Weepinbell • Generation VIII Pokédex

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Weepinbell
Pokédex Page for Weepinbell

This is the Marriland Pokédex page for Weepinbell, showing its information and moves in Pokémon Brilliant Diamond & Shining Pearl. Weepinbell is not available in Pokémon Sword or Shield and cannot be used in or sent to those versions.

Weepinbell

Weepinbell
Sprite of Weepinbell in Pokémon HOME

Weepinbell's Type

GRASS
POISON

Weepinbell's Pokédex #s

National #
70

Weepinbell's Base Stats

HP:
65
Attack:
90
Defense:
50
Sp. Atk:
85
Sp. Def:
45
Speed:
55
Total:
390

Misc. Info

Height:
3'3" (1m)
Weight:
14.1 lbs. (6.4 kg)
Gender Ratio:
Egg Groups:
Grass
EXP At Lv. 100:
1,059,680
EV Yield:
2 Attack
Base EXP:
137
Catch Rate:
120
Base Happiness:
70

Weepinbell's Abilities

Here are what abilities Weepinbell can possibly have, along with their effects.
Chlorophyll
Doubles Weepinbell's Speed while the weather is Sunny.
Gluttony
Weepinbell consumes its held Berry whenever its HP is below 50%, regardless of the usual HP threshold for consuming the Berry.

Weaknesses & Resistances

Below is a list of what Weepinbell's weakness and resistance is to various types.
FIRE
ICE
FLYING
PSYCHIC
½
WATER
ELECTRIC
FIGHTING
FAIRY
¼
GRASS

Weepinbell's Evolution Line

Below you'll find a list of all Pokémon Weepinbell evolves from or into, along with its evolution method.
Bellsprout
Bellsprout
starting form
Weepinbell
Weepinbell
at level 21
Victreebel
Victreebel
use Leaf Stone

Weepinbell's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Weepinbell can learn, along with what level it learns the move, the TM number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Weepinbell learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Vine Whip
Damages the target.
GRASS
PHYSICAL
45 100% 25 One Target
1
Growth
Raises Weepinbell's Attack and Special Attack by one stage, or two stages if the weather is sunny.
NORMAL
STATUS
-- -- 20 User
1
Wrap
Traps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
NORMAL
PHYSICAL
15 90% 20 One Target
7
Growth
Raises Weepinbell's Attack and Special Attack by one stage, or two stages if the weather is sunny.
NORMAL
STATUS
-- -- 20 User
11
Wrap
Traps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
NORMAL
PHYSICAL
15 90% 20 One Target
13
Sleep Powder
Puts the target to sleep.
GRASS
STATUS
-- 75% 15 One Target
15
Poison Powder
Poisons the target.
POISON
STATUS
-- 75% 35 One Target
17
Stun Spore
Paralyzes the target.
GRASS
STATUS
-- 75% 30 One Target
24
Acid
10% chance of lowering all nearby enemies' Sp. Def by one stage.
POISON
SPECIAL
40 100% 30 Nearby Enemies
29
Knock Off
Double damage if the target has a held item and knocks it off.
DARK
PHYSICAL
65 100% 20 One Target
32
Sweet Scent
Lowers all nearby enemies' Evasion by one stage.
NORMAL
STATUS
-- 100% 20 Nearby Enemies
39
Gastro Acid
Disables the target's ability until the target switches out.
POISON
STATUS
-- 100% 10 One Target
44
Razor Leaf
Has a higher critical hit rate. (+1 stage.)
GRASS
PHYSICAL
55 95% 25 Nearby Enemies
47
Poison Jab
Has a 30% chance to poison the target.
POISON
PHYSICAL
80 100% 20 One Target
54
Slam
Damages the target.
NORMAL
PHYSICAL
80 75% 20 One Target

TM Moves

Here are all of the moves that Weepinbell can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM09
Bullet Seed
Hits the target two to five times in a row.
GRASS
PHYSICAL
25 100% 30 One Target
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM17
Protect
Protects Weepinbell from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM19
Giga Drain
Heals Weepinbell by half the damage dealt.
GRASS
SPECIAL
75 100% 10 One Target
TM22
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM32
Double Team
Raises Weepinbell's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM33
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM36
Sludge Bomb
Has a 30% chance to poison the target.
POISON
SPECIAL
90 100% 10 One Target
TM42
Facade
Does double damage if Weepinbell is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Weepinbell restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM46
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM53
Energy Ball
10% chance of lowering the target's Sp. Def by one stage.
GRASS
SPECIAL
90 100% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM70
Flash
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
TM75
Swords Dance
Raises Weepinbell's Attack by two stages.
NORMAL
STATUS
-- -- 20 User
TM82
Sleep Talk
Can only be used while asleep. Uses one of Weepinbell's moves at random.
NORMAL
STATUS
-- -- 10 User
TM84
Poison Jab
Has a 30% chance to poison the target.
POISON
PHYSICAL
80 100% 20 One Target
TM86
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Weepinbell's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM93
Cut
Damages the target.
NORMAL
PHYSICAL
50 95% 30 One Target

