Chinchou • Generation VIII Pokédex

Chinchou
Pokédex Page for Chinchou

This is the Marriland Pokédex page for Chinchou, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Chinchou's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Chinchou

Chinchou
Sprite of Chinchou in Pokémon HOME

Chinchou's Type

WATER
ELECTRIC

Chinchou's Pokédex #s

National #
170
Galar #
220
Armor #
188
Crown #
--

Chinchou's Base Stats

HP:
75
Attack:
38
Defense:
38
Sp. Atk:
56
Sp. Def:
56
Speed:
67
Total:
330

Misc. Info

Height:
1'8" (0.5m)
Weight:
26.5 lbs. (12 kg)
Gender Ratio:
Egg Groups:
Water 2
EXP At Lv. 100:
1,250,000
EV Yield:
1 HP
Base EXP:
66
Catch Rate:
190
Base Happiness:
70

Chinchou's Abilities

Here are what abilities Chinchou can possibly have, along with their effects.
Volt Absorb
Electric-type moves targeting Chinchou do no damage, lose their effect, and heal Chinchou by 25% of its max HP instead.
Illuminate
Doubles the encounter rate of wild Pokémon.
Water Absorb
Water-type moves targeting Chinchou do no damage, lose their effect, and heal Chinchou by 25% of its max HP instead.

Weaknesses & Resistances

Below is a list of what Chinchou's weakness and resistance is to various types.
GRASS
GROUND
½
FIRE
WATER
ICE
FLYING
¼
STEEL

Chinchou's Evolution Line

Below you'll find a list of all Pokémon Chinchou evolves from or into, along with its evolution method.
Chinchou
Chinchou
starting form
Lanturn
Lanturn
at level 27

Chinchou's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Chinchou can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Chinchou learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Water Gun
Damages the target.
WATER
SPECIAL
40 100% 25 One Target
1
Supersonic
Confuses the target.
NORMAL
STATUS
-- 55% 20 One Target
4
Electro Ball
Power ranges from 60–150 based on Chinchou's Speed vs. the target's.
ELECTRIC
SPECIAL
varies 100% 10 One Target
8
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
12
Bubble Beam
10% chance of lowering the target's Speed by one stage.
WATER
SPECIAL
65 100% 20 One Target
16
Confuse Ray
Confuses the target.
GHOST
STATUS
-- 100% 10 One Target
20
Spark
Has a 30% chance to paralyze the target.
ELECTRIC
PHYSICAL
65 100% 20 One Target
24
Charge
Raises Chinchou's Special Defense by one stage and doubles the power of its Electric moves next turn.
ELECTRIC
STATUS
-- -- 20 User
28
Discharge
Has a 30% chance to paralyze all nearby Pokémon.
ELECTRIC
SPECIAL
80 100% 15 All But Self
32
Aqua Ring
Restores 1/16 the user's max HP between turns.
WATER
STATUS
-- -- 20 User
36
Flail
Does more damage when Chinchou's HP is low.
NORMAL
PHYSICAL
varies 100% 15 One Target
40
Take Down
Chinchou takes 25% of Take Down's damage as recoil damage.
NORMAL
PHYSICAL
90 85% 20 One Target
44
Hydro Pump
Damages the target.
WATER
SPECIAL
110 80% 5 One Target

TM Moves

Here are all of the moves that Chinchou can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM14
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM16
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
TM21
Rest
Chinchou restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Chinchou from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM27
Icy Wind
100% chance of lowering all nearby enemies' Speed by one stage.
ICE
SPECIAL
55 95% 15 Nearby Enemies
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM35
Hail
Changes the weather to hail for 5 turns.
ICE
STATUS
-- -- 10 Entire Field
TM36
Whirlpool
Traps the target for 2–5 turns; does 1/16 max HP per turn. Deals extra damage to targets using Dive.
WATER
SPECIAL
35 85% 15 One Target
TM39
Facade
Does double damage if Chinchou is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM45
Dive
Can't be hit on the first turn, attacks on the second turn.
WATER
PHYSICAL
80 100% 10 One Target
TM52
Bounce
Can't be hit on the first turn, attacks on the second turn. Has a 30% chance of paralyzing the target.
FLYING
PHYSICAL
85 85% 5 One Target
TM55
Brine
Does double damage if the target's HP is 50% or less.
WATER
SPECIAL
65 100% 10 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM80
Volt Switch
Forces Chinchou to switch out after dealing damage.
ELECTRIC
SPECIAL
70 100% 20 One Target

