Stakataka • Generation VIII Pokédex

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Stakataka
Pokédex Page for Stakataka

This is the Marriland Pokédex page for Stakataka, showing its information and moves in Pokémon Sword & Shield. Stakataka is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Stakataka

Stakataka
Sprite of Stakataka in Pokémon HOME

Stakataka's Type

ROCK
STEEL

Stakataka's Pokédex #s

National #
805

Stakataka's Base Stats

HP:
61
Attack:
131
Defense:
211
Sp. Atk:
53
Sp. Def:
101
Speed:
13
Total:
570

Misc. Info

Height:
18'1" (5.5m)
Weight:
1807.8 lbs. (820 kg)
Gender Ratio:
Egg Groups:
Undiscovered
EXP At Lv. 100:
1,250,000
EV Yield:
3 Defense
Base EXP:
257
Catch Rate:
30

Stakataka's Abilities

Here is what ability Stakataka has, along with its effect.
Beast Boost
Raises Stakataka's highest stat by one stage after it knocks out a Pokémon.

Weaknesses & Resistances

Below is a list of what Stakataka's weakness and resistance is to various types.
FIGHTING
GROUND
WATER
½
ICE
PSYCHIC
BUG
ROCK
DRAGON
FAIRY
¼
NORMAL
FLYING
immune
POISON

Stakataka's Evolution Line

Stakataka does not evolve into any other known or available Pokémon.

Stakataka's Moves in Sword & Shield

Below is a list of all of the moves that Stakataka can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Stakataka learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Harden
Raises Stakataka's Defense by one stage.
NORMAL
STATUS
-- -- 30 User
5
Rock Throw
Damages the target.
ROCK
PHYSICAL
50 90% 15 One Target
10
Protect
Protects Stakataka from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
15
Stomp
30% chance of making the target flinch. Does double damage against targets that used Minimize.
NORMAL
PHYSICAL
65 100% 20 One Target
20
Block
Prevents the target from fleeing or switching out.
NORMAL
STATUS
-- -- 5 One Target
25
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
30
Wide Guard
Protects your team from moves that hit multiple targets for the turn.
ROCK
STATUS
-- -- 10 User's Field
35
Autotomize
Raises Stakataka's Speed by two stages and reduces its weight by half.
STEEL
STATUS
-- -- 15 User
40
Rock Blast
Hits the target two to five times in a row.
ROCK
PHYSICAL
25 90% 10 One Target
45
Magnet Rise
Stakataka becomes immune to Ground-type moves and effects for the next 5 turns.
ELECTRIC
STATUS
-- -- 10 User
50
Iron Defense
Raises Stakataka's Defense by two stages.
STEEL
STATUS
-- -- 15 User
55
Iron Head
Has a 30% chance of causing the target to flinch.
STEEL
PHYSICAL
80 100% 15 One Target
60
Take Down
Stakataka takes 25% of Take Down's damage as recoil damage.
NORMAL
PHYSICAL
90 85% 20 One Target
65
Stealth Rock
Sets floating rocks on the enemy's field. Does 1/8 max HP to enemies that switch in. Weakness/resistance to Rock affects this damage.
ROCK
STATUS
-- -- 20 Enemy Field
70
Double-Edge
Stakataka takes 33% of Double-Edge's damage as recoil damage.
NORMAL
PHYSICAL
120 100% 15 One Target

TM Moves

Here are all of the moves that Stakataka can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM01
Mega Kick
Damages the target.
NORMAL
PHYSICAL
120 75% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM18
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM19
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM21
Rest
Stakataka restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Stakataka from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM32
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
TM39
Facade
Does double damage if Stakataka is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM54
Rock Blast
Hits the target two to five times in a row.
ROCK
PHYSICAL
25 90% 10 One Target
TM70
Trick Room
For the next 5 turns, turn order is reversed, so slower Pokémon go first. (Priority still functions as usual.)
PSYCHIC
STATUS
-- -- 5 Entire Field
TM71
Wonder Room
For the next 5 turns, all Pokémon's Defense and Special Defense stats are swapped.
PSYCHIC
STATUS
-- -- 10 Entire Field
TM72
Magic Room
For the next 5 turns, all Pokémon's held items have no effect and can't be used.
PSYCHIC
STATUS
-- -- 10 Entire Field
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM81
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM97
Brutal Swing
Damages all nearby Pokémon.
DARK
PHYSICAL
60 100% 20 All But Self
TM98
Stomping Tantrum
Power is doubled if Stakataka missed the target last turn.
GROUND
PHYSICAL
75 100% 10 One Target

