Zoroark • Generation VIII Pokédex

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Zoroark
Pokédex Page for Zoroark

This is the Marriland Pokédex page for Zoroark, showing its information and moves in Pokémon Sword & Shield. Zoroark is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Zoroark

Zoroark
Sprite of Zoroark in Pokémon HOME

Zoroark's Type

DARK

Zoroark's Pokédex #s

National #
571
Galar #
--
Armor #
88
Crown #
--

Zoroark's Base Stats

HP:
60
Attack:
105
Defense:
60
Sp. Atk:
120
Sp. Def:
60
Speed:
105
Total:
510

Misc. Info

Height:
5'3" (1.6m)
Weight:
178.8 lbs. (81.1 kg)
Gender Ratio:
Egg Groups:
Field
EXP At Lv. 100:
1,059,680
EV Yield:
2 Sp. Atk
Base EXP:
179
Catch Rate:
45
Base Happiness:
70

Zoroark's Abilities

Here is what ability Zoroark has, along with its effect.
Illusion
Zoroark takes on the appearance of the Pokémon in your last party slot until it is hit by a damaging move.

Weaknesses & Resistances

Below is a list of what Zoroark's weakness and resistance is to various types.
FIGHTING
BUG
FAIRY
½
GHOST
DARK
immune
PSYCHIC

Zoroark's Evolution Line

Below you'll find a list of all Pokémon Zoroark evolves from or into, along with its evolution method.
Zorua
Zorua
starting form
Zoroark
Zoroark
at level 30

Zoroark's Moves in Sword & Shield

Below is a list of all of the moves that Zoroark can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Zoroark learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
Evo.
Night Slash
Has a higher critical hit rate. (+1 stage.)
DARK
PHYSICAL
70 100% 15 One Target
1
Night Slash
Has a higher critical hit rate. (+1 stage.)
DARK
PHYSICAL
70 100% 15 One Target
1
U-turn
Forces Zoroark to switch out after dealing damage.
BUG
PHYSICAL
70 100% 20 One Target
1
Scratch
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Leer
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
1
Torment
Prevents the target from using the same move twice in a row.
DARK
STATUS
-- 100% 15 One Target
1
Hone Claws
Raises Zoroark's Attack and accuracy by one stage.
DARK
STATUS
-- -- 15 User
12
Fury Swipes
Hits the target two to five times in a row.
NORMAL
PHYSICAL
18 80% 15 One Target
16
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
20
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
24
Knock Off
Double damage if the target has a held item and knocks it off.
DARK
PHYSICAL
65 100% 20 One Target
28
Fake Tears
Lowers the target's Special Defense by two stages.
DARK
STATUS
-- 100% 20 One Target
34
Agility
Raises Zoroark's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
40
Imprison
Zoroark can't use any moves Zoroark knows.
PSYCHIC
STATUS
-- -- 10 User
46
Night Daze
40% chance of lowering the target's Accuracy by one stage.
DARK
SPECIAL
85 95% 10 One Target
52
Nasty Plot
Raises Zoroark's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
58
Foul Play
Foul Play uses the target's Attack stat instead of Zoroark's to calculate damage.
DARK
PHYSICAL
95 100% 15 One Target

TM Moves

Here are all of the moves that Zoroark can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM00
Mega Punch
Damages the target.
NORMAL
PHYSICAL
80 85% 20 One Target
TM01
Mega Kick
Damages the target.
NORMAL
PHYSICAL
120 75% 5 One Target
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM15
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM21
Rest
Zoroark restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM23
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Zoroark from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM26
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Zoroark is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM42
Revenge
Attacks last; if damaged this turn, hits for double damage.
FIGHTING
PHYSICAL
60 100% 10 One Target
TM44
Imprison
Zoroark can't use any moves Zoroark knows.
PSYCHIC
STATUS
-- -- 10 User
TM47
Fake Tears
Lowers the target's Special Defense by two stages.
DARK
STATUS
-- 100% 20 One Target
TM52
Bounce
Can't be hit on the first turn, attacks on the second turn. Has a 30% chance of paralyzing the target.
FLYING
PHYSICAL
85 85% 5 One Target
TM56
U-turn
Forces Zoroark to switch out after dealing damage.
BUG
PHYSICAL
70 100% 20 One Target
TM57
Payback
Does double damage if Zoroark attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM58
Assurance
Does double damage if the target was already damaged this turn.
DARK
PHYSICAL
60 100% 10 One Target
TM59
Fling
Throws Zoroark's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM65
Shadow Claw
Has a higher critical hit rate. (+1 stage.)
GHOST
PHYSICAL
70 100% 15 One Target
TM75
Low Sweep
Lowers the target's Speed by one stage.
FIGHTING
PHYSICAL
65 100% 20 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM77
Hex
Deals double damage if the target is affected by a major status condition.
GHOST
SPECIAL
65 100% 10 One Target
TM79
Retaliate
Damage is doubled if one of your Pokémon fainted during the previous turn.
NORMAL
PHYSICAL
70 100% 5 One Target
TM85
Snarl
100% chance of lowering all nearby enemies' Sp. Atk by one stage.
DARK
SPECIAL
55 95% 15 Nearby Enemies

