Alcremie • Sword & Shield Pokédex

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Alcremie

Alcremie

Alcremie's Type

FAIRY

Alcremie's Pokédex #s

Galar #
186
National #
869

Alcremie's Base Stats

HP:
65
Attack:
60
Defense:
75
Sp. Atk:
110
Sp. Def:
121
Speed:
64
Total:
495

Misc. Info

Egg Groups:
Fairy / Amorphous
EXP At Lv. 100:
1,000,000
EV Yield:
2 Sp. Def

Alcremie's Abilities

Here are what abilities Alcremie can possibly have, along with their effects.
Sweet Veil
Prevents Alcremie and its allies from falling asleep.
Aroma Veil
Protects Alcremie and its allies from effects that affect its mental state, such as Taunt, Infatuation, etc.

Weaknesses & Resistances

Below is a list of what Alcremie's weakness and resistance is to various types.
POISON
STEEL
½
FIGHTING
BUG
DARK
immune
DRAGON

Alcremie's Evolution Line

Below you'll find a list of all Pokémon Alcremie evolves from or into, along with its evolution method.
Milcery
Milcery
starting form
Alcremie
Alcremie
must hold a type of Sweet and then spin the player character around really fast to evolve

Alcremie's Moves

Below is a list of all of the moves that Alcremie can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Alcremie learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
Evo.
Decorate
Raises the target's Attack and Special Attack by two stages.
FAIRY
STATUS
-- -- 15 One Target
1
Decorate
Raises the target's Attack and Special Attack by two stages.
FAIRY
STATUS
-- -- 15 One Target
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Aromatic Mist
Raises an ally's Special Defense by one stage.
FAIRY
STATUS
-- -- 20 Ally
1
Sweet Kiss
Confuses the target.
FAIRY
STATUS
-- 75% 10 One Target
1
Sweet Scent
Lowers all nearby enemies' Evasion by one stage.
NORMAL
STATUS
-- 100% 20 Nearby Enemies
15
Draining Kiss
Heals Alcremie by 75% of the damage dealt to the target.
FAIRY
SPECIAL
50 100% 10 One Target
20
Aromatherapy
Heals all major status conditions for your entire party.
GRASS
STATUS
-- -- 5 All Allies
25
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
30
Acid Armor
Raises Alcremie's Defense by two stages.
POISON
STATUS
-- -- 20 User
35
Dazzling Gleam
Damages all nearby enemies.
FAIRY
SPECIAL
80 100% 10 Nearby Enemies
40
Recover
Restores half of Alcremie's HP.
NORMAL
STATUS
-- -- 10 User
45
Misty Terrain
Activates Misty Terrain for 5 turns, which protects non-airborne Pokémon from status conditions and halves damage from Dragon-type moves.
FAIRY
STATUS
-- -- 10 Entire Field
50
Entrainment
Changes the target's ability to Alcremie's until the target switches out.
NORMAL
STATUS
-- 100% 15 One Target

TM Moves

Here are all of the moves that Alcremie can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM10
Magical Leaf
Doesn't miss the target.
GRASS
SPECIAL
60 -- 20 One Target
TM11
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM19
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM21
Rest
Alcremie restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Alcremie from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM28
Giga Drain
Heals Alcremie by half the damage dealt.
GRASS
SPECIAL
75 100% 10 One Target
TM29
Charm
Lowers the target's Attack by two stages.
FAIRY
STATUS
-- 100% 20 One Target
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM39
Facade
Does double damage if Alcremie is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM44
Imprison
Alcremie can't use any moves Alcremie knows.
PSYCHIC
STATUS
-- -- 10 User
TM47
Fake Tears
Lowers the target's Special Defense by two stages.
DARK
STATUS
-- 100% 20 One Target
TM59
Fling
Throws Alcremie's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM63
Drain Punch
Heals Alcremie by half the damage dealt.
FIGHTING
PHYSICAL
75 100% 10 One Target
TM71
Wonder Room
For the next 5 turns, all Pokémon's Defense and Special Defense stats are swapped.
PSYCHIC
STATUS
-- -- 10 Entire Field
TM72
Magic Room
For the next 5 turns, all Pokémon's held items have no effect and can't be used.
PSYCHIC
STATUS
-- -- 10 Entire Field
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM87
Draining Kiss
Heals Alcremie by 75% of the damage dealt to the target.
FAIRY
SPECIAL
50 100% 10 One Target
TM89
Misty Terrain
Activates Misty Terrain for 5 turns, which protects non-airborne Pokémon from status conditions and halves damage from Dragon-type moves.
FAIRY
STATUS
-- -- 10 Entire Field
TM92
Mystical Fire
100% chance of lowering the target's Sp. Atk by one stage.
FIRE
SPECIAL
75 100% 10 One Target

