Tapu Koko • Generation VIII Pokédex

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Tapu-koko
Pokédex Page for Tapu Koko

This is the Marriland Pokédex page for Tapu Koko, showing its information and moves in Pokémon Sword & Shield. Tapu Koko is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Tapu Koko

Tapu-koko
Sprite of Tapu Koko in Pokémon HOME

Tapu Koko's Type

ELECTRIC
FAIRY

Tapu Koko's Pokédex #s

National #
785

Tapu Koko's Base Stats

HP:
70
Attack:
115
Defense:
85
Sp. Atk:
95
Sp. Def:
75
Speed:
130
Total:
570

Misc. Info

Height:
5'11" (1.8m)
Weight:
45.2 lbs. (20.5 kg)
Gender Ratio:
Egg Groups:
Undiscovered
EXP At Lv. 100:
1,250,000
EV Yield:
3 Speed
Base EXP:
257
Catch Rate:
3
Base Happiness:
70

Tapu Koko's Abilities

Here are what abilities Tapu Koko can possibly have, along with their effects.
Electric Surge
Triggers the effects of Electric Terrain whenever Tapu Koko is sent out in battle.
Telepathy
Tapu Koko does not take damage from any of its allies moves.

Weaknesses & Resistances

Below is a list of what Tapu Koko's weakness and resistance is to various types.
POISON
GROUND
½
ELECTRIC
FIGHTING
FLYING
BUG
DARK
immune
DRAGON

Tapu Koko's Evolution Line

Tapu Koko does not evolve into any other known or available Pokémon.

Tapu Koko's Moves in Sword & Shield

Below is a list of all of the moves that Tapu Koko can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Tapu Koko learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Quick Attack
Has higher priority.
NORMAL
PHYSICAL
40 100% 30 One Target
1
Thunder Shock
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
40 100% 30 One Target
5
Withdraw
Raises Tapu Koko's Defense by one stage.
WATER
STATUS
-- -- 40 User
10
Fairy Wind
Damages the target.
FAIRY
SPECIAL
40 100% 30 One Target
15
False Swipe
Cannot knock out a Pokémon.
NORMAL
PHYSICAL
40 100% 40 One Target
20
Spark
Has a 30% chance to paralyze the target.
ELECTRIC
PHYSICAL
65 100% 20 One Target
25
Shock Wave
Doesn't miss the target.
ELECTRIC
SPECIAL
60 -- 20 One Target
30
Charge
Raises Tapu Koko's Special Defense by one stage and doubles the power of its Electric moves next turn.
ELECTRIC
STATUS
-- -- 20 User
35
Agility
Raises Tapu Koko's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
40
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
45
Discharge
Has a 30% chance to paralyze all nearby Pokémon.
ELECTRIC
SPECIAL
80 100% 15 All But Self
50
Mean Look
Prevents the target from fleeing or switching out.
NORMAL
STATUS
-- -- 5 One Target
55
Nature's Madness
Damages the target equal to half its remaining HP.
FAIRY
SPECIAL
varies 90% 10 One Target
60
Wild Charge
Tapu Koko takes 25% of Wild Charge's damage as recoil damage.
ELECTRIC
PHYSICAL
90 100% 15 One Target
65
Brave Bird
Tapu Koko takes 33% of Brave Bird's damage as recoil damage.
FLYING
PHYSICAL
120 100% 15 One Target
70
Power Swap
Tapu Koko swaps any modifiers to its Attack and Special Attack with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
75
Electric Terrain
Activates Electric Terrain for 5 turns, which prevents non-airborne Pokémon from falling asleep and powers up Electric-type moves by 50%.
ELECTRIC
STATUS
-- -- 10 Entire Field

