Spiritomb • Generation VIII Pokédex
⚠ Scarlet/Violet support is in the works! ⚠
Spiritomb
Spiritomb's Type
Spiritomb's Pokédex #s
- National #
- 442
- Galar #
- --
- Armor #
- --
- Crown #
- 47
- Sinnoh #
- 108
Spiritomb's Base Stats
- HP:
- 50
- Attack:
- 92
- Defense:
- 108
- Sp. Atk:
- 92
- Sp. Def:
- 108
- Speed:
- 35
- Total:
- 485
Misc. Info
- Height:
- 3'3" (1m)
- Weight:
- 238.1 lbs. (108 kg)
- Gender Ratio:
- Egg Groups:
- Amorphous
- EXP At Lv. 100:
- 1,000,000
- EV Yield:
- 1 Defense, 1 Sp. Def
- Base EXP:
- 170
- Catch Rate:
- 100
- Base Happiness:
- 70
Spiritomb's Abilities
Here are what abilities Spiritomb can possibly have, along with their effects.
- Pressure
- Moves that target Spiritomb consume 1 PP more than normal.
- Infiltrator
- Spiritomb's moves ignore Light Screen, Reflect, and Safeguard on the target.
Weaknesses & Resistances
Below is a list of what Spiritomb's weakness and resistance is to various types.
- 2×
- ½
- immune
Spiritomb's Evolution Line
Spiritomb does not evolve into any other known or available Pokémon.Spiritomb's Moves in Brilliant Diamond & Shining Pearl
Below is a list of all of the moves that Spiritomb can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.
Level Up Moves
Here are all of the moves Spiritomb learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. | Move | Type | Category | Power | Acc.% | PP | Target | Info |
---|---|---|---|---|---|---|---|---|
1 | Night Shade |
varies | 100% | 15 | One Target | |||
1 | Confuse Ray |
-- | 100% | 10 | One Target | |||
5 | Shadow Sneak |
40 | 100% | 30 | One Target | |||
10 | Spite |
-- | 100% | 10 | One Target | |||
15 | Payback |
50 | 100% | 10 | One Target | |||
20 | Nasty Plot |
-- | -- | 20 | User | |||
25 | Hex |
65 | 100% | 10 | One Target | |||
30 | Memento |
-- | 100% | 10 | One Target | |||
35 | Sucker Punch |
70 | 100% | 5 | One Target | |||
40 | Curse |
-- | -- | 10 | Counter | |||
45 | Shadow Ball |
80 | 100% | 15 | One Target | |||
50 | Dark Pulse |
80 | 100% | 15 | One Target | |||
55 | Hypnosis |
-- | 60% | 20 | One Target | |||
60 | Dream Eater |
100 | 100% | 15 | One Target |
TM Moves
Here are all of the moves that Spiritomb can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM | Move | Type | Category | Power | Acc.% | PP | Target | Info |
---|---|---|---|---|---|---|---|---|
TM08 | Hyper Beam |
150 | 90% | 5 | One Target | |||
TM09 | Giga Impact |
150 | 90% | 5 | One Target | |||
TM21 | Rest |
-- | -- | 10 | User | |||
TM23 | Thief |
60 | 100% | 25 | One Target | |||
TM24 | Snore |
50 | 100% | 15 | One Target | |||
TM25 | Protect |
-- | -- | 10 | User | |||
TM27 | Icy Wind |
55 | 95% | 15 | Nearby Enemies | |||
TM31 | Attract |
-- | 100% | 15 | One Target | |||
TM33 | Rain Dance |
-- | -- | 5 | Entire Field | |||
TM34 | Sunny Day |
-- | -- | 5 | Entire Field | |||
TM38 | Will-O-Wisp |
-- | 85% | 15 | One Target | |||
TM39 | Facade |
70 | 100% | 20 | One Target | |||
TM44 | Imprison |
-- | -- | 10 | User | |||
TM48 | Rock Tomb |
60 | 95% | 15 | One Target | |||
TM57 | Payback |
50 | 100% | 10 | One Target | |||
TM71 | Wonder Room |
-- | -- | 10 | Entire Field | |||
TM76 | Round |
60 | 100% | 15 | One Target | |||
TM77 | Hex |
65 | 100% | 10 | One Target | |||
TM79 | Retaliate |
70 | 100% | 5 | One Target | |||
TM85 | Snarl |
55 | 95% | 15 | Nearby Enemies | |||
TM86 | Phantom Force |
90 | 100% | 10 | One Target |
TR Moves
Here are all of the moves that Spiritomb can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR | Move | Type | Category | Power | Acc.% | PP | Target | Info |
---|---|---|---|---|---|---|---|---|
TR11 | Psychic |
90 | 100% | 10 | One Target | |||
TR20 | Substitute |
-- | -- | 10 | User | |||
TR26 | Endure |
-- | -- | 10 | User | |||
TR27 | Sleep Talk |
-- | -- | 10 | User | |||
TR33 | Shadow Ball |
80 | 100% | 15 | One Target | |||
TR35 | Uproar |
90 | 100% | 10 | Random Enemy | |||
TR37 | Taunt |
-- | 100% | 20 | One Target | |||
TR38 | Trick |
-- | 100% | 10 | One Target | |||
TR49 | Calm Mind |
-- | -- | 20 | User | |||
TR58 | Dark Pulse |
80 | 100% | 15 | One Target | |||
TR68 | Nasty Plot |
-- | -- | 20 | User | |||
TR81 | Foul Play |
95 | 100% | 15 | One Target | |||
TR83 | Ally Switch |
-- | -- | 15 | User |
Egg Moves
Here are all of the moves that Spiritomb can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Spiritomb.
