Voltorb • Generation VIII Pokédex

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Voltorb
Pokédex Page for Voltorb

This is the Marriland Pokédex page for Voltorb, showing its information and moves in Pokémon Brilliant Diamond & Shining Pearl. Voltorb is not available in Pokémon Sword or Shield and cannot be used in or sent to those versions.

Voltorb

Voltorb
Sprite of Voltorb in Pokémon HOME

Voltorb's Type

ELECTRIC

Voltorb's Pokédex #s

National #
100

Voltorb's Base Stats

HP:
40
Attack:
30
Defense:
50
Sp. Atk:
55
Sp. Def:
55
Speed:
100
Total:
330

Misc. Info

Height:
1'8" (0.5m)
Weight:
22.9 lbs. (10.4 kg)
Gender Ratio:
Egg Groups:
Mineral
EXP At Lv. 100:
1,000,000
EV Yield:
1 Speed
Base EXP:
66
Catch Rate:
190
Base Happiness:
70

Voltorb's Abilities

Here are what abilities Voltorb can possibly have, along with their effects.
Soundproof
Voltorb is unaffected by sound-based moves.
Static
30% chance of paralyzing the attacker when Voltorb is damaged by a contact move.
Aftermath
When Voltorb is knocked out by a contact move, the attacker takes 1/4 its max HP in damage.

Weaknesses & Resistances

Below is a list of what Voltorb's weakness and resistance is to various types.
GROUND
½
ELECTRIC
FLYING
STEEL

Voltorb's Evolution Line

Below you'll find a list of all Pokémon Voltorb evolves from or into, along with its evolution method.
Voltorb
Voltorb
starting form
Electrode
Electrode
at level 30

Voltorb's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Voltorb can learn, along with what level it learns the move, the TM number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Voltorb learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Charge
Raises Voltorb's Special Defense by one stage and doubles the power of its Electric moves next turn.
ELECTRIC
STATUS
-- -- 20 User
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
4
Thunder Shock
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
40 100% 30 One Target
6
Eerie Impulse
Lowers the target's Special Attack by two stages.
ELECTRIC
STATUS
-- 100% 15 One Target
9
Spark
Has a 30% chance to paralyze the target.
ELECTRIC
PHYSICAL
65 100% 20 One Target
11
Rollout
Lose control for up to 5 turns, with each hit doing 2× as much. Doubles damage if Defense Curl was used beforehand.
ROCK
PHYSICAL
30 90% 20 One Target
13
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
16
Charge Beam
Has a 70% chance to raise Voltorb's Special Attack by one stage.
ELECTRIC
SPECIAL
50 90% 10 One Target
20
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
22
Electro Ball
Power ranges from 60–150 based on Voltorb's Speed vs. the target's.
ELECTRIC
SPECIAL
varies 100% 10 One Target
26
Self-Destruct
Voltorb is knocked out after using Self-Destruct.
NORMAL
PHYSICAL
200 100% 5 All But Self
29
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
34
Magnet Rise
Voltorb becomes immune to Ground-type moves and effects for the next 5 turns.
ELECTRIC
STATUS
-- -- 10 User
37
Discharge
Has a 30% chance to paralyze all nearby Pokémon.
ELECTRIC
SPECIAL
80 100% 15 All But Self
41
Explosion
Voltorb is knocked out after using Explosion.
NORMAL
PHYSICAL
250 100% 5 All But Self
46
Gyro Ball
Does more damage based on how much lower Voltorb's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
48
Mirror Coat
Counters Special-based damage received this turn.
PSYCHIC
SPECIAL
varies 100% 20 Counter

