Arcanine • Generation VIII Pokédex

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Arcanine
Pokédex Page for Arcanine

This is the Marriland Pokédex page for Arcanine, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Arcanine's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Arcanine

Arcanine
Sprite of Arcanine in Pokémon HOME

Arcanine's Type

FIRE

Arcanine's Pokédex #s

National #
59
Galar #
71
Armor #
--
Crown #
--

Arcanine's Base Stats

HP:
90
Attack:
110
Defense:
80
Sp. Atk:
100
Sp. Def:
80
Speed:
95
Total:
555

Misc. Info

Height:
6'3" (1.9m)
Weight:
341.7 lbs. (155 kg)
Gender Ratio:
Egg Groups:
Field
EXP At Lv. 100:
1,250,000
EV Yield:
2 Attack
Base EXP:
194
Catch Rate:
75
Base Happiness:
70

Arcanine's Abilities

Here are what abilities Arcanine can possibly have, along with their effects.
Intimidate
When Arcanine is sent out in battle, all opposing Pokémon have their Attack lowered by one stage.
Flash Fire
Arcanine is immune to Fire moves and increases the power of its Fire moves by 50% when hit by one and while active.
Justified
Raises Arcanine's Attack by one stage whenever it takes damage by a Dark move.

Weaknesses & Resistances

Below is a list of what Arcanine's weakness and resistance is to various types.
WATER
GROUND
ROCK
½
FIRE
GRASS
ICE
BUG
STEEL
FAIRY

Arcanine's Evolution Line

Below you'll find a list of all Pokémon Arcanine evolves from or into, along with its evolution method.
Growlithe
Growlithe
starting form
Arcanine
Arcanine
use Fire Stone

Arcanine's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Arcanine can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Arcanine learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
Evo.
Extreme Speed
Has higher priority.
NORMAL
PHYSICAL
80 100% 5 One Target
1
Extreme Speed
Has higher priority.
NORMAL
PHYSICAL
80 100% 5 One Target
1
Burn Up
Removes Arcanine's Fire typing after using Burn Up. (This can result in the Pokémon having no type.)
FIRE
SPECIAL
130 100% 5 One Target
1
Flame Wheel
10% chance of burning the target. Thaws out instantly if Arcanine is frozen.
FIRE
PHYSICAL
60 100% 25 One Target
1
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
1
Agility
Raises Arcanine's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
1
Fire Fang
Has a 10% chance to burn the target. Has a separate 10% chance to make the target flinch.
FIRE
PHYSICAL
65 95% 15 One Target
1
Retaliate
Damage is doubled if one of your Pokémon fainted during the previous turn.
NORMAL
PHYSICAL
70 100% 5 One Target
1
Crunch
20% chance of lowering the target's Defense by one stage.
DARK
PHYSICAL
80 100% 15 One Target
1
Take Down
Arcanine takes 25% of Take Down's damage as recoil damage.
NORMAL
PHYSICAL
90 85% 20 One Target
1
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
1
Roar
Forces the foe to switch out, or ends wild battles.
NORMAL
STATUS
-- -- 20 One Target
1
Play Rough
10% chance of lowering the target's Attack by one stage.
FAIRY
PHYSICAL
90 90% 10 One Target
1
Reversal
Does more damage when Arcanine's HP is low.
FIGHTING
PHYSICAL
varies 100% 15 One Target
1
Flare Blitz
Has a 10% chance of burning the target. Arcanine takes 33% of Flare Blitz's damage as recoil damage.
FIRE
PHYSICAL
120 100% 15 One Target
1
Ember
Has a 10% chance to burn the target.
FIRE
SPECIAL
40 100% 25 One Target
1
Leer
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
1
Howl
Raises all allies' Attack by one stage.
NORMAL
STATUS
-- -- 40 All Allies
1
Bite
Has a 30% chance of causing the target to flinch.
DARK
PHYSICAL
60 100% 25 One Target