Egg Moves

Here are all of the moves that Weepinbell can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Weepinbell.
Move Type Category Power Acc.% PP Target Info
EGG
Encore
Forces the target to use its recent move for a few turns.
NORMAL
STATUS
-- 100% 5 One Target
EGG
Synthesis
Heals 1/2 of Weepinbell's max HP. 1/4 in bad weather or 2/3 while sunny.
GRASS
STATUS
-- -- 5 User
EGG
Leech Life
Heals Weepinbell by half the damage dealt.
BUG
PHYSICAL
80 100% 10 One Target
EGG
Ingrain
Heals Weepinbell by 1/16 its max HP each turn and it can't switch out or be forced out.
GRASS
STATUS
-- -- 20 User
EGG
Magical Leaf
Doesn't miss the target.
GRASS
SPECIAL
60 -- 20 One Target
EGG
Worry Seed
Changes the target's ability to Insomnia until the target switches out.
GRASS
STATUS
-- 100% 10 One Target
EGG
Tickle
Lowers the target's Attack and Defense by one stage.
NORMAL
STATUS
-- 100% 20 One Target
EGG
Weather Ball
Doubles its power and changes its type based on the weather condition.
NORMAL
SPECIAL
50 100% 10 One Target
EGG
Clear Smog
Removes any stat modifiers on the target.
POISON
SPECIAL
50 -- 15 One Target
EGG
Power Whip
Damages the target.
GRASS
PHYSICAL
120 85% 10 One Target
EGG
Acid Spray
Lowers the target's Special Defense by two stages.
POISON
SPECIAL
40 100% 20 One Target
EGG
Belch
Can only be used if Weepinbell has consumed a held berry at any point in the battle, even if it was switched out.
POISON
SPECIAL
120 90% 10 One Target
EGG
Strength Sap
Heals Weepinbell equal to the target's Attack stat, then lowers the target's Attack by one stage.
GRASS
STATUS
-- 100% 10 One Target

Weepinbell's Detailed Stats

Below you'll find a more detailed table containing Weepinbell's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Weepinbell's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Weepinbell is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
240 271 303 334 65
Attack
185 216 248 279 90
Defense
105 136 168 199 50
Sp. Atk
175 206 238 269 85
Sp. Def
95 126 158 189 45
Speed
115 146 178 209 55
Total
390

Where to Find Weepinbell in Brilliant Diamond & Shining Pearl

Location information on where to find Weepinbell in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Weepinbell

Generation 6 Pokédex Entries

X
The leafy parts act as cutters for slashing foes. It spits a fluid that dissolves everything.
Y
It spits out Poison Powder to immobilize the enemy and then finishes it with a spray of Acid.
Omega Ruby Alpha Sapphire
Weepinbell has a large hook on its rear end. At night, the Pokémon hooks on to a tree branch and goes to sleep. If it moves around in its sleep, it may wake up to find itself on the ground.

Generation 5 Pokédex Entries

Black White Black 2 White 2
A Pokémon that appears to be a plant. It captures unwary prey by dousing them with a toxic powder.

Generation 4 Pokédex Entries

Diamond Pearl Platinum
A Pokémon that appears to be a plant. It captures unwary prey by dousing them with a toxic powder.
HeartGold
Even though it is filled with acid, it does not melt because it also oozes a protective fluid.
SoulSilver
If its prey is bigger than its mouth, it slices up the victim with sharp leaves, then eats every morsel.

Generation 3 Pokédex Entries

Ruby Sapphire
WEEPINBELL has a large hook on its rear end. At night, the POKéMON hooks on to a tree branch and goes to sleep. If it moves around in its sleep, it may wake up to find itself on the ground.
Emerald
At night, a WEEPINBELL hangs on to a tree branch with its hooked rear and sleeps. If it moves around in its sleep, it may wake up to find itself on the ground.
FireRed
The leafy parts act as cutters for slashing foes. It spits a fluid that dissolves everything.
LeafGreen
It spits out POISONPOWDER to immobilize the enemy and then finishes it with a spray of ACID.

Generation 2 Pokédex Entries

Gold
Even though it is filled with ACID, it does not melt because it also oozes a neutral­izing fluid.
Silver
If its prey is bigger than its mouth, it slices up the victim with sharp leaves, then eats every morsel.
Crystal
When it's hungry, it swings its razor-sharp leaves, slicing up any unlucky object nearby for food.

Generation 1 Pokédex Entries

Red Blue
It spits out POISONPOWDER to immobilize the enemy and then finishes it with a spray of ACID.
Yellow
When hungry, it swallows anything that moves. Its hapless prey is melted inside by strong acids.
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