Darmanitan • Generation VIII Pokédex

Darmanitan
Pokédex Page for Darmanitan

This is the Marriland Pokédex page for Darmanitan, showing its information and moves in Pokémon Sword & Shield. Darmanitan is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Darmanitan

Darmanitan
Sprite of Darmanitan in Pokémon HOME

Darmanitan's Type

FIRE

Darmanitan's Pokédex #s

National #
555
Galar #
368
Armor #
--
Crown #
104

Darmanitan's Base Stats

HP:
105
Attack:
140
Defense:
55
Sp. Atk:
30
Sp. Def:
55
Speed:
95
Total:
480

Misc. Info

Height:
4'3" (1.3m)
Weight:
204.8 lbs. (92.9 kg)
Gender Ratio:
Egg Groups:
Field
EXP At Lv. 100:
1,059,680
EV Yield:
2 Attack
Base EXP:
168
Catch Rate:
60
Base Happiness:
70

Darmanitan's Abilities

Here are what abilities Darmanitan can possibly have, along with their effects.
Sheer Force
Damaging moves that have a % chance of an extra effect occurring lose that effect, but do 30% more damage.
Zen Mode
If Darmanitan's HP is 50% or less, it changes into Zen Mode; otherwise, it changes into Standard Mode.

Weaknesses & Resistances

Below is a list of what Darmanitan's weakness and resistance is to various types.
WATER
GROUND
ROCK
½
FIRE
GRASS
ICE
BUG
STEEL
FAIRY

Darmanitan's Evolution Line

Below you'll find a list of all Pokémon Darmanitan evolves from or into, along with its evolution method.
Darumaka
Darumaka
starting form
Darmanitan
Darmanitan
at level 35

Darmanitan's Alternate Forms

Transformations

Darmanitan's Moves in Sword & Shield

Below is a list of all of the moves that Darmanitan can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Darmanitan learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
Evo.
Hammer Arm
Lowers Darmanitan's Speed by one stage.
FIGHTING
PHYSICAL
100 90% 10 One Target
1
Hammer Arm
Lowers Darmanitan's Speed by one stage.
FIGHTING
PHYSICAL
100 90% 10 One Target
1
Ember
Has a 10% chance to burn the target.
FIRE
SPECIAL
40 100% 25 One Target
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
1
Bite
Has a 30% chance of causing the target to flinch.
DARK
PHYSICAL
60 100% 25 One Target
12
Incinerate
Removes any held berry all nearby enemies was holding.
FIRE
SPECIAL
60 100% 15 Nearby Enemies
16
Work Up
Raises Darmanitan's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User
20
Fire Fang
Has a 10% chance to burn the target. Has a separate 10% chance to make the target flinch.
FIRE
PHYSICAL
65 95% 15 One Target
24
Headbutt
Has a 30% chance of causing the target to flinch.
NORMAL
PHYSICAL
70 100% 15 One Target
28
Fire Punch
Has a 10% chance to burn the target.
FIRE
PHYSICAL
75 100% 15 One Target
32
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy
38
Belly Drum
Uses 50% of Darmanitan's max HP to raise its Attack modifier to +6.
NORMAL
STATUS
-- -- 10 User
44
Flare Blitz
Has a 10% chance of burning the target. Darmanitan takes 33% of Flare Blitz's damage as recoil damage.
FIRE
PHYSICAL
120 100% 15 One Target
50
Thrash
Confuses Darmanitan after 2–3 turns.
NORMAL
PHYSICAL
120 100% 10 Random Enemy
56
Superpower
Lowers Darmanitan's Attack and Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target

TM Moves

Here are all of the moves that Darmanitan can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM00
Mega Punch
Damages the target.
NORMAL
PHYSICAL
80 85% 20 One Target
TM01
Mega Kick
Damages the target.
NORMAL
PHYSICAL
120 75% 5 One Target
TM03
Fire Punch
Has a 10% chance to burn the target.
FIRE
PHYSICAL
75 100% 15 One Target
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM11
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM13
Fire Spin
Traps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
FIRE
SPECIAL
35 85% 15 One Target
TM15
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM21
Rest
Darmanitan restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM23
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Darmanitan from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM38
Will-O-Wisp
Burns the target.
FIRE
STATUS
-- 85% 15 One Target
TM39
Facade
Does double damage if Darmanitan is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM43
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM56
U-turn
Forces Darmanitan to switch out after dealing damage.
BUG
PHYSICAL
70 100% 20 One Target
TM57
Payback
Does double damage if Darmanitan attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM59
Fling
Throws Darmanitan's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM60
Power Swap
Darmanitan swaps any modifiers to its Attack and Special Attack with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM61
Guard Swap
Darmanitan swaps any modifiers to its Defense and Special Defense stats with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM68
Fire Fang
Has a 10% chance to burn the target. Has a separate 10% chance to make the target flinch.
FIRE
PHYSICAL
65 95% 15 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM81
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM92
Mystical Fire
100% chance of lowering the target's Sp. Atk by one stage.
FIRE
SPECIAL
75 100% 10 One Target