TM Moves

Here are all of the moves that Arcanine can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM11
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM13
Fire Spin
Traps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
FIRE
SPECIAL
35 85% 15 One Target
TM15
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM19
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM21
Rest
Arcanine restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM23
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Arcanine from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM26
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM38
Will-O-Wisp
Burns the target.
FIRE
STATUS
-- 85% 15 One Target
TM39
Facade
Does double damage if Arcanine is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM66
Thunder Fang
Has a 10% chance to paralyze the target. Has a separate 10% chance to make the target flinch.
ELECTRIC
PHYSICAL
65 95% 15 One Target
TM68
Fire Fang
Has a 10% chance to burn the target. Has a separate 10% chance to make the target flinch.
FIRE
PHYSICAL
65 95% 15 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM79
Retaliate
Damage is doubled if one of your Pokémon fainted during the previous turn.
NORMAL
PHYSICAL
70 100% 5 One Target
TM81
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM85
Snarl
100% chance of lowering all nearby enemies' Sp. Atk by one stage.
DARK
SPECIAL
55 95% 15 Nearby Enemies

TR Moves

Here are all of the moves that Arcanine can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR02
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
TR12
Agility
Raises Arcanine's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
TR15
Fire Blast
Has a 10% chance to burn the target.
FIRE
SPECIAL
110 85% 5 One Target
TR20
Substitute
Costs 25% of Arcanine's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR21
Reversal
Does more damage when Arcanine's HP is low.
FIGHTING
PHYSICAL
varies 100% 15 One Target
TR24
Outrage
Confuses Arcanine after 2–3 turns.
DRAGON
PHYSICAL
120 100% 10 Random Enemy
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Arcanine's moves at random.
NORMAL
STATUS
-- -- 10 User
TR31
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TR32
Crunch
20% chance of lowering the target's Defense by one stage.
DARK
PHYSICAL
80 100% 15 One Target
TR36
Heat Wave
Has a 10% chance to burn all nearby enemies.
FIRE
SPECIAL
95 90% 10 Nearby Enemies
TR42
Hyper Voice
Damages all nearby enemies.
NORMAL
SPECIAL
90 100% 10 Nearby Enemies
TR43
Overheat
Lowers Arcanine's Special Attack by two stages.
FIRE
SPECIAL
130 90% 5 One Target
TR53
Close Combat
Lowers Arcanine's Defense and Special Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
TR55
Flare Blitz
Has a 10% chance of burning the target. Arcanine takes 33% of Flare Blitz's damage as recoil damage.
FIRE
PHYSICAL
120 100% 15 One Target
TR62
Dragon Pulse
Damages the target.
DRAGON
SPECIAL
85 100% 10 One Target
TR74
Iron Head
Has a 30% chance of causing the target to flinch.
STEEL
PHYSICAL
80 100% 15 One Target
TR86
Wild Charge
Arcanine takes 25% of Wild Charge's damage as recoil damage.
ELECTRIC
PHYSICAL
90 100% 15 One Target
TR90
Play Rough
10% chance of lowering the target's Attack by one stage.
FAIRY
PHYSICAL
90 90% 10 One Target
TR97
Psychic Fangs
Breaks the opponent's Light Screen or Reflect.
PSYCHIC
PHYSICAL
85 100% 10 One Target

Egg Moves

Here are all of the moves that Arcanine can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Arcanine.
Move Type Category Power Acc.% PP Target Info
EGG
Thrash
Confuses Arcanine after 2–3 turns.
NORMAL
PHYSICAL
120 100% 10 Random Enemy
EGG
Double-Edge
Arcanine takes 33% of Double-Edge's damage as recoil damage.
NORMAL
PHYSICAL
120 100% 15 One Target
EGG
Morning Sun
Heals 1/2 of Arcanine's max HP. 1/4 in bad weather or 2/3 while sunny.
NORMAL
STATUS
-- -- 5 User
EGG
Covet
Damages the target and steals its held item.
NORMAL
PHYSICAL
60 100% 25 One Target
EGG
Double Kick
Hits the target two times in a row.
FIGHTING
PHYSICAL
30 100% 30 One Target

Move Tutor Moves

Here are all of the moves that Arcanine can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Scorching Sands
Has a 30% chance to burn the target.
GROUND
SPECIAL
70 100% 10 One Target

