Victini • Generation VIII Pokédex

Scarlet/Violet support is in the works!

Thank you for your interest in having the Marriland Pokédex updated to support Pokémon Scarlet & Violet! This has been something that I've been wanting to update for awhile, and it is my current project to implement support for the new games and The Teal Mask DLC. Thank you for your patience as I work on this over the coming week or two!

Victini
Pokédex Page for Victini

This is the Marriland Pokédex page for Victini, showing its information and moves in Pokémon Sword & Shield. Victini is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Victini

Victini
Sprite of Victini in Pokémon HOME

Victini's Type

PSYCHIC
FIRE

Victini's Pokédex #s

National #
494

Victini's Base Stats

HP:
100
Attack:
100
Defense:
100
Sp. Atk:
100
Sp. Def:
100
Speed:
100
Total:
600

Misc. Info

Height:
1'4" (0.4m)
Weight:
8.8 lbs. (4 kg)
Gender Ratio:
Egg Groups:
Undiscovered
EXP At Lv. 100:
1,250,000
EV Yield:
3 HP
Base EXP:
270
Catch Rate:
3
Base Happiness:
100

Victini's Abilities

Here is what ability Victini has, along with its effect.
Victory Star
Raises the accuracy of all of your active Pokémon's moves by 10% while Victini is active.

Weaknesses & Resistances

Below is a list of what Victini's weakness and resistance is to various types.
WATER
GROUND
ROCK
GHOST
DARK
½
FIRE
GRASS
ICE
FIGHTING
PSYCHIC
STEEL
FAIRY

Victini's Evolution Line

Victini does not evolve into any other known or available Pokémon.

Victini's Moves in Sword & Shield

Below is a list of all of the moves that Victini can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Victini learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
V-create
Lowers Victini's Defense, Special Defense, and Speed by one stage.
FIRE
PHYSICAL
180 95% 5 One Target
1
Quick Attack
Has higher priority.
NORMAL
PHYSICAL
40 100% 30 One Target
1
Flame Charge
Raises Victini's Speed by one stage.
FIRE
PHYSICAL
50 100% 20 One Target
1
Confusion
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
50 100% 25 One Target
1
Focus Energy
Raises critical hit rate by two stages.
NORMAL
STATUS
-- -- 30 User
7
Work Up
Raises Victini's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User
14
Incinerate
Removes any held berry all nearby enemies was holding.
FIRE
SPECIAL
60 100% 15 Nearby Enemies
21
Stored Power
Increases power by 20 for each positive stat modifier Victini has, excluding accuracy or evasion.
PSYCHIC
SPECIAL
20 100% 10 One Target
28
Headbutt
Has a 30% chance of causing the target to flinch.
NORMAL
PHYSICAL
70 100% 15 One Target
35
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
42
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
49
Inferno
Has a 100% chance to burn the target.
FIRE
SPECIAL
100 50% 5 One Target
56
Reversal
Does more damage when Victini's HP is low.
FIGHTING
PHYSICAL
varies 100% 15 One Target
63
Searing Shot
Has a 30% chance to burn all nearby Pokémon.
FIRE
SPECIAL
100 100% 5 All But Self
70
Double-Edge
Victini takes 33% of Double-Edge's damage as recoil damage.
NORMAL
PHYSICAL
120 100% 15 One Target
77
Flare Blitz
Has a 10% chance of burning the target. Victini takes 33% of Flare Blitz's damage as recoil damage.
FIRE
PHYSICAL
120 100% 15 One Target
84
Overheat
Lowers Victini's Special Attack by two stages.
FIRE
SPECIAL
130 90% 5 One Target
91
Final Gambit
Does damage equal to Victini's remaining HP and then Victini faints.
FIGHTING
SPECIAL
varies 100% 5 One Target

TM Moves

Here are all of the moves that Victini can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM00
Mega Punch
Damages the target.
NORMAL
PHYSICAL
80 85% 20 One Target
TM01
Mega Kick
Damages the target.
NORMAL
PHYSICAL
120 75% 5 One Target
TM03
Fire Punch
Has a 10% chance to burn the target.
FIRE
PHYSICAL
75 100% 15 One Target
TM05
Thunder Punch
Has a 10% chance to paralyze the target.
ELECTRIC
PHYSICAL
75 100% 15 One Target
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM11
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM13
Fire Spin
Traps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
FIRE
SPECIAL
35 85% 15 One Target
TM14
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM19
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM21
Rest
Victini restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Victini from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM38
Will-O-Wisp
Burns the target.
FIRE
STATUS
-- 85% 15 One Target
TM39
Facade
Does double damage if Victini is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM43
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM52
Bounce
Can't be hit on the first turn, attacks on the second turn. Has a 30% chance of paralyzing the target.
FLYING
PHYSICAL
85 85% 5 One Target
TM56
U-turn
Forces Victini to switch out after dealing damage.
BUG
PHYSICAL
70 100% 20 One Target
TM59
Fling
Throws Victini's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM60
Power Swap
Victini swaps any modifiers to its Attack and Special Attack with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM61
Guard Swap
Victini swaps any modifiers to its Defense and Special Defense stats with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM62
Speed Swap
Swaps Victini's Speed stat with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM70
Trick Room
For the next 5 turns, turn order is reversed, so slower Pokémon go first. (Priority still functions as usual.)
PSYCHIC
STATUS
-- -- 5 Entire Field
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM92
Mystical Fire
100% chance of lowering the target's Sp. Atk by one stage.
FIRE
SPECIAL
75 100% 10 One Target

