Xurkitree • Generation VIII Pokédex

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Xurkitree
Pokédex Page for Xurkitree

This is the Marriland Pokédex page for Xurkitree, showing its information and moves in Pokémon Sword & Shield. Xurkitree is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Xurkitree

Xurkitree
Sprite of Xurkitree in Pokémon HOME

Xurkitree's Type

ELECTRIC

Xurkitree's Pokédex #s

National #
796

Xurkitree's Base Stats

HP:
83
Attack:
89
Defense:
71
Sp. Atk:
173
Sp. Def:
71
Speed:
83
Total:
570

Misc. Info

Height:
12'6" (3.8m)
Weight:
220.5 lbs. (100 kg)
Gender Ratio:
Egg Groups:
Undiscovered
EXP At Lv. 100:
1,250,000
EV Yield:
3 Sp. Atk
Base EXP:
257
Catch Rate:
45

Xurkitree's Abilities

Here is what ability Xurkitree has, along with its effect.
Beast Boost
Raises Xurkitree's highest stat by one stage after it knocks out a Pokémon.

Weaknesses & Resistances

Below is a list of what Xurkitree's weakness and resistance is to various types.
GROUND
½
ELECTRIC
FLYING
STEEL

Xurkitree's Evolution Line

Xurkitree does not evolve into any other known or available Pokémon.

Xurkitree's Moves in Sword & Shield

Below is a list of all of the moves that Xurkitree can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Xurkitree learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Wrap
Traps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
NORMAL
PHYSICAL
15 90% 20 One Target
1
Thunder Shock
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
40 100% 30 One Target
5
Charge
Raises Xurkitree's Special Defense by one stage and doubles the power of its Electric moves next turn.
ELECTRIC
STATUS
-- -- 20 User
10
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
15
Ingrain
Heals Xurkitree by 1/16 its max HP each turn and it can't switch out or be forced out.
GRASS
STATUS
-- -- 20 User
20
Spark
Has a 30% chance to paralyze the target.
ELECTRIC
PHYSICAL
65 100% 20 One Target
25
Shock Wave
Doesn't miss the target.
ELECTRIC
SPECIAL
60 -- 20 One Target
30
Hypnosis
Puts the target to sleep.
PSYCHIC
STATUS
-- 60% 20 One Target
35
Eerie Impulse
Lowers the target's Special Attack by two stages.
ELECTRIC
STATUS
-- 100% 15 One Target
40
Thunder Punch
Has a 10% chance to paralyze the target.
ELECTRIC
PHYSICAL
75 100% 15 One Target
45
Discharge
Has a 30% chance to paralyze all nearby Pokémon.
ELECTRIC
SPECIAL
80 100% 15 All But Self
50
Magnet Rise
Xurkitree becomes immune to Ground-type moves and effects for the next 5 turns.
ELECTRIC
STATUS
-- -- 10 User
55
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
60
Electric Terrain
Activates Electric Terrain for 5 turns, which prevents non-airborne Pokémon from falling asleep and powers up Electric-type moves by 50%.
ELECTRIC
STATUS
-- -- 10 Entire Field
65
Power Whip
Damages the target.
GRASS
PHYSICAL
120 85% 10 One Target
70
Zap Cannon
Has a 100% chance to paralyze the target.
ELECTRIC
SPECIAL
120 50% 5 One Target

TM Moves

Here are all of the moves that Xurkitree can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM05
Thunder Punch
Has a 10% chance to paralyze the target.
ELECTRIC
PHYSICAL
75 100% 15 One Target
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM11
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM14
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM18
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM21
Rest
Xurkitree restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Xurkitree from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Xurkitree is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM59
Fling
Throws Xurkitree's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM80
Volt Switch
Forces Xurkitree to switch out after dealing damage.
ELECTRIC
SPECIAL
70 100% 20 One Target
TM82
Electroweb
Lowers all nearby enemies' Speed by one stage.
ELECTRIC
SPECIAL
55 95% 15 Nearby Enemies
TM90
Electric Terrain
Activates Electric Terrain for 5 turns, which prevents non-airborne Pokémon from falling asleep and powers up Electric-type moves by 50%.
ELECTRIC
STATUS
-- -- 10 Entire Field
TM93
Eerie Impulse
Lowers the target's Special Attack by two stages.
ELECTRIC
STATUS
-- 100% 15 One Target
TM97
Brutal Swing
Damages all nearby Pokémon.
DARK
PHYSICAL
60 100% 20 All But Self

TR Moves

Here are all of the moves that Xurkitree can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR08
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TR09
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TR20
Substitute
Costs 25% of Xurkitree's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Xurkitree's moves at random.
NORMAL
STATUS
-- -- 10 User
TR49
Calm Mind
Raises Xurkitree's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TR65
Energy Ball
10% chance of lowering the target's Sp. Def by one stage.
GRASS
SPECIAL
90 100% 10 One Target
TR72
Power Whip
Damages the target.
GRASS
PHYSICAL
120 85% 10 One Target
TR77
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TR80
Electro Ball
Power ranges from 60–150 based on Xurkitree's Speed vs. the target's.
ELECTRIC
SPECIAL
varies 100% 10 One Target
TR86
Wild Charge
Xurkitree takes 25% of Wild Charge's damage as recoil damage.
ELECTRIC
PHYSICAL
90 100% 15 One Target
TR92
Dazzling Gleam
Damages all nearby enemies.
FAIRY
SPECIAL
80 100% 10 Nearby Enemies

Move Tutor Moves

Here are all of the moves that Xurkitree can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Rising Voltage
If used during Electric Terrain, Rising Voltage does double damage.
ELECTRIC
SPECIAL
70 100% 20 One Target

Xurkitree's Detailed Stats

Below you'll find a more detailed table containing Xurkitree's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Xurkitree's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Xurkitree is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
276 307 339 370 83
Attack
183 214 246 277 89
Defense
147 178 210 241 71
Sp. Atk
351 382 414 445 173
Sp. Def
147 178 210 241 71
Speed
171 202 234 265 83
Total
570

Where to Find Xurkitree in Sword & Shield

If you're looking for where to find Xurkitree, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Xurkitree in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Xurkitree

Catchable as a legendary boss Pokémon during Dynamax Adventures in Crown Tundra (DLC), level 70. It will only appear after beating the main game, catching Calyrex, the Regi trio, and the Galarian Legendary Bird trio, then picking up Legendary Clue? Legendary Clue? in Freezington. (If playing Dynamax Adventures with friends, it can still appear regardless of the prerequisites as long as at least one player has met them.) Only one of this Pokémon can be caught and taken with you in Dynamax Adventures per game save. Keep this in mind if attempting to get a Shiny version of this Pokémon! (Catching this Pokémon but refusing to take it with you after the Dynamax Adventure is complete will still allow you to try again in the future, with a new chance of it being Shiny.)

Pokédex Entries for Xurkitree

Generation 7 Pokédex Entries

Sun
One of the mysterious life-forms known as Ultra Beasts. Astonishing electric shocks emanate from its entire body, according to witnesses.
Moon
It appeared from the Ultra Wormhole. It raided a power plant, so people think it energizes itself with electricity.
Ultra Sun
Although it's alien to this world and a danger here, it's apparently a common organism in the world where it normally lives.
Ultra Moon
They've been dubbed Ultra Beasts. Some of them stand unmoving, like trees, with their arms and legs stuck into the ground.
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