Level Up Moves

Here are all of the moves Arcanine learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
Evo.
Extreme Speed
Has higher priority.
NORMAL
PHYSICAL
80 100% 5 One Target
1
Extreme Speed
Has higher priority.
NORMAL
PHYSICAL
80 100% 5 One Target
1
Burn Up
Removes Arcanine's Fire typing after using Burn Up. (This can result in the Pokémon having no type.)
FIRE
SPECIAL
130 100% 5 One Target
1
Flame Wheel
10% chance of burning the target. Thaws out instantly if Arcanine is frozen.
FIRE
PHYSICAL
60 100% 25 One Target
1
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
1
Agility
Raises Arcanine's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
1
Fire Fang
Has a 10% chance to burn the target. Has a separate 10% chance to make the target flinch.
FIRE
PHYSICAL
65 95% 15 One Target
1
Retaliate
Damage is doubled if one of your Pokémon fainted during the previous turn.
NORMAL
PHYSICAL
70 100% 5 One Target
1
Crunch
20% chance of lowering the target's Defense by one stage.
DARK
PHYSICAL
80 100% 15 One Target
1
Take Down
Arcanine takes 25% of Take Down's damage as recoil damage.
NORMAL
PHYSICAL
90 85% 20 One Target
1
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
1
Roar
Forces the foe to switch out, or ends wild battles.
NORMAL
STATUS
-- -- 20 One Target
1
Play Rough
10% chance of lowering the target's Attack by one stage.
FAIRY
PHYSICAL
90 90% 10 One Target
1
Reversal
Does more damage when Arcanine's HP is low.
FIGHTING
PHYSICAL
varies 100% 15 One Target
1
Flare Blitz
Has a 10% chance of burning the target. Arcanine takes 33% of Flare Blitz's damage as recoil damage.
FIRE
PHYSICAL
120 100% 15 One Target
1
Ember
Has a 10% chance to burn the target.
FIRE
SPECIAL
40 100% 25 One Target
1
Leer
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
1
Howl
Raises all allies' Attack by one stage.
NORMAL
STATUS
-- -- 40 All Allies
1
Bite
Has a 30% chance of causing the target to flinch.
DARK
PHYSICAL
60 100% 25 One Target

TM Moves

Here are all of the moves that Arcanine can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM05
Roar
Forces the foe to switch out, or ends wild battles.
NORMAL
STATUS
-- -- 20 One Target
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM15
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM17
Protect
Protects Arcanine from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM20
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM22
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM23
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TM28
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM32
Double Team
Raises Arcanine's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM35
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
TM38
Fire Blast
Has a 10% chance to burn the target.
FIRE
SPECIAL
110 85% 5 One Target
TM40
Aerial Ace
Doesn't miss the target.
FLYING
PHYSICAL
60 -- 20 One Target
TM42
Facade
Does double damage if Arcanine is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Arcanine restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM46
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM50
Overheat
Lowers Arcanine's Special Attack by two stages.
FIRE
SPECIAL
130 90% 5 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM59
Dragon Pulse
Damages the target.
DRAGON
SPECIAL
85 100% 10 One Target
TM61
Will-O-Wisp
Burns the target.
FIRE
STATUS
-- 85% 15 One Target
TM68
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM78
Snarl
100% chance of lowering all nearby enemies' Sp. Atk by one stage.
DARK
SPECIAL
55 95% 15 Nearby Enemies
TM82
Sleep Talk
Can only be used while asleep. Uses one of Arcanine's moves at random.
NORMAL
STATUS
-- -- 10 User
TM83
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Arcanine's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM96
Strength
Damages the target.
NORMAL
PHYSICAL
80 100% 15 One Target
TM98
Rock Smash
50% chance of lowering the target's Defense by one stage.
FIGHTING
PHYSICAL
40 100% 15 One Target
TM100
Rock Climb
Has a 20% chance of confusing the target.
NORMAL
PHYSICAL
90 85% 20 One Target

Egg Moves

Here are all of the moves that Arcanine can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Arcanine.
Move Type Category Power Acc.% PP Target Info
EGG
Thrash
Confuses Arcanine after 2–3 turns.
NORMAL
PHYSICAL
120 100% 10 Random Enemy
EGG
Double-Edge
Arcanine takes 33% of Double-Edge's damage as recoil damage.
NORMAL
PHYSICAL
120 100% 15 One Target
EGG
Morning Sun
Heals 1/2 of Arcanine's max HP. 1/4 in bad weather or 2/3 while sunny.
NORMAL
STATUS
-- -- 5 User
EGG
Covet
Damages the target and steals its held item.
NORMAL
PHYSICAL
60 100% 25 One Target
EGG
Double Kick
Hits the target two times in a row.
FIGHTING
PHYSICAL
30 100% 30 One Target
EGG
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
EGG
Crunch
20% chance of lowering the target's Defense by one stage.
DARK
PHYSICAL
80 100% 15 One Target
EGG
Fire Spin
Traps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
FIRE
SPECIAL
35 85% 15 One Target
EGG
Howl
Raises all allies' Attack by one stage.
NORMAL
STATUS
-- -- 40 All Allies
EGG
Heat Wave
Has a 10% chance to burn all nearby enemies.
FIRE
SPECIAL
95 90% 10 Nearby Enemies
EGG
Flare Blitz
Has a 10% chance of burning the target. Arcanine takes 33% of Flare Blitz's damage as recoil damage.
FIRE
PHYSICAL
120 100% 15 One Target
EGG
Close Combat
Lowers Arcanine's Defense and Special Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
EGG
Burn Up
Removes Arcanine's Fire typing after using Burn Up. (This can result in the Pokémon having no type.)
FIRE
SPECIAL
130 100% 5 One Target

