Cloyster • Generation VIII Pokédex

Cloyster
Pokédex Page for Cloyster

This is the Marriland Pokédex page for Cloyster, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Cloyster's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Cloyster

Cloyster
Sprite of Cloyster in Pokémon HOME

Cloyster's Type

WATER
ICE

Cloyster's Pokédex #s

National #
91
Galar #
151
Armor #
132
Crown #
--

Cloyster's Base Stats

HP:
50
Attack:
95
Defense:
180
Sp. Atk:
85
Sp. Def:
45
Speed:
70
Total:
525

Misc. Info

Height:
4'11" (1.5m)
Weight:
292.1 lbs. (132.5 kg)
Gender Ratio:
Egg Groups:
Water 3
EXP At Lv. 100:
1,250,000
EV Yield:
2 Defense
Base EXP:
184
Catch Rate:
60
Base Happiness:
70

Cloyster's Abilities

Here are what abilities Cloyster can possibly have, along with their effects.
Shell Armor
Damaging moves targeting Cloyster cannot inflict critical hits.
Overcoat
Cloyster does not take damage from weather.

Weaknesses & Resistances

Below is a list of what Cloyster's weakness and resistance is to various types.
ELECTRIC
GRASS
FIGHTING
ROCK
½
WATER
¼
ICE

Cloyster's Evolution Line

Below you'll find a list of all Pokémon Cloyster evolves from or into, along with its evolution method.
Shellder
Shellder
starting form
Cloyster
Cloyster
use Water Stone

Cloyster's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Cloyster can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Cloyster learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
Evo.
Icicle Spear
Hits the target two to five times in a row.
ICE
PHYSICAL
25 100% 30 One Target
1
Icicle Spear
Hits the target two to five times in a row.
ICE
PHYSICAL
25 100% 30 One Target
1
Icicle Crash
Has a 30% chance of causing the target to flinch.
ICE
PHYSICAL
85 90% 10 One Target
1
Toxic Spikes
Sets down 1 layer of Toxic Spikes. 1 layer poisons foes when they are sent out; 2 layers badly poisons.
POISON
STATUS
-- -- 20 Enemy Field
1
Spikes
Sets a layer of spikes to do damage upon switching in. Up to three layers can be set.
GROUND
STATUS
-- -- 20 Enemy Field
1
Leer
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
1
Whirlpool
Traps the target for 2–5 turns; does 1/16 max HP per turn. Deals extra damage to targets using Dive.
WATER
SPECIAL
35 85% 15 One Target
1
Supersonic
Confuses the target.
NORMAL
STATUS
-- 55% 20 One Target
1
Aurora Beam
10% chance of lowering the target's Attack by one stage.
ICE
SPECIAL
65 100% 20 One Target
1
Protect
Protects Cloyster from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
1
Razor Shell
50% chance of lowering the target's Defense by one stage.
WATER
PHYSICAL
75 95% 10 One Target
1
Iron Defense
Raises Cloyster's Defense by two stages.
STEEL
STATUS
-- -- 15 User
1
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
1
Shell Smash
Raises Cloyster's Attack, Special Attack, and Speed by two stages. Lowers Cloyster's Defense and Special Defense by one stage.
NORMAL
STATUS
-- -- 15 User
1
Hydro Pump
Damages the target.
WATER
SPECIAL
110 80% 5 One Target
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Water Gun
Damages the target.
WATER
SPECIAL
40 100% 25 One Target
1
Withdraw
Raises Cloyster's Defense by one stage.
WATER
STATUS
-- -- 40 User
1
Ice Shard
Has higher priority.
ICE
PHYSICAL
40 100% 30 One Target

