Azurill • Generation VIII Pokédex

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Azurill
Pokédex Page for Azurill

This is the Marriland Pokédex page for Azurill, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Azurill's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Azurill

Azurill
Sprite of Azurill in Pokémon HOME

Azurill's Type

NORMAL
FAIRY

Azurill's Pokédex #s

National #
298
Galar #
--
Armor #
139
Crown #
--
Sinnoh #
124

Azurill's Base Stats

HP:
50
Attack:
20
Defense:
40
Sp. Atk:
20
Sp. Def:
40
Speed:
20
Total:
190

Misc. Info

Height:
0'8" (0.2m)
Weight:
4.4 lbs. (2 kg)
Gender Ratio:
Egg Groups:
Undiscovered
EXP At Lv. 100:
800,000
EV Yield:
1 HP
Base EXP:
38
Catch Rate:
150
Base Happiness:
70

Azurill's Abilities

Here are what abilities Azurill can possibly have, along with their effects.
Thick Fat
Reduces the damage Azurill takes from Fire- and Ice-type moves by 50%.
Huge Power
Azurill's Attack stat is doubled.
Sap Sipper
Protects Azurill from Grass moves and their effects, and raises Azurill's Attack by one stage after being hit by one.

Weaknesses & Resistances

Below is a list of what Azurill's weakness and resistance is to various types.
POISON
STEEL
½
BUG
DARK
immune
GHOST
DRAGON

Azurill's Evolution Line

Below you'll find a list of all Pokémon Azurill evolves from or into, along with its evolution method.
Azurill
Azurill
level up w/ held
Marill
Marill
level up w/ high happiness
Azumarill
Azumarill
at level 18

Azurill's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Azurill can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Azurill learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Splash
Does nothing.
NORMAL
STATUS
-- -- 40 User
1
Water Gun
Damages the target.
WATER
SPECIAL
40 100% 25 One Target
1
Tail Whip
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
3
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
6
Bubble Beam
10% chance of lowering the target's Speed by one stage.
WATER
SPECIAL
65 100% 20 One Target
9
Charm
Lowers the target's Attack by two stages.
FAIRY
STATUS
-- 100% 20 One Target
12
Slam
Damages the target.
NORMAL
PHYSICAL
80 75% 20 One Target
15
Bounce
Can't be hit on the first turn, attacks on the second turn. Has a 30% chance of paralyzing the target.
FLYING
PHYSICAL
85 85% 5 One Target

TM Moves

Here are all of the moves that Azurill can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM21
Rest
Azurill restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Azurill from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM27
Icy Wind
100% chance of lowering all nearby enemies' Speed by one stage.
ICE
SPECIAL
55 95% 15 Nearby Enemies
TM29
Charm
Lowers the target's Attack by two stages.
FAIRY
STATUS
-- 100% 20 One Target
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM35
Hail
Changes the weather to hail for 5 turns.
ICE
STATUS
-- -- 10 Entire Field
TM36
Whirlpool
Traps the target for 2–5 turns; does 1/16 max HP per turn. Deals extra damage to targets using Dive.
WATER
SPECIAL
35 85% 15 One Target
TM39
Facade
Does double damage if Azurill is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM47
Fake Tears
Lowers the target's Special Defense by two stages.
DARK
STATUS
-- 100% 20 One Target
TM52
Bounce
Can't be hit on the first turn, attacks on the second turn. Has a 30% chance of paralyzing the target.
FLYING
PHYSICAL
85 85% 5 One Target
TM53
Mud Shot
100% chance of lowering the target's Speed by one stage.
GROUND
SPECIAL
55 95% 15 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM87
Draining Kiss
Heals Azurill by 75% of the damage dealt to the target.
FAIRY
SPECIAL
50 100% 10 One Target
TM97
Brutal Swing
Damages all nearby Pokémon.
DARK
PHYSICAL
60 100% 20 All But Self

