Charmander • Generation VIII Pokédex

Charmander
Pokédex Page for Charmander

This is the Marriland Pokédex page for Charmander, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Charmander's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Charmander

Charmander
Sprite of Charmander in Pokémon HOME

Charmander's Type

FIRE

Charmander's Pokédex #s

National #
4
Galar #
378
Armor #
--
Crown #
--

Charmander's Base Stats

HP:
39
Attack:
52
Defense:
43
Sp. Atk:
60
Sp. Def:
50
Speed:
65
Total:
309

Misc. Info

Height:
2'0" (0.6m)
Weight:
18.7 lbs. (8.5 kg)
Gender Ratio:
Egg Groups:
Monster / Dragon
EXP At Lv. 100:
1,059,680
EV Yield:
1 Speed
Base EXP:
62
Catch Rate:
45
Base Happiness:
70

Charmander's Abilities

Here are what abilities Charmander can possibly have, along with their effects.
Blaze
Increases the damage of Charmander's Fire-type moves by 50% when it is at 1/3 or less HP.
Solar Power
While the weather is sunny, Charmander's Special Attack is increased by 50%, but it takes 1/8 its max HP damage each turn.

Weaknesses & Resistances

Below is a list of what Charmander's weakness and resistance is to various types.
WATER
GROUND
ROCK
½
FIRE
GRASS
ICE
BUG
STEEL
FAIRY

Charmander's Evolution Line

Below you'll find a list of all Pokémon Charmander evolves from or into, along with its evolution method.
Charmander
Charmander
starting form
Charmeleon
Charmeleon
at level 16
Charizard
Charizard
at level 36

Charmander's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Charmander can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Charmander learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Scratch
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Growl
Lowers all nearby enemies' Attack by one stage.
NORMAL
STATUS
-- 100% 40 Nearby Enemies
4
Ember
Has a 10% chance to burn the target.
FIRE
SPECIAL
40 100% 25 One Target
8
Smokescreen
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
12
Dragon Breath
Has a 30% chance to paralyze the target.
DRAGON
SPECIAL
60 100% 20 One Target
17
Fire Fang
Has a 10% chance to burn the target. Has a separate 10% chance to make the target flinch.
FIRE
PHYSICAL
65 95% 15 One Target
20
Slash
Has a higher critical hit rate. (+1 stage.)
NORMAL
PHYSICAL
70 100% 20 One Target
24
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
28
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
32
Fire Spin
Traps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
FIRE
SPECIAL
35 85% 15 One Target
36
Inferno
Has a 100% chance to burn the target.
FIRE
SPECIAL
100 50% 5 One Target
40
Flare Blitz
Has a 10% chance of burning the target. Charmander takes 33% of Flare Blitz's damage as recoil damage.
FIRE
PHYSICAL
120 100% 15 One Target

TM Moves

Here are all of the moves that Charmander can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM00
Mega Punch
Damages the target.
NORMAL
PHYSICAL
80 85% 20 One Target
TM01
Mega Kick
Damages the target.
NORMAL
PHYSICAL
120 75% 5 One Target
TM03
Fire Punch
Has a 10% chance to burn the target.
FIRE
PHYSICAL
75 100% 15 One Target
TM05
Thunder Punch
Has a 10% chance to paralyze the target.
ELECTRIC
PHYSICAL
75 100% 15 One Target
TM13
Fire Spin
Traps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
FIRE
SPECIAL
35 85% 15 One Target
TM15
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM21
Rest
Charmander restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Charmander from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM26
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM37
Beat Up
Hits once for each conscious Pokémon in the party, doing damage based on its Attack.
DARK
PHYSICAL
varies 100% 10 One Target
TM38
Will-O-Wisp
Burns the target.
FIRE
STATUS
-- 85% 15 One Target
TM39
Facade
Does double damage if Charmander is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM43
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM46
Weather Ball
Doubles its power and changes its type based on the weather condition.
NORMAL
SPECIAL
50 100% 10 One Target
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM59
Fling
Throws Charmander's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM65
Shadow Claw
Has a higher critical hit rate. (+1 stage.)
GHOST
PHYSICAL
70 100% 15 One Target
TM68
Fire Fang
Has a 10% chance to burn the target. Has a separate 10% chance to make the target flinch.
FIRE
PHYSICAL
65 95% 15 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM78
Acrobatics
Damage is doubled if Charmander has no held item when this attack hits.
FLYING
PHYSICAL
55 100% 15 One Target
TM94
False Swipe
Cannot knock out a Pokémon.
NORMAL
PHYSICAL
40 100% 40 One Target

