Tapu Fini • Generation VIII Pokédex

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Tapu-fini
Pokédex Page for Tapu Fini

This is the Marriland Pokédex page for Tapu Fini, showing its information and moves in Pokémon Sword & Shield. Tapu Fini is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Tapu Fini

Tapu-fini
Sprite of Tapu Fini in Pokémon HOME

Tapu Fini's Type

WATER
FAIRY

Tapu Fini's Pokédex #s

National #
788

Tapu Fini's Base Stats

HP:
70
Attack:
75
Defense:
115
Sp. Atk:
95
Sp. Def:
130
Speed:
85
Total:
570

Misc. Info

Height:
4'3" (1.3m)
Weight:
46.7 lbs. (21.2 kg)
Gender Ratio:
Egg Groups:
Undiscovered
EXP At Lv. 100:
1,250,000
EV Yield:
3 Sp. Def
Base EXP:
257
Catch Rate:
3
Base Happiness:
70

Tapu Fini's Abilities

Here are what abilities Tapu Fini can possibly have, along with their effects.
Misty Surge
Triggers the effects of Misty Terrain whenever Tapu Fini is sent out in battle.
Telepathy
Tapu Fini does not take damage from any of its allies moves.

Weaknesses & Resistances

Below is a list of what Tapu Fini's weakness and resistance is to various types.
ELECTRIC
GRASS
POISON
½
FIRE
WATER
ICE
FIGHTING
BUG
DARK
immune
DRAGON

Tapu Fini's Evolution Line

Tapu Fini does not evolve into any other known or available Pokémon.

Tapu Fini's Moves in Sword & Shield

Below is a list of all of the moves that Tapu Fini can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Tapu Fini learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Disarming Voice
Doesn't miss all nearby enemies.
FAIRY
SPECIAL
40 -- 15 Nearby Enemies
1
Water Gun
Damages the target.
WATER
SPECIAL
40 100% 25 One Target
5
Withdraw
Raises Tapu Fini's Defense by one stage.
WATER
STATUS
-- -- 40 User
10
Mist
Prevents stats from being lowered for 5 turns.
ICE
STATUS
-- -- 30 User's Field
10
Haze
Resets all stat, accuracy, and evasion modifiers.
ICE
STATUS
-- -- 30 Entire Field
15
Aqua Ring
Restores 1/16 the user's max HP between turns.
WATER
STATUS
-- -- 20 User
20
Water Pulse
Has a 20% chance of confusing the target.
WATER
SPECIAL
60 100% 20 One Target
25
Brine
Does double damage if the target's HP is 50% or less.
WATER
SPECIAL
65 100% 10 One Target
30
Defog
Lowers the target's evasion by one stage. Removes effects on the enemy's field such as Light Screen, Reflect, etc.
FLYING
STATUS
-- -- 15 One Target
35
Heal Pulse
Restores the target's HP by 50% of its maximum HP.
PSYCHIC
STATUS
-- -- 10 One Target
40
Surf
Deals extra damage to targets using Dive.
WATER
SPECIAL
90 100% 15 All But Self
45
Muddy Water
30% chance of lowering all nearby enemies' Accuracy by one stage.
WATER
SPECIAL
90 85% 10 Nearby Enemies
50
Mean Look
Prevents the target from fleeing or switching out.
NORMAL
STATUS
-- -- 5 One Target
55
Nature's Madness
Damages the target equal to half its remaining HP.
FAIRY
SPECIAL
varies 90% 10 One Target
60
Moonblast
30% chance of lowering the target's Sp. Atk by one stage.
FAIRY
SPECIAL
95 100% 15 One Target
65
Hydro Pump
Damages the target.
WATER
SPECIAL
110 80% 5 One Target
70
Soak
Changes the target's type to Water until it switches out.
WATER
STATUS
-- 100% 20 One Target
75
Misty Terrain
Activates Misty Terrain for 5 turns, which protects non-airborne Pokémon from status conditions and halves damage from Dragon-type moves.
FAIRY
STATUS
-- -- 10 Entire Field

