Stoutland • Generation VIII Pokédex

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Stoutland
Pokédex Page for Stoutland

This is the Marriland Pokédex page for Stoutland, showing its information and moves in Pokémon Sword & Shield. Stoutland is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Stoutland

Stoutland
Sprite of Stoutland in Pokémon HOME

Stoutland's Type

NORMAL

Stoutland's Pokédex #s

National #
508
Galar #
--
Armor #
115
Crown #
--

Stoutland's Base Stats

HP:
85
Attack:
110
Defense:
90
Sp. Atk:
45
Sp. Def:
90
Speed:
80
Total:
500

Misc. Info

Height:
3'11" (1.2m)
Weight:
134.5 lbs. (61 kg)
Gender Ratio:
Egg Groups:
Field
EXP At Lv. 100:
1,059,680
EV Yield:
3 Attack
Base EXP:
225
Catch Rate:
45
Base Happiness:
70

Stoutland's Abilities

Here are what abilities Stoutland can possibly have, along with their effects.
Intimidate
When Stoutland is sent out in battle, all opposing Pokémon have their Attack lowered by one stage.
Sand Rush
Doubles Stoutland's Speed while the weather is sandstorm. Prevents sandstorm damage to Stoutland.
Scrappy
Stoutland's Normal- and Fighting-type moves can hit Ghost-type Pokémon.

Weaknesses & Resistances

Below is a list of what Stoutland's weakness and resistance is to various types.
FIGHTING
immune
GHOST

Stoutland's Evolution Line

Below you'll find a list of all Pokémon Stoutland evolves from or into, along with its evolution method.
Lillipup
Lillipup
starting form
Herdier
Herdier
at level 16
Stoutland
Stoutland
at level 32

Stoutland's Moves in Sword & Shield

Below is a list of all of the moves that Stoutland can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Stoutland learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Ice Fang
Has a 10% chance to freeze the target. Has a separate 10% chance to make the target flinch.
ICE
PHYSICAL
65 95% 15 One Target
1
Fire Fang
Has a 10% chance to burn the target. Has a separate 10% chance to make the target flinch.
FIRE
PHYSICAL
65 95% 15 One Target
1
Thunder Fang
Has a 10% chance to paralyze the target. Has a separate 10% chance to make the target flinch.
ELECTRIC
PHYSICAL
65 95% 15 One Target
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Leer
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
1
Work Up
Raises Stoutland's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User
1
Bite
Has a 30% chance of causing the target to flinch.
DARK
PHYSICAL
60 100% 25 One Target
12
Retaliate
Damage is doubled if one of your Pokémon fainted during the previous turn.
NORMAL
PHYSICAL
70 100% 5 One Target
19
Baby-Doll Eyes
+1 priority. Lowers the target's Attack by one stage.
FAIRY
STATUS
-- 100% 30 One Target
24
Play Rough
10% chance of lowering the target's Attack by one stage.
FAIRY
PHYSICAL
90 90% 10 One Target
30
Crunch
20% chance of lowering the target's Defense by one stage.
DARK
PHYSICAL
80 100% 15 One Target
38
Take Down
Stoutland takes 25% of Take Down's damage as recoil damage.
NORMAL
PHYSICAL
90 85% 20 One Target
46
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
54
Reversal
Does more damage when Stoutland's HP is low.
FIGHTING
PHYSICAL
varies 100% 15 One Target
62
Roar
Forces the foe to switch out, or ends wild battles.
NORMAL
STATUS
-- -- 20 One Target
70
Last Resort
Fails unless all other moves have been used at least once first.
NORMAL
PHYSICAL
140 100% 5 One Target
78
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target

TM Moves

Here are all of the moves that Stoutland can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM14
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM15
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM21
Rest
Stoutland restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Stoutland from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM29
Charm
Lowers the target's Attack by two stages.
FAIRY
STATUS
-- 100% 20 One Target
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Stoutland is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM57
Payback
Does double damage if Stoutland attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM66
Thunder Fang
Has a 10% chance to paralyze the target. Has a separate 10% chance to make the target flinch.
ELECTRIC
PHYSICAL
65 95% 15 One Target
TM67
Ice Fang
Has a 10% chance to freeze the target. Has a separate 10% chance to make the target flinch.
ICE
PHYSICAL
65 95% 15 One Target
TM68
Fire Fang
Has a 10% chance to burn the target. Has a separate 10% chance to make the target flinch.
FIRE
PHYSICAL
65 95% 15 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM79
Retaliate
Damage is doubled if one of your Pokémon fainted during the previous turn.
NORMAL
PHYSICAL
70 100% 5 One Target
TM85
Snarl
100% chance of lowering all nearby enemies' Sp. Atk by one stage.
DARK
SPECIAL
55 95% 15 Nearby Enemies
TM98
Stomping Tantrum
Power is doubled if Stoutland missed the target last turn.
GROUND
PHYSICAL
75 100% 10 One Target