TR Moves

Here are all of the moves that Charmander can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR00
Swords Dance
Raises Charmander's Attack by two stages.
NORMAL
STATUS
-- -- 20 User
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR02
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
TR15
Fire Blast
Has a 10% chance to burn the target.
FIRE
SPECIAL
110 85% 5 One Target
TR20
Substitute
Costs 25% of Charmander's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR24
Outrage
Confuses Charmander after 2–3 turns.
DRAGON
PHYSICAL
120 100% 10 Random Enemy
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Charmander's moves at random.
NORMAL
STATUS
-- -- 10 User
TR31
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TR32
Crunch
20% chance of lowering the target's Defense by one stage.
DARK
PHYSICAL
80 100% 15 One Target
TR36
Heat Wave
Has a 10% chance to burn all nearby enemies.
FIRE
SPECIAL
95 90% 10 Nearby Enemies
TR43
Overheat
Lowers Charmander's Special Attack by two stages.
FIRE
SPECIAL
130 90% 5 One Target
TR47
Dragon Claw
Damages the target.
DRAGON
PHYSICAL
80 100% 15 One Target
TR51
Dragon Dance
Raises Charmander's Attack and Speed by one stage.
DRAGON
STATUS
-- -- 20 User
TR55
Flare Blitz
Has a 10% chance of burning the target. Charmander takes 33% of Flare Blitz's damage as recoil damage.
FIRE
PHYSICAL
120 100% 15 One Target
TR62
Dragon Pulse
Damages the target.
DRAGON
SPECIAL
85 100% 10 One Target
TR85
Work Up
Raises Charmander's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User

Egg Moves

Here are all of the moves that Charmander can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Charmander.
Move Type Category Power Acc.% PP Target Info
EGG
Belly Drum
Uses 50% of Charmander's max HP to raise its Attack modifier to +6.
NORMAL
STATUS
-- -- 10 User
EGG
Ancient Power
Has a 10% chance of raising Charmander's Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stage.
ROCK
SPECIAL
60 100% 5 One Target
EGG
Bite
Has a 30% chance of causing the target to flinch.
DARK
PHYSICAL
60 100% 25 One Target
EGG
Dragon Rush
Has a 20% chance of causing the target to flinch.
DRAGON
PHYSICAL
100 75% 10 One Target
EGG
Metal Claw
Has a 10% chance of raising Charmander's Attack by one stage.
STEEL
PHYSICAL
50 95% 35 One Target
EGG
Counter
Counters Physical-based damage received this turn.
FIGHTING
PHYSICAL
varies 100% 20 Counter
EGG
Wing Attack
Damages the target.
FLYING
PHYSICAL
60 100% 35 One Target
EGG
Dragon Tail
-6 priority. After doing damage, forces the foe to switch out, or ends wild battles.
DRAGON
PHYSICAL
60 90% 10 One Target

