Zarude (Dada) • Generation VIII Pokédex

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Zarude-dada
Pokédex Page for Zarude (Dada)

This is the Marriland Pokédex page for Zarude (Dada), showing its information and moves in Pokémon Sword & Shield. Zarude (Dada) is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Zarude (Dada)

Zarude-dada
Sprite of Zarude (Dada) in Pokémon HOME

Zarude (Dada)'s Type

DARK
GRASS

Zarude's Pokédex #s

National #
893
Galar #
--
Armor #
211
Crown #
--

Zarude (Dada)'s Base Stats

HP:
105
Attack:
120
Defense:
105
Sp. Atk:
70
Sp. Def:
95
Speed:
105
Total:
600

Misc. Info

Height:
5'11" (1.8m)
Weight:
154.3 lbs. (70 kg)
Gender Ratio:
Egg Groups:
Undiscovered
EXP At Lv. 100:
1,250,000
EV Yield:
3 Attack
Base EXP:
600
Catch Rate:
3

Zarude (Dada)'s Abilities

Here is what ability Zarude (Dada) has, along with its effect.
Leaf Guard
Protects Zarude from major status conditions while the weather is sunny.

Weaknesses & Resistances

Below is a list of what Zarude's weakness and resistance is to various types.
BUG
FIRE
ICE
FIGHTING
POISON
FLYING
FAIRY
½
WATER
ELECTRIC
GRASS
GROUND
GHOST
DARK
immune
PSYCHIC

Zarude's Evolution Line

Zarude does not evolve into any other known or available Pokémon.

Zarude's Alternate Forms

Base Form

Zarude (Dada)'s Moves in Sword & Shield

Below is a list of all of the moves that Zarude (Dada) can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Zarude (Dada) learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Bind
Traps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
NORMAL
PHYSICAL
15 85% 20 One Target
1
Scratch
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
6
Leer
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
12
Vine Whip
Damages the target.
GRASS
PHYSICAL
45 100% 25 One Target
18
Growth
Raises Zarude's Attack and Special Attack by one stage, or two stages if the weather is sunny.
NORMAL
STATUS
-- -- 20 User
24
Fury Swipes
Hits the target two to five times in a row.
NORMAL
PHYSICAL
18 80% 15 One Target
30
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
36
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
42
Bite
Has a 30% chance of causing the target to flinch.
DARK
PHYSICAL
60 100% 25 One Target
48
U-turn
Forces Zarude to switch out after dealing damage.
BUG
PHYSICAL
70 100% 20 One Target
54
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
60
Energy Ball
10% chance of lowering the target's Sp. Def by one stage.
GRASS
SPECIAL
90 100% 10 One Target
66
Synthesis
Heals 1/2 of Zarude's max HP. 1/4 in bad weather or 2/3 while sunny.
GRASS
STATUS
-- -- 5 User
72
Hammer Arm
Lowers Zarude's Speed by one stage.
FIGHTING
PHYSICAL
100 90% 10 One Target
78
Thrash
Confuses Zarude after 2–3 turns.
NORMAL
PHYSICAL
120 100% 10 Random Enemy
84
Power Whip
Damages the target.
GRASS
PHYSICAL
120 85% 10 One Target
90
Jungle Healing
Heals Zarude and all of its allies by 25% of their max HP and also removes any of their status conditions.
GRASS
STATUS
-- -- 10 All Allies

TM Moves

Here are all of the moves that Zarude (Dada) can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM00
Mega Punch
Damages the target.
NORMAL
PHYSICAL
80 85% 20 One Target
TM01
Mega Kick
Damages the target.
NORMAL
PHYSICAL
120 75% 5 One Target
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM10
Magical Leaf
Doesn't miss the target.
GRASS
SPECIAL
60 -- 20 One Target
TM11
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM12
Solar Blade
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
PHYSICAL
125 100% 10 One Target
TM15
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM21
Rest
Zarude restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM23
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Zarude from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM26
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
TM28
Giga Drain
Heals Zarude by half the damage dealt.
GRASS
SPECIAL
75 100% 10 One Target
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Zarude is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM42
Revenge
Attacks last; if damaged this turn, hits for double damage.
FIGHTING
PHYSICAL
60 100% 10 One Target
TM43
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM50
Bullet Seed
Hits the target two to five times in a row.
GRASS
PHYSICAL
25 100% 30 One Target
TM53
Mud Shot
100% chance of lowering the target's Speed by one stage.
GROUND
SPECIAL
55 95% 15 One Target
TM56
U-turn
Forces Zarude to switch out after dealing damage.
BUG
PHYSICAL
70 100% 20 One Target
TM57
Payback
Does double damage if Zarude attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM58
Assurance
Does double damage if the target was already damaged this turn.
DARK
PHYSICAL
60 100% 10 One Target
TM59
Fling
Throws Zarude's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM63
Drain Punch
Heals Zarude by half the damage dealt.
FIGHTING
PHYSICAL
75 100% 10 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM78
Acrobatics
Damage is doubled if Zarude has no held item when this attack hits.
FLYING
PHYSICAL
55 100% 15 One Target
TM85
Snarl
100% chance of lowering all nearby enemies' Sp. Atk by one stage.
DARK
SPECIAL
55 95% 15 Nearby Enemies
TM88
Grassy Terrain
Activates Grassy Terrain for 5 turns, which heals non-airborne Pokémon for 1/16 max HP each turn and powers up Grass-type moves by 50%.
GRASS
STATUS
-- -- 10 Entire Field
TM97
Brutal Swing
Damages all nearby Pokémon.
DARK
PHYSICAL
60 100% 20 All But Self
TM98
Stomping Tantrum
Power is doubled if Zarude missed the target last turn.
GROUND
PHYSICAL
75 100% 10 One Target