TM Moves

Here are all of the moves that Tapu Fini can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM04
Ice Punch
Has a 10% chance to freeze the target.
ICE
PHYSICAL
75 100% 15 One Target
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM18
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM19
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM21
Rest
Tapu Fini restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Tapu Fini from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM27
Icy Wind
100% chance of lowering all nearby enemies' Speed by one stage.
ICE
SPECIAL
55 95% 15 Nearby Enemies
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM36
Whirlpool
Traps the target for 2–5 turns; does 1/16 max HP per turn. Deals extra damage to targets using Dive.
WATER
SPECIAL
35 85% 15 One Target
TM39
Facade
Does double damage if Tapu Fini is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM45
Dive
Can't be hit on the first turn, attacks on the second turn.
WATER
PHYSICAL
80 100% 10 One Target
TM55
Brine
Does double damage if the target's HP is 50% or less.
WATER
SPECIAL
65 100% 10 One Target
TM59
Fling
Throws Tapu Fini's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM61
Guard Swap
Tapu Fini swaps any modifiers to its Defense and Special Defense stats with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM71
Wonder Room
For the next 5 turns, all Pokémon's Defense and Special Defense stats are swapped.
PSYCHIC
STATUS
-- -- 10 Entire Field
TM72
Magic Room
For the next 5 turns, all Pokémon's held items have no effect and can't be used.
PSYCHIC
STATUS
-- -- 10 Entire Field
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM87
Draining Kiss
Heals Tapu Fini by 75% of the damage dealt to the target.
FAIRY
SPECIAL
50 100% 10 One Target
TM89
Misty Terrain
Activates Misty Terrain for 5 turns, which protects non-airborne Pokémon from status conditions and halves damage from Dragon-type moves.
FAIRY
STATUS
-- -- 10 Entire Field
TM96
Smart Strike
Doesn't miss the target.
STEEL
PHYSICAL
70 -- 10 One Target

TR Moves

Here are all of the moves that Tapu Fini can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR03
Hydro Pump
Damages the target.
WATER
SPECIAL
110 80% 5 One Target
TR04
Surf
Deals extra damage to targets using Dive.
WATER
SPECIAL
90 100% 15 All But Self
TR05
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
TR06
Blizzard
Has a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
SPECIAL
110 70% 5 Nearby Enemies
TR16
Waterfall
Has a 20% chance of causing the target to flinch.
WATER
PHYSICAL
80 100% 15 One Target
TR20
Substitute
Costs 25% of Tapu Fini's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Tapu Fini's moves at random.
NORMAL
STATUS
-- -- 10 User
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR37
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
TR38
Trick
Switches Tapu Fini's held item with the target's.
PSYCHIC
STATUS
-- 100% 10 One Target
TR45
Muddy Water
30% chance of lowering all nearby enemies' Accuracy by one stage.
WATER
SPECIAL
90 85% 10 Nearby Enemies
TR46
Iron Defense
Raises Tapu Fini's Defense by two stages.
STEEL
STATUS
-- -- 15 User
TR49
Calm Mind
Raises Tapu Fini's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TR77
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TR82
Stored Power
Increases power by 20 for each positive stat modifier Tapu Fini has, excluding accuracy or evasion.
PSYCHIC
SPECIAL
20 100% 10 One Target
TR84
Scald
Has a 30% chance to burn the target.
WATER
SPECIAL
80 100% 15 One Target
TR90
Play Rough
10% chance of lowering the target's Attack by one stage.
FAIRY
PHYSICAL
90 90% 10 One Target
TR92
Dazzling Gleam
Damages all nearby enemies.
FAIRY
SPECIAL
80 100% 10 Nearby Enemies

Tapu Fini's Detailed Stats

Below you'll find a more detailed table containing Tapu Fini's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Tapu Fini's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Tapu Fini is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
250 281 313 344 70
Attack
155 186 218 249 75
Defense
235 266 298 329 115
Sp. Atk
195 226 258 289 95
Sp. Def
265 296 328 359 130
Speed
175 206 238 269 85
Total
570

Where to Find Tapu Fini in Sword & Shield

If you're looking for where to find Tapu Fini, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Tapu Fini in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Tapu Fini

Catchable as a legendary boss Pokémon during Dynamax Adventures in Crown Tundra (DLC), level 70. Only one of this Pokémon can be caught and taken with you in Dynamax Adventures per game save. Keep this in mind if attempting to get a Shiny version of this Pokémon! (Catching this Pokémon but refusing to take it with you after the Dynamax Adventure is complete will still allow you to try again in the future, with a new chance of it being Shiny.)

Pokédex Entries for Tapu Fini

Generation 7 Pokédex Entries

Sun
The dense fog it creates brings the downfall and destruction of its confused enemies. Ocean currents are the source of its energy.
Moon
The guardian deity of Poni, it can control water. People say it can create pure water that will wash away any uncleanness.
Ultra Sun
This guardian deity of Poni Island manipulates water. Because it lives deep within a thick fog, it came to be both feared and revered.
Ultra Moon
Although it's called a guardian deity, terrible calamities sometimes befall those who recklessly approach Tapu Fini.
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