Spiritomb • Generation VIII Pokédex

Scarlet/Violet support is in the works!

Thank you for your interest in having the Marriland Pokédex updated to support Pokémon Scarlet & Violet! This has been something that I've been wanting to update for awhile, and it is my current project to implement support for the new games and The Teal Mask DLC. Thank you for your patience as I work on this over the coming week or two!

Spiritomb
Pokédex Page for Spiritomb

This is the Marriland Pokédex page for Spiritomb, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Spiritomb's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Spiritomb

Spiritomb
Sprite of Spiritomb in Pokémon HOME

Spiritomb's Type

GHOST
DARK

Spiritomb's Pokédex #s

National #
442
Galar #
--
Armor #
--
Crown #
47
Sinnoh #
108

Spiritomb's Base Stats

HP:
50
Attack:
92
Defense:
108
Sp. Atk:
92
Sp. Def:
108
Speed:
35
Total:
485

Misc. Info

Height:
3'3" (1m)
Weight:
238.1 lbs. (108 kg)
Gender Ratio:
Egg Groups:
Amorphous
EXP At Lv. 100:
1,000,000
EV Yield:
1 Defense, 1 Sp. Def
Base EXP:
170
Catch Rate:
100
Base Happiness:
70

Spiritomb's Abilities

Here are what abilities Spiritomb can possibly have, along with their effects.
Pressure
Moves that target Spiritomb consume 1 PP more than normal.
Infiltrator
Spiritomb's moves ignore Light Screen, Reflect, and Safeguard on the target.

Weaknesses & Resistances

Below is a list of what Spiritomb's weakness and resistance is to various types.
FAIRY
½
POISON
immune
NORMAL
FIGHTING
PSYCHIC

Spiritomb's Evolution Line

Spiritomb does not evolve into any other known or available Pokémon.

Spiritomb's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Spiritomb can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Spiritomb learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Night Shade
Does exact damage equal to Spiritomb's level.
GHOST
SPECIAL
varies 100% 15 One Target
1
Confuse Ray
Confuses the target.
GHOST
STATUS
-- 100% 10 One Target
5
Shadow Sneak
Has higher priority.
GHOST
PHYSICAL
40 100% 30 One Target
10
Spite
Lowers the target's PP of its last used move.
GHOST
STATUS
-- 100% 10 One Target
15
Payback
Does double damage if Spiritomb attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
20
Nasty Plot
Raises Spiritomb's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
25
Hex
Deals double damage if the target is affected by a major status condition.
GHOST
SPECIAL
65 100% 10 One Target
30
Memento
Lowers the target's Attack and Special Attack by two stages, then Spiritomb faints.
DARK
STATUS
-- 100% 10 One Target
35
Sucker Punch
Has +1 priority. Fails unless the target uses a damaging move.
DARK
PHYSICAL
70 100% 5 One Target
40
Curse
Takes 50% of Spiritomb's max HP to curse the last Pokémon to hit it, damaging the last Pokémon to hit it by 1/4 its max HP after each turn.
GHOST
STATUS
-- -- 10 Counter
45
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
50
Dark Pulse
Has a 20% chance of causing the target to flinch.
DARK
SPECIAL
80 100% 15 One Target
55
Hypnosis
Puts the target to sleep.
PSYCHIC
STATUS
-- 60% 20 One Target
60
Dream Eater
Heals Spiritomb by half the damage dealt. Fails unless foe is asleep.
PSYCHIC
SPECIAL
100 100% 15 One Target