TR Moves

Here are all of the moves that Azurill can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR04
Surf
Deals extra damage to targets using Dive.
WATER
SPECIAL
90 100% 15 All But Self
TR05
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
TR06
Blizzard
Has a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
SPECIAL
110 70% 5 Nearby Enemies
TR16
Waterfall
Has a 20% chance of causing the target to flinch.
WATER
PHYSICAL
80 100% 15 One Target
TR20
Substitute
Costs 25% of Azurill's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Azurill's moves at random.
NORMAL
STATUS
-- -- 10 User
TR30
Encore
Forces the target to use its recent move for a few turns.
NORMAL
STATUS
-- 100% 5 One Target
TR31
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TR35
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy
TR42
Hyper Voice
Damages all nearby enemies.
NORMAL
SPECIAL
90 100% 10 Nearby Enemies
TR45
Muddy Water
30% chance of lowering all nearby enemies' Accuracy by one stage.
WATER
SPECIAL
90 85% 10 Nearby Enemies
TR84
Scald
Has a 30% chance to burn the target.
WATER
SPECIAL
80 100% 15 One Target
TR85
Work Up
Raises Azurill's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User

Egg Moves

Here are all of the moves that Azurill can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Azurill.
Move Type Category Power Acc.% PP Target Info
EGG
Aqua Jet
Has higher priority.
WATER
PHYSICAL
40 100% 20 One Target
EGG
Belly Drum
Uses 50% of Azurill's max HP to raise its Attack modifier to +6.
NORMAL
STATUS
-- -- 10 User
EGG
Copycat
Copies the last used move of any Pokémon and uses it immediately.
NORMAL
STATUS
-- -- 20 User
EGG
Perish Song
All Pokémon on the field are knocked out after 3 turns unless they switch out.
NORMAL
STATUS
-- -- 5 All Pokémon
EGG
Present
Has 40, 80, or 120 power, or heals the target.
NORMAL
PHYSICAL
varies 90% 15 One Target
EGG
Sing
Puts the target to sleep.
NORMAL
STATUS
-- 55% 15 One Target
EGG
Soak
Changes the target's type to Water until it switches out.
WATER
STATUS
-- 100% 20 One Target
EGG
Supersonic
Confuses the target.
NORMAL
STATUS
-- 55% 20 One Target
EGG
Tickle
Lowers the target's Attack and Defense by one stage.
NORMAL
STATUS
-- 100% 20 One Target
EGG
Aqua Jet
Has higher priority.
WATER
PHYSICAL
40 100% 20 One Target
EGG
Belly Drum
Uses 50% of Azurill's max HP to raise its Attack modifier to +6.
NORMAL
STATUS
-- -- 10 User
EGG
Copycat
Copies the last used move of any Pokémon and uses it immediately.
NORMAL
STATUS
-- -- 20 User
EGG
Perish Song
All Pokémon on the field are knocked out after 3 turns unless they switch out.
NORMAL
STATUS
-- -- 5 All Pokémon
EGG
Present
Has 40, 80, or 120 power, or heals the target.
NORMAL
PHYSICAL
varies 90% 15 One Target
EGG
Sing
Puts the target to sleep.
NORMAL
STATUS
-- 55% 15 One Target
EGG
Soak
Changes the target's type to Water until it switches out.
WATER
STATUS
-- 100% 20 One Target
EGG
Supersonic
Confuses the target.
NORMAL
STATUS
-- 55% 20 One Target
EGG
Tickle
Lowers the target's Attack and Defense by one stage.
NORMAL
STATUS
-- 100% 20 One Target

Level Up Moves

Here are all of the moves Azurill learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Splash
Does nothing.
NORMAL
STATUS
-- -- 40 User
1
Water Gun
Damages the target.
WATER
SPECIAL
40 100% 25 One Target
1
Tail Whip
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
3
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
6
Bubble Beam
10% chance of lowering the target's Speed by one stage.
WATER
SPECIAL
65 100% 20 One Target
9
Charm
Lowers the target's Attack by two stages.
FAIRY
STATUS
-- 100% 20 One Target
12
Slam
Damages the target.
NORMAL
PHYSICAL
80 75% 20 One Target
15
Bounce
Can't be hit on the first turn, attacks on the second turn. Has a 30% chance of paralyzing the target.
FLYING
PHYSICAL
85 85% 5 One Target

