Spoink • Generation VIII Pokédex

Scarlet/Violet support is in the works!

Thank you for your interest in having the Marriland Pokédex updated to support Pokémon Scarlet & Violet! This has been something that I've been wanting to update for awhile, and it is my current project to implement support for the new games and The Teal Mask DLC. Thank you for your patience as I work on this over the coming week or two!

Spoink
Pokédex Page for Spoink

This is the Marriland Pokédex page for Spoink, showing its information and moves in Pokémon Brilliant Diamond & Shining Pearl. Spoink is not available in Pokémon Sword or Shield and cannot be used in or sent to those versions.

Spoink

Spoink
Sprite of Spoink in Pokémon HOME

Spoink's Type

PSYCHIC

Spoink's Pokédex #s

National #
325

Spoink's Base Stats

HP:
60
Attack:
25
Defense:
35
Sp. Atk:
70
Sp. Def:
80
Speed:
60
Total:
330

Misc. Info

Height:
2'4" (0.7m)
Weight:
67.5 lbs. (30.6 kg)
Gender Ratio:
Egg Groups:
Field
EXP At Lv. 100:
800,000
EV Yield:
1 Sp. Def
Base EXP:
66
Catch Rate:
255
Base Happiness:
70

Spoink's Abilities

Here are what abilities Spoink can possibly have, along with their effects.
Thick Fat
Reduces the damage Spoink takes from Fire- and Ice-type moves by 50%.
Own Tempo
Spoink cannot become confused.
Gluttony
Spoink consumes its held Berry whenever its HP is below 50%, regardless of the usual HP threshold for consuming the Berry.

Weaknesses & Resistances

Below is a list of what Spoink's weakness and resistance is to various types.
BUG
GHOST
DARK
½
FIGHTING
PSYCHIC

Spoink's Evolution Line

Below you'll find a list of all Pokémon Spoink evolves from or into, along with its evolution method.
Spoink
Spoink
starting form
Grumpig
Grumpig
at level 32

Spoink's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Spoink can learn, along with what level it learns the move, the TM number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Spoink learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Splash
Does nothing.
NORMAL
STATUS
-- -- 40 User
7
Confusion
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
50 100% 25 One Target
10
Growl
Lowers all nearby enemies' Attack by one stage.
NORMAL
STATUS
-- 100% 40 Nearby Enemies
14
Psybeam
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
65 100% 20 One Target
15
Psych Up
Copies all stat modifiers on the target.
NORMAL
STATUS
-- -- 10 One Target
18
Confuse Ray
Confuses the target.
GHOST
STATUS
-- 100% 10 One Target
21
Magic Coat
Bounces back Status moves to the attacker this turn.
PSYCHIC
STATUS
-- -- 15 User
26
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
29
Power Gem
Damages the target.
ROCK
SPECIAL
80 100% 20 One Target
29
Rest
Spoink restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
33
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
38
Psyshock
Psyshock uses the target's Defense stat to calculate damage instead of its Special Defense.
PSYCHIC
SPECIAL
80 100% 10 One Target
40
Payback
Does double damage if Spoink attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
44
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
50
Bounce
Can't be hit on the first turn, attacks on the second turn. Has a 30% chance of paralyzing the target.
FLYING
PHYSICAL
85 85% 5 One Target

TM Moves

Here are all of the moves that Spoink can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM04
Calm Mind
Raises Spoink's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM12
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
TM16
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM17
Protect
Protects Spoink from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM23
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TM29
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TM30
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TM32
Double Team
Raises Spoink's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM33
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM34
Shock Wave
Doesn't miss the target.
ELECTRIC
SPECIAL
60 -- 20 One Target
TM41
Torment
Prevents the target from using the same move twice in a row.
DARK
STATUS
-- 100% 15 One Target
TM42
Facade
Does double damage if Spoink is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Spoink restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM46
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM48
Skill Swap
Swaps Spoink's ability with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM57
Charge Beam
Has a 70% chance to raise Spoink's Special Attack by one stage.
ELECTRIC
SPECIAL
50 90% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM66
Payback
Does double damage if Spoink attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM67
Recycle
If Spoink used a held item previously, it reequips that item.
NORMAL
STATUS
-- -- 10 User
TM70
Flash
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
TM73
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM77
Psych Up
Copies all stat modifiers on the target.
NORMAL
STATUS
-- -- 10 One Target
TM82
Sleep Talk
Can only be used while asleep. Uses one of Spoink's moves at random.
NORMAL
STATUS
-- -- 10 User
TM85
Dream Eater
Heals Spoink by half the damage dealt. Fails unless foe is asleep.
PSYCHIC
SPECIAL
100 100% 15 One Target
TM86
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Spoink's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM92
Trick Room
For the next 5 turns, turn order is reversed, so slower Pokémon go first. (Priority still functions as usual.)
PSYCHIC
STATUS
-- -- 5 Entire Field