TR Moves

Here are all of the moves that Zoroark can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR00
Swords Dance
Raises Zoroark's Attack by two stages.
NORMAL
STATUS
-- -- 20 User
TR02
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
TR07
Low Kick
Does more damage depending on how heavy the target is.
FIGHTING
PHYSICAL
varies 100% 20 One Target
TR12
Agility
Raises Zoroark's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
TR20
Substitute
Costs 25% of Zoroark's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR22
Sludge Bomb
Has a 30% chance to poison the target.
POISON
SPECIAL
90 100% 10 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Zoroark's moves at random.
NORMAL
STATUS
-- -- 10 User
TR30
Encore
Forces the target to use its recent move for a few turns.
NORMAL
STATUS
-- 100% 5 One Target
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR35
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy
TR37
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
TR38
Trick
Switches Zoroark's held item with the target's.
PSYCHIC
STATUS
-- 100% 10 One Target
TR42
Hyper Voice
Damages all nearby enemies.
NORMAL
SPECIAL
90 100% 10 Nearby Enemies
TR49
Calm Mind
Raises Zoroark's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TR58
Dark Pulse
Has a 20% chance of causing the target to flinch.
DARK
SPECIAL
80 100% 15 One Target
TR64
Focus Blast
10% chance of lowering the target's Sp. Def by one stage.
FIGHTING
SPECIAL
120 70% 5 One Target
TR68
Nasty Plot
Raises Zoroark's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
TR77
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TR81
Foul Play
Foul Play uses the target's Attack stat instead of Zoroark's to calculate damage.
DARK
PHYSICAL
95 100% 15 One Target
TR95
Throat Chop
Prevents the target from using any sound-based moves for the next two turns.
DARK
PHYSICAL
80 100% 15 One Target

Egg Moves

Here are all of the moves that Zoroark can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Zoroark.
Move Type Category Power Acc.% PP Target Info
EGG
Copycat
Copies the last used move of any Pokémon and uses it immediately.
NORMAL
STATUS
-- -- 20 User
EGG
Counter
Counters Physical-based damage received this turn.
FIGHTING
PHYSICAL
varies 100% 20 Counter
EGG
Detect
Protects Zoroark from attacks for a turn. Low chance of working on consecutive turns.
FIGHTING
STATUS
-- -- 5 User
EGG
Extrasensory
Has a 10% chance of causing the target to flinch.
PSYCHIC
SPECIAL
80 100% 20 One Target
EGG
Memento
Lowers the target's Attack and Special Attack by two stages, then Zoroark faints.
DARK
STATUS
-- 100% 10 One Target
EGG
Sucker Punch
Has +1 priority. Fails unless the target uses a damaging move.
DARK
PHYSICAL
70 100% 5 One Target

Move Tutor Moves

Here are all of the moves that Zoroark can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Burning Jealousy
Burns all targets that had their stats raised during this turn.
FIRE
SPECIAL
70 100% 5 Nearby Enemies
TUTOR
Skitter Smack
100% chance of lowering the target's Sp. Atk by one stage.
BUG
PHYSICAL
70 90% 10 One Target
TUTOR
Lash Out
If Zoroark's stats were lowered this turn, Lash Out's power is doubled.
DARK
PHYSICAL
75 100% 5 One Target

Zoroark's Detailed Stats

Below you'll find a more detailed table containing Zoroark's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Zoroark's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Zoroark is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
230 261 293 324 60
Attack
215 246 278 309 105
Defense
125 156 188 219 60
Sp. Atk
245 276 308 339 120
Sp. Def
125 156 188 219 60
Speed
215 246 278 309 105
Total
510

Where to Find Zoroark in Sword & Shield

If you're looking for where to find Zoroark, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Zoroark in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Getting Zoroark By Evolution

Evolves from Zorua at level 30.

Pokédex Entries for Zoroark

Generation 8 Pokédex Entries

Sword
This Pokémon cares deeply about others of its kind, and it will conjure terrifying illusions to keep its den and pack safe.
Shield
Seeking to ease the burden of their solitude, lonely Trainers tell Zoroark to show illusions to them.

Generation 7 Pokédex Entries

Ultra Sun
It doesn't just transform itself—it also has the power to make hundreds of people see its illusions.
Ultra Moon
If it thinks humans are going to discover its den, Zoroark shows them visions that make them wander around in the woods.

Generation 6 Pokédex Entries

X Omega Ruby
Each has the ability to fool a large group of people simultaneously. They protect their lair with illusory scenery.
Y Alpha Sapphire
Bonds between these Pokémon are very strong. It protects the safety of its pack by tricking its opponents.

Generation 5 Pokédex Entries

Black
Bonds between these Pokémon are very strong. It protects the safety of its pack by tricking its opponents.
White
Each has the ability to fool a large group of people simultaneously. They protect their lair with illusory scenery.
Black 2 White 2
Stories say those who tried to catch Zoroark were trapped in an illusion and punished.
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