Baltoy • Generation VIII Pokédex

Baltoy
Pokédex Page for Baltoy

This is the Marriland Pokédex page for Baltoy, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Baltoy's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Baltoy

Baltoy
Sprite of Baltoy in Pokémon HOME

Baltoy's Type

GROUND
PSYCHIC

Baltoy's Pokédex #s

National #
343
Galar #
82
Armor #
--
Crown #
151

Baltoy's Base Stats

HP:
40
Attack:
40
Defense:
55
Sp. Atk:
40
Sp. Def:
70
Speed:
55
Total:
300

Misc. Info

Height:
1'8" (0.5m)
Weight:
47.4 lbs. (21.5 kg)
Gender Ratio:
Egg Groups:
Mineral
EXP At Lv. 100:
1,000,000
EV Yield:
1 Sp. Def
Base EXP:
60
Catch Rate:
255
Base Happiness:
70

Baltoy's Abilities

Here is what ability Baltoy has, along with its effect.
Levitate
Baltoy is unaffected by Ground-type moves, as well as Spikes, Toxic Spikes, Arena Trap, etc.

Weaknesses & Resistances

Below is a list of what Baltoy's weakness and resistance is to various types.
WATER
GRASS
ICE
BUG
GHOST
DARK
½
FIGHTING
POISON
PSYCHIC
ROCK
immune
ELECTRIC

Baltoy's Evolution Line

Below you'll find a list of all Pokémon Baltoy evolves from or into, along with its evolution method.
Baltoy
Baltoy
starting form
Claydol
Claydol
at level 36

Baltoy's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Baltoy can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Baltoy learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Harden
Raises Baltoy's Defense by one stage.
NORMAL
STATUS
-- -- 30 User
1
Mud-Slap
100% chance of lowering the target's Accuracy by one stage.
GROUND
SPECIAL
20 100% 10 One Target
3
Rapid Spin
Does damage and removes entry hazards such as Spikes, Stealth Rock, etc.
NORMAL
PHYSICAL
50 100% 40 One Target
6
Confusion
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
50 100% 25 One Target
9
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
12
Power Trick
Baltoy swaps its Attack and Defense stats with each other.
PSYCHIC
STATUS
-- -- 10 User
15
Psybeam
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
65 100% 20 One Target
18
Ancient Power
Has a 10% chance of raising Baltoy's Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stage.
ROCK
SPECIAL
60 100% 5 One Target
21
Imprison
Baltoy can't use any moves Baltoy knows.
PSYCHIC
STATUS
-- -- 10 User
24
Cosmic Power
Raises Baltoy's Defense and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
27
Extrasensory
Has a 10% chance of causing the target to flinch.
PSYCHIC
SPECIAL
80 100% 20 One Target
30
Earth Power
10% chance of lowering the target's Sp. Def by one stage.
GROUND
SPECIAL
90 100% 10 One Target
33
Self-Destruct
Baltoy is knocked out after using Self-Destruct.
NORMAL
PHYSICAL
200 100% 5 All But Self
36
Guard Split
Averages Baltoy's Defense and Special Defense stats with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
36
Power Split
Averages Baltoy's Attack and Special Attack stats with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
39
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
42
Explosion
Baltoy is knocked out after using Explosion.
NORMAL
PHYSICAL
250 100% 5 All But Self

TM Moves

Here are all of the moves that Baltoy can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM11
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM15
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM18
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM19
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM20
Self-Destruct
Baltoy is knocked out after using Self-Destruct.
NORMAL
PHYSICAL
200 100% 5 All But Self
TM21
Rest
Baltoy restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Baltoy from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM32
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Baltoy is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Imprison
Baltoy can't use any moves Baltoy knows.
PSYCHIC
STATUS
-- -- 10 User
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM49
Sand Tomb
Traps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
GROUND
PHYSICAL
35 85% 15 One Target
TM60
Power Swap
Baltoy swaps any modifiers to its Attack and Special Attack with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM61
Guard Swap
Baltoy swaps any modifiers to its Defense and Special Defense stats with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM70
Trick Room
For the next 5 turns, turn order is reversed, so slower Pokémon go first. (Priority still functions as usual.)
PSYCHIC
STATUS
-- -- 5 Entire Field
TM71
Wonder Room
For the next 5 turns, all Pokémon's Defense and Special Defense stats are swapped.
PSYCHIC
STATUS
-- -- 10 Entire Field
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM77
Hex
Deals double damage if the target is affected by a major status condition.
GHOST
SPECIAL
65 100% 10 One Target
TM81
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM91
Psychic Terrain
Activates Psychic Terrain for 5 turns, which protects non-airborne Pokémon from priority moves and powers up Psychic-type moves by 50%.
PSYCHIC
STATUS
-- -- 10 Entire Field
TM93
Eerie Impulse
Lowers the target's Special Attack by two stages.
ELECTRIC
STATUS
-- 100% 15 One Target