TR Moves

Here are all of the moves that Stakataka can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR10
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TR20
Substitute
Costs 25% of Stakataka's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Stakataka's moves at random.
NORMAL
STATUS
-- -- 10 User
TR39
Superpower
Lowers Stakataka's Attack and Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
TR40
Skill Swap
Swaps Stakataka's ability with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TR46
Iron Defense
Raises Stakataka's Defense by two stages.
STEEL
STATUS
-- -- 15 User
TR52
Gyro Ball
Does more damage based on how much lower Stakataka's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
TR69
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
TR70
Flash Cannon
10% chance of lowering the target's Sp. Def by one stage.
STEEL
SPECIAL
80 100% 10 One Target
TR74
Iron Head
Has a 30% chance of causing the target to flinch.
STEEL
PHYSICAL
80 100% 15 One Target
TR75
Stone Edge
Has a higher critical hit rate. (+1 stage.)
ROCK
PHYSICAL
100 80% 5 One Target
TR76
Stealth Rock
Sets floating rocks on the enemy's field. Does 1/8 max HP to enemies that switch in. Weakness/resistance to Rock affects this damage.
ROCK
STATUS
-- -- 20 Enemy Field
TR79
Heavy Slam
Power ranges from 40–120 based on Stakataka's weight vs. the target's weight.
STEEL
PHYSICAL
varies 100% 10 One Target
TR83
Ally Switch
Switches places with Stakataka for the rest of the battle.
PSYCHIC
STATUS
-- -- 15 User
TR88
Heat Crash
Power ranges from 40–120 based on Stakataka's weight vs. the target's weight.
FIRE
PHYSICAL
varies 100% 10 One Target
TR94
High Horsepower
Damages the target.
GROUND
PHYSICAL
95 95% 10 One Target
TR99
Body Press
Does more damage based on how high Stakataka's Defense stat is.
FIGHTING
PHYSICAL
80 100% 10 One Target

Move Tutor Moves

Here are all of the moves that Stakataka can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Meteor Beam
Raises Stakataka's Sp. Atk by one stage. Charges for a turn, attacks on second turn.
ROCK
SPECIAL
120 90% 10 One Target
TUTOR
Steel Roller
Steel Roller fails if used while there is no Terrain in effect. After doing damage, any active Terrain effect is removed.
STEEL
PHYSICAL
130 100% 5 One Target

Stakataka's Detailed Stats

Below you'll find a more detailed table containing Stakataka's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Stakataka's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Stakataka is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
232 263 295 326 61
Attack
267 298 330 361 131
Defense
427 458 490 521 211
Sp. Atk
111 142 174 205 53
Sp. Def
207 238 270 301 101
Speed
31 62 94 125 13
Total
570

Where to Find Stakataka in Sword & Shield

If you're looking for where to find Stakataka, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Stakataka in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Stakataka

Catchable as a legendary boss Pokémon during Dynamax Adventures in Crown Tundra (DLC), level 70. It will only appear after beating the main game, catching Calyrex, the Regi trio, and the Galarian Legendary Bird trio, then picking up Legendary Clue? Legendary Clue? in Freezington. (If playing Dynamax Adventures with friends, it can still appear regardless of the prerequisites as long as at least one player has met them.) Only one of this Pokémon can be caught and taken with you in Dynamax Adventures per game save. Keep this in mind if attempting to get a Shiny version of this Pokémon! (Catching this Pokémon but refusing to take it with you after the Dynamax Adventure is complete will still allow you to try again in the future, with a new chance of it being Shiny.)

Pokédex Entries for Stakataka

Generation 7 Pokédex Entries

Ultra Sun
It appeared from an Ultra Wormhole. Each one appears to be made up of many life-forms stacked one on top of each other.
Ultra Moon
When stone walls started moving and attacking, the brute's true identity was this mysterious life-form, which brings to mind an Ultra Beast.
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