Level Up Moves

Here are all of the moves Charmander learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Scratch
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Growl
Lowers all nearby enemies' Attack by one stage.
NORMAL
STATUS
-- 100% 40 Nearby Enemies
4
Ember
Has a 10% chance to burn the target.
FIRE
SPECIAL
40 100% 25 One Target
8
Smokescreen
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
12
Dragon Breath
Has a 30% chance to paralyze the target.
DRAGON
SPECIAL
60 100% 20 One Target
17
Fire Fang
Has a 10% chance to burn the target. Has a separate 10% chance to make the target flinch.
FIRE
PHYSICAL
65 95% 15 One Target
20
Slash
Has a higher critical hit rate. (+1 stage.)
NORMAL
PHYSICAL
70 100% 20 One Target
24
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
28
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
32
Fire Spin
Traps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
FIRE
SPECIAL
35 85% 15 One Target
36
Inferno
Has a 100% chance to burn the target.
FIRE
SPECIAL
100 50% 5 One Target
40
Flare Blitz
Has a 10% chance of burning the target. Charmander takes 33% of Flare Blitz's damage as recoil damage.
FIRE
PHYSICAL
120 100% 15 One Target

TM Moves

Here are all of the moves that Charmander can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM01
Focus Punch
Low priority. Charges for the turn. If hit, lose focus and do nothing for the turn.
FIGHTING
PHYSICAL
150 100% 20 One Target
TM02
Dragon Claw
Damages the target.
DRAGON
PHYSICAL
80 100% 15 One Target
TM10
Work Up
Raises Charmander's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM17
Protect
Protects Charmander from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM23
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TM28
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM31
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM32
Double Team
Raises Charmander's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM35
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
TM38
Fire Blast
Has a 10% chance to burn the target.
FIRE
SPECIAL
110 85% 5 One Target
TM39
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM40
Aerial Ace
Doesn't miss the target.
FLYING
PHYSICAL
60 -- 20 One Target
TM42
Facade
Does double damage if Charmander is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Charmander restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM50
Overheat
Lowers Charmander's Special Attack by two stages.
FIRE
SPECIAL
130 90% 5 One Target
TM54
False Swipe
Cannot knock out a Pokémon.
NORMAL
PHYSICAL
40 100% 40 One Target
TM56
Fling
Throws Charmander's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM59
Dragon Pulse
Damages the target.
DRAGON
SPECIAL
85 100% 10 One Target
TM61
Will-O-Wisp
Burns the target.
FIRE
STATUS
-- 85% 15 One Target
TM65
Shadow Claw
Has a higher critical hit rate. (+1 stage.)
GHOST
PHYSICAL
70 100% 15 One Target
TM75
Swords Dance
Raises Charmander's Attack by two stages.
NORMAL
STATUS
-- -- 20 User
TM80
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM82
Sleep Talk
Can only be used while asleep. Uses one of Charmander's moves at random.
NORMAL
STATUS
-- -- 10 User
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Charmander's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM93
Cut
Damages the target.
NORMAL
PHYSICAL
50 95% 30 One Target
TM96
Strength
Damages the target.
NORMAL
PHYSICAL
80 100% 15 One Target
TM98
Rock Smash
50% chance of lowering the target's Defense by one stage.
FIGHTING
PHYSICAL
40 100% 15 One Target

Egg Moves

Here are all of the moves that Charmander can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Charmander.
Move Type Category Power Acc.% PP Target Info
EGG
Belly Drum
Uses 50% of Charmander's max HP to raise its Attack modifier to +6.
NORMAL
STATUS
-- -- 10 User
EGG
Ancient Power
Has a 10% chance of raising Charmander's Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stage.
ROCK
SPECIAL
60 100% 5 One Target
EGG
Bite
Has a 30% chance of causing the target to flinch.
DARK
PHYSICAL
60 100% 25 One Target
EGG
Dragon Rush
Has a 20% chance of causing the target to flinch.
DRAGON
PHYSICAL
100 75% 10 One Target
EGG
Metal Claw
Has a 10% chance of raising Charmander's Attack by one stage.
STEEL
PHYSICAL
50 95% 35 One Target
EGG
Counter
Counters Physical-based damage received this turn.
FIGHTING
PHYSICAL
varies 100% 20 Counter
EGG
Wing Attack
Damages the target.
FLYING
PHYSICAL
60 100% 35 One Target
EGG
Dragon Tail
-6 priority. After doing damage, forces the foe to switch out, or ends wild battles.
DRAGON
PHYSICAL
60 90% 10 One Target
EGG
Outrage
Confuses Charmander after 2–3 turns.
DRAGON
PHYSICAL
120 100% 10 Random Enemy
EGG
Beat Up
Hits once for each conscious Pokémon in the party, doing damage based on its Attack.
DARK
PHYSICAL
varies 100% 10 One Target
EGG
Dragon Dance
Raises Charmander's Attack and Speed by one stage.
DRAGON
STATUS
-- -- 20 User
EGG
Crunch
20% chance of lowering the target's Defense by one stage.
DARK
PHYSICAL
80 100% 15 One Target
EGG
Flare Blitz
Has a 10% chance of burning the target. Charmander takes 33% of Flare Blitz's damage as recoil damage.
FIRE
PHYSICAL
120 100% 15 One Target
EGG
Air Cutter
Has a higher critical hit rate. (+1 stage.)
FLYING
SPECIAL
60 95% 25 Nearby Enemies

