Bronzor • Generation VIII Pokédex

Scarlet/Violet support is in the works!

Thank you for your interest in having the Marriland Pokédex updated to support Pokémon Scarlet & Violet! This has been something that I've been wanting to update for awhile, and it is my current project to implement support for the new games and The Teal Mask DLC. Thank you for your patience as I work on this over the coming week or two!

Bronzor
Pokédex Page for Bronzor

This is the Marriland Pokédex page for Bronzor, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Bronzor's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Bronzor

Bronzor
Sprite of Bronzor in Pokémon HOME

Bronzor's Type

STEEL
PSYCHIC

Bronzor's Pokédex #s

National #
436
Galar #
118
Armor #
--
Crown #
87
Sinnoh #
88

Bronzor's Base Stats

HP:
57
Attack:
24
Defense:
86
Sp. Atk:
24
Sp. Def:
86
Speed:
23
Total:
300

Misc. Info

Height:
1'8" (0.5m)
Weight:
133.4 lbs. (60.5 kg)
Gender Ratio:
Egg Groups:
Mineral
EXP At Lv. 100:
1,000,000
EV Yield:
1 Defense
Base EXP:
60
Catch Rate:
255
Base Happiness:
70

Bronzor's Abilities

Here are what abilities Bronzor can possibly have, along with their effects.
Levitate
Bronzor is unaffected by Ground-type moves, as well as Spikes, Toxic Spikes, Arena Trap, etc.
Heatproof
Bronzor takes 50% less damage from Fire moves and burn damage.
Heavy Metal
Bronzor's weight is considered to be double what it usually is.

Weaknesses & Resistances

Below is a list of what Bronzor's weakness and resistance is to various types.
FIRE
GROUND
GHOST
DARK
½
NORMAL
GRASS
ICE
FLYING
ROCK
DRAGON
STEEL
FAIRY
¼
PSYCHIC
immune
POISON

Bronzor's Evolution Line

Below you'll find a list of all Pokémon Bronzor evolves from or into, along with its evolution method.
Bronzor
Bronzor
starting form
Bronzong
Bronzong
at level 33

Bronzor's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Bronzor can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Bronzor learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Confusion
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
50 100% 25 One Target
4
Confuse Ray
Confuses the target.
GHOST
STATUS
-- 100% 10 One Target
8
Payback
Does double damage if Bronzor attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
12
Imprison
Bronzor can't use any moves Bronzor knows.
PSYCHIC
STATUS
-- -- 10 User
16
Gyro Ball
Does more damage based on how much lower Bronzor's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
20
Hypnosis
Puts the target to sleep.
PSYCHIC
STATUS
-- 60% 20 One Target
24
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
28
Extrasensory
Has a 10% chance of causing the target to flinch.
PSYCHIC
SPECIAL
80 100% 20 One Target
32
Heavy Slam
Power ranges from 40–120 based on Bronzor's weight vs. the target's weight.
STEEL
PHYSICAL
varies 100% 10 One Target
36
Iron Defense
Raises Bronzor's Defense by two stages.
STEEL
STATUS
-- -- 15 User
40
Metal Sound
Lowers the target's Special Defense by two stages.
STEEL
STATUS
-- 85% 40 One Target
44
Future Sight
Does its damage after two more turns have passed.
PSYCHIC
SPECIAL
120 100% 10 One Target

TM Moves

Here are all of the moves that Bronzor can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM11
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM18
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM19
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM21
Rest
Bronzor restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Bronzor from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM32
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Bronzor is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Imprison
Bronzor can't use any moves Bronzor knows.
PSYCHIC
STATUS
-- -- 10 User
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM57
Payback
Does double damage if Bronzor attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM60
Power Swap
Bronzor swaps any modifiers to its Attack and Special Attack with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM61
Guard Swap
Bronzor swaps any modifiers to its Defense and Special Defense stats with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM62
Speed Swap
Swaps Bronzor's Speed stat with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM70
Trick Room
For the next 5 turns, turn order is reversed, so slower Pokémon go first. (Priority still functions as usual.)
PSYCHIC
STATUS
-- -- 5 Entire Field
TM71
Wonder Room
For the next 5 turns, all Pokémon's Defense and Special Defense stats are swapped.
PSYCHIC
STATUS
-- -- 10 Entire Field
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM77
Hex
Deals double damage if the target is affected by a major status condition.
GHOST
SPECIAL
65 100% 10 One Target
TM81
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self