TR Moves

Here are all of the moves that Baltoy can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR05
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
TR10
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TR11
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TR20
Substitute
Costs 25% of Baltoy's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR25
Psyshock
Psyshock uses the target's Defense stat to calculate damage instead of its Special Defense.
PSYCHIC
SPECIAL
80 100% 10 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Baltoy's moves at random.
NORMAL
STATUS
-- -- 10 User
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR38
Trick
Switches Baltoy's held item with the target's.
PSYCHIC
STATUS
-- 100% 10 One Target
TR40
Skill Swap
Swaps Baltoy's ability with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TR44
Cosmic Power
Raises Baltoy's Defense and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TR49
Calm Mind
Raises Baltoy's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TR52
Gyro Ball
Does more damage based on how much lower Baltoy's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
TR67
Earth Power
10% chance of lowering the target's Sp. Def by one stage.
GROUND
SPECIAL
90 100% 10 One Target
TR69
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
TR76
Stealth Rock
Sets floating rocks on the enemy's field. Does 1/8 max HP to enemies that switch in. Weakness/resistance to Rock affects this damage.
ROCK
STATUS
-- -- 20 Enemy Field
TR77
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TR83
Ally Switch
Switches places with Baltoy for the rest of the battle.
PSYCHIC
STATUS
-- -- 15 User
TR87
Drill Run
Has a higher critical hit rate. (+1 stage.)
GROUND
PHYSICAL
80 95% 10 One Target
TR92
Dazzling Gleam
Damages all nearby enemies.
FAIRY
SPECIAL
80 100% 10 Nearby Enemies

Move Tutor Moves

Here are all of the moves that Baltoy can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Scorching Sands
Has a 30% chance to burn the target.
GROUND
SPECIAL
70 100% 10 One Target
TUTOR
Expanding Force
If used during Psychic Terrain, Expanding Force does 50% more damage and additionally targets both enemy Pokémon if in a Double Battle instead.
PSYCHIC
SPECIAL
80 100% 10 One Target

Level Up Moves

Here are all of the moves Baltoy learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Harden
Raises Baltoy's Defense by one stage.
NORMAL
STATUS
-- -- 30 User
1
Mud-Slap
100% chance of lowering the target's Accuracy by one stage.
GROUND
SPECIAL
20 100% 10 One Target
3
Rapid Spin
Does damage and removes entry hazards such as Spikes, Stealth Rock, etc.
NORMAL
PHYSICAL
50 100% 40 One Target
6
Confusion
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
50 100% 25 One Target
9
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
12
Power Trick
Baltoy swaps its Attack and Defense stats with each other.
PSYCHIC
STATUS
-- -- 10 User
15
Psybeam
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
65 100% 20 One Target
18
Ancient Power
Has a 10% chance of raising Baltoy's Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stage.
ROCK
SPECIAL
60 100% 5 One Target
21
Imprison
Baltoy can't use any moves Baltoy knows.
PSYCHIC
STATUS
-- -- 10 User
24
Cosmic Power
Raises Baltoy's Defense and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
27
Extrasensory
Has a 10% chance of causing the target to flinch.
PSYCHIC
SPECIAL
80 100% 20 One Target
30
Earth Power
10% chance of lowering the target's Sp. Def by one stage.
GROUND
SPECIAL
90 100% 10 One Target
33
Self-Destruct
Baltoy is knocked out after using Self-Destruct.
NORMAL
PHYSICAL
200 100% 5 All But Self
36
Guard Split
Averages Baltoy's Defense and Special Defense stats with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
36
Power Split
Averages Baltoy's Attack and Special Attack stats with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
39
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
42
Explosion
Baltoy is knocked out after using Explosion.
NORMAL
PHYSICAL
250 100% 5 All But Self

TM Moves

Here are all of the moves that Baltoy can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM04
Calm Mind
Raises Baltoy's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM13
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
TM16
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM17
Protect
Protects Baltoy from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM20
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM21
Dazzling Gleam
Damages all nearby enemies.
FAIRY
SPECIAL
80 100% 10 Nearby Enemies
TM22
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM26
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TM28
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM29
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TM30
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TM32
Double Team
Raises Baltoy's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM33
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM37
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
TM39
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM42
Facade
Does double damage if Baltoy is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Baltoy restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM48
Skill Swap
Swaps Baltoy's ability with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM57
Charge Beam
Has a 70% chance to raise Baltoy's Special Attack by one stage.
ELECTRIC
SPECIAL
50 90% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM64
Explosion
Baltoy is knocked out after using Explosion.
NORMAL
PHYSICAL
250 100% 5 All But Self
TM67
Recycle
If Baltoy used a held item previously, it reequips that item.
NORMAL
STATUS
-- -- 10 User
TM69
Rock Polish
Raises Baltoy's Speed by two stages.
ROCK
STATUS
-- -- 20 User
TM70
Flash
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
TM74
Gyro Ball
Does more damage based on how much lower Baltoy's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
TM76
Stealth Rock
Sets floating rocks on the enemy's field. Does 1/8 max HP to enemies that switch in. Weakness/resistance to Rock affects this damage.
ROCK
STATUS
-- -- 20 Enemy Field
TM77
Psych Up
Copies all stat modifiers on the target.
NORMAL
STATUS
-- -- 10 One Target
TM80
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM82
Sleep Talk
Can only be used while asleep. Uses one of Baltoy's moves at random.
NORMAL
STATUS
-- -- 10 User
TM83
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM85
Dream Eater
Heals Baltoy by half the damage dealt. Fails unless foe is asleep.
PSYCHIC
SPECIAL
100 100% 15 One Target
TM86
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Baltoy's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM92
Trick Room
For the next 5 turns, turn order is reversed, so slower Pokémon go first. (Priority still functions as usual.)
PSYCHIC
STATUS
-- -- 5 Entire Field

