Zapdos • Generation VIII Pokédex

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Zapdos
Pokédex Page for Zapdos

This is the Marriland Pokédex page for Zapdos, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Zapdos's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Zapdos

Zapdos
Sprite of Zapdos in Pokémon HOME

Zapdos's Type

ELECTRIC
FLYING

Zapdos's Pokédex #s

National #
145
Galar #
--
Armor #
--
Crown #
203

Zapdos's Base Stats

HP:
90
Attack:
90
Defense:
85
Sp. Atk:
125
Sp. Def:
90
Speed:
100
Total:
580

Misc. Info

Height:
5'3" (1.6m)
Weight:
116 lbs. (52.6 kg)
Gender Ratio:
Egg Groups:
Undiscovered
EXP At Lv. 100:
1,250,000
EV Yield:
3 Sp. Atk
Base EXP:
261
Catch Rate:
3
Base Happiness:
35

Zapdos's Abilities

Here are what abilities Zapdos can possibly have, along with their effects.
Pressure
Moves that target Zapdos consume 1 PP more than normal.
Static
30% chance of paralyzing the attacker when Zapdos is damaged by a contact move.

Weaknesses & Resistances

Below is a list of what Zapdos's weakness and resistance is to various types.
ICE
ROCK
½
GRASS
FIGHTING
FLYING
BUG
STEEL
immune
GROUND

Zapdos's Evolution Line

Zapdos does not evolve into any other known or available Pokémon.

Zapdos's Alternate Forms

Zapdos's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Zapdos can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Zapdos learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Peck
Damages the target.
FLYING
PHYSICAL
35 100% 35 One Target
1
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
5
Thunder Shock
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
40 100% 30 One Target
10
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
15
Pluck
Does double damage if the target has a Berry and then Zapdos consumes that Berry immediately.
FLYING
PHYSICAL
60 100% 20 One Target
20
Agility
Raises Zapdos's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
25
Ancient Power
Has a 10% chance of raising Zapdos's Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stage.
ROCK
SPECIAL
60 100% 5 One Target
30
Charge
Raises Zapdos's Special Defense by one stage and doubles the power of its Electric moves next turn.
ELECTRIC
STATUS
-- -- 20 User
35
Drill Peck
Damages the target.
FLYING
PHYSICAL
80 100% 20 One Target
40
Roost
Heals Zapdos's HP by 50% and removes its Flying-type for the rest of the turn.
FLYING
STATUS
-- -- 10 User
45
Discharge
Has a 30% chance to paralyze all nearby Pokémon.
ELECTRIC
SPECIAL
80 100% 15 All But Self
50
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
55
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
60
Detect
Protects Zapdos from attacks for a turn. Low chance of working on consecutive turns.
FIGHTING
STATUS
-- -- 5 User
65
Magnetic Flux
Raises Defense and Special Defense by one stage for any of your Pokémon with Plus or Minus.
ELECTRIC
STATUS
-- -- 20 All Allies
70
Zap Cannon
Has a 100% chance to paralyze the target.
ELECTRIC
SPECIAL
120 50% 5 One Target

TM Moves

Here are all of the moves that Zapdos can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM06
Fly
Can't be hit on the first turn, attacks on the second turn.
FLYING
PHYSICAL
90 95% 15 One Target
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM14
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM21
Rest
Zapdos restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Zapdos from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM30
Steel Wing
Has a 10% chance of raising Zapdos's Defense by one stage.
STEEL
PHYSICAL
70 90% 25 One Target
TM32
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM35
Hail
Changes the weather to hail for 5 turns.
ICE
STATUS
-- -- 10 Entire Field
TM39
Facade
Does double damage if Zapdos is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM46
Weather Ball
Doubles its power and changes its type based on the weather condition.
NORMAL
SPECIAL
50 100% 10 One Target
TM56
U-turn
Forces Zapdos to switch out after dealing damage.
BUG
PHYSICAL
70 100% 20 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM80
Volt Switch
Forces Zapdos to switch out after dealing damage.
ELECTRIC
SPECIAL
70 100% 20 One Target
TM93
Eerie Impulse
Lowers the target's Special Attack by two stages.
ELECTRIC
STATUS
-- 100% 15 One Target

