Arcanine • Sword & Shield Pokédex

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Arcanine

Arcanine

Arcanine's Type

FIRE

Arcanine's Pokédex #s

Galar #
71
National #
59

Arcanine's Base Stats

HP:
90
Attack:
110
Defense:
80
Sp. Atk:
100
Sp. Def:
80
Speed:
95
Total:
555

Misc. Info

Egg Groups:
Field
EXP At Lv. 100:
1,250,000
EV Yield:
2 Attack

Arcanine's Abilities

Here are what abilities Arcanine can possibly have, along with their effects.
Intimidate
When Arcanine is sent out in battle, all opposing Pokémon have their Attack lowered by one stage.
Flash Fire
Arcanine is immune to Fire moves and increases the power of its Fire moves by 50% when hit by one and while active.
Justified
Raises Arcanine's Attack by one stage whenever it takes damage by a Dark move.

Weaknesses & Resistances

Below is a list of what Arcanine's weakness and resistance is to various types.
WATER
GROUND
ROCK
½
FIRE
GRASS
ICE
BUG
STEEL
FAIRY

Arcanine's Evolution Line

Below you'll find a list of all Pokémon Arcanine evolves from or into, along with its evolution method.
Growlithe
Growlithe
starting form
Arcanine
Arcanine
use Fire Stone

Arcanine's Moves

Below is a list of all of the moves that Arcanine can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Arcanine learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
Evo.
Extreme Speed
Has higher priority.
NORMAL
PHYSICAL
80 100% 5 One Target
1
Extreme Speed
Has higher priority.
NORMAL
PHYSICAL
80 100% 5 One Target
1
Burn Up
Removes Arcanine's Fire typing after using Burn Up. (This can result in the Pokémon having no type.)
FIRE
SPECIAL
130 100% 5 One Target
1
Flame Wheel
10% chance of burning the target. Thaws out instantly if Arcanine is frozen.
FIRE
PHYSICAL
60 100% 25 One Target
1
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
1
Agility
Raises Arcanine's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
1
Fire Fang
Has a 10% chance to burn the target. Has a separate 10% chance to make the target flinch.
FIRE
PHYSICAL
65 95% 15 One Target
1
Retaliate
Damage is doubled if one of your Pokémon fainted during the previous turn.
NORMAL
PHYSICAL
70 100% 5 One Target
1
Crunch
20% chance of lowering the target's Defense by one stage.
DARK
PHYSICAL
80 100% 15 One Target
1
Take Down
Arcanine takes 25% of Take Down's damage as recoil damage.
NORMAL
PHYSICAL
90 85% 20 One Target
1
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
1
Roar
Forces the foe to switch out, or ends wild battles.
NORMAL
STATUS
-- -- 20 One Target
1
Play Rough
10% chance of lowering the target's Attack by one stage.
FAIRY
PHYSICAL
90 90% 10 One Target
1
Reversal
Does more damage when Arcanine's HP is low.
FIGHTING
PHYSICAL
varies 100% 15 One Target
1
Flare Blitz
Has a 10% chance of burning the target. Arcanine takes -33% of Flare Blitz's damage as recoil damage.
FIRE
PHYSICAL
120 100% 15 One Target
1
Ember
Has a 10% chance to burn the target.
FIRE
SPECIAL
40 100% 25 One Target
1
Leer
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
1
Howl
Raises all allies' Attack by one stage.
NORMAL
STATUS
-- -- 40 All Allies
1
Bite
Has a 30% chance of causing the target to flinch.
DARK
PHYSICAL
60 100% 25 One Target

