Bewear • Generation VIII Pokédex

Scarlet/Violet support is in the works!

Thank you for your interest in having the Marriland Pokédex updated to support Pokémon Scarlet & Violet! This has been something that I've been wanting to update for awhile, and it is my current project to implement support for the new games and The Teal Mask DLC. Thank you for your patience as I work on this over the coming week or two!

Bewear
Pokédex Page for Bewear

This is the Marriland Pokédex page for Bewear, showing its information and moves in Pokémon Sword & Shield. Bewear is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Bewear

Bewear
Sprite of Bewear in Pokémon HOME

Bewear's Type

NORMAL
FIGHTING

Bewear's Pokédex #s

National #
760
Galar #
95
Armor #
--
Crown #
--

Bewear's Base Stats

HP:
120
Attack:
125
Defense:
80
Sp. Atk:
55
Sp. Def:
60
Speed:
60
Total:
500

Misc. Info

Height:
6'11" (2.1m)
Weight:
297.6 lbs. (135 kg)
Gender Ratio:
Egg Groups:
Field
EXP At Lv. 100:
1,000,000
EV Yield:
2 Attack
Base EXP:
175
Catch Rate:
70
Base Happiness:
70

Bewear's Abilities

Here are what abilities Bewear can possibly have, along with their effects.
Fluffy
Reduces damage from contact moves by 50% and doubles the damage Bewear takes from Fire moves.
Klutz
Bewear cannot use its held item in battle, and most held items Bewear holds lose their effect.
Unnerve
No opposing Pokémon can consume any Berries while Bewear is on the field.

Weaknesses & Resistances

Below is a list of what Bewear's weakness and resistance is to various types.
FIGHTING
FLYING
PSYCHIC
FAIRY
½
BUG
ROCK
DARK
immune
GHOST

Bewear's Evolution Line

Below you'll find a list of all Pokémon Bewear evolves from or into, along with its evolution method.
Stufful
Stufful
starting form
Bewear
Bewear
at level 27

Bewear's Moves in Sword & Shield

Below is a list of all of the moves that Bewear can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Bewear learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
Evo.
Bind
Traps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
NORMAL
PHYSICAL
15 85% 20 One Target
1
Bind
Traps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
NORMAL
PHYSICAL
15 85% 20 One Target
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Leer
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
1
Baby-Doll Eyes
+1 priority. Lowers the target's Attack by one stage.
FAIRY
STATUS
-- 100% 30 One Target
1
Payback
Does double damage if Bewear attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
12
Brutal Swing
Damages all nearby Pokémon.
DARK
PHYSICAL
60 100% 20 All But Self
16
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
20
Strength
Damages the target.
NORMAL
PHYSICAL
80 100% 15 One Target
24
Take Down
Bewear takes 25% of Take Down's damage as recoil damage.
NORMAL
PHYSICAL
90 85% 20 One Target
30
Flail
Does more damage when Bewear's HP is low.
NORMAL
PHYSICAL
varies 100% 15 One Target
36
Hammer Arm
Lowers Bewear's Speed by one stage.
FIGHTING
PHYSICAL
100 90% 10 One Target
42
Thrash
Confuses Bewear after 2–3 turns.
NORMAL
PHYSICAL
120 100% 10 Random Enemy
48
Pain Split
Does damage or heals Bewear and the target until they have the same HP amount.
NORMAL
STATUS
-- -- 20 One Target
54
Double-Edge
Bewear takes 33% of Double-Edge's damage as recoil damage.
NORMAL
PHYSICAL
120 100% 15 One Target
60
Superpower
Lowers Bewear's Attack and Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target

TM Moves

Here are all of the moves that Bewear can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM00
Mega Punch
Damages the target.
NORMAL
PHYSICAL
80 85% 20 One Target
TM01
Mega Kick
Damages the target.
NORMAL
PHYSICAL
120 75% 5 One Target
TM04
Ice Punch
Has a 10% chance to freeze the target.
ICE
PHYSICAL
75 100% 15 One Target
TM05
Thunder Punch
Has a 10% chance to paralyze the target.
ELECTRIC
PHYSICAL
75 100% 15 One Target
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM21
Rest
Bewear restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Bewear from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM29
Charm
Lowers the target's Attack by two stages.
FAIRY
STATUS
-- 100% 20 One Target
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM39
Facade
Does double damage if Bewear is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM42
Revenge
Attacks last; if damaged this turn, hits for double damage.
FIGHTING
PHYSICAL
60 100% 10 One Target
TM43
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM57
Payback
Does double damage if Bewear attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM59
Fling
Throws Bewear's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM63
Drain Punch
Heals Bewear by half the damage dealt.
FIGHTING
PHYSICAL
75 100% 10 One Target
TM65
Shadow Claw
Has a higher critical hit rate. (+1 stage.)
GHOST
PHYSICAL
70 100% 15 One Target
TM75
Low Sweep
Lowers the target's Speed by one stage.
FIGHTING
PHYSICAL
65 100% 20 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM81
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM97
Brutal Swing
Damages all nearby Pokémon.
DARK
PHYSICAL
60 100% 20 All But Self
TM98
Stomping Tantrum
Power is doubled if Bewear missed the target last turn.
GROUND
PHYSICAL
75 100% 10 One Target