TM Moves

Here are all of the moves that Spiritomb can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM21
Rest
Spiritomb restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM23
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Spiritomb from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM27
Icy Wind
100% chance of lowering all nearby enemies' Speed by one stage.
ICE
SPECIAL
55 95% 15 Nearby Enemies
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM38
Will-O-Wisp
Burns the target.
FIRE
STATUS
-- 85% 15 One Target
TM39
Facade
Does double damage if Spiritomb is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Imprison
Spiritomb can't use any moves Spiritomb knows.
PSYCHIC
STATUS
-- -- 10 User
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM57
Payback
Does double damage if Spiritomb attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM71
Wonder Room
For the next 5 turns, all Pokémon's Defense and Special Defense stats are swapped.
PSYCHIC
STATUS
-- -- 10 Entire Field
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM77
Hex
Deals double damage if the target is affected by a major status condition.
GHOST
SPECIAL
65 100% 10 One Target
TM79
Retaliate
Damage is doubled if one of your Pokémon fainted during the previous turn.
NORMAL
PHYSICAL
70 100% 5 One Target
TM85
Snarl
100% chance of lowering all nearby enemies' Sp. Atk by one stage.
DARK
SPECIAL
55 95% 15 Nearby Enemies
TM86
Phantom Force
Can't be hit on the first turn, attacks on the second turn. Gets around Protect/Detect/etc.
GHOST
PHYSICAL
90 100% 10 One Target

TR Moves

Here are all of the moves that Spiritomb can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR11
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TR20
Substitute
Costs 25% of Spiritomb's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Spiritomb's moves at random.
NORMAL
STATUS
-- -- 10 User
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR35
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy
TR37
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
TR38
Trick
Switches Spiritomb's held item with the target's.
PSYCHIC
STATUS
-- 100% 10 One Target
TR49
Calm Mind
Raises Spiritomb's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TR58
Dark Pulse
Has a 20% chance of causing the target to flinch.
DARK
SPECIAL
80 100% 15 One Target
TR68
Nasty Plot
Raises Spiritomb's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
TR81
Foul Play
Foul Play uses the target's Attack stat instead of Spiritomb's to calculate damage.
DARK
PHYSICAL
95 100% 15 One Target
TR83
Ally Switch
Switches places with Spiritomb for the rest of the battle.
PSYCHIC
STATUS
-- -- 15 User

Egg Moves

Here are all of the moves that Spiritomb can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Spiritomb.
Move Type Category Power Acc.% PP Target Info
EGG
Destiny Bond
If Spiritomb is knocked out before its next action, the attacking Pokémon is knocked out.
GHOST
STATUS
-- -- 5 User
EGG
Grudge
If Spiritomb is knocked out before its next action, the attacker loses all PP of the move it used.
GHOST
STATUS
-- -- 5 User
EGG
Pain Split
Does damage or heals Spiritomb and the target until they have the same HP amount.
NORMAL
STATUS
-- -- 20 One Target
EGG
Smokescreen
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
EGG
Disable
Disables the target's last used move for a few turns.
NORMAL
STATUS
-- 100% 20 One Target

Move Tutor Moves

Here are all of the moves that Spiritomb can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Burning Jealousy
Burns all targets that had their stats raised during this turn.
FIRE
SPECIAL
70 100% 5 Nearby Enemies
TUTOR
Poltergeist
Fails if the target is not holding an item.
GHOST
PHYSICAL
110 90% 5 One Target
TUTOR
Lash Out
If Spiritomb's stats were lowered this turn, Lash Out's power is doubled.
DARK
PHYSICAL
75 100% 5 One Target

Level Up Moves

Here are all of the moves Spiritomb learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Night Shade
Does exact damage equal to Spiritomb's level.
GHOST
SPECIAL
varies 100% 15 One Target
1
Confuse Ray
Confuses the target.
GHOST
STATUS
-- 100% 10 One Target
5
Shadow Sneak
Has higher priority.
GHOST
PHYSICAL
40 100% 30 One Target
10
Spite
Lowers the target's PP of its last used move.
GHOST
STATUS
-- 100% 10 One Target
15
Payback
Does double damage if Spiritomb attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
20
Nasty Plot
Raises Spiritomb's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
25
Hex
Deals double damage if the target is affected by a major status condition.
GHOST
SPECIAL
65 100% 10 One Target
30
Memento
Lowers the target's Attack and Special Attack by two stages, then Spiritomb faints.
DARK
STATUS
-- 100% 10 One Target
35
Sucker Punch
Has +1 priority. Fails unless the target uses a damaging move.
DARK
PHYSICAL
70 100% 5 One Target
40
Curse
Takes 50% of Spiritomb's max HP to curse the last Pokémon to hit it, damaging the last Pokémon to hit it by 1/4 its max HP after each turn.
GHOST
STATUS
-- -- 10 Counter
45
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
50
Dark Pulse
Has a 20% chance of causing the target to flinch.
DARK
SPECIAL
80 100% 15 One Target
55
Hypnosis
Puts the target to sleep.
PSYCHIC
STATUS
-- 60% 20 One Target
60
Dream Eater
Heals Spiritomb by half the damage dealt. Fails unless foe is asleep.
PSYCHIC
SPECIAL
100 100% 15 One Target