TR Moves

Here are all of the moves that Zapdos can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR08
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TR09
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TR12
Agility
Raises Zapdos's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
TR20
Substitute
Costs 25% of Zapdos's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Zapdos's moves at random.
NORMAL
STATUS
-- -- 10 User
TR29
Baton Pass
Switches to another Pokémon on your team and keeps stat modifiers and effects.
NORMAL
STATUS
-- -- 40 User
TR36
Heat Wave
Has a 10% chance to burn all nearby enemies.
FIRE
SPECIAL
95 90% 10 Nearby Enemies
TR66
Brave Bird
Zapdos takes 33% of Brave Bird's damage as recoil damage.
FLYING
PHYSICAL
120 100% 15 One Target
TR86
Wild Charge
Zapdos takes 25% of Wild Charge's damage as recoil damage.
ELECTRIC
PHYSICAL
90 100% 15 One Target
TR89
Hurricane
30% chance of confusing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
FLYING
SPECIAL
110 70% 10 One Target

Move Tutor Moves

Here are all of the moves that Zapdos can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Rising Voltage
If used during Electric Terrain, Rising Voltage does double damage.
ELECTRIC
SPECIAL
70 100% 20 One Target
TUTOR
Dual Wingbeat
Hits the target two times in a row.
FLYING
PHYSICAL
40 90% 10 One Target

Level Up Moves

Here are all of the moves Zapdos learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Peck
Damages the target.
FLYING
PHYSICAL
35 100% 35 One Target
1
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
5
Thunder Shock
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
40 100% 30 One Target
10
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
15
Pluck
Does double damage if the target has a Berry and then Zapdos consumes that Berry immediately.
FLYING
PHYSICAL
60 100% 20 One Target
20
Agility
Raises Zapdos's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
25
Ancient Power
Has a 10% chance of raising Zapdos's Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stage.
ROCK
SPECIAL
60 100% 5 One Target
30
Charge
Raises Zapdos's Special Defense by one stage and doubles the power of its Electric moves next turn.
ELECTRIC
STATUS
-- -- 20 User
35
Drill Peck
Damages the target.
FLYING
PHYSICAL
80 100% 20 One Target
40
Roost
Heals Zapdos's HP by 50% and removes its Flying-type for the rest of the turn.
FLYING
STATUS
-- -- 10 User
45
Discharge
Has a 30% chance to paralyze all nearby Pokémon.
ELECTRIC
SPECIAL
80 100% 15 All But Self
50
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
55
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
60
Detect
Protects Zapdos from attacks for a turn. Low chance of working on consecutive turns.
FIGHTING
STATUS
-- -- 5 User
65
Magnetic Flux
Raises Defense and Special Defense by one stage for any of your Pokémon with Plus or Minus.
ELECTRIC
STATUS
-- -- 20 All Allies
70
Zap Cannon
Has a 100% chance to paralyze the target.
ELECTRIC
SPECIAL
120 50% 5 One Target

TM Moves

Here are all of the moves that Zapdos can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM05
Roar
Forces the foe to switch out, or ends wild battles.
NORMAL
STATUS
-- -- 20 One Target
TM07
Hail
Changes the weather to hail for 5 turns.
ICE
STATUS
-- -- 10 Entire Field
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM15
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM16
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM17
Protect
Protects Zapdos from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM24
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TM25
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TM32
Double Team
Raises Zapdos's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM34
Shock Wave
Doesn't miss the target.
ELECTRIC
SPECIAL
60 -- 20 One Target
TM37
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
TM40
Aerial Ace
Doesn't miss the target.
FLYING
PHYSICAL
60 -- 20 One Target
TM42
Facade
Does double damage if Zapdos is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM43
Volt Switch
Forces Zapdos to switch out after dealing damage.
ELECTRIC
SPECIAL
70 100% 20 One Target
TM44
Rest
Zapdos restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM47
Steel Wing
Has a 10% chance of raising Zapdos's Defense by one stage.
STEEL
PHYSICAL
70 90% 25 One Target
TM51
Roost
Heals Zapdos's HP by 50% and removes its Flying-type for the rest of the turn.
FLYING
STATUS
-- -- 10 User
TM57
Charge Beam
Has a 70% chance to raise Zapdos's Special Attack by one stage.
ELECTRIC
SPECIAL
50 90% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM68
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM70
Flash
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
TM73
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM82
Sleep Talk
Can only be used while asleep. Uses one of Zapdos's moves at random.
NORMAL
STATUS
-- -- 10 User
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM88
Pluck
Does double damage if the target has a Berry and then Zapdos consumes that Berry immediately.
FLYING
PHYSICAL
60 100% 20 One Target
TM89
U-turn
Forces Zapdos to switch out after dealing damage.
BUG
PHYSICAL
70 100% 20 One Target
TM90
Substitute
Costs 25% of Zapdos's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM94
Fly
Can't be hit on the first turn, attacks on the second turn.
FLYING
PHYSICAL
90 95% 15 One Target
TM97
Defog
Lowers the target's evasion by one stage. Removes effects on the enemy's field such as Light Screen, Reflect, etc.
FLYING
STATUS
-- -- 15 One Target
TM98
Rock Smash
50% chance of lowering the target's Defense by one stage.
FIGHTING
PHYSICAL
40 100% 15 One Target