TR Moves

Here are all of the moves that Stoutland can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR04
Surf
Deals extra damage to targets using Dive.
WATER
SPECIAL
90 100% 15 All But Self
TR08
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TR09
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TR20
Substitute
Costs 25% of Stoutland's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR21
Reversal
Does more damage when Stoutland's HP is low.
FIGHTING
PHYSICAL
varies 100% 15 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Stoutland's moves at random.
NORMAL
STATUS
-- -- 10 User
TR32
Crunch
20% chance of lowering the target's Defense by one stage.
DARK
PHYSICAL
80 100% 15 One Target
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR35
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy
TR39
Superpower
Lowers Stoutland's Attack and Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
TR42
Hyper Voice
Damages all nearby enemies.
NORMAL
SPECIAL
90 100% 10 Nearby Enemies
TR74
Iron Head
Has a 30% chance of causing the target to flinch.
STEEL
PHYSICAL
80 100% 15 One Target
TR85
Work Up
Raises Stoutland's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User
TR86
Wild Charge
Stoutland takes 25% of Wild Charge's damage as recoil damage.
ELECTRIC
PHYSICAL
90 100% 15 One Target
TR90
Play Rough
10% chance of lowering the target's Attack by one stage.
FAIRY
PHYSICAL
90 90% 10 One Target
TR97
Psychic Fangs
Breaks the opponent's Light Screen or Reflect.
PSYCHIC
PHYSICAL
85 100% 10 One Target

Egg Moves

Here are all of the moves that Stoutland can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Stoutland.
Move Type Category Power Acc.% PP Target Info
EGG
After You
If the target hasn't already acted this turn, causes the target to act immediately after Stoutland.
NORMAL
STATUS
-- -- 15 One Target
EGG
Howl
Raises all allies' Attack by one stage.
NORMAL
STATUS
-- -- 40 All Allies
EGG
Lick
Has a 30% chance to paralyze the target.
GHOST
PHYSICAL
30 100% 30 One Target
EGG
Mud-Slap
100% chance of lowering the target's Accuracy by one stage.
GROUND
SPECIAL
20 100% 10 One Target
EGG
Yawn
Makes the target fall asleep at the end of the next turn.
NORMAL
STATUS
-- -- 10 One Target
EGG
Covet
Damages the target and steals its held item.
NORMAL
PHYSICAL
60 100% 25 One Target

Stoutland's Detailed Stats

Below you'll find a more detailed table containing Stoutland's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Stoutland's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Stoutland is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
280 311 343 374 85
Attack
225 256 288 319 110
Defense
185 216 248 279 90
Sp. Atk
95 126 158 189 45
Sp. Def
185 216 248 279 90
Speed
165 196 228 259 80
Total
500

Where to Find Stoutland in Sword & Shield

If you're looking for where to find Stoutland, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Stoutland in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Stoutland

Catchable (with Hidden Ability) during Dynamax Adventures in Crown Tundra (DLC), level 65.

Getting Stoutland By Evolution

Evolves from Herdier at level 32.

Pokédex Entries for Stoutland

Generation 8 Pokédex Entries

Sword
These Pokémon seem to enjoy living with humans. Even a Stoutland caught in the wild will warm up to people in about three days.
Shield
Stoutland is immensely proud of its impressive moustache. It's said that moustache length is what determines social standing among this species.

Generation 7 Pokédex Entries

Sun
Intelligent, good-natured, and valiant, it's a trustworthy partner on rescue teams.
Moon
With this wise Pokémon, there could be no concern that it would ever attack people. Some parents even trust it to babysit.
Ultra Sun
It pays no mind to the cold, thanks to its long warm coat. Stoutland in Alola look a little uncomfortable.
Ultra Moon
Its fur is long and thick. A long time ago in cold regions, every household kept a Stoutland.

Generation 6 Pokédex Entries

X Omega Ruby
It rescues people stranded by blizzards in the mountains. Its shaggy fur shields it from the cold.
Y Alpha Sapphire
Being wrapped in its long fur is so comfortable that a person would be fine even overnight on a wintry mountain.

Generation 5 Pokédex Entries

Black
It rescues people stranded by blizzards in the mountains. Its shaggy fur shields it from the cold.
White
This extremely wise Pokémon excels at rescuing people stranded at sea or in the mountains.
Black 2 White 2
Being wrapped in its long fur is so comfortable that a person would be fine even overnight on a wintry mountain.
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