Baltoy's Detailed Stats

Below you'll find a more detailed table containing Baltoy's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Baltoy's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Baltoy is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
190 221 253 284 40
Attack
85 116 148 179 40
Defense
115 146 178 209 55
Sp. Atk
85 116 148 179 40
Sp. Def
145 176 208 239 70
Speed
115 146 178 209 55
Total
300

Where to Find Baltoy in Brilliant Diamond & Shining Pearl

If you're looking for where to find Baltoy, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Baltoy in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Baltoy in the Wild

Rolling Fields

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- 60% --
Lv. 7-10
Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- 40% -- -- 35% --
Lv. 7-9 Lv. 7-9

Rolling Fields (West Grass)

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- 25% --
Lv. 7-10

Dappled Grove

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- 60% -- -- 60% --
Lv. 13-15 Lv. 13-15
Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- 40% --
Lv. 11-15

East Lake Axewell

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- 60% --
Lv. 10-15
Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- 30% --
Lv. 8-12

West Lake Axewell

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- 30% -- -- 20% --
Lv. 7-11 Lv. 7-11

Axew's Eye

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- 40% --
Lv. 35-40

South Lake Miloch

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- 40% -- -- 20% --
Lv. 11-13 Lv. 11-13

North Lake Miloch

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- 20% -- -- 30% --
Lv. 14-16 Lv. 14-16

Bridge Field

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- 10% -- -- 10% --
Lv. 27-29 Lv. 27-29

Stony Wilderness

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
10% 10%
Sword
10%
Sword
10%
10%
Sword
10%
Sword
10%
10%
Sword
10%
Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30

Hammerlocke Hills

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- 25% -- -- -- --
Lv. 28-30

Giant's Cap

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- 30% -- -- -- --
Lv. 26-28
Location information on where to find Baltoy in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Baltoy

Generation 8 Pokédex Entries

Sword
It moves while spinning around on its single foot. Some Baltoy have been seen spinning on their heads.
Shield
It was discovered in ancient ruins. While moving, it constantly spins. It stands on one foot even when asleep.

Generation 7 Pokédex Entries

Ultra Sun
Depictions of Pokémon similar to Baltoy have been found on the walls of caves where primitive humans lived.
Ultra Moon
When they find others of their kind, they cry out loudly and gather together. Large numbers of them can be found in old graveyards.

Generation 6 Pokédex Entries

X
It moves while spinning around on its single foot. Some Baltoy have been seen spinning on their heads.
Y
It moves by spinning on its foot. It is a rare Pokémon that was discovered in ancient ruins.
Omega Ruby
Baltoy moves while spinning around on its one foot. Primitive wall paintings depicting this Pokémon living among people were discovered in some ancient ruins.
Alpha Sapphire
As soon as it spots others of its kind, Baltoy congregates with them and then begins crying noisily in unison. This Pokémon sleeps while cleverly balancing itself on its one foot.

Generation 5 Pokédex Entries

Black White
It moves by spinning on its foot. It is a rare Pokémon that was discovered in ancient ruins.
Black 2 White 2
Discovered in ancient ruins, it moves by spinning around and forms a group when it finds others.

Generation 4 Pokédex Entries

Diamond Pearl Platinum
It moves by spinning on its foot. It is a rare Pokémon that was discovered in ancient ruins.
HeartGold SoulSilver
It moves while spinning around on its single foot. Some BALTOY have been seen spinning on their heads.

Generation 3 Pokédex Entries

Ruby
BALTOY moves while spinning around on its one foot. Primitive wall paintings depicting this POKéMON living among people were discovered in some ancient ruins.
Sapphire
As soon as it spots others of its kind, BALTOY congregates with them and then begins crying noisily in unison. This POKéMON sleeps while cleverly balancing itself on its one foot.
Emerald
A BALTOY moves by spinning on its single foot. It has been depicted in murals adorning the walls of a once-bustling city in an ancient age.
FireRed LeafGreen
It was discovered in ancient ruins. While moving, it constantly spins. It stands on one foot even when asleep.
©2000–2012, 2016–2022 Marriland and its licensors. All rights reserved.
Pokémon characters and names are copyright © The Pokémon Company and/or Nintendo.