TM Moves

Here are all of the moves that Tapu Koko can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM05
Thunder Punch
Has a 10% chance to paralyze the target.
ELECTRIC
PHYSICAL
75 100% 15 One Target
TM06
Fly
Can't be hit on the first turn, attacks on the second turn.
FLYING
PHYSICAL
90 95% 15 One Target
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM14
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM16
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM18
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM19
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM21
Rest
Tapu Koko restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM23
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Tapu Koko from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM30
Steel Wing
Has a 10% chance of raising Tapu Koko's Defense by one stage.
STEEL
PHYSICAL
70 90% 25 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Tapu Koko is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM56
U-turn
Forces Tapu Koko to switch out after dealing damage.
BUG
PHYSICAL
70 100% 20 One Target
TM58
Assurance
Does double damage if the target was already damaged this turn.
DARK
PHYSICAL
60 100% 10 One Target
TM60
Power Swap
Tapu Koko swaps any modifiers to its Attack and Special Attack with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM78
Acrobatics
Damage is doubled if Tapu Koko has no held item when this attack hits.
FLYING
PHYSICAL
55 100% 15 One Target
TM80
Volt Switch
Forces Tapu Koko to switch out after dealing damage.
ELECTRIC
SPECIAL
70 100% 20 One Target
TM82
Electroweb
Lowers all nearby enemies' Speed by one stage.
ELECTRIC
SPECIAL
55 95% 15 Nearby Enemies
TM90
Electric Terrain
Activates Electric Terrain for 5 turns, which prevents non-airborne Pokémon from falling asleep and powers up Electric-type moves by 50%.
ELECTRIC
STATUS
-- -- 10 Entire Field
TM93
Eerie Impulse
Lowers the target's Special Attack by two stages.
ELECTRIC
STATUS
-- 100% 15 One Target
TM94
False Swipe
Cannot knock out a Pokémon.
NORMAL
PHYSICAL
40 100% 40 One Target

TR Moves

Here are all of the moves that Tapu Koko can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR08
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TR09
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TR12
Agility
Raises Tapu Koko's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
TR20
Substitute
Costs 25% of Tapu Koko's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Tapu Koko's moves at random.
NORMAL
STATUS
-- -- 10 User
TR37
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
TR42
Hyper Voice
Damages all nearby enemies.
NORMAL
SPECIAL
90 100% 10 Nearby Enemies
TR46
Iron Defense
Raises Tapu Koko's Defense by two stages.
STEEL
STATUS
-- -- 15 User
TR49
Calm Mind
Raises Tapu Koko's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TR66
Brave Bird
Tapu Koko takes 33% of Brave Bird's damage as recoil damage.
FLYING
PHYSICAL
120 100% 15 One Target
TR74
Iron Head
Has a 30% chance of causing the target to flinch.
STEEL
PHYSICAL
80 100% 15 One Target
TR77
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TR80
Electro Ball
Power ranges from 60–150 based on Tapu Koko's Speed vs. the target's.
ELECTRIC
SPECIAL
varies 100% 10 One Target
TR82
Stored Power
Increases power by 20 for each positive stat modifier Tapu Koko has, excluding accuracy or evasion.
PSYCHIC
SPECIAL
20 100% 10 One Target
TR85
Work Up
Raises Tapu Koko's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User
TR86
Wild Charge
Tapu Koko takes 25% of Wild Charge's damage as recoil damage.
ELECTRIC
PHYSICAL
90 100% 15 One Target
TR92
Dazzling Gleam
Damages all nearby enemies.
FAIRY
SPECIAL
80 100% 10 Nearby Enemies

Tapu Koko's Detailed Stats

Below you'll find a more detailed table containing Tapu Koko's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Tapu Koko's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Tapu Koko is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
250 281 313 344 70
Attack
235 266 298 329 115
Defense
175 206 238 269 85
Sp. Atk
195 226 258 289 95
Sp. Def
155 186 218 249 75
Speed
265 296 328 359 130
Total
570

Where to Find Tapu Koko in Sword & Shield

If you're looking for where to find Tapu Koko, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Tapu Koko in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Tapu Koko

Catchable as a legendary boss Pokémon during Dynamax Adventures in Crown Tundra (DLC), level 70. Only one of this Pokémon can be caught and taken with you in Dynamax Adventures per game save. Keep this in mind if attempting to get a Shiny version of this Pokémon! (Catching this Pokémon but refusing to take it with you after the Dynamax Adventure is complete will still allow you to try again in the future, with a new chance of it being Shiny.)

Pokédex Entries for Tapu Koko

Generation 7 Pokédex Entries

Sun
This guardian deity of Melemele is brimming with curiosity. It summons thunderclouds and stores their lightning inside its body.
Moon
It confuses its enemies by flying too quickly for the eye to follow. It has a hair-trigger temper but forgets what made it angry an instant later.
Ultra Sun
Although it's called a guardian deity, if a person or Pokémon puts it in a bad mood, it will become a malevolent deity and attack.
Ultra Moon
The lightning-wielding guardian deity of Melemele, Tapu Koko is brimming with curiosity and appears before people from time to time.
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