TR Moves

Here are all of the moves that Bronzor can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR10
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TR11
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TR20
Substitute
Costs 25% of Bronzor's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR25
Psyshock
Psyshock uses the target's Defense stat to calculate damage instead of its Special Defense.
PSYCHIC
SPECIAL
80 100% 10 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Bronzor's moves at random.
NORMAL
STATUS
-- -- 10 User
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR34
Future Sight
Does its damage after two more turns have passed.
PSYCHIC
SPECIAL
120 100% 10 One Target
TR38
Trick
Switches Bronzor's held item with the target's.
PSYCHIC
STATUS
-- 100% 10 One Target
TR40
Skill Swap
Swaps Bronzor's ability with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TR46
Iron Defense
Raises Bronzor's Defense by two stages.
STEEL
STATUS
-- -- 15 User
TR49
Calm Mind
Raises Bronzor's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TR52
Gyro Ball
Does more damage based on how much lower Bronzor's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
TR70
Flash Cannon
10% chance of lowering the target's Sp. Def by one stage.
STEEL
SPECIAL
80 100% 10 One Target
TR76
Stealth Rock
Sets floating rocks on the enemy's field. Does 1/8 max HP to enemies that switch in. Weakness/resistance to Rock affects this damage.
ROCK
STATUS
-- -- 20 Enemy Field
TR77
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TR79
Heavy Slam
Power ranges from 40–120 based on Bronzor's weight vs. the target's weight.
STEEL
PHYSICAL
varies 100% 10 One Target
TR83
Ally Switch
Switches places with Bronzor for the rest of the battle.
PSYCHIC
STATUS
-- -- 15 User

Move Tutor Moves

Here are all of the moves that Bronzor can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Expanding Force
If used during Psychic Terrain, Expanding Force does 50% more damage and additionally targets both enemy Pokémon if in a Double Battle instead.
PSYCHIC
SPECIAL
80 100% 10 One Target
TUTOR
Steel Roller
Steel Roller fails if used while there is no Terrain in effect. After doing damage, any active Terrain effect is removed.
STEEL
PHYSICAL
130 100% 5 One Target

Level Up Moves

Here are all of the moves Bronzor learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Confusion
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
50 100% 25 One Target
4
Confuse Ray
Confuses the target.
GHOST
STATUS
-- 100% 10 One Target
8
Payback
Does double damage if Bronzor attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
12
Imprison
Bronzor can't use any moves Bronzor knows.
PSYCHIC
STATUS
-- -- 10 User
16
Gyro Ball
Does more damage based on how much lower Bronzor's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
20
Hypnosis
Puts the target to sleep.
PSYCHIC
STATUS
-- 60% 20 One Target
24
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
28
Extrasensory
Has a 10% chance of causing the target to flinch.
PSYCHIC
SPECIAL
80 100% 20 One Target
32
Heavy Slam
Power ranges from 40–120 based on Bronzor's weight vs. the target's weight.
STEEL
PHYSICAL
varies 100% 10 One Target
36
Iron Defense
Raises Bronzor's Defense by two stages.
STEEL
STATUS
-- -- 15 User
40
Metal Sound
Lowers the target's Special Defense by two stages.
STEEL
STATUS
-- 85% 40 One Target
44
Future Sight
Does its damage after two more turns have passed.
PSYCHIC
SPECIAL
120 100% 10 One Target

TM Moves

Here are all of the moves that Bronzor can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM04
Calm Mind
Raises Bronzor's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM16
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM17
Protect
Protects Bronzor from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM20
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM22
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM26
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TM29
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TM30
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TM32
Double Team
Raises Bronzor's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM33
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM37
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
TM39
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM42
Facade
Does double damage if Bronzor is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Bronzor restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM48
Skill Swap
Swaps Bronzor's ability with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM57
Charge Beam
Has a 70% chance to raise Bronzor's Special Attack by one stage.
ELECTRIC
SPECIAL
50 90% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM66
Payback
Does double damage if Bronzor attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM67
Recycle
If Bronzor used a held item previously, it reequips that item.
NORMAL
STATUS
-- -- 10 User
TM69
Rock Polish
Raises Bronzor's Speed by two stages.
ROCK
STATUS
-- -- 20 User
TM70
Flash
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
TM74
Gyro Ball
Does more damage based on how much lower Bronzor's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
TM76
Stealth Rock
Sets floating rocks on the enemy's field. Does 1/8 max HP to enemies that switch in. Weakness/resistance to Rock affects this damage.
ROCK
STATUS
-- -- 20 Enemy Field
TM77
Psych Up
Copies all stat modifiers on the target.
NORMAL
STATUS
-- -- 10 One Target
TM80
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM82
Sleep Talk
Can only be used while asleep. Uses one of Bronzor's moves at random.
NORMAL
STATUS
-- -- 10 User
TM83
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM85
Dream Eater
Heals Bronzor by half the damage dealt. Fails unless foe is asleep.
PSYCHIC
SPECIAL
100 100% 15 One Target
TM86
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Bronzor's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM91
Flash Cannon
10% chance of lowering the target's Sp. Def by one stage.
STEEL
SPECIAL
80 100% 10 One Target
TM92
Trick Room
For the next 5 turns, turn order is reversed, so slower Pokémon go first. (Priority still functions as usual.)
PSYCHIC
STATUS
-- -- 5 Entire Field