TR Moves

Here are all of the moves that Chinchou can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR03
Hydro Pump
Damages the target.
WATER
SPECIAL
110 80% 5 One Target
TR04
Surf
Deals extra damage to targets using Dive.
WATER
SPECIAL
90 100% 15 All But Self
TR05
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
TR06
Blizzard
Has a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
SPECIAL
110 70% 5 Nearby Enemies
TR08
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TR09
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TR12
Agility
Raises Chinchou's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
TR16
Waterfall
Has a 20% chance of causing the target to flinch.
WATER
PHYSICAL
80 100% 15 One Target
TR17
Amnesia
Raises Chinchou's Special Defense by two stages.
PSYCHIC
STATUS
-- -- 20 User
TR20
Substitute
Costs 25% of Chinchou's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Chinchou's moves at random.
NORMAL
STATUS
-- -- 10 User
TR80
Electro Ball
Power ranges from 60–150 based on Chinchou's Speed vs. the target's.
ELECTRIC
SPECIAL
varies 100% 10 One Target
TR84
Scald
Has a 30% chance to burn the target.
WATER
SPECIAL
80 100% 15 One Target
TR86
Wild Charge
Chinchou takes 25% of Wild Charge's damage as recoil damage.
ELECTRIC
PHYSICAL
90 100% 15 One Target
TR92
Dazzling Gleam
Damages all nearby enemies.
FAIRY
SPECIAL
80 100% 10 Nearby Enemies

Egg Moves

Here are all of the moves that Chinchou can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Chinchou.
Move Type Category Power Acc.% PP Target Info
EGG
Psybeam
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
65 100% 20 One Target
EGG
Mist
Prevents stats from being lowered for 5 turns.
ICE
STATUS
-- -- 30 User's Field
EGG
Water Pulse
Has a 20% chance of confusing the target.
WATER
SPECIAL
60 100% 20 One Target
EGG
Soak
Changes the target's type to Water until it switches out.
WATER
STATUS
-- 100% 20 One Target

Move Tutor Moves

Here are all of the moves that Chinchou can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Rising Voltage
If used during Electric Terrain, Rising Voltage does double damage.
ELECTRIC
SPECIAL
70 100% 20 One Target

Level Up Moves

Here are all of the moves Chinchou learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Water Gun
Damages the target.
WATER
SPECIAL
40 100% 25 One Target
1
Supersonic
Confuses the target.
NORMAL
STATUS
-- 55% 20 One Target
4
Electro Ball
Power ranges from 60–150 based on Chinchou's Speed vs. the target's.
ELECTRIC
SPECIAL
varies 100% 10 One Target
8
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
12
Bubble Beam
10% chance of lowering the target's Speed by one stage.
WATER
SPECIAL
65 100% 20 One Target
16
Confuse Ray
Confuses the target.
GHOST
STATUS
-- 100% 10 One Target
20
Spark
Has a 30% chance to paralyze the target.
ELECTRIC
PHYSICAL
65 100% 20 One Target
24
Charge
Raises Chinchou's Special Defense by one stage and doubles the power of its Electric moves next turn.
ELECTRIC
STATUS
-- -- 20 User
28
Discharge
Has a 30% chance to paralyze all nearby Pokémon.
ELECTRIC
SPECIAL
80 100% 15 All But Self
32
Aqua Ring
Restores 1/16 the user's max HP between turns.
WATER
STATUS
-- -- 20 User
36
Flail
Does more damage when Chinchou's HP is low.
NORMAL
PHYSICAL
varies 100% 15 One Target
40
Take Down
Chinchou takes 25% of Take Down's damage as recoil damage.
NORMAL
PHYSICAL
90 85% 20 One Target
44
Hydro Pump
Damages the target.
WATER
SPECIAL
110 80% 5 One Target

TM Moves

Here are all of the moves that Chinchou can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM03
Water Pulse
Has a 20% chance of confusing the target.
WATER
SPECIAL
60 100% 20 One Target
TM07
Hail
Changes the weather to hail for 5 turns.
ICE
STATUS
-- -- 10 Entire Field
TM13
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
TM14
Blizzard
Has a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
SPECIAL
110 70% 5 Nearby Enemies
TM17
Protect
Protects Chinchou from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM21
Dazzling Gleam
Damages all nearby enemies.
FAIRY
SPECIAL
80 100% 10 Nearby Enemies
TM24
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TM25
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TM32
Double Team
Raises Chinchou's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM34
Shock Wave
Doesn't miss the target.
ELECTRIC
SPECIAL
60 -- 20 One Target
TM42
Facade
Does double damage if Chinchou is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM43
Volt Switch
Forces Chinchou to switch out after dealing damage.
ELECTRIC
SPECIAL
70 100% 20 One Target
TM44
Rest
Chinchou restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM49
Scald
Has a 30% chance to burn the target.
WATER
SPECIAL
80 100% 15 One Target
TM55
Brine
Does double damage if the target's HP is 50% or less.
WATER
SPECIAL
65 100% 10 One Target
TM57
Charge Beam
Has a 70% chance to raise Chinchou's Special Attack by one stage.
ELECTRIC
SPECIAL
50 90% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM70
Flash
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
TM73
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM82
Sleep Talk
Can only be used while asleep. Uses one of Chinchou's moves at random.
NORMAL
STATUS
-- -- 10 User
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Chinchou's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM95
Surf
Deals extra damage to targets using Dive.
WATER
SPECIAL
90 100% 15 All But Self
TM99
Waterfall
Has a 20% chance of causing the target to flinch.
WATER
PHYSICAL
80 100% 15 One Target

