Cherrim • Sword & Shield Pokédex

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Cherrim

Cherrim

Cherrim's Type

GRASS

Cherrim's Pokédex #s

Galar #
129
National #
421

Cherrim's Base Stats

HP:
70
Attack:
60
Defense:
70
Sp. Atk:
87
Sp. Def:
78
Speed:
85
Total:
450

Misc. Info

Egg Groups:
Fairy / Grass
EXP At Lv. 100:
1,000,000
EV Yield:
2 Sp. Atk

Cherrim's Abilities

Here are what abilities Cherrim can possibly have, along with their effects.
Flower Gift
Raises all of your active Pokémon's Attack and Special Defense by 50% while the weather is Sunny and Cherrim is active.

Weaknesses & Resistances

Below is a list of what Cherrim's weakness and resistance is to various types.
FIRE
ICE
POISON
FLYING
BUG
½
WATER
ELECTRIC
GRASS
GROUND

Cherrim's Evolution Line

Below you'll find a list of all Pokémon Cherrim evolves from or into, along with its evolution method.
Cherubi
Cherubi
starting form
Cherrim
Cherrim
at level 25

Cherrim's Moves

Below is a list of all of the moves that Cherrim can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Cherrim learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
Evo.
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
1
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
1
Flower Shield
Raises all Grass-type Pokémon's Defense by one stage.
FAIRY
STATUS
-- -- 10 All Pokémon
1
Morning Sun
Heals 50% of Cherrim's HP. 25% in bad weather or 100% while sunny.
NORMAL
STATUS
-- -- 5 User
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Leafage
Damages the target.
GRASS
PHYSICAL
40 100% 40 One Target
1
Growth
Raises Cherrim's Attack and Special Attack by one stage, or two stages if the weather is sunny.
NORMAL
STATUS
-- -- 20 User
15
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
20
Magical Leaf
Doesn't miss the target.
GRASS
SPECIAL
60 -- 20 One Target
28
Leech Seed
Leeches the target by 1/8 its max HP each turn and heals Cherrim by that much.
GRASS
STATUS
-- 90% 10 One Target
34
Take Down
Cherrim takes 25% of Take Down's damage as recoil damage.
NORMAL
PHYSICAL
90 85% 20 One Target
41
Petal Blizzard
Damages all nearby Pokémon.
GRASS
PHYSICAL
90 100% 15 All But Self
48
Worry Seed
Changes the target's ability to Insomnia until the target switches out.
GRASS
STATUS
-- 100% 10 One Target
55
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
62
Petal Dance
Confuses Cherrim after 2–3 turns.
GRASS
SPECIAL
120 100% 10 Random Enemy

TM Moves

Here are all of the moves that Cherrim can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM10
Magical Leaf
Doesn't miss the target.
GRASS
SPECIAL
60 -- 20 One Target
TM11
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM12
Solar Blade
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
PHYSICAL
125 100% 10 One Target
TM19
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM21
Rest
Cherrim restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Cherrim from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM28
Giga Drain
Heals Cherrim by half the damage dealt.
GRASS
SPECIAL
75 100% 10 One Target
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Cherrim is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM46
Weather Ball
Doubles its power and changes its type based on the weather condition.
NORMAL
SPECIAL
50 100% 10 One Target
TM50
Bullet Seed
Hits the target two to five times in a row.
GRASS
PHYSICAL
25 100% 30 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM87
Draining Kiss
Heals Cherrim by 75% of the damage dealt to the target.
FAIRY
SPECIAL
50 100% 10 One Target
TM88
Grassy Terrain
Activates Grassy Terrain for 5 turns, which heals non-airborne Pokémon for 1/16 max HP each turn and powers up Grass-type moves by 50%.
GRASS
STATUS
-- -- 10 Entire Field

TR Moves

Here are all of the moves that Cherrim can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area.
TR Move Type Category Power Acc.% PP Target Info
TR00
Swords Dance
Raises Cherrim's Attack by two stages.
NORMAL
STATUS
-- -- 20 User
TR20
Substitute
Costs 25% of Cherrim's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Cherrim's moves at random.
NORMAL
STATUS
-- -- 10 User
TR59
Seed Bomb
Damages the target.
GRASS
PHYSICAL
80 100% 15 One Target
TR65
Energy Ball
10% chance of lowering the target's Sp. Def by one stage.
GRASS
SPECIAL
90 100% 10 One Target
TR77
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TR90
Play Rough
10% chance of lowering the target's Attack by one stage.
FAIRY
PHYSICAL
90 90% 10 One Target
TR92
Dazzling Gleam
Damages all nearby enemies.
FAIRY
SPECIAL
80 100% 10 Nearby Enemies
TR96
Pollen Puff
If targeting an ally, heals the ally for 50% of its max HP instead of doing damage.
BUG
SPECIAL
90 100% 15 One Target

Egg Moves

Here are all of the moves that Cherrim can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage.
Move Type Category Power Acc.% PP Target Info
EGG
Razor Leaf
Has a higher critical hit rate. (+1 stage.)
GRASS
PHYSICAL
55 95% 25 Nearby Enemies
EGG
Sweet Scent
Lowers all nearby enemies' Evasion by one stage.
NORMAL
STATUS
-- 100% 20 Nearby Enemies
EGG
Tickle
Lowers the target's Attack and Defense by one stage.
NORMAL
STATUS
-- 100% 20 One Target
EGG
Nature Power
Changes to a different move based on the battle terrain.
NORMAL
STATUS
-- -- 20 One Target
EGG
Aromatherapy
Heals all major status conditions for your entire party.
GRASS
STATUS
-- -- 5 All Allies
EGG
Heal Pulse
Restores the target's HP by 50% of its maximum HP.
PSYCHIC
STATUS
-- -- 10 One Target
EGG
Healing Wish
Cherrim faints and fully restores the HP and status conditions of the next Pokémon sent out.
PSYCHIC
STATUS
-- -- 10 User
EGG
Defense Curl
Raises Cherrim's Defense by one stage. Rollout and Ice Ball do double damage.
NORMAL
STATUS
-- -- 40 User
EGG
Flower Shield
Raises all Grass-type Pokémon's Defense by one stage.
FAIRY
STATUS
-- -- 10 All Pokémon
EGG
Rollout
Lose control for up to 5 turns, with each hit doing 2× as much. Doubles damage if Defense Curl was used beforehand.
ROCK
PHYSICAL
30 90% 20 One Target

Where to Find Cherrim

If you're looking for where to find Cherrim, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Cherrim in Pokémon Sword & Shield. (Currently the encounters do not show most "strong" static encounters or Max Raid Battles.)

Getting Cherrim By Evolution

Evolves from Cherubi at level 25.

Notes About Cherrim

Cherrim transforms into its Sunshine Form while the weather is sunny.
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