TM Moves

Here are all of the moves that Cloyster can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM07
Pin Missile
Hits the target two to five times in a row.
BUG
PHYSICAL
25 95% 20 One Target
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM16
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM20
Self-Destruct
Cloyster is knocked out after using Self-Destruct.
NORMAL
PHYSICAL
200 100% 5 All But Self
TM21
Rest
Cloyster restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Cloyster from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM27
Icy Wind
100% chance of lowering all nearby enemies' Speed by one stage.
ICE
SPECIAL
55 95% 15 Nearby Enemies
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM35
Hail
Changes the weather to hail for 5 turns.
ICE
STATUS
-- -- 10 Entire Field
TM36
Whirlpool
Traps the target for 2–5 turns; does 1/16 max HP per turn. Deals extra damage to targets using Dive.
WATER
SPECIAL
35 85% 15 One Target
TM39
Facade
Does double damage if Cloyster is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM45
Dive
Can't be hit on the first turn, attacks on the second turn.
WATER
PHYSICAL
80 100% 10 One Target
TM46
Weather Ball
Doubles its power and changes its type based on the weather condition.
NORMAL
SPECIAL
50 100% 10 One Target
TM51
Icicle Spear
Hits the target two to five times in a row.
ICE
PHYSICAL
25 100% 30 One Target
TM53
Mud Shot
100% chance of lowering the target's Speed by one stage.
GROUND
SPECIAL
55 95% 15 One Target
TM54
Rock Blast
Hits the target two to five times in a row.
ROCK
PHYSICAL
25 90% 10 One Target
TM55
Brine
Does double damage if the target's HP is 50% or less.
WATER
SPECIAL
65 100% 10 One Target
TM57
Payback
Does double damage if Cloyster attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM64
Avalanche
Attacks last; if damaged this turn, hits for double damage.
ICE
PHYSICAL
60 100% 10 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM83
Razor Shell
50% chance of lowering the target's Defense by one stage.
WATER
PHYSICAL
75 95% 10 One Target
TM96
Smart Strike
Doesn't miss the target.
STEEL
PHYSICAL
70 -- 10 One Target

TR Moves

Here are all of the moves that Cloyster can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR03
Hydro Pump
Damages the target.
WATER
SPECIAL
110 80% 5 One Target
TR04
Surf
Deals extra damage to targets using Dive.
WATER
SPECIAL
90 100% 15 All But Self
TR05
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
TR06
Blizzard
Has a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
SPECIAL
110 70% 5 Nearby Enemies
TR19
Tri Attack
20% chance of inflicting burn, freeze, or paralysis on the target.
NORMAL
SPECIAL
80 100% 10 One Target
TR20
Substitute
Costs 25% of Cloyster's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR23
Spikes
Sets a layer of spikes to do damage upon switching in. Up to three layers can be set.
GROUND
STATUS
-- -- 20 Enemy Field
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Cloyster's moves at random.
NORMAL
STATUS
-- -- 10 User
TR46
Iron Defense
Raises Cloyster's Defense by two stages.
STEEL
STATUS
-- -- 15 User
TR54
Toxic Spikes
Sets down 1 layer of Toxic Spikes. 1 layer poisons foes when they are sent out; 2 layers badly poisons.
POISON
STATUS
-- -- 20 Enemy Field
TR57
Poison Jab
Has a 30% chance to poison the target.
POISON
PHYSICAL
80 100% 20 One Target
TR98
Liquidation
20% chance of lowering the target's Defense by one stage.
WATER
PHYSICAL
85 100% 10 One Target

Egg Moves

Here are all of the moves that Cloyster can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Cloyster.
Move Type Category Power Acc.% PP Target Info
EGG
Bubble Beam
10% chance of lowering the target's Speed by one stage.
WATER
SPECIAL
65 100% 20 One Target
EGG
Water Pulse
Has a 20% chance of confusing the target.
WATER
SPECIAL
60 100% 20 One Target
EGG
Aqua Ring
Restores 1/16 the user's max HP between turns.
WATER
STATUS
-- -- 20 User
EGG
Life Dew
Heals Cloyster and all of its allies by 25% of their max HP.
WATER
STATUS
-- -- 10 All Allies

Move Tutor Moves

Here are all of the moves that Cloyster can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Steel Roller
Steel Roller fails if used while there is no Terrain in effect. After doing damage, any active Terrain effect is removed.
STEEL
PHYSICAL
130 100% 5 One Target