TM Moves

Here are all of the moves that Azurill can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM03
Water Pulse
Has a 20% chance of confusing the target.
WATER
SPECIAL
60 100% 20 One Target
TM07
Hail
Changes the weather to hail for 5 turns.
ICE
STATUS
-- -- 10 Entire Field
TM10
Work Up
Raises Azurill's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User
TM13
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
TM14
Blizzard
Has a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
SPECIAL
110 70% 5 Nearby Enemies
TM16
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM17
Protect
Protects Azurill from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM23
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TM32
Double Team
Raises Azurill's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM42
Facade
Does double damage if Azurill is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Azurill restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM49
Scald
Has a 30% chance to burn the target.
WATER
SPECIAL
80 100% 15 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM82
Sleep Talk
Can only be used while asleep. Uses one of Azurill's moves at random.
NORMAL
STATUS
-- -- 10 User
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Azurill's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM95
Surf
Deals extra damage to targets using Dive.
WATER
SPECIAL
90 100% 15 All But Self
TM99
Waterfall
Has a 20% chance of causing the target to flinch.
WATER
PHYSICAL
80 100% 15 One Target

Egg Moves

Here are all of the moves that Azurill can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Azurill.
Move Type Category Power Acc.% PP Target Info
EGG
Aqua Jet
Has higher priority.
WATER
PHYSICAL
40 100% 20 One Target
EGG
Belly Drum
Uses 50% of Azurill's max HP to raise its Attack modifier to +6.
NORMAL
STATUS
-- -- 10 User
EGG
Copycat
Copies the last used move of any Pokémon and uses it immediately.
NORMAL
STATUS
-- -- 20 User
EGG
Perish Song
All Pokémon on the field are knocked out after 3 turns unless they switch out.
NORMAL
STATUS
-- -- 5 All Pokémon
EGG
Present
Has 40, 80, or 120 power, or heals the target.
NORMAL
PHYSICAL
varies 90% 15 One Target
EGG
Sing
Puts the target to sleep.
NORMAL
STATUS
-- 55% 15 One Target
EGG
Soak
Changes the target's type to Water until it switches out.
WATER
STATUS
-- 100% 20 One Target
EGG
Supersonic
Confuses the target.
NORMAL
STATUS
-- 55% 20 One Target
EGG
Tickle
Lowers the target's Attack and Defense by one stage.
NORMAL
STATUS
-- 100% 20 One Target
EGG
Encore
Forces the target to use its recent move for a few turns.
NORMAL
STATUS
-- 100% 5 One Target
EGG
Slam
Damages the target.
NORMAL
PHYSICAL
80 75% 20 One Target
EGG
Fake Tears
Lowers the target's Special Defense by two stages.
DARK
STATUS
-- 100% 20 One Target
EGG
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
EGG
Muddy Water
30% chance of lowering all nearby enemies' Accuracy by one stage.
WATER
SPECIAL
90 85% 10 Nearby Enemies
EGG
Aqua Jet
Has higher priority.
WATER
PHYSICAL
40 100% 20 One Target
EGG
Belly Drum
Uses 50% of Azurill's max HP to raise its Attack modifier to +6.
NORMAL
STATUS
-- -- 10 User
EGG
Copycat
Copies the last used move of any Pokémon and uses it immediately.
NORMAL
STATUS
-- -- 20 User
EGG
Perish Song
All Pokémon on the field are knocked out after 3 turns unless they switch out.
NORMAL
STATUS
-- -- 5 All Pokémon
EGG
Present
Has 40, 80, or 120 power, or heals the target.
NORMAL
PHYSICAL
varies 90% 15 One Target
EGG
Sing
Puts the target to sleep.
NORMAL
STATUS
-- 55% 15 One Target
EGG
Soak
Changes the target's type to Water until it switches out.
WATER
STATUS
-- 100% 20 One Target
EGG
Supersonic
Confuses the target.
NORMAL
STATUS
-- 55% 20 One Target
EGG
Tickle
Lowers the target's Attack and Defense by one stage.
NORMAL
STATUS
-- 100% 20 One Target
EGG
Amnesia
Raises Azurill's Special Defense by two stages.
PSYCHIC
STATUS
-- -- 20 User
EGG
Future Sight
Does its damage after two more turns have passed.
PSYCHIC
SPECIAL
120 100% 10 One Target
EGG
Superpower
Lowers Azurill's Attack and Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
EGG
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
EGG
Muddy Water
30% chance of lowering all nearby enemies' Accuracy by one stage.
WATER
SPECIAL
90 85% 10 Nearby Enemies