Egg Moves

Here are all of the moves that Spoink can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Spoink.
Move Type Category Power Acc.% PP Target Info
EGG
Future Sight
Does its damage after two more turns have passed.
PSYCHIC
SPECIAL
120 100% 10 One Target
EGG
Extrasensory
Has a 10% chance of causing the target to flinch.
PSYCHIC
SPECIAL
80 100% 20 One Target
EGG
Trick
Switches Spoink's held item with the target's.
PSYCHIC
STATUS
-- 100% 10 One Target
EGG
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
EGG
Amnesia
Raises Spoink's Special Defense by two stages.
PSYCHIC
STATUS
-- -- 20 User
EGG
Mirror Coat
Counters Special-based damage received this turn.
PSYCHIC
SPECIAL
varies 100% 20 Counter
EGG
Whirlwind
Forces the foe to switch out, or ends wild battles.
NORMAL
STATUS
-- -- 20 One Target
EGG
Simple Beam
Changes the target's ability to Simple until the target switches out.
NORMAL
STATUS
-- 100% 15 One Target

Spoink's Detailed Stats

Below you'll find a more detailed table containing Spoink's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Spoink's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Spoink is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
230 261 293 324 60
Attack
55 86 118 149 25
Defense
75 106 138 169 35
Sp. Atk
145 176 208 239 70
Sp. Def
165 196 228 259 80
Speed
125 156 188 219 60
Total
330

Where to Find Spoink in Brilliant Diamond & Shining Pearl

Location information on where to find Spoink in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Spoink

Generation 6 Pokédex Entries

X
It bounces constantly, using its tail like a spring. The shock of bouncing keeps its heart beating.
Y
It bounces around on its tail to keep its heart pumping. It carries a pearl from Clamperl on its head.
Omega Ruby
Spoink bounces around on its tail. The shock of its bouncing makes its heart pump. As a result, this Pokémon cannot afford to stop bouncing—if it stops, its heart will stop.
Alpha Sapphire
Spoink keeps a pearl on top of its head. The pearl functions to amplify this Pokémon's psychokinetic powers. It is therefore on a constant search for a bigger pearl.

Generation 5 Pokédex Entries

Black White
It bounces constantly, using its tail like a spring. The shock of bouncing keeps its heart beating.
Black 2 White 2
Using its tail like a spring, it keeps its heart beating by bouncing constantly. If it stops, it dies.

Generation 4 Pokédex Entries

Diamond Pearl Platinum
It bounces constantly, using its tail like a spring. The shock of bouncing keeps its heart beating.
HeartGold SoulSilver
It bounces around on its tail to keep its heart pumping. It carries a pearl from CLAMPERL on its head.

Generation 3 Pokédex Entries

Ruby
SPOINK bounces around on its tail. The shock of its bouncing makes its heart pump. As a result, this POKéMON cannot afford to stop bouncing - if it stops, its heart will stop.
Sapphire
SPOINK keeps a pearl on top of its head. The pearl functions to amplify this POKéMON's psychokinetic powers. It is therefore on a constant search for a bigger pearl.
Emerald
A POKéMON that manipulates psychic power at will. It doesn't stop bouncing even when it is asleep. It loves eating mushrooms that grow underground.
FireRed LeafGreen
It apparently dies if it stops bouncing about. It carries a pearl from CLAMPERL on its head.
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