Darmanitan • Generation VIII Pokédex
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Darmanitan
Darmanitan's Type
Darmanitan's Pokédex #s
- National #
- 555
- Galar #
- 368
- Armor #
- --
- Crown #
- 104
Darmanitan's Base Stats
- HP:
- 105
- Attack:
- 140
- Defense:
- 55
- Sp. Atk:
- 30
- Sp. Def:
- 55
- Speed:
- 95
- Total:
- 480
Misc. Info
- Height:
- 4'3" (1.3m)
- Weight:
- 204.8 lbs. (92.9 kg)
- Gender Ratio:
- Egg Groups:
- Field
- EXP At Lv. 100:
- 1,059,680
- EV Yield:
- 2 Attack
- Base EXP:
- 168
- Catch Rate:
- 60
- Base Happiness:
- 70
Darmanitan's Abilities
Here are what abilities Darmanitan can possibly have, along with their effects.
- Sheer Force
- Damaging moves that have a % chance of an extra effect occurring lose that effect, but do 30% more damage.
- Zen Mode
- If Darmanitan's HP is 50% or less, it changes into Zen Mode; otherwise, it changes into Standard Mode.
Weaknesses & Resistances
Below is a list of what Darmanitan's weakness and resistance is to various types.
- 2×
- ½
Darmanitan's Evolution Line
Below you'll find a list of all Pokémon Darmanitan evolves from or into, along with its evolution method.
- Darumaka
- starting form
- Darmanitan
- at level 35
Darmanitan's Alternate Forms
Transformations
Darmanitan's Moves in Sword & Shield
Below is a list of all of the moves that Darmanitan can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.
Level Up Moves
Here are all of the moves Darmanitan learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. | Move | Type | Category | Power | Acc.% | PP | Target | Info |
---|---|---|---|---|---|---|---|---|
Evo. | Hammer Arm |
100 | 90% | 10 | One Target | |||
1 | Hammer Arm |
100 | 90% | 10 | One Target | |||
1 | Ember |
40 | 100% | 25 | One Target | |||
1 | Tackle |
40 | 100% | 35 | One Target | |||
1 | Taunt |
-- | 100% | 20 | One Target | |||
1 | Bite |
60 | 100% | 25 | One Target | |||
12 | Incinerate |
60 | 100% | 15 | Nearby Enemies | |||
16 | Work Up |
-- | -- | 30 | User | |||
20 | Fire Fang |
65 | 95% | 15 | One Target | |||
24 | Headbutt |
70 | 100% | 15 | One Target | |||
28 | Fire Punch |
75 | 100% | 15 | One Target | |||
32 | Uproar |
90 | 100% | 10 | Random Enemy | |||
38 | Belly Drum |
-- | -- | 10 | User | |||
44 | Flare Blitz |
120 | 100% | 15 | One Target | |||
50 | Thrash |
120 | 100% | 10 | Random Enemy | |||
56 | Superpower |
120 | 100% | 5 | One Target |
TM Moves
Here are all of the moves that Darmanitan can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM | Move | Type | Category | Power | Acc.% | PP | Target | Info |
---|---|---|---|---|---|---|---|---|
TM00 | Mega Punch |
80 | 85% | 20 | One Target | |||
TM01 | Mega Kick |
120 | 75% | 5 | One Target | |||
TM03 | Fire Punch |
75 | 100% | 15 | One Target | |||
TM08 | Hyper Beam |
150 | 90% | 5 | One Target | |||
TM09 | Giga Impact |
150 | 90% | 5 | One Target | |||
TM11 | Solar Beam |
120 | 100% | 10 | One Target | |||
TM13 | Fire Spin |
35 | 85% | 15 | One Target | |||
TM15 | Dig |
80 | 100% | 10 | One Target | |||
TM21 | Rest |
-- | -- | 10 | User | |||
TM22 | Rock Slide |
75 | 90% | 10 | Nearby Enemies | |||
TM23 | Thief |
60 | 100% | 25 | One Target | |||
TM24 | Snore |
50 | 100% | 15 | One Target | |||
TM25 | Protect |
-- | -- | 10 | User | |||
TM31 | Attract |
-- | 100% | 15 | One Target | |||
TM34 | Sunny Day |
-- | -- | 5 | Entire Field | |||
TM38 | Will-O-Wisp |
-- | 85% | 15 | One Target | |||
TM39 | Facade |
70 | 100% | 20 | One Target | |||
TM43 | Brick Break |
75 | 100% | 15 | One Target | |||
TM48 | Rock Tomb |
60 | 95% | 15 | One Target | |||
TM56 | U-turn |
70 | 100% | 20 | One Target | |||
TM57 | Payback |
50 | 100% | 10 | One Target | |||
TM59 | Fling |
varies | 100% | 10 | One Target | |||
TM60 | Power Swap |
-- | -- | 10 | One Target | |||
TM61 | Guard Swap |
-- | -- | 10 | One Target | |||
TM68 | Fire Fang |
65 | 95% | 15 | One Target | |||
TM76 | Round |
60 | 100% | 15 | One Target | |||
TM81 | Bulldoze |
60 | 100% | 20 | All But Self | |||
TM92 | Mystical Fire |
75 | 100% | 10 | One Target |
TR Moves
Here are all of the moves that Darmanitan can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR | Move | Type | Category | Power | Acc.% | PP | Target | Info |
---|---|---|---|---|---|---|---|---|
TR01 | Body Slam |
85 | 100% | 15 | One Target | |||
TR02 | Flamethrower |
90 | 100% | 15 | One Target | |||
TR10 | Earthquake |
100 | 100% | 10 | All But Self | |||
TR11 | Psychic |
90 | 100% | 10 | One Target | |||
TR13 | Focus Energy |
-- | -- | 30 | User | |||
TR15 | Fire Blast |
110 | 85% | 5 | One Target | |||
TR20 | Substitute |
