM70
Trick Room
For the next 5 turns, turn order is reversed, so slower Pokémon go first. (Priority still functions as usual.)
PSYCHIC
STATUS
-- -- 5 Entire Field
TM71
Wonder Room
For the next 5 turns, all Pokémon's Defense and Special Defense stats are swapped.
PSYCHIC
STATUS
-- -- 10 Entire Field
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM77
Hex
Deals double damage if the target is affected by a major status condition.
GHOST
SPECIAL
65 100% 10 One Target

TR Moves

Here are all of the moves that Duskull can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area.
TR Move Type Category Power Acc.% PP Target Info
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR05
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
TR06
Blizzard
Has a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
SPECIAL
110 70% 5 Nearby Enemies
TR11
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TR20
Substitute
Costs 25% of Duskull's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Duskull's moves at random.
NORMAL
STATUS
-- -- 10 User
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR34
Future Sight
Does its damage after two more turns have passed.
PSYCHIC
SPECIAL
120 100% 10 One Target
TR37
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
TR38
Trick
Switches Duskull's held item with the target's.
PSYCHIC
STATUS
-- 100% 10 One Target
TR40
Skill Swap
Swaps Duskull's ability with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TR49
Calm Mind
Raises Duskull's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TR58
Dark Pulse
Has a 20% chance of causing the target to flinch.
DARK
SPECIAL
80 100% 15 One Target
TR83
Ally Switch
Switches places with Duskull for the rest of the battle.
PSYCHIC
STATUS
-- -- 15 User

Egg Moves

Here are all of the moves that Duskull can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage.
Move Type Category Power Acc.% PP Target Info
EGG
Pain Split
Does damage or heals Duskull and the target until they have the same HP amount.
NORMAL
STATUS
-- -- 20 One Target
EGG
Grudge
If Duskull is knocked out before its next action, the attacker loses all PP of the move it used.
GHOST
STATUS
-- -- 5 User
EGG
Memento
Lowers the target's Attack and Special Attack by two stages, then Duskull faints.
DARK
STATUS
-- 100% 10 One Target
EGG
Haze
Resets all stat, accuracy, and evasion modifiers.
ICE
STATUS
-- -- 30 Entire Field

Where to Find Duskull

If you're looking for where to find Duskull, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Duskull in Pokémon Sword & Shield. (Currently the encounters do not show most "strong" static encounters or Max Raid Battles.)

Duskull in the Wild

Galar Route 6

Random Encounters
Any Weather
18% Lv. 28-30

Wild Area: Watchtower Ruins

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
25% 60% 50% 35% 28% 15% -- -- 25%
Lv. 26-29 Lv. 26-29 Lv. 26-29 Lv. 26-29 Lv. 26-29 Lv. 26-29 Lv. 26-29
Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- 40% 40% 20% 30% 30% 20% 20% 60%
Lv. 11-14 Lv. 11-14 Lv. 11-14 Lv. 11-14 Lv. 11-14 Lv. 11-14 Lv. 11-14 Lv. 11-14

Wild Area: Giant's Seat

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- -- 60%
Lv. 33-38

Wild Area: Motostoke Riverbank

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- -- 5%
Lv. 26-28

Wild Area: Dusty Bowl

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- --
Sword
35%
Lv. 42-47

Wild Area: Giant's Cap

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- -- 20%
Lv. 26-28
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