Bronzor's Detailed Stats

Below you'll find a more detailed table containing Bronzor's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Bronzor's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Bronzor is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
224 255 287 318 57
Attack
53 84 116 147 24
Defense
177 208 240 271 86
Sp. Atk
53 84 116 147 24
Sp. Def
177 208 240 271 86
Speed
51 82 114 145 23
Total
300

Where to Find Bronzor in Brilliant Diamond & Shining Pearl

If you're looking for where to find Bronzor, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Bronzor in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Bronzor in the Wild

South Lake Miloch

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- -- 25%
Lv. 14-16

South Lake Miloch (South Grass)

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- -- 35%
Lv. 14-16

Giant's Seat

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
60% 10% 25% 28% 10% 5% 10% 25% --
Lv. 33-38 Lv. 33-38 Lv. 33-38 Lv. 33-38 Lv. 33-38 Lv. 33-38 Lv. 33-38 Lv. 33-38
Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
5% 5% 5% 5% 5% 5% 30% 5%
Sword
5%
Shield
30%
Lv. 30-35 Lv. 30-35 Lv. 30-35 Lv. 30-35 Lv. 30-35 Lv. 30-35 Lv. 30-35 Lv. 30-35 Lv. 30-35

Bridge Field

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- 10% 10% -- -- -- -- --
Lv. 27-29 Lv. 27-29

Stony Wilderness

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- --
Shield
10%
Shield
10%
--
Shield
10%
Shield
10%
--
Shield
10%
Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30

Giant's Foot

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
25% 25% 25% 20% 20% 25% 25% -- 25%
Lv. 60-65 Lv. 60-65 Lv. 60-65 Lv. 60-65 Lv. 60-65 Lv. 60-65 Lv. 60-65 Lv. 60-65

Three-Point Pass

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
25% 25% 25% 20% 20% 25% 25% -- 25%
Lv. 60-65 Lv. 60-65 Lv. 60-65 Lv. 60-65 Lv. 60-65 Lv. 60-65 Lv. 60-65 Lv. 60-65
Location information on where to find Bronzor in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Bronzor

Generation 8 Pokédex Entries

Sword
It appears in ancient ruins. The pattern on its body doesn't come from any culture in the Galar region, so it remains shrouded in mystery.
Shield
Polishing Bronzor to a shine makes its surface reflect the truth, according to common lore. Be that as it may, Bronzor hates being polished.

Generation 6 Pokédex Entries

X Omega Ruby
Ancient people believed that the pattern on Bronzor's back contained a mysterious power.
Y Alpha Sapphire
Implements shaped like it were discovered in ancient tombs. It is unknown if they are related.

Generation 5 Pokédex Entries

Black White
There are researchers who believe this Pokémon reflected like a mirror in the distant past.
Black 2 White 2
They are found in ancient tombs. The patterns on their backs are said to be imbued with mysterious power.

Generation 4 Pokédex Entries

Diamond
Implements shaped like it were discovered in ancient tombs. It is unknown if they are related.
Pearl
X-ray photos were taken to check its body structure. Nothing appeared, however.
Platinum
There are researchers who believe this Pokémon reflected like a mirror in the distant past.
HeartGold SoulSilver
Ancient people believed that the pattern on BRONZOR's back contained a mysterious power.
©2000–2012, 2016–2024 Marriland and its licensors. All rights reserved.
Pokémon characters and names are copyright © The Pokémon Company and/or Nintendo.