-- | -- | 10 | User | |||
TR21 | Reversal |
varies | 100% | 15 | One Target | |||
TR26 | Endure |
-- | -- | 10 | User | |||
TR27 | Sleep Talk |
-- | -- | 10 | User | |||
TR30 | Encore |
-- | 100% | 5 | One Target | |||
TR34 | Future Sight |
120 | 100% | 10 | One Target | |||
TR35 | Uproar |
90 | 100% | 10 | Random Enemy | |||
TR36 | Heat Wave |
95 | 90% | 10 | Nearby Enemies | |||
TR37 | Taunt |
-- | 100% | 20 | One Target | |||
TR38 | Trick |
-- | 100% | 10 | One Target | |||
TR39 | Superpower |
120 | 100% | 5 | One Target | |||
TR43 | Overheat |
130 | 90% | 5 | One Target | |||
TR46 | Iron Defense |
-- | -- | 15 | User | |||
TR48 | Bulk Up |
-- | -- | 20 | User | |||
TR52 | Gyro Ball |
varies | 100% | 5 | One Target | |||
TR55 | Flare Blitz |
120 | 100% | 15 | One Target | |||
TR64 | Focus Blast |
120 | 70% | 5 | One Target | |||
TR69 | Zen Headbutt |
80 | 90% | 15 | One Target | |||
TR74 | Iron Head |
80 | 100% | 15 | One Target | |||
TR75 | Stone Edge |
100 | 80% | 5 | One Target | |||
TR77 | Grass Knot |
varies | 100% | 20 | One Target | |||
TR85 | Work Up |
-- | -- | 30 | User | |||
TR99 | Body Press |
80 | 100% | 10 | One Target |
Egg Moves
Here are all of the moves that Darmanitan can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Darmanitan.
Move | Type | Category | Power | Acc.% | PP | Target | Info | |
---|---|---|---|---|---|---|---|---|
EGG | Focus Punch |
150 | 100% | 20 | One Target | |||
EGG | Hammer Arm |
100 | 90% | 10 | One Target | |||
EGG | Take Down |
90 | 85% | 20 | One Target | |||
EGG | Flame Wheel |
60 | 100% | 25 | One Target | |||
EGG | Yawn |
-- | -- | 10 | One Target | |||
EGG | Extrasensory |
80 | 100% | 20 | One Target |
Move Tutor Moves
Here are all of the moves that Darmanitan can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move | Type | Category | Power | Acc.% | PP | Target | Info | |
---|---|---|---|---|---|---|---|---|
TUTOR | Burning Jealousy |
70 | 100% | 5 | Nearby Enemies | |||
TUTOR | Expanding Force |
80 | 100% | 10 | One Target | |||
TUTOR | Lash Out |
75 | 100% | 5 | One Target |
Darmanitan's Detailed Stats
Below you'll find a more detailed table containing Darmanitan's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Darmanitan's Nature.
By default, the stats you see in the table below show four different possibilities, all assuming Darmanitan is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
By default, the stats you see in the table below show four different possibilities, all assuming Darmanitan is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at level 100 |
0 EVs | 252+ EVs | Base Stat | ||
---|---|---|---|---|---|
Min | Max | Min | Max | ||
HP | 320 | 351 | 383 | 414 | 105 |
Attack | 285 | 316 | 348 | 379 | 140 |
Defense | 115 | 146 | 178 | 209 | 55 |
Sp. Atk | 65 | 96 | 128 | 159 | 30 |
Sp. Def | 115 | 146 | 178 | 209 | 55 |
Speed | 195 | 226 | 258 | 289 | 95 |
Total | 480 |
Where to Find Darmanitan in Sword & Shield
If you're looking for where to find Darmanitan, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Darmanitan in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)
Getting Darmanitan By Evolution
Evolves from Darumaka at level 35.
Notes About Darmanitan
Darmanitan with its Hidden Ability, Zen Mode, will transform into Zen Mode Darmanitan when its HP falls below 50%. This changes its stats to be more defensive and Special-based.
Pokédex Entries for Darmanitan
Generation 8 Pokédex Entries
Normal
Sword
The thick arms of this hot-blooded Pokémon can deliver punches capable of obliterating a dump truck.
Shield
This Pokémon's power level rises along with the temperature of its fire, which can reach 2,500 degrees Fahrenheit.
Zen Mode
Sword
Through meditation, it calms its raging spirit and hones its psychic powers.
Shield
When wounded, it stops moving. It goes as still as stone to meditate, sharpening its mind and spirit.
Generation 6 Pokédex Entries
Normal
X
Omega Ruby
When one is injured in a fierce battle, it hardens into a stone-like form. Then it meditates and sharpens its mind.
Y
Alpha Sapphire
Its internal fire burns at 2,500 degrees Fahrenheit, making enough power that it can destroy a dump truck with one punch.
Generation 5 Pokédex Entries
Normal
Black
Its internal fire burns at 2,500° F, making enough power that it can destroy a dump truck with one punch.
White
When weakened in battle, it transforms into a stone statue. Then it sharpens its mind and fights on mentally.
Black 2
White 2
When one is injured in a fierce battle, it hardens into a stone-like form. Then it meditates and sharpens its mind.