TM Moves

Here are all of the moves that Voltorb can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM12
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
TM16
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM17
Protect
Protects Voltorb from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM24
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TM25
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TM32
Double Team
Raises Voltorb's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM34
Shock Wave
Doesn't miss the target.
ELECTRIC
SPECIAL
60 -- 20 One Target
TM41
Torment
Prevents the target from using the same move twice in a row.
DARK
STATUS
-- 100% 15 One Target
TM42
Facade
Does double damage if Voltorb is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM43
Volt Switch
Forces Voltorb to switch out after dealing damage.
ELECTRIC
SPECIAL
70 100% 20 One Target
TM44
Rest
Voltorb restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM46
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM57
Charge Beam
Has a 70% chance to raise Voltorb's Special Attack by one stage.
ELECTRIC
SPECIAL
50 90% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM64
Explosion
Voltorb is knocked out after using Explosion.
NORMAL
PHYSICAL
250 100% 5 All But Self
TM70
Flash
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
TM73
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM74
Gyro Ball
Does more damage based on how much lower Voltorb's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
TM82
Sleep Talk
Can only be used while asleep. Uses one of Voltorb's moves at random.
NORMAL
STATUS
-- -- 10 User
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Voltorb's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User

Voltorb's Detailed Stats

Below you'll find a more detailed table containing Voltorb's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Voltorb's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Voltorb is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
190 221 253 284 40
Attack
65 96 128 159 30
Defense
105 136 168 199 50
Sp. Atk
115 146 178 209 55
Sp. Def
115 146 178 209 55
Speed
205 236 268 299 100
Total
330

Where to Find Voltorb in Brilliant Diamond & Shining Pearl

Location information on where to find Voltorb in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Voltorb

Generation 6 Pokédex Entries

X
It was discovered when Poké Balls were introduced. It is said that there is some connection.
Y
Usually found in power plants. Easily mistaken for a Poké Ball, it has zapped many people.
Omega Ruby
Voltorb was first sighted at a company that manufactures Poké Balls. The link between that sighting and the fact that this Pokémon looks very similar to a Poké Ball remains a mystery.
Alpha Sapphire
Voltorb is extremely sensitive—it explodes at the slightest of shocks. It is rumored that it was first created when a Poké Ball was exposed to a powerful pulse of energy.

Generation 5 Pokédex Entries

Black White
It looks just like a Poké Ball. It is dangerous because it may electrocute or explode on touch.
Black 2 White 2
It looks just like a Poké Ball. It is dangerous because it may electrocute or explode on contact.

Generation 4 Pokédex Entries

Diamond Pearl Platinum
It looks just like a Poké Ball. It is dangerous because it may electrocute or explode on touch.
HeartGold
It rolls to move. If the ground is uneven, a sudden jolt from hitting a bump can cause it to explode.
SoulSilver
It was discovered when Poké Balls were introduced. It is said that there is some connection.

Generation 3 Pokédex Entries

Ruby
VOLTORB was first sighted at a company that manufactures POKé BALLS. The link between that sighting and the fact that this POKéMON looks very similar to a POKé BALL remains a mystery.
Sapphire
VOLTORB is extremely sensitive - it explodes at the slightest of shocks. It is rumored that it was first created when a POKé BALL was exposed to a powerful pulse of energy.
Emerald
It bears an uncanny and unexplained resemblance to a POKé BALL. Because it explodes at the slightest shock, even veteran TRAINERS treat it with caution.
FireRed
A life-form whose identity is unknown. It is said to SCREECH or suddenly SELFDESTRUCT.
LeafGreen
Usually found in power plants. Easily mistaken for a POKé BALL, it has zapped many people.

Generation 2 Pokédex Entries

Gold
It rolls to move. If the ground is uneven, a sudden jolt from hitting a bump can cause it to explode.
Silver
It was discovered when POKé BALLS were introduced. It is said that there is some connection.
Crystal
During the study of this POKéMON, it was discovered that its compo­nents are not found in nature.

Generation 1 Pokédex Entries

Red Blue
Usually found in power plants. Easily mistaken for a POKé BALL, they have zapped many people.
Yellow
It is said to camouflage itself as a POKé BALL. It will self-destruct with very little stimulus.
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