Arcanine's Detailed Stats

Below you'll find a more detailed table containing Arcanine's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Arcanine's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Arcanine is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
290 321 353 384 90
Attack
225 256 288 319 110
Defense
165 196 228 259 80
Sp. Atk
205 236 268 299 100
Sp. Def
165 196 228 259 80
Speed
195 226 258 289 95
Total
555

Where to Find Arcanine in Brilliant Diamond & Shining Pearl

If you're looking for where to find Arcanine, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Arcanine in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Arcanine in the Wild

Lake of Outrage

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- --
Shield
25%
-- -- -- --
Lv. 55-58

Getting Arcanine By Evolution

Evolves from Growlithe by using a Fire Stone Fire Stone on it.
Location information on where to find Arcanine in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Arcanine

Generation 8 Pokédex Entries

Sword
The sight of it running over 6,200 miles in a single day and night has captivated many people.
Shield
A Pokémon that has long been admired for its beauty. It runs agilely as if on wings.

Generation 7 Pokédex Entries

Sun
Overflowing with beauty and majesty, this strong Pokémon appears in ancient Eastern folklore.
Moon
The fire burning inside its body serves as the energy to fuel it as it runs great distances. It appears in many legends.
Ultra Sun
Legends tell of its fighting alongside a general and conquering a whole country.
Ultra Moon
There are so many old tales about them that they're called legendary Pokémon, but there are way more of them around than you'd expect.

Generation 6 Pokédex Entries

X
A Pokémon that has long been admired for its beauty. It runs agilely as if on wings.
Y
Its magnificent bark conveys a sense of majesty. Anyone hearing it can't help but grovel before it.
Omega Ruby Alpha Sapphire
Arcanine is known for its high speed. It is said to be capable of running over 6,200 miles in a single day and night. The fire that blazes wildly within this Pokémon's body is its source of power.

Generation 5 Pokédex Entries

Black White
Its proud and regal appearance has captured the hearts of people since long ago.
Black 2 White 2
The sight of it running over 6,200 miles in a single day and night has captivated many people.

Generation 4 Pokédex Entries

Diamond Pearl Platinum
Its proud and regal appearance has captured the hearts of people since long ago.
HeartGold
This legendary Chinese Pokémon is considered magnificent. Many people are enchanted by its grand mane.
SoulSilver
Its magnificent bark conveys a sense of majesty. Anyone hearing it can't help but grovel before it.

Generation 3 Pokédex Entries

Ruby Sapphire
ARCANINE is known for its high speed. It is said to be capable of running over 6,200 miles in a single day and night. The fire that blazes wildly within this POKéMON's body is its source of power.
Emerald
This fleet-footed POKéMON is said to run over 6,200 miles in a single day and night. The fire that blazes wildly within its body is its source of power.
FireRed
A POKéMON that is described in Chinese legends. It is said to race at an unbelievable speed.
LeafGreen
A POKéMON that has long been admired for its beauty. It runs agilely as if on wings.

Generation 2 Pokédex Entries

Gold
This legendary Chinese POKEMON is considered magnif­icent. Many people are enchanted by its grand mane.
Silver
Its magnificent bark conveys a sense of majesty. Anyone hearing it can't help but grovel before it.
Crystal
An ancient picture scroll shows that people were attracted to its movement as it ran through prairies.

Generation 1 Pokédex Entries

Red Blue
A POKéMON that has been admired since the past for its beauty. It runs agilely as if on wings.
Yellow
A legendary POKé­MON in China. Many people are charmed by its grace and beauty while running.
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