TR Moves

Here are all of the moves that Zarude (Dada) can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR07
Low Kick
Does more damage depending on how heavy the target is.
FIGHTING
PHYSICAL
varies 100% 20 One Target
TR20
Substitute
Costs 25% of Zarude's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Zarude's moves at random.
NORMAL
STATUS
-- -- 10 User
TR30
Encore
Forces the target to use its recent move for a few turns.
NORMAL
STATUS
-- 100% 5 One Target
TR31
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TR32
Crunch
20% chance of lowering the target's Defense by one stage.
DARK
PHYSICAL
80 100% 15 One Target
TR37
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
TR39
Superpower
Lowers Zarude's Attack and Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
TR42
Hyper Voice
Damages all nearby enemies.
NORMAL
SPECIAL
90 100% 10 Nearby Enemies
TR48
Bulk Up
Raises Zarude's Attack and Defense by one stage.
FIGHTING
STATUS
-- -- 20 User
TR53
Close Combat
Lowers Zarude's Defense and Special Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
TR58
Dark Pulse
Has a 20% chance of causing the target to flinch.
DARK
SPECIAL
80 100% 15 One Target
TR59
Seed Bomb
Damages the target.
GRASS
PHYSICAL
80 100% 15 One Target
TR65
Energy Ball
10% chance of lowering the target's Sp. Def by one stage.
GRASS
SPECIAL
90 100% 10 One Target
TR68
Nasty Plot
Raises Zarude's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
TR72
Power Whip
Damages the target.
GRASS
PHYSICAL
120 85% 10 One Target
TR77
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TR93
Darkest Lariat
Ignores any stat modifiers on the target.
DARK
PHYSICAL
85 100% 10 One Target
TR95
Throat Chop
Prevents the target from using any sound-based moves for the next two turns.
DARK
PHYSICAL
80 100% 15 One Target

Move Tutor Moves

Here are all of the moves that Zarude (Dada) can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Grassy Glide
If Grassy Terrain is active, Grassy Glide has +1 priority.
GRASS
PHYSICAL
70 100% 20 One Target
TUTOR
Lash Out
If Zarude's stats were lowered this turn, Lash Out's power is doubled.
DARK
PHYSICAL
75 100% 5 One Target

Zarude (Dada)'s Detailed Stats

Below you'll find a more detailed table containing Zarude (Dada)'s calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Zarude's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Zarude is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
320 351 383 414 105
Attack
245 276 308 339 120
Defense
215 246 278 309 105
Sp. Atk
145 176 208 239 70
Sp. Def
195 226 258 289 95
Speed
215 246 278 309 105
Total
600

Where to Find Zarude (Dada) in Sword & Shield

If you're looking for where to find Zarude (Dada), you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Zarude in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Zarude (Dada)

Only available from events or promotions.

Notes About Zarude (Dada)

This is a special variant of Zarude to celebrate the associated movie. It is functionally the same as the normal Zarude.

Pokédex Entries for Zarude

Generation 8 Pokédex Entries

Dada

Sword
This Zarude left its pack to raise a human child. The cloth Zarude would wrap the child with has a comforting scent that calmed the child's crying.
Shield
This Zarude's special strength stems from its love and care for an orphaned human child that the Pokémon has raised since the child's infancy.

Normal

Sword
Within dense forests, this Pokémon lives in a pack with others of its kind. It's incredibly aggressive, and the other Pokémon of the forest fear it.
Shield
Once the vines on Zarude's body tear off, they become nutrients in the soil. This helps the plants of the forest grow.
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