Zygarde • Generation VIII Pokédex

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Zygarde
Pokédex Page for Zygarde

This is the Marriland Pokédex page for Zygarde, showing its information and moves in Pokémon Sword & Shield. Zygarde is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Zygarde

Zygarde
Sprite of Zygarde in Pokémon HOME

Zygarde's Type

DRAGON
GROUND

Zygarde's Pokédex #s

National #
718

Zygarde's Base Stats

HP:
108
Attack:
100
Defense:
121
Sp. Atk:
81
Sp. Def:
95
Speed:
95
Total:
600

Misc. Info

Height:
16'5" (5m)
Weight:
672.4 lbs. (305 kg)
Gender Ratio:
Egg Groups:
Undiscovered
EXP At Lv. 100:
1,250,000
EV Yield:
3 HP
Base EXP:
270
Catch Rate:
3

Zygarde's Abilities

Here is what ability Zygarde has, along with its effect.
Aura Break
Dark Aura and Fairy Aura now weaken moves of the respective type by 1/3 instead of raise their power.

Weaknesses & Resistances

Below is a list of what Zygarde's weakness and resistance is to various types.
ICE
DRAGON
FAIRY
½
FIRE
POISON
ROCK
immune
ELECTRIC

Zygarde's Evolution Line

Zygarde does not evolve into any other known or available Pokémon.

Zygarde's Alternate Forms

Transformations

Zygarde (10%)
Zygarde (10%)
10% Forme
Zygarde (50%)
Zygarde (50%)
50% Forme
Zygarde (Complete)
Zygarde (Complete)
Complete Forme

Zygarde's Moves in Sword & Shield

Below is a list of all of the moves that Zygarde can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Zygarde learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Thousand Arrows
Ignores any Ground-type immunity on all nearby enemies. All nearby enemies can be hit by Ground-type moves or effects after being hit by Thousand Arrows.
GROUND
PHYSICAL
90 100% 10 Nearby Enemies
1
Thousand Waves
Prevents all nearby enemies from switching out while Zygarde remains on the field.
GROUND
PHYSICAL
90 100% 10 Nearby Enemies
1
Core Enforcer
Damages all nearby enemies and, if all nearby enemies has already used a move, the effect of its ability is disabled until it switches out.
DRAGON
SPECIAL
100 100% 10 Nearby Enemies
1
Bind
Traps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
NORMAL
PHYSICAL
15 85% 20 One Target
1
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
1
Dragon Breath
Has a 30% chance to paralyze the target.
DRAGON
SPECIAL
60 100% 20 One Target
1
Bite
Has a 30% chance of causing the target to flinch.
DARK
PHYSICAL
60 100% 25 One Target
8
Haze
Resets all stat, accuracy, and evasion modifiers.
ICE
STATUS
-- -- 30 Entire Field
16
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
24
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
32
Crunch
20% chance of lowering the target's Defense by one stage.
DARK
PHYSICAL
80 100% 15 One Target
40
Dragon Pulse
Damages the target.
DRAGON
SPECIAL
85 100% 10 One Target
48
Land's Wrath
Damages all nearby enemies.
GROUND
PHYSICAL
90 100% 10 Nearby Enemies
56
Glare
Paralyzes the target.
NORMAL
STATUS
-- 100% 30 One Target
64
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
72
Coil
Raises Zygarde's Attack, Defense, and accuracy by one stage.
POISON
STATUS
-- -- 20 User
80
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
88
Outrage
Confuses Zygarde after 2–3 turns.
DRAGON
PHYSICAL
120 100% 10 Random Enemy

TM Moves

Here are all of the moves that Zygarde can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM15
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM19
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM21
Rest
Zygarde restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Zygarde from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM32
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Zygarde is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM43
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM57
Payback
Does double damage if Zygarde attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM79
Retaliate
Damage is doubled if one of your Pokémon fainted during the previous turn.
NORMAL
PHYSICAL
70 100% 5 One Target
TM81
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM98
Stomping Tantrum
Power is doubled if Zygarde missed the target last turn.
GROUND
PHYSICAL
75 100% 10 One Target
TM99
Breaking Swipe
Lowers all nearby enemies' Attack by one stage.
DRAGON
PHYSICAL
60 100% 15 Nearby Enemies

