Type: Null • Generation VIII Pokédex

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Type-null
Pokédex Page for Type: Null

This is the Marriland Pokédex page for Type: Null, showing its information and moves in Pokémon Sword & Shield. Type: Null is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Type: Null

Type-null
Sprite of Type: Null in Pokémon HOME

Type: Null's Type

NORMAL

Type: Null's Pokédex #s

National #
772
Galar #
381
Armor #
--
Crown #
--

Type: Null's Base Stats

HP:
95
Attack:
95
Defense:
95
Sp. Atk:
95
Sp. Def:
95
Speed:
59
Total:
534

Misc. Info

Height:
6'3" (1.9m)
Weight:
265.7 lbs. (120.5 kg)
Gender Ratio:
Egg Groups:
Undiscovered
EXP At Lv. 100:
1,250,000
EV Yield:
2 HP
Base EXP:
107
Catch Rate:
3

Type: Null's Abilities

Here is what ability Type: Null has, along with its effect.
Battle Armor
Damaging moves targeting Type: Null cannot inflict critical hits.

Weaknesses & Resistances

Below is a list of what Type: Null's weakness and resistance is to various types.
FIGHTING
immune
GHOST

Type: Null's Evolution Line

Below you'll find a list of all Pokémon Type: Null evolves from or into, along with its evolution method.
Type-null
Type: Null
starting form
Silvally
Silvally
level up w/ high happiness

Type: Null's Moves in Sword & Shield

Below is a list of all of the moves that Type: Null can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Type: Null learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Imprison
Type: Null can't use any moves Type: Null knows.
PSYCHIC
STATUS
-- -- 10 User
5
Aerial Ace
Doesn't miss the target.
FLYING
PHYSICAL
60 -- 20 One Target
10
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
15
Double Hit
Hits the target two times in a row.
NORMAL
PHYSICAL
35 90% 10 One Target
20
Metal Sound
Lowers the target's Special Defense by two stages.
STEEL
STATUS
-- 85% 40 One Target
25
Crush Claw
50% chance of lowering the target's Defense by one stage.
NORMAL
PHYSICAL
75 95% 10 One Target
30
Air Slash
Has a 30% chance of causing the target to flinch.
FLYING
SPECIAL
75 95% 15 One Target
35
Tri Attack
20% chance of inflicting burn, freeze, or paralysis on the target.
NORMAL
SPECIAL
80 100% 10 One Target
40
X-Scissor
Damages the target.
BUG
PHYSICAL
80 100% 15 One Target
45
Iron Head
Has a 30% chance of causing the target to flinch.
STEEL
PHYSICAL
80 100% 15 One Target
50
Take Down
Type: Null takes 25% of Take Down's damage as recoil damage.
NORMAL
PHYSICAL
90 85% 20 One Target
55
Double-Edge
Type: Null takes 33% of Double-Edge's damage as recoil damage.
NORMAL
PHYSICAL
120 100% 15 One Target

TM Moves

Here are all of the moves that Type: Null can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM14
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM21
Rest
Type: Null restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Type: Null from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM26
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
TM27
Icy Wind
100% chance of lowering all nearby enemies' Speed by one stage.
ICE
SPECIAL
55 95% 15 Nearby Enemies
TM32
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM35
Hail
Changes the weather to hail for 5 turns.
ICE
STATUS
-- -- 10 Entire Field
TM39
Facade
Does double damage if Type: Null is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM44
Imprison
Type: Null can't use any moves Type: Null knows.
PSYCHIC
STATUS
-- -- 10 User
TM56
U-turn
Forces Type: Null to switch out after dealing damage.
BUG
PHYSICAL
70 100% 20 One Target
TM57
Payback
Does double damage if Type: Null attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM65
Shadow Claw
Has a higher critical hit rate. (+1 stage.)
GHOST
PHYSICAL
70 100% 15 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM95
Air Slash
Has a 30% chance of causing the target to flinch.
FLYING
SPECIAL
75 95% 15 One Target

TR Moves

Here are all of the moves that Type: Null can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR00
Swords Dance
Raises Type: Null's Attack by two stages.
NORMAL
STATUS
-- -- 20 User
TR19
Tri Attack
20% chance of inflicting burn, freeze, or paralysis on the target.
NORMAL
SPECIAL
80 100% 10 One Target
TR20
Substitute
Costs 25% of Type: Null's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Type: Null's moves at random.
NORMAL
STATUS
-- -- 10 User
TR46
Iron Defense
Raises Type: Null's Defense by two stages.
STEEL
STATUS
-- -- 15 User
TR47
Dragon Claw
Damages the target.
DRAGON
PHYSICAL
80 100% 15 One Target
TR60
X-Scissor
Damages the target.
BUG
PHYSICAL
80 100% 15 One Target
TR74
Iron Head
Has a 30% chance of causing the target to flinch.
STEEL
PHYSICAL
80 100% 15 One Target
TR85
Work Up
Raises Type: Null's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User

Move Tutor Moves

Here are all of the moves that Type: Null can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Terrain Pulse
If a Terrain is active, Terrain Pulse becomes the type that matches that Terrain and its power is doubled (before applying the boost of the Terrain). (If used as Max Strike, the type-changing effect of Terrain Pulse still applies.)
NORMAL
SPECIAL
50 100% 10 One Target

Type: Null's Detailed Stats

Below you'll find a more detailed table containing Type: Null's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Type: Null's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Type: Null is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
300 331 363 394 95
Attack
195 226 258 289 95
Defense
195 226 258 289 95
Sp. Atk
195 226 258 289 95
Sp. Def
195 226 258 289 95
Speed
123 154 186 217 59
Total
534

Where to Find Type: Null in Sword & Shield

If you're looking for where to find Type: Null, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Type: Null in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Type: Null

Obtained by talking to a person in the Battle Tower in Wyndon after beating the game.

Pokédex Entries for Type: Null

Generation 8 Pokédex Entries

Sword
Rumor has it that the theft of top-secret research notes led to a new instance of this Pokémon being created in the Galar region.
Shield
It was modeled after a mighty Pokémon of myth. The mask placed upon it limits its power in order to keep it under control.

Generation 7 Pokédex Entries

Sun
The heavy control mask it wears suppresses its intrinsic capabilities. This Pokémon has some hidden special power.
Moon
Due to the danger that this synthetic Pokémon may go on a rampage, it wears a control mask to restrain its power.
Ultra Sun
A Pokémon weapon developed for a specific mission, it went berserk during an experiment, so it was cryogenically frozen.
Ultra Moon
There's danger of its going on a rampage, so its true power is sealed away beneath its control mask.
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