Level Up Moves

Here are all of the moves Cloyster learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
Evo.
Icicle Spear
Hits the target two to five times in a row.
ICE
PHYSICAL
25 100% 30 One Target
1
Icicle Spear
Hits the target two to five times in a row.
ICE
PHYSICAL
25 100% 30 One Target
1
Icicle Crash
Has a 30% chance of causing the target to flinch.
ICE
PHYSICAL
85 90% 10 One Target
1
Toxic Spikes
Sets down 1 layer of Toxic Spikes. 1 layer poisons foes when they are sent out; 2 layers badly poisons.
POISON
STATUS
-- -- 20 Enemy Field
1
Spikes
Sets a layer of spikes to do damage upon switching in. Up to three layers can be set.
GROUND
STATUS
-- -- 20 Enemy Field
1
Leer
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
1
Whirlpool
Traps the target for 2–5 turns; does 1/16 max HP per turn. Deals extra damage to targets using Dive.
WATER
SPECIAL
35 85% 15 One Target
1
Supersonic
Confuses the target.
NORMAL
STATUS
-- 55% 20 One Target
1
Aurora Beam
10% chance of lowering the target's Attack by one stage.
ICE
SPECIAL
65 100% 20 One Target
1
Protect
Protects Cloyster from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
1
Razor Shell
50% chance of lowering the target's Defense by one stage.
WATER
PHYSICAL
75 95% 10 One Target
1
Iron Defense
Raises Cloyster's Defense by two stages.
STEEL
STATUS
-- -- 15 User
1
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
1
Shell Smash
Raises Cloyster's Attack, Special Attack, and Speed by two stages. Lowers Cloyster's Defense and Special Defense by one stage.
NORMAL
STATUS
-- -- 15 User
1
Hydro Pump
Damages the target.
WATER
SPECIAL
110 80% 5 One Target
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Water Gun
Damages the target.
WATER
SPECIAL
40 100% 25 One Target
1
Withdraw
Raises Cloyster's Defense by one stage.
WATER
STATUS
-- -- 40 User
1
Ice Shard
Has higher priority.
ICE
PHYSICAL
40 100% 30 One Target

TM Moves

Here are all of the moves that Cloyster can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM03
Water Pulse
Has a 20% chance of confusing the target.
WATER
SPECIAL
60 100% 20 One Target
TM07
Hail
Changes the weather to hail for 5 turns.
ICE
STATUS
-- -- 10 Entire Field
TM13
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
TM14
Blizzard
Has a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
SPECIAL
110 70% 5 Nearby Enemies
TM15
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM16
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM17
Protect
Protects Cloyster from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM32
Double Team
Raises Cloyster's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM41
Torment
Prevents the target from using the same move twice in a row.
DARK
STATUS
-- 100% 15 One Target
TM42
Facade
Does double damage if Cloyster is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Cloyster restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM55
Brine
Does double damage if the target's HP is 50% or less.
WATER
SPECIAL
65 100% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM64
Explosion
Cloyster is knocked out after using Explosion.
NORMAL
PHYSICAL
250 100% 5 All But Self
TM66
Payback
Does double damage if Cloyster attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM68
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM72
Avalanche
Attacks last; if damaged this turn, hits for double damage.
ICE
PHYSICAL
60 100% 10 One Target
TM82
Sleep Talk
Can only be used while asleep. Uses one of Cloyster's moves at random.
NORMAL
STATUS
-- -- 10 User
TM84
Poison Jab
Has a 30% chance to poison the target.
POISON
PHYSICAL
80 100% 20 One Target
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Cloyster's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM95
Surf
Deals extra damage to targets using Dive.
WATER
SPECIAL
90 100% 15 All But Self

Egg Moves

Here are all of the moves that Cloyster can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Cloyster.
Move Type Category Power Acc.% PP Target Info
EGG
Bubble Beam
10% chance of lowering the target's Speed by one stage.
WATER
SPECIAL
65 100% 20 One Target
EGG
Aqua Ring
Restores 1/16 the user's max HP between turns.
WATER
STATUS
-- -- 20 User
EGG
Life Dew
Heals Cloyster and all of its allies by 25% of their max HP.
WATER
STATUS
-- -- 10 All Allies
EGG
Take Down
Cloyster takes 25% of Take Down's damage as recoil damage.
NORMAL
PHYSICAL
90 85% 20 One Target
EGG
Rapid Spin
Does damage and removes entry hazards such as Spikes, Stealth Rock, etc.
NORMAL
PHYSICAL
50 100% 40 One Target
EGG
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
EGG
Icicle Spear
Hits the target two to five times in a row.
ICE
PHYSICAL
25 100% 30 One Target
EGG
Mud Shot
100% chance of lowering the target's Speed by one stage.
GROUND
SPECIAL
55 95% 15 One Target
EGG
Rock Blast
Hits the target two to five times in a row.
ROCK
PHYSICAL
25 90% 10 One Target