TR Moves

Here are all of the moves that Zygarde can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR10
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TR20
Substitute
Costs 25% of Zygarde's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR21
Reversal
Does more damage when Zygarde's HP is low.
FIGHTING
PHYSICAL
varies 100% 15 One Target
TR24
Outrage
Confuses Zygarde after 2–3 turns.
DRAGON
PHYSICAL
120 100% 10 Random Enemy
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Zygarde's moves at random.
NORMAL
STATUS
-- -- 10 User
TR31
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TR32
Crunch
20% chance of lowering the target's Defense by one stage.
DARK
PHYSICAL
80 100% 15 One Target
TR39
Superpower
Lowers Zygarde's Attack and Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
TR42
Hyper Voice
Damages all nearby enemies.
NORMAL
SPECIAL
90 100% 10 Nearby Enemies
TR51
Dragon Dance
Raises Zygarde's Attack and Speed by one stage.
DRAGON
STATUS
-- -- 20 User
TR62
Dragon Pulse
Damages the target.
DRAGON
SPECIAL
85 100% 10 One Target
TR64
Focus Blast
10% chance of lowering the target's Sp. Def by one stage.
FIGHTING
SPECIAL
120 70% 5 One Target
TR67
Earth Power
10% chance of lowering the target's Sp. Def by one stage.
GROUND
SPECIAL
90 100% 10 One Target
TR69
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
TR75
Stone Edge
Has a higher critical hit rate. (+1 stage.)
ROCK
PHYSICAL
100 80% 5 One Target
TR77
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TR78
Sludge Wave
Has a 10% chance to poison all nearby Pokémon.
POISON
SPECIAL
95 100% 10 All But Self
TR94
High Horsepower
Damages the target.
GROUND
PHYSICAL
95 95% 10 One Target

Move Tutor Moves

Here are all of the moves that Zygarde can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Scorching Sands
Has a 30% chance to burn the target.
GROUND
SPECIAL
70 100% 10 One Target
TUTOR
Skitter Smack
100% chance of lowering the target's Sp. Atk by one stage.
BUG
PHYSICAL
70 90% 10 One Target
TUTOR
Scale Shot
Hits the target two to five times in a row. If Scale Shot hits at least once, raises Zygarde's Speed by one stage and lowers Zygarde's Defense by one stage.
DRAGON
PHYSICAL
25 90% 20 One Target

Zygarde's Detailed Stats

Below you'll find a more detailed table containing Zygarde's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Zygarde's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Zygarde is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
326 357 389 420 108
Attack
205 236 268 299 100
Defense
247 278 310 341 121
Sp. Atk
167 198 230 261 81
Sp. Def
195 226 258 289 95
Speed
195 226 258 289 95
Total
600

Where to Find Zygarde in Sword & Shield

If you're looking for where to find Zygarde, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Zygarde in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Zygarde

Catchable as a legendary boss Pokémon (in its 50% Forme, although with Power Construct, so it will transform into its Complete Forme when its HP falls below 50%) during Dynamax Adventures in Crown Tundra (DLC), level 70. Only one of this Pokémon can be caught and taken with you in Dynamax Adventures per game save. Keep this in mind if attempting to get a Shiny version of this Pokémon! (Catching this Pokémon but refusing to take it with you after the Dynamax Adventure is complete will still allow you to try again in the future, with a new chance of it being Shiny.)

Notes About Zygarde

You can take Zygarde to the antique merchant in Stow-on-Side and he will give you the Zygarde Cube Zygarde Cube, which allows you to change between its 10% Forme and default 50% Forme, along with its ability to either Aura Break or Power Construct. Power Construct changes it to its Complete Forme in battle when its HP falls to 50% or less.

Pokédex Entries for Zygarde

Generation 7 Pokédex Entries

Sun
This is Zygarde's form when it has gathered 50% of its cells. It wipes out all those who oppose it, showing not a shred of mercy.
Moon
It's thought to be monitoring the ecosystem. There are rumors that even greater power lies hidden within it.
Ultra Sun
This is Zygarde's form when about half of its pieces have been assembled. It plays the role of monitoring the ecosystem.
Ultra Moon
Some say it can change to an even more powerful form when battling those who threaten the ecosystem.

Generation 6 Pokédex Entries

X Omega Ruby
When the Kalos region's ecosystem falls into disarray, it appears and reveals its secret power.
Y Alpha Sapphire
It's hypothesized that it's monitoring those who destroy the ecosystem from deep in the cave where it lives.
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