Move | Type | Category | Power | Acc.% | PP | Target | Info | |
---|---|---|---|---|---|---|---|---|
EGG | Destiny Bond |
-- | -- | 5 | User | |||
EGG | Grudge |
-- | -- | 5 | User | |||
EGG | Pain Split |
-- | -- | 20 | One Target | |||
EGG | Smokescreen |
-- | 100% | 20 | One Target | |||
EGG | Disable |
-- | 100% | 20 | One Target |
Move Tutor Moves
Here are all of the moves that Spiritomb can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move | Type | Category | Power | Acc.% | PP | Target | Info | |
---|---|---|---|---|---|---|---|---|
TUTOR | Burning Jealousy |
70 | 100% | 5 | Nearby Enemies | |||
TUTOR | Poltergeist |
110 | 90% | 5 | One Target | |||
TUTOR | Lash Out |
75 | 100% | 5 | One Target |
Level Up Moves
Here are all of the moves Spiritomb learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. | Move | Type | Category | Power | Acc.% | PP | Target | Info |
---|---|---|---|---|---|---|---|---|
1 | Night Shade |
varies | 100% | 15 | One Target | |||
1 | Confuse Ray |
-- | 100% | 10 | One Target | |||
5 | Shadow Sneak |
40 | 100% | 30 | One Target | |||
10 | Spite |
-- | 100% | 10 | One Target | |||
15 | Payback |
50 | 100% | 10 | One Target | |||
20 | Nasty Plot |
-- | -- | 20 | User | |||
25 | Hex |
65 | 100% | 10 | One Target | |||
30 | Memento |
-- | 100% | 10 | One Target | |||
35 | Sucker Punch |
70 | 100% | 5 | One Target | |||
40 | Curse |
-- | -- | 10 | Counter | |||
45 | Shadow Ball |
80 | 100% | 15 | One Target | |||
50 | Dark Pulse |
80 | 100% | 15 | One Target | |||
55 | Hypnosis |
-- | 60% | 20 | One Target | |||
60 | Dream Eater |
100 | 100% | 15 | One Target |
TM Moves
Here are all of the moves that Spiritomb can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM | Move | Type | Category | Power | Acc.% | PP | Target | Info |
---|---|---|---|---|---|---|---|---|
TM03 | Water Pulse |
60 | 100% | 20 | One Target | |||
TM04 | Calm Mind |
-- | -- | 20 | User | |||
TM11 | Sunny Day |
-- | -- | 5 | Entire Field | |||
TM12 | Taunt |
-- | 100% | 20 | One Target | |||
TM15 | Hyper Beam |
150 | 90% | 5 | One Target | |||
TM17 | Protect |
-- | -- | 10 | User | |||
TM18 | Rain Dance |
-- | -- | 5 | Entire Field | |||
TM29 | Psychic |
90 | 100% | 10 | One Target | |||
TM30 | Shadow Ball |
80 | 100% | 15 | One Target | |||
TM32 | Double Team |
-- | -- | 15 | User | |||
TM34 | Shock Wave |
60 | -- | 20 | One Target | |||
TM39 | Rock Tomb |
60 | 95% | 15 | One Target | |||
TM41 | Torment |
-- | 100% | 15 | One Target | |||
TM42 | Facade |
70 | 100% | 20 | One Target | |||
TM44 | Rest |
-- | -- | 10 | User | |||
TM45 | Attract |
-- | 100% | 15 | One Target | |||
TM46 | Thief |
60 | 100% | 25 | One Target | |||
TM58 | Endure |
-- | -- | 10 | User | |||
TM61 | Will-O-Wisp |
-- | 85% | 15 | One Target | |||
TM63 | Nasty Plot |
-- | -- | 20 | User | |||
TM66 | Payback |
50 | 100% | 10 | One Target | |||
TM68 | Giga Impact |
150 | 90% | 5 | One Target | |||
TM70 | Flash |
-- | 100% | 20 | One Target | |||
TM77 | Psych Up |
-- | -- | 10 | One Target | |||
TM78 | Snarl |
55 | 95% | 15 | Nearby Enemies | |||
TM79 | Dark Pulse |
80 | 100% | 15 | One Target | |||
TM82 | Sleep Talk |
-- | -- | 10 | User | |||
TM85 | Dream Eater |
