Beheeyem • Generation VIII Pokédex

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Beheeyem
Pokédex Page for Beheeyem

This is the Marriland Pokédex page for Beheeyem, showing its information and moves in Pokémon Sword & Shield. Beheeyem is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Beheeyem

Beheeyem
Sprite of Beheeyem in Pokémon HOME

Beheeyem's Type

PSYCHIC

Beheeyem's Pokédex #s

National #
606
Galar #
278
Armor #
--
Crown #
--

Beheeyem's Base Stats

HP:
75
Attack:
75
Defense:
75
Sp. Atk:
125
Sp. Def:
95
Speed:
40
Total:
485

Misc. Info

Height:
3'3" (1m)
Weight:
76.1 lbs. (34.5 kg)
Gender Ratio:
Egg Groups:
Human-Like
EXP At Lv. 100:
1,000,000
EV Yield:
2 Sp. Atk
Base EXP:
170
Catch Rate:
90
Base Happiness:
70

Beheeyem's Abilities

Here are what abilities Beheeyem can possibly have, along with their effects.
Telepathy
Beheeyem does not take damage from any of its allies moves.
Synchronize
Whenever another Pokémon inflicts a major status condition on Beheeyem, that Pokémon also receives the status condition.
Analytic
If Beheeyem moves last, its moves do 30% more damage.

Weaknesses & Resistances

Below is a list of what Beheeyem's weakness and resistance is to various types.
BUG
GHOST
DARK
½
FIGHTING
PSYCHIC

Beheeyem's Evolution Line

Below you'll find a list of all Pokémon Beheeyem evolves from or into, along with its evolution method.
Elgyem
Elgyem
starting form
Beheeyem
Beheeyem
at level 42

Beheeyem's Moves in Sword & Shield

Below is a list of all of the moves that Beheeyem can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Beheeyem learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Psychic Terrain
Activates Psychic Terrain for 5 turns, which protects non-airborne Pokémon from priority moves and powers up Psychic-type moves by 50%.
PSYCHIC
STATUS
-- -- 10 Entire Field
1
Confusion
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
50 100% 25 One Target
1
Growl
Lowers all nearby enemies' Attack by one stage.
NORMAL
STATUS
-- 100% 40 Nearby Enemies
1
Imprison
Beheeyem can't use any moves Beheeyem knows.
PSYCHIC
STATUS
-- -- 10 User
1
Teleport
Teleports Beheeyem away from a battle.
PSYCHIC
STATUS
-- -- 20 User
18
Psybeam
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
65 100% 20 One Target
24
Power Split
Averages Beheeyem's Attack and Special Attack stats with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
24
Guard Split
Averages Beheeyem's Defense and Special Defense stats with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
30
Headbutt
Has a 30% chance of causing the target to flinch.
NORMAL
PHYSICAL
70 100% 15 One Target
36
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
45
Recover
Restores half of Beheeyem's HP.
NORMAL
STATUS
-- -- 10 User
52
Calm Mind
Raises Beheeyem's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
60
Wonder Room
For the next 5 turns, all Pokémon's Defense and Special Defense stats are swapped.
PSYCHIC
STATUS
-- -- 10 Entire Field
68
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target

TM Moves

Here are all of the moves that Beheeyem can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM14
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM16
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM18
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM19
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM21
Rest
Beheeyem restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM23
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Beheeyem from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM30
Steel Wing
Has a 10% chance of raising Beheeyem's Defense by one stage.
STEEL
PHYSICAL
70 90% 25 One Target
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Beheeyem is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Imprison
Beheeyem can't use any moves Beheeyem knows.
PSYCHIC
STATUS
-- -- 10 User
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM60
Power Swap
Beheeyem swaps any modifiers to its Attack and Special Attack with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM61
Guard Swap
Beheeyem swaps any modifiers to its Defense and Special Defense stats with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM70
Trick Room
For the next 5 turns, turn order is reversed, so slower Pokémon go first. (Priority still functions as usual.)
PSYCHIC
STATUS
-- -- 5 Entire Field
TM71
Wonder Room
For the next 5 turns, all Pokémon's Defense and Special Defense stats are swapped.
PSYCHIC
STATUS
-- -- 10 Entire Field
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM91
Psychic Terrain
Activates Psychic Terrain for 5 turns, which protects non-airborne Pokémon from priority moves and powers up Psychic-type moves by 50%.
PSYCHIC
STATUS
-- -- 10 Entire Field