TR Moves

Here are all of the moves that Bewear can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR00
Swords Dance
Raises Bewear's Attack by two stages.
NORMAL
STATUS
-- -- 20 User
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR07
Low Kick
Does more damage depending on how heavy the target is.
FIGHTING
PHYSICAL
varies 100% 20 One Target
TR10
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TR20
Substitute
Costs 25% of Bewear's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR21
Reversal
Does more damage when Bewear's HP is low.
FIGHTING
PHYSICAL
varies 100% 15 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Bewear's moves at random.
NORMAL
STATUS
-- -- 10 User
TR37
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
TR39
Superpower
Lowers Bewear's Attack and Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
TR47
Dragon Claw
Damages the target.
DRAGON
PHYSICAL
80 100% 15 One Target
TR48
Bulk Up
Raises Bewear's Attack and Defense by one stage.
FIGHTING
STATUS
-- -- 20 User
TR53
Close Combat
Lowers Bewear's Defense and Special Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
TR64
Focus Blast
10% chance of lowering the target's Sp. Def by one stage.
FIGHTING
SPECIAL
120 70% 5 One Target
TR69
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
TR74
Iron Head
Has a 30% chance of causing the target to flinch.
STEEL
PHYSICAL
80 100% 15 One Target
TR85
Work Up
Raises Bewear's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User
TR93
Darkest Lariat
Ignores any stat modifiers on the target.
DARK
PHYSICAL
85 100% 10 One Target
TR94
High Horsepower
Damages the target.
GROUND
PHYSICAL
95 95% 10 One Target
TR99
Body Press
Does more damage based on how high Bewear's Defense stat is.
FIGHTING
PHYSICAL
80 100% 10 One Target

Egg Moves

Here are all of the moves that Bewear can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Bewear.
Move Type Category Power Acc.% PP Target Info
EGG
Force Palm
Has a 30% chance to paralyze the target.
FIGHTING
PHYSICAL
60 100% 10 One Target
EGG
Rollout
Lose control for up to 5 turns, with each hit doing 2× as much. Doubles damage if Defense Curl was used beforehand.
ROCK
PHYSICAL
30 90% 20 One Target
EGG
Defense Curl
Raises Bewear's Defense by one stage. Rollout and Ice Ball do double damage.
NORMAL
STATUS
-- -- 40 User
EGG
Stomp
30% chance of making the target flinch. Does double damage against targets that used Minimize.
NORMAL
PHYSICAL
65 100% 20 One Target

Move Tutor Moves

Here are all of the moves that Bewear can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Coaching
Raises the Attack and Defense of Bewear's allies by one stage each.
FIGHTING
STATUS
-- -- 10 User

Bewear's Detailed Stats

Below you'll find a more detailed table containing Bewear's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Bewear's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Bewear is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
350 381 413 444 120
Attack
255 286 318 349 125
Defense
165 196 228 259 80
Sp. Atk
115 146 178 209 55
Sp. Def
125 156 188 219 60
Speed
125 156 188 219 60
Total
500

Where to Find Bewear in Sword & Shield

If you're looking for where to find Bewear, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Bewear in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Bewear

Catchable during Dynamax Adventures in Crown Tundra (DLC), level 65.

Bewear in the Wild

Axew's Eye

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
60% 60% 25% 5% 25% 10% 10% 25% 5%
Lv. 36-40 Lv. 36-40 Lv. 36-40 Lv. 36-40 Lv. 36-40 Lv. 36-40 Lv. 36-40 Lv. 36-40 Lv. 36-40
Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
20% -- -- -- -- -- -- -- --
Lv. 35-40

Giant's Seat

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
40% 20% 30% 30% 20% 30% 5% 20%
Sword
30%
Shield
5%
Lv. 30-35 Lv. 30-35 Lv. 30-35 Lv. 30-35 Lv. 30-35 Lv. 30-35 Lv. 30-35 Lv. 30-35 Lv. 30-35

Lake of Outrage

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
20% -- -- -- -- -- -- -- --
Lv. 50-52

Getting Bewear By Evolution

Evolves from Stufful at level 27.

Pokédex Entries for Bewear

Generation 8 Pokédex Entries

Sword
Once it accepts you as a friend, it tries to show its affection with a hug. Letting it do that is dangerous—it could easily shatter your bones.
Shield
The moves it uses to take down its prey would make a martial artist jealous. It tucks subdued prey under its arms to carry them to its nest.

Generation 7 Pokédex Entries

Sun
This immensely dangerous Pokémon possesses overwhelming physical strength. Its habitat is generally off-limits.
Moon
This Pokémon has the habit of hugging its companions. Many Trainers have left this world after their spines were squashed by its hug.
Ultra Sun
It waves its hands wildly in intimidation and warning. Life is over for anyone who doesn't run away as fast as possible.
Ultra Moon
It boasts tremendous physical strength. Many people call it the most dangerous Pokémon in the Alola region.
©2000–2012, 2016–2024 Marriland and its licensors. All rights reserved.
Pokémon characters and names are copyright © The Pokémon Company and/or Nintendo.