Azurill's Detailed Stats

Below you'll find a more detailed table containing Azurill's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Azurill's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Azurill is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
210 241 273 304 50
Attack
45 76 108 139 20
Defense
85 116 148 179 40
Sp. Atk
45 76 108 139 20
Sp. Def
85 116 148 179 40
Speed
45 76 108 139 20
Total
190

Where to Find Azurill in Brilliant Diamond & Shining Pearl

If you're looking for where to find Azurill, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Azurill in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Azurill

Breed a female Marill or Azumarill holding a Sea Incense Sea Incense (or male with a Ditto) with a compatible Pokémon and then hatch the resulting egg to receive an Azurill.

Azurill in the Wild

Brawlers' Cave

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
5% 5% 5% 5% 5% 5% 5% 5% 5%
Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18
Location information on where to find Azurill in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Azurill

Generation 8 Pokédex Entries

Sword
The ball on Azurill's tail bounces like a rubber ball, and it's full of the nutrients the Pokémon needs to grow.
Shield
Although Azurill are normally docile, an angry one will swing around the big ball on its tail and try to smash its opponents.

Generation 6 Pokédex Entries

X
A Pokémon that lives by water. It moves quickly on land by bouncing on its big tail.
Y
It swings its large, nutrient-filled tail around to fight opponents bigger than itself.
Omega Ruby
Azurill spins its tail as if it were a lasso, then hurls it far. The momentum of the throw sends its body flying, too. Using this unique action, one of these Pokémon managed to hurl itself a record 33 feet.
Alpha Sapphire
Azurill's tail is large and bouncy. It is packed full of the nutrients this Pokémon needs to grow. Azurill can be seen bouncing and playing on its big, rubbery tail.

Generation 5 Pokédex Entries

Black White
Its tail bounces like a rubber ball. It flings that tail around to fight opponents bigger than itself.
Black 2 White 2
It swings its large, nutrient-filled tail around to fight opponents bigger than itself.

Generation 4 Pokédex Entries

Diamond
A Pokémon that lives by water. It moves quickly on land by bouncing on its big tail.
Pearl
Its tail is filled with nutrients necessary for growth. It plays by bouncing on its tail.
Platinum
Its tail bounces like a rubber ball. It flings that tail around to fight opponents bigger than itself.
HeartGold SoulSilver
Its tail is packed full of the nutrients it needs to grow.

Generation 3 Pokédex Entries

Ruby
AZURILL spins its tail as if it were a lasso, then hurls it far. The momentum of the throw sends its body flying, too. Using this unique action, one of these POKéMON managed to hurl itself a record 33 feet.
Sapphire
AZURILL's tail is large and bouncy. It is packed full of the nutrients this POKéMON needs to grow. AZURILL can be seen bouncing and playing on its big, rubbery tail.
Emerald
Its tail, which is packed with nutrition, is very bouncy like a rubber ball. On sunny days they gather at the edge of water and splash about for fun.
FireRed LeafGreen
It battles by flinging around its tail, which is bigger than its body. The tail is a flotation device in water.
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