TR Moves

Here are all of the moves that Victini can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR02
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
TR08
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TR09
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TR11
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TR13
Focus Energy
Raises critical hit rate by two stages.
NORMAL
STATUS
-- -- 30 User
TR15
Fire Blast
Has a 10% chance to burn the target.
FIRE
SPECIAL
110 85% 5 One Target
TR20
Substitute
Costs 25% of Victini's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR21
Reversal
Does more damage when Victini's HP is low.
FIGHTING
PHYSICAL
varies 100% 15 One Target
TR25
Psyshock
Psyshock uses the target's Defense stat to calculate damage instead of its Special Defense.
PSYCHIC
SPECIAL
80 100% 10 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Victini's moves at random.
NORMAL
STATUS
-- -- 10 User
TR29
Baton Pass
Switches to another Pokémon on your team and keeps stat modifiers and effects.
NORMAL
STATUS
-- -- 40 User
TR30
Encore
Forces the target to use its recent move for a few turns.
NORMAL
STATUS
-- 100% 5 One Target
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR34
Future Sight
Does its damage after two more turns have passed.
PSYCHIC
SPECIAL
120 100% 10 One Target
TR35
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy
TR36
Heat Wave
Has a 10% chance to burn all nearby enemies.
FIRE
SPECIAL
95 90% 10 Nearby Enemies
TR37
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
TR38
Trick
Switches Victini's held item with the target's.
PSYCHIC
STATUS
-- 100% 10 One Target
TR40
Skill Swap
Swaps Victini's ability with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TR41
Blaze Kick
10% chance of burning the target. Higher crit rate. (+1 stage.)
FIRE
PHYSICAL
85 90% 10 One Target
TR43
Overheat
Lowers Victini's Special Attack by two stages.
FIRE
SPECIAL
130 90% 5 One Target
TR55
Flare Blitz
Has a 10% chance of burning the target. Victini takes 33% of Flare Blitz's damage as recoil damage.
FIRE
PHYSICAL
120 100% 15 One Target
TR64
Focus Blast
10% chance of lowering the target's Sp. Def by one stage.
FIGHTING
SPECIAL
120 70% 5 One Target
TR65
Energy Ball
10% chance of lowering the target's Sp. Def by one stage.
GRASS
SPECIAL
90 100% 10 One Target
TR69
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
TR77
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TR82
Stored Power
Increases power by 20 for each positive stat modifier Victini has, excluding accuracy or evasion.
PSYCHIC
SPECIAL
20 100% 10 One Target
TR85
Work Up
Raises Victini's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User
TR86
Wild Charge
Victini takes 25% of Wild Charge's damage as recoil damage.
ELECTRIC
PHYSICAL
90 100% 15 One Target
TR92
Dazzling Gleam
Damages all nearby enemies.
FAIRY
SPECIAL
80 100% 10 Nearby Enemies

Move Tutor Moves

Here are all of the moves that Victini can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Scorching Sands
Has a 30% chance to burn the target.
GROUND
SPECIAL
70 100% 10 One Target
TUTOR
Expanding Force
If used during Psychic Terrain, Expanding Force does 50% more damage and additionally targets both enemy Pokémon if in a Double Battle instead.
PSYCHIC
SPECIAL
80 100% 10 One Target

Victini's Detailed Stats

Below you'll find a more detailed table containing Victini's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Victini's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Victini is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
310 341 373 404 100
Attack
205 236 268 299 100
Defense
205 236 268 299 100
Sp. Atk
205 236 268 299 100
Sp. Def
205 236 268 299 100
Speed
205 236 268 299 100
Total
600

Where to Find Victini in Sword & Shield

If you're looking for where to find Victini, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Victini in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Victini

Only available from events or promotions, or from transferring via Pokémon HOME.

Pokédex Entries for Victini

Generation 6 Pokédex Entries

X Omega Ruby
This Pokémon brings victory. It is said that Trainers with Victini always win, regardless of the type of encounter.
Y Alpha Sapphire
When it shares the infinite energy it creates, that being's entire body will be overflowing with power.

Generation 5 Pokédex Entries

Black
This Pokémon brings victory. It is said that Trainers with Victini always win, regardless of the type of encounter.
White
It creates an unlimited supply of energy inside its body, which it shares with those who touch it.
Black 2 White 2
When it shares the infinite energy it creates, that being's entire body will be overflowing with power.
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