Cloyster's Detailed Stats

Below you'll find a more detailed table containing Cloyster's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Cloyster's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Cloyster is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
210 241 273 304 50
Attack
195 226 258 289 95
Defense
365 396 428 459 180
Sp. Atk
175 206 238 269 85
Sp. Def
95 126 158 189 45
Speed
145 176 208 239 70
Total
525

Where to Find Cloyster in Brilliant Diamond & Shining Pearl

If you're looking for where to find Cloyster, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Cloyster in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Cloyster in the Wild

Giant's Seat

Fishing Rod Encounters
5% Lv. 30-35

Courageous Cavern

Fishing Rod Encounters
10% Lv. 16-21

Loop Lagoon

Fishing Rod Encounters
10% Lv. 19-24

Getting Cloyster By Evolution

Evolves from Shellder by using a Water Stone Water Stone on it.
Location information on where to find Cloyster in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Cloyster

Generation 8 Pokédex Entries

Sword
Its shell is extremely hard. It cannot be shattered, even with a bomb. The shell opens only when it is attacking.
Shield
Once it slams its shell shut, it is impossible to open, even by those with superior strength.

Generation 7 Pokédex Entries

Sun
Its hard shell cannot be shattered—not even by a bomb. The contents of the shell remain unknown.
Moon
Excavation of the tombs of ancient hunting tribes has turned up many spears tipped with spikes that had fallen off this Pokémon's shell.
Ultra Sun
If areas of Cloyster's very hard shell get damaged, those areas swell, gradually growing into large sharp spikes.
Ultra Moon
Slowpoke tails are its favorite food. It has even been known to come up on land to look for Slowpoke from time to time.

Generation 6 Pokédex Entries

X
Cloyster that live in seas with harsh tidal currents grow large, sharp spikes on their shells.
Y
Its shell is extremely hard. It cannot be shattered, even with a bomb. The shell opens only when it is attacking.
Omega Ruby Alpha Sapphire
Cloyster is capable of swimming in the sea. It does so by swallowing water, then jetting it out toward the rear. This Pokémon shoots spikes from its shell using the same system.

Generation 5 Pokédex Entries

Black White Black 2 White 2
It fights by keeping its shell tightly shut for protection and by shooting spikes to repel foes.

Generation 4 Pokédex Entries

Diamond Pearl Platinum
It fights by keeping its shell tightly shut for protection and by shooting spikes to repel foes.
HeartGold
Once it slams its shell shut, it is impossible to open, even by those with superior strength.
SoulSilver
CLOYSTER that live in seas with harsh tidal currents grow large, sharp spikes on their shells.

Generation 3 Pokédex Entries

Ruby Sapphire
CLOYSTER is capable of swimming in the sea. It does so by swallowing water, then jetting it out toward the rear. This POKéMON shoots spikes from its shell using the same system.
Emerald
It swims in the sea by swallowing water, then jetting it out toward the rear. The CLOYSTER shoots spikes from its shell using the same system.
FireRed
Its shell is extremely hard. It cannot be shattered, even with a bomb. The shell opens only when it is attacking.
LeafGreen
When attacked, it launches its horns in quick volleys. Its innards have never been seen.

Generation 2 Pokédex Entries

Gold
Once it slams its shell shut, it is impossible to open, even by those with superi­or strength.
Silver
CLOYSTER that live in seas with harsh tidal currents grow large, sharp spikes on their shells.
Crystal
Even a missile can't break the spikes it uses to stab opponents. They're even hard­er than its shell.

Generation 1 Pokédex Entries

Red Blue
When attacked, it launches its horns in quick volleys. Its innards have never been seen.
Yellow
For protection, it uses its harder-than-diamonds shell. It also shoots spikes from the shell.
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