TR Moves

Here are all of the moves that Darmanitan can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR02
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
TR10
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TR11
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TR13
Focus Energy
Raises critical hit rate by two stages.
NORMAL
STATUS
-- -- 30 User
TR15
Fire Blast
Has a 10% chance to burn the target.
FIRE
SPECIAL
110 85% 5 One Target
TR20
Substitute
Costs 25% of Darmanitan's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR21
Reversal
Does more damage when Darmanitan's HP is low.
FIGHTING
PHYSICAL
varies 100% 15 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Darmanitan's moves at random.
NORMAL
STATUS
-- -- 10 User
TR30
Encore
Forces the target to use its recent move for a few turns.
NORMAL
STATUS
-- 100% 5 One Target
TR34
Future Sight
Does its damage after two more turns have passed.
PSYCHIC
SPECIAL
120 100% 10 One Target
TR35
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy
TR36
Heat Wave
Has a 10% chance to burn all nearby enemies.
FIRE
SPECIAL
95 90% 10 Nearby Enemies
TR37
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
TR38
Trick
Switches Darmanitan's held item with the target's.
PSYCHIC
STATUS
-- 100% 10 One Target
TR39
Superpower
Lowers Darmanitan's Attack and Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
TR43
Overheat
Lowers Darmanitan's Special Attack by two stages.
FIRE
SPECIAL
130 90% 5 One Target
TR46
Iron Defense
Raises Darmanitan's Defense by two stages.
STEEL
STATUS
-- -- 15 User
TR48
Bulk Up
Raises Darmanitan's Attack and Defense by one stage.
FIGHTING
STATUS
-- -- 20 User
TR52
Gyro Ball
Does more damage based on how much lower Darmanitan's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
TR55
Flare Blitz
Has a 10% chance of burning the target. Darmanitan takes 33% of Flare Blitz's damage as recoil damage.
FIRE
PHYSICAL
120 100% 15 One Target
TR64
Focus Blast
10% chance of lowering the target's Sp. Def by one stage.
FIGHTING
SPECIAL
120 70% 5 One Target
TR69
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
TR74
Iron Head
Has a 30% chance of causing the target to flinch.
STEEL
PHYSICAL
80 100% 15 One Target
TR75
Stone Edge
Has a higher critical hit rate. (+1 stage.)
ROCK
PHYSICAL
100 80% 5 One Target
TR77
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TR85
Work Up
Raises Darmanitan's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User
TR99
Body Press
Does more damage based on how high Darmanitan's Defense stat is.
FIGHTING
PHYSICAL
80 100% 10 One Target

Egg Moves

Here are all of the moves that Darmanitan can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Darmanitan.
Move Type Category Power Acc.% PP Target Info
EGG
Focus Punch
Low priority. Charges for the turn. If hit, lose focus and do nothing for the turn.
FIGHTING
PHYSICAL
150 100% 20 One Target
EGG
Hammer Arm
Lowers Darmanitan's Speed by one stage.
FIGHTING
PHYSICAL
100 90% 10 One Target
EGG
Take Down
Darmanitan takes 25% of Take Down's damage as recoil damage.
NORMAL
PHYSICAL
90 85% 20 One Target
EGG
Flame Wheel
10% chance of burning the target. Thaws out instantly if Darmanitan is frozen.
FIRE
PHYSICAL
60 100% 25 One Target
EGG
Yawn
Makes the target fall asleep at the end of the next turn.
NORMAL
STATUS
-- -- 10 One Target
EGG
Extrasensory
Has a 10% chance of causing the target to flinch.
PSYCHIC
SPECIAL
80 100% 20 One Target

Move Tutor Moves

Here are all of the moves that Darmanitan can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Burning Jealousy
Burns all targets that had their stats raised during this turn.
FIRE
SPECIAL
70 100% 5 Nearby Enemies
TUTOR
Expanding Force
If used during Psychic Terrain, Expanding Force does 50% more damage and additionally targets both enemy Pokémon if in a Double Battle instead.
PSYCHIC
SPECIAL
80 100% 10 One Target
TUTOR
Lash Out
If Darmanitan's stats were lowered this turn, Lash Out's power is doubled.
DARK
PHYSICAL
75 100% 5 One Target

Darmanitan's Detailed Stats

Below you'll find a more detailed table containing Darmanitan's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Darmanitan's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Darmanitan is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
320 351 383 414 105
Attack
285 316 348 379 140
Defense
115 146 178 209 55
Sp. Atk
65 96 128 159 30
Sp. Def
115 146 178 209 55
Speed
195 226 258 289 95
Total
480

Where to Find Darmanitan in Sword & Shield

If you're looking for where to find Darmanitan, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Darmanitan in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Getting Darmanitan By Evolution

Evolves from Darumaka at level 35.

Notes About Darmanitan

Darmanitan with its Hidden Ability, Zen Mode, will transform into Zen Mode Darmanitan when its HP falls below 50%. This changes its stats to be more defensive and Special-based.

Pokédex Entries for Darmanitan

Generation 8 Pokédex Entries

Normal

Sword
The thick arms of this hot-blooded Pokémon can deliver punches capable of obliterating a dump truck.
Shield
This Pokémon's power level rises along with the temperature of its fire, which can reach 2,500 degrees Fahrenheit.

Zen Mode

Sword
Through meditation, it calms its raging spirit and hones its psychic powers.
Shield
When wounded, it stops moving. It goes as still as stone to meditate, sharpening its mind and spirit.

Generation 6 Pokédex Entries

Normal

X Omega Ruby
When one is injured in a fierce battle, it hardens into a stone-like form. Then it meditates and sharpens its mind.
Y Alpha Sapphire
Its internal fire burns at 2,500 degrees Fahrenheit, making enough power that it can destroy a dump truck with one punch.

Generation 5 Pokédex Entries

Normal

Black
Its internal fire burns at 2,500° F, making enough power that it can destroy a dump truck with one punch.
White
When weakened in battle, it transforms into a stone statue. Then it sharpens its mind and fights on mentally.
Black 2 White 2
When one is injured in a fierce battle, it hardens into a stone-like form. Then it meditates and sharpens its mind.
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