Zapdos's Detailed Stats

Below you'll find a more detailed table containing Zapdos's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Zapdos's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Zapdos is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
290 321 353 384 90
Attack
185 216 248 279 90
Defense
175 206 238 269 85
Sp. Atk
255 286 318 349 125
Sp. Def
185 216 248 279 90
Speed
205 236 268 299 100
Total
580

Where to Find Zapdos in Brilliant Diamond & Shining Pearl

If you're looking for where to find Zapdos, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Zapdos in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Zapdos

Catchable as a legendary boss Pokémon during Dynamax Adventures in Crown Tundra (DLC), level 70. Only one of this Pokémon can be caught and taken with you in Dynamax Adventures per game save. Keep this in mind if attempting to get a Shiny version of this Pokémon! (Catching this Pokémon but refusing to take it with you after the Dynamax Adventure is complete will still allow you to try again in the future, with a new chance of it being Shiny.)
Location information on where to find Zapdos in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Zapdos

Generation 8 Pokédex Entries

Sword
This Pokémon has complete control over electricity. There are tales of Zapdos nesting in the dark depths of pitch-black thunderclouds.
Shield
Zapdos is a legendary bird Pokémon. It's said that when Zapdos rubs its feathers together, lightning will fall immediately after.

Generation 6 Pokédex Entries

X
A legendary bird Pokémon that is said to appear from clouds while dropping enormous lightning bolts.
Y
A legendary Pokémon that is said to live in thunderclouds. It freely controls lightning bolts.
Omega Ruby Alpha Sapphire
Zapdos is a legendary bird Pokémon that has the ability to control electricity. It usually lives in thunderclouds. The Pokémon gains power if it is stricken by lightning bolts.

Generation 5 Pokédex Entries

Black White Black 2 White 2
A legendary Pokémon that is said to live in thunderclouds. It freely controls lightning bolts.

Generation 4 Pokédex Entries

Diamond Pearl Platinum
A legendary Pokémon that is said to live in thunderclouds. It freely controls lightning bolts.
HeartGold
This legendary bird Pokémon causes savage thunderstorms by flapping its glittering wings.
SoulSilver
This legendary bird Pokémon is said to appear only when a thundercloud parts into two halves.

Generation 3 Pokédex Entries

Ruby Sapphire
ZAPDOS is a legendary bird POKéMON that has the ability to control electricity. It usually lives in thunderclouds. The POKéMON gains power if it is stricken by lightning bolts.
Emerald
ZAPDOS is a legendary bird POKéMON that has the ability to control electricity. It usually lives in thunderclouds. It gains power if it is stricken by lightning bolts.
FireRed
One of the legendary bird POKéMON. While it is flying, it makes crackling and snapping sounds.
LeafGreen
A legendary bird POKéMON that is said to appear from clouds while dropping enormous lightning bolts.

Generation 2 Pokédex Entries

Gold
This legendary bird POKéMON causes savage thunderstorms by flapping its glit­tering wings.
Silver
This legendary bird POKéMON is said to appear only when a thun­dercloud parts into two halves.
Crystal
Legendary bird POKéMON. They say lightning caused by the flapping of its wings causes summer storms.

Generation 1 Pokédex Entries

Red Blue
A legendary bird POKéMON that is said to appear from clouds while dropping enormous lightning bolts.
Yellow
This legendary bird POKéMON is said to appear when the sky turns dark and lightning showers down.
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