Charmander's Detailed Stats

Below you'll find a more detailed table containing Charmander's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Charmander's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Charmander is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
188 219 251 282 39
Attack
109 140 172 203 52
Defense
91 122 154 185 43
Sp. Atk
125 156 188 219 60
Sp. Def
105 136 168 199 50
Speed
135 166 198 229 65
Total
309

Where to Find Charmander in Brilliant Diamond & Shining Pearl

If you're looking for where to find Charmander, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Charmander in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Charmander

Return to Leon's room in Postwick after beating the game and you'll find a Poké Ball containing a Charmander that is capable of becoming a Gigantamax Charizard when fully-evolved.
Location information on where to find Charmander in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Charmander

Generation 8 Pokédex Entries

Sword
It has a preference for hot things. When it rains, steam is said to spout from the tip of its tail.
Shield
From the time it is born, a flame burns at the tip of its tail. Its life would end if the flame were to go out.

Generation 6 Pokédex Entries

X
The flame on its tail indicates Charmander's life force. If it is healthy, the flame burns brightly.
Y
From the time it is born, a flame burns at the tip of its tail. Its life would end if the flame were to go out.
Omega Ruby Alpha Sapphire
The flame that burns at the tip of its tail is an indication of its emotions. The flame wavers when Charmander is enjoying itself. If the Pokémon becomes enraged, the flame burns fiercely.

Generation 5 Pokédex Entries

Black White Black 2 White 2
The fire on the tip of its tail is a measure of its life. If healthy, its tail burns intensely.

Generation 4 Pokédex Entries

Diamond Pearl Platinum
The fire on the tip of its tail is a measure of its life. If healthy, its tail burns intensely.
HeartGold
The flame on its tail shows the strength of its life force. If it is weak, the flame also burns weakly.
SoulSilver
The flame on its tail indicates CHARMANDER's life force. If it is healthy, the flame burns brightly.

Generation 3 Pokédex Entries

Ruby Sapphire
The flame that burns at the tip of its tail is an indication of its emotions. The flame wavers when CHARMANDER is enjoying itself. If the POKéMON becomes enraged, the flame burns fiercely.
Emerald
The flame that burns at the tip of its tail is an indication of its emotions. The flame wavers when CHARMANDER is happy, and blazes when it is enraged.
FireRed
From the time it is born, a flame burns at the tip of its tail. Its life would end if the flame were to go out.
LeafGreen
It has a preference for hot things. When it rains, steam is said to spout from the tip of its tail.

Generation 2 Pokédex Entries

Gold
The flame on its tail shows the strength of its life force. If it is weak, the flame also burns weakly.
Silver
The flame on its tail indicates CHARMANDER's life force. If it is healthy, the flame burns brightly.
Crystal
If it's healthy, the flame on the tip of its tail will burn vigor­ously, even if it gets a bit wet.

Generation 1 Pokédex Entries

Red Blue
Obviously prefers hot places. When it rains, steam is said to spout from the tip of its tail.
Yellow
The flame at the tip of its tail makes a sound as it burns. You can only hear it in quiet places.
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