TR Moves

Here are all of the moves that Beheeyem can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR08
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TR11
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TR12
Agility
Raises Beheeyem's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
TR19
Tri Attack
20% chance of inflicting burn, freeze, or paralysis on the target.
NORMAL
SPECIAL
80 100% 10 One Target
TR20
Substitute
Costs 25% of Beheeyem's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR25
Psyshock
Psyshock uses the target's Defense stat to calculate damage instead of its Special Defense.
PSYCHIC
SPECIAL
80 100% 10 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Beheeyem's moves at random.
NORMAL
STATUS
-- -- 10 User
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR34
Future Sight
Does its damage after two more turns have passed.
PSYCHIC
SPECIAL
120 100% 10 One Target
TR35
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy
TR38
Trick
Switches Beheeyem's held item with the target's.
PSYCHIC
STATUS
-- 100% 10 One Target
TR40
Skill Swap
Swaps Beheeyem's ability with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TR44
Cosmic Power
Raises Beheeyem's Defense and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TR49
Calm Mind
Raises Beheeyem's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TR58
Dark Pulse
Has a 20% chance of causing the target to flinch.
DARK
SPECIAL
80 100% 15 One Target
TR65
Energy Ball
10% chance of lowering the target's Sp. Def by one stage.
GRASS
SPECIAL
90 100% 10 One Target
TR68
Nasty Plot
Raises Beheeyem's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
TR69
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
TR70
Flash Cannon
10% chance of lowering the target's Sp. Def by one stage.
STEEL
SPECIAL
80 100% 10 One Target
TR82
Stored Power
Increases power by 20 for each positive stat modifier Beheeyem has, excluding accuracy or evasion.
PSYCHIC
SPECIAL
20 100% 10 One Target
TR83
Ally Switch
Switches places with Beheeyem for the rest of the battle.
PSYCHIC
STATUS
-- -- 15 User

Egg Moves

Here are all of the moves that Beheeyem can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Beheeyem.
Move Type Category Power Acc.% PP Target Info
EGG
Disable
Disables the target's last used move for a few turns.
NORMAL
STATUS
-- 100% 20 One Target
EGG
Astonish
Has a 30% chance of causing the target to flinch.
GHOST
PHYSICAL
30 100% 15 One Target
EGG
Psych Up
Copies all stat modifiers on the target.
NORMAL
STATUS
-- -- 10 One Target
EGG
Destiny Bond
If Beheeyem is knocked out before its next action, the attacking Pokémon is knocked out.
GHOST
STATUS
-- -- 5 User

Move Tutor Moves

Here are all of the moves that Beheeyem can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Expanding Force
If used during Psychic Terrain, Expanding Force does 50% more damage and additionally targets both enemy Pokémon if in a Double Battle instead.
PSYCHIC
SPECIAL
80 100% 10 One Target
TUTOR
Meteor Beam
Raises Beheeyem's Sp. Atk by one stage. Charges for a turn, attacks on second turn.
ROCK
SPECIAL
120 90% 10 One Target

Beheeyem's Detailed Stats

Below you'll find a more detailed table containing Beheeyem's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Beheeyem's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Beheeyem is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
260 291 323 354 75
Attack
155 186 218 249 75
Defense
155 186 218 249 75
Sp. Atk
255 286 318 349 125
Sp. Def
195 226 258 289 95
Speed
85 116 148 179 40
Total
485

Where to Find Beheeyem in Sword & Shield

If you're looking for where to find Beheeyem, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Beheeyem in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Beheeyem

Catchable during Dynamax Adventures in Crown Tundra (DLC), level 65.

Beheeyem in the Wild

Lake of Outrage

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
32% -- -- -- -- -- -- -- --
Lv. 55-58

Getting Beheeyem By Evolution

Evolves from Elgyem at level 42.

Pokédex Entries for Beheeyem

Generation 8 Pokédex Entries

Sword
Whenever a Beheeyem visits a farm, a Dubwool mysteriously disappears.
Shield
Sometimes found drifting above wheat fields, this Pokémon can control the memories of its opponents.

Generation 7 Pokédex Entries

Ultra Sun
With its psychic powers, it rewrites its opponents' memories. You, too, may have already had your memories rewritten.
Ultra Moon
It has strong psychic powers. Using its fingers that flash three different colors, it controls its opponents and rewrites their memories.

Generation 6 Pokédex Entries

X Omega Ruby
Apparently, it communicates by flashing its three fingers, but those patterns haven't been decoded.
Y Alpha Sapphire
It uses psychic power to control an opponent's brain and tamper with its memories.

Generation 5 Pokédex Entries

Black
It can manipulate an opponent's memory. Apparently, it communicates by flashing its three different-colored fingers.
White
It uses psychic power to control an opponent's brain and tamper with its memories.
Black 2 White 2
Apparently, it communicates by flashing its three fingers, but those patterns haven't been decoded.
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