Egg Moves

Here are all of the moves that Chinchou can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Chinchou.
Move Type Category Power Acc.% PP Target Info
EGG
Psybeam
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
65 100% 20 One Target
EGG
Mist
Prevents stats from being lowered for 5 turns.
ICE
STATUS
-- -- 30 User's Field
EGG
Soak
Changes the target's type to Water until it switches out.
WATER
STATUS
-- 100% 20 One Target
EGG
Flail
Does more damage when Chinchou's HP is low.
NORMAL
PHYSICAL
varies 100% 15 One Target
EGG
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
EGG
Amnesia
Raises Chinchou's Special Defense by two stages.
PSYCHIC
STATUS
-- -- 20 User
EGG
Whirlpool
Traps the target for 2–5 turns; does 1/16 max HP per turn. Deals extra damage to targets using Dive.
WATER
SPECIAL
35 85% 15 One Target
EGG
Agility
Raises Chinchou's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User

Chinchou's Detailed Stats

Below you'll find a more detailed table containing Chinchou's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Chinchou's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Chinchou is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
260 291 323 354 75
Attack
81 112 144 175 38
Defense
81 112 144 175 38
Sp. Atk
117 148 180 211 56
Sp. Def
117 148 180 211 56
Speed
139 170 202 233 67
Total
330

Where to Find Chinchou in Brilliant Diamond & Shining Pearl

If you're looking for where to find Chinchou, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Chinchou in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Chinchou in the Wild

Hulbury

Fishing Rod Encounters
20% Lv. 20-24

East Lake Axewell

Surfing (w/ Rotom Bike)
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- 70% -- -- -- -- --
Lv. 40-43

West Lake Axewell

Surfing (w/ Rotom Bike)
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- 60% -- -- -- -- --
Lv. 38-40

Giant's Mirror

Fishing Rod Encounters
10% Lv. 26-28

Workout Sea

Surfing (w/ Rotom Bike)
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- 10% -- -- -- -- --
Lv. 40-45

Stepping-Stone Sea

Surfing (w/ Rotom Bike)
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- 10% -- -- -- -- --
Lv. 40-45

Insular Sea

Surfing (w/ Rotom Bike)
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- 10% -- -- -- -- --
Lv. 40-45

Honeycalm Sea

Surfing (w/ Rotom Bike)
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- 10% -- -- -- -- --
Lv. 40-45

Honeycalm Island

Surfing (w/ Rotom Bike)
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- 10% -- -- -- -- --
Lv. 40-45
Location information on where to find Chinchou in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Chinchou

Generation 8 Pokédex Entries

Sword
Its antennae, which evolved from a fin, have both positive and negative charges flowing through them.
Shield
On the dark ocean floor, its only means of communication is its constantly flashing lights.

Generation 7 Pokédex Entries

Sun
Its two antennae were originally fins. It discharges electricity to stun its prey before attacking.
Moon
It lives in the depths beyond the reach of sunlight. It flashes lights on its antennae to communicate with others of its kind.
Ultra Sun
Its two antennae glow softly to lure in prey, making it a useful Pokémon for night fishing.
Ultra Moon
Chinchou blink their shining antennae at one another to claim their respective turf.

Generation 6 Pokédex Entries

X
On the dark ocean floor, its only means of communication is its constantly flashing lights.
Y
It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
Omega Ruby
Chinchou lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokémon flashes its electric lights to exchange signals with others.
Alpha Sapphire
Chinchou's two antennas are filled with cells that generate strong electricity. This Pokémon's cells create so much electrical power, it even makes itself tingle slightly.

Generation 5 Pokédex Entries

Black White Black 2 White 2
It discharges positive and negative electricity from its antenna tips to shock its foes.

Generation 4 Pokédex Entries

Diamond Pearl Platinum
It discharges positive and negative electricity from its antenna tips to shock its foes.
HeartGold
It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
SoulSilver
On the dark ocean floor, its only means of communication is its constantly flashing lights.

Generation 3 Pokédex Entries

Ruby
CHINCHOU lets loose positive and negative electrical charges from its two antennas to make its prey faint. This POKéMON flashes its electric lights to exchange signals with others.
Sapphire
CHINCHOU's two antennas are filled with cells that generate strong electricity. This POKéMON's cells create so much electrical power, it even makes itself tingle slightly.
Emerald
When it senses danger, it discharges positive and negative electricity from its two antennae. It lives in depths beyond sunlight's reach.
FireRed
On the dark ocean floor, its only means of communication is its constantly flashing lights.
LeafGreen
It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.

Generation 2 Pokédex Entries

Gold
It shoots positive and negative elec­tricity between the tips of its two antennae and zaps its enemies.
Silver
On the dark ocean floor, its only means of communi­cation is its constantly flash­ing lights.
Crystal
Its antennae, whi­ch evolved from a fin, have both po­sitive and neg­ative charges flo­wing through them.
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