TR Moves

Here are all of the moves that Alcremie can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area.
TR Move Type Category Power Acc.% PP Target Info
TR11
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TR14
Metronome
Uses a random move.
NORMAL
STATUS
-- -- 10 User
TR19
Tri Attack
20% chance of inflicting burn, freeze, or paralysis on the target.
NORMAL
SPECIAL
80 100% 10 One Target
TR20
Substitute
Costs 25% of Alcremie's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR25
Psyshock
Psyshock uses the target's Defense stat to calculate damage instead of its Special Defense.
PSYCHIC
SPECIAL
80 100% 10 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Alcremie's moves at random.
NORMAL
STATUS
-- -- 10 User
TR30
Encore
Forces the target to use its recent move for a few turns.
NORMAL
STATUS
-- 100% 5 One Target
TR49
Calm Mind
Raises Alcremie's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TR65
Energy Ball
10% chance of lowering the target's Sp. Def by one stage.
GRASS
SPECIAL
90 100% 10 One Target
TR82
Stored Power
Increases power by 20 for each positive stat modifier Alcremie has, excluding accuracy or evasion.
PSYCHIC
SPECIAL
20 100% 10 One Target
TR90
Play Rough
10% chance of lowering the target's Attack by one stage.
FAIRY
PHYSICAL
90 90% 10 One Target
TR92
Dazzling Gleam
Damages all nearby enemies.
FAIRY
SPECIAL
80 100% 10 Nearby Enemies

Egg Moves

Here are all of the moves that Alcremie can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage.
Move Type Category Power Acc.% PP Target Info
EGG
Baby-Doll Eyes
+1 priority. Lowers the target's Attack by one stage.
FAIRY
STATUS
-- 100% 30 One Target
EGG
Last Resort
Fails unless all other moves have been used at least once first.
NORMAL
PHYSICAL
140 100% 5 One Target

Where to Find Alcremie

If you're looking for where to find Alcremie, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Alcremie in Pokémon Sword & Shield. (Currently the encounters do not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Alcremie

Alcremie comes in a variety of different forms and which form you get depends on which Sweet item it holds. There's the Berry Sweet, Clover Sweet, Flower Sweet, Love Sweet, Ribbon Sweet, Star Sweet, and Strawberry Sweet items, which are earned by fighting in the Battle Cafés of Motostoke, Hammerlocke, and Wyndon. These can be fought every day to have a chance at earning one of the Sweets.

Have Alcremie hold the corresponding Sweet and then spin your control stick around very fast until your character twirls.

The form you get depends on which direction you're spinning the control stick (clockwise or counterclockwise), the time of day (day, night, or dusk), the duration you spin for (either very short or spinning for 5+ seconds), and lastly which held Sweet Milcery has equipped.

Milcery will evolve into Alcremie immediately after spinning without needing to gain any levels or take any further action. You may want to save your game before attempting to evolve Milcery in case you're looking for a specific form.

Notes About Alcremie

You can find more information about Alcremie's different forms over on Serebii.net's page covering form changes.
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