TM Moves

Here are all of the moves that Arcanine can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM11
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM13
Fire Spin
Traps the target for 2–5 turns; does 1/16 max HP per turn.
FIRE
SPECIAL
35 85% 15 One Target
TM15
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM19
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM21
Rest
Arcanine restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM23
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Arcanine from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM26
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM38
Will-O-Wisp
Burns the target.
FIRE
STATUS
-- 85% 15 One Target
TM39
Facade
Does double damage if Arcanine is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM66
Thunder Fang
Has a 10% chance to paralyze the target. Has a separate 10% chance to make the target flinch.
ELECTRIC
PHYSICAL
65 95% 15 One Target
TM68
Fire Fang
Has a 10% chance to burn the target. Has a separate 10% chance to make the target flinch.
FIRE
PHYSICAL
65 95% 15 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM79
Retaliate
Damage is doubled if one of your Pokémon fainted during the previous turn.
NORMAL
PHYSICAL
70 100% 5 One Target
TM81
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM85
Snarl
100% chance of lowering all nearby enemies' Sp. Atk by one stage.
DARK
SPECIAL
55 95% 15 Nearby Enemies

TR Moves

Here are all of the moves that Arcanine can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area.
TR Move Type Category Power Acc.% PP Target Info
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR02
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
TR12
Agility
Raises Arcanine's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
TR15
Fire Blast
Has a 10% chance to burn the target.
FIRE
SPECIAL
110 85% 5 One Target
TR20
Substitute
Costs 25% of Arcanine's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR21
Reversal
Does more damage when Arcanine's HP is low.
FIGHTING
PHYSICAL
varies 100% 15 One Target
TR24
Outrage
Confuses Arcanine after 2–3 turns.
DRAGON
PHYSICAL
120 100% 10 Random Enemy
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Arcanine's moves at random.
NORMAL
STATUS
-- -- 10 User
TR31
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TR32
Crunch
20% chance of lowering the target's Defense by one stage.
DARK
PHYSICAL
80 100% 15 One Target
TR36
Heat Wave
Has a 10% chance to burn all nearby enemies.
FIRE
SPECIAL
95 90% 10 Nearby Enemies
TR42
Hyper Voice
Damages all nearby enemies.
NORMAL
SPECIAL
90 100% 10 Nearby Enemies
TR43
Overheat
Lowers Arcanine's Special Attack by two stages.
FIRE
SPECIAL
130 90% 5 One Target
TR53
Close Combat
Lowers Arcanine's Defense and Special Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
TR55
Flare Blitz
Has a 10% chance of burning the target. Arcanine takes -33% of Flare Blitz's damage as recoil damage.
FIRE
PHYSICAL
120 100% 15 One Target
TR62
Dragon Pulse
Damages the target.
DRAGON
SPECIAL
85 100% 10 One Target
TR74
Iron Head
Has a 30% chance of causing the target to flinch.
STEEL
PHYSICAL
80 100% 15 One Target
TR86
Wild Charge
Arcanine takes 25% of Wild Charge's damage as recoil damage.
ELECTRIC
PHYSICAL
90 100% 15 One Target
TR90
Play Rough
10% chance of lowering the target's Attack by one stage.
FAIRY
PHYSICAL
90 90% 10 One Target
TR97
Psychic Fangs
Breaks the opponent's Light Screen or Reflect.
PSYCHIC
PHYSICAL
85 100% 10 One Target

Egg Moves

Here are all of the moves that Arcanine can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage.
Move Type Category Power Acc.% PP Target Info
EGG
Thrash
Confuses Arcanine after 2–3 turns.
NORMAL
PHYSICAL
120 100% 10 Random Enemy
EGG
Double-Edge
Arcanine takes 33% of Double-Edge's damage as recoil damage.
NORMAL
PHYSICAL
120 100% 15 One Target
EGG
Morning Sun
Heals 50% of Arcanine's HP. 25% in bad weather or 100% while sunny.
NORMAL
STATUS
-- -- 5 User
EGG
Covet
Damages the target and steals its held item.
NORMAL
PHYSICAL
60 100% 25 One Target
EGG
Double Kick
Hits the target two times in a row.
FIGHTING
PHYSICAL
30 100% 30 One Target

Where to Find Arcanine

If you're looking for where to find Arcanine, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Arcanine in Pokémon Sword & Shield. (Currently the encounters do not show most "strong" static encounters or Max Raid Battles.)

Arcanine in the Wild

Wild Area: Lake of Outrage

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- --
Shield
25%
-- -- -- --
Lv. 55-58
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