100 | 100% | 15 | One Target | |||
TM87 | Swagger |
-- | 85% | 15 | One Target | |||
TM90 | Substitute |
-- | -- | 10 | User |
Egg Moves
Here are all of the moves that Spiritomb can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Spiritomb.
Move | Type | Category | Power | Acc.% | PP | Target | Info | |
---|---|---|---|---|---|---|---|---|
EGG | Destiny Bond |
-- | -- | 5 | User | |||
EGG | Grudge |
-- | -- | 5 | User | |||
EGG | Pain Split |
-- | -- | 20 | One Target | |||
EGG | Smokescreen |
-- | 100% | 20 | One Target | |||
EGG | Disable |
-- | 100% | 20 | One Target | |||
EGG | Imprison |
-- | -- | 10 | User | |||
EGG | Shadow Sneak |
40 | 100% | 30 | One Target | |||
EGG | Foul Play |
95 | 100% | 15 | One Target |
Spiritomb's Detailed Stats
Below you'll find a more detailed table containing Spiritomb's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Spiritomb's Nature.
By default, the stats you see in the table below show four different possibilities, all assuming Spiritomb is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
By default, the stats you see in the table below show four different possibilities, all assuming Spiritomb is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at level 100 |
0 EVs | 252+ EVs | Base Stat | ||
---|---|---|---|---|---|
Min | Max | Min | Max | ||
HP | 210 | 241 | 273 | 304 | 50 |
Attack | 189 | 220 | 252 | 283 | 92 |
Defense | 221 | 252 | 284 | 315 | 108 |
Sp. Atk | 189 | 220 | 252 | 283 | 92 |
Sp. Def | 221 | 252 | 284 | 315 | 108 |
Speed | 75 | 106 | 138 | 169 | 35 |
Total | 485 |
Where to Find Spiritomb in Brilliant Diamond & Shining Pearl
If you're looking for where to find Spiritomb, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Spiritomb in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)
Special Ways to Get Spiritomb
Investigate the grave in Ballimere Lake and then interact with a lot of players when online or in local connection.
Location information on where to find Spiritomb in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!
Pokédex Entries for Spiritomb
Generation 8 Pokédex Entries
Sword
Exactly 108 spirits gathered to become this Pokémon. Apparently there are some ill-natured spirits in the mix.
Shield
All Spiritomb's mischief and misdeeds compelled a traveler to use a mysterious spell to bind Spiritomb to an odd keystone.
Generation 6 Pokédex Entries
X
Omega Ruby
A Pokémon that was formed by 108 spirits. It is bound to a fissure in an odd keystone.
Y
Alpha Sapphire
It was bound to a fissure in an odd keystone as punishment for misdeeds 500 years ago.
Generation 5 Pokédex Entries
Black
White
Black 2
White 2
Its constant mischief and misdeeds resulted in it being bound to an Odd Keystone by a mysterious spell.
Generation 4 Pokédex Entries
Diamond
A Pokémon that was formed by 108 spirits. It is bound to a fissure in an odd keystone.
Pearl
It was bound to a fissure in an odd keystone as punishment for misdeeds 500 years ago.
Platinum
Its constant mischief and misdeeds resulted in it being bound to an Odd Keystone by a mysterious spell.
HeartGold
SoulSilver
It was formed by uniting 108 spirits. It has been bound to the Odd Keystone to keep it from doing any mischief.