TM Moves

Here are all of the moves that Spiritomb can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM03
Water Pulse
Has a 20% chance of confusing the target.
WATER
SPECIAL
60 100% 20 One Target
TM04
Calm Mind
Raises Spiritomb's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM12
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
TM15
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM17
Protect
Protects Spiritomb from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM29
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TM30
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TM32
Double Team
Raises Spiritomb's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM34
Shock Wave
Doesn't miss the target.
ELECTRIC
SPECIAL
60 -- 20 One Target
TM39
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM41
Torment
Prevents the target from using the same move twice in a row.
DARK
STATUS
-- 100% 15 One Target
TM42
Facade
Does double damage if Spiritomb is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Spiritomb restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM46
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM61
Will-O-Wisp
Burns the target.
FIRE
STATUS
-- 85% 15 One Target
TM63
Nasty Plot
Raises Spiritomb's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
TM66
Payback
Does double damage if Spiritomb attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM68
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM70
Flash
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
TM77
Psych Up
Copies all stat modifiers on the target.
NORMAL
STATUS
-- -- 10 One Target
TM78
Snarl
100% chance of lowering all nearby enemies' Sp. Atk by one stage.
DARK
SPECIAL
55 95% 15 Nearby Enemies
TM79
Dark Pulse
Has a 20% chance of causing the target to flinch.
DARK
SPECIAL
80 100% 15 One Target
TM82
Sleep Talk
Can only be used while asleep. Uses one of Spiritomb's moves at random.
NORMAL
STATUS
-- -- 10 User
TM85
Dream Eater
Heals Spiritomb by half the damage dealt. Fails unless foe is asleep.
PSYCHIC
SPECIAL
100 100% 15 One Target
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Spiritomb's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User

Egg Moves

Here are all of the moves that Spiritomb can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Spiritomb.
Move Type Category Power Acc.% PP Target Info
EGG
Destiny Bond
If Spiritomb is knocked out before its next action, the attacking Pokémon is knocked out.
GHOST
STATUS
-- -- 5 User
EGG
Grudge
If Spiritomb is knocked out before its next action, the attacker loses all PP of the move it used.
GHOST
STATUS
-- -- 5 User
EGG
Pain Split
Does damage or heals Spiritomb and the target until they have the same HP amount.
NORMAL
STATUS
-- -- 20 One Target
EGG
Smokescreen
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
EGG
Disable
Disables the target's last used move for a few turns.
NORMAL
STATUS
-- 100% 20 One Target
EGG
Imprison
Spiritomb can't use any moves Spiritomb knows.
PSYCHIC
STATUS
-- -- 10 User
EGG
Shadow Sneak
Has higher priority.
GHOST
PHYSICAL
40 100% 30 One Target
EGG
Foul Play
Foul Play uses the target's Attack stat instead of Spiritomb's to calculate damage.
DARK
PHYSICAL
95 100% 15 One Target

Spiritomb's Detailed Stats

Below you'll find a more detailed table containing Spiritomb's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Spiritomb's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Spiritomb is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
210 241 273 304 50
Attack
189 220 252 283 92
Defense
221 252 284 315 108
Sp. Atk
189 220 252 283 92
Sp. Def
221 252 284 315 108
Speed
75 106 138 169 35
Total
485

Where to Find Spiritomb in Brilliant Diamond & Shining Pearl

If you're looking for where to find Spiritomb, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Spiritomb in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Spiritomb

Investigate the grave in Ballimere Lake and then interact with a lot of players when online or in local connection.
Location information on where to find Spiritomb in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Spiritomb

Generation 8 Pokédex Entries

Sword
Exactly 108 spirits gathered to become this Pokémon. Apparently there are some ill-natured spirits in the mix.
Shield
All Spiritomb's mischief and misdeeds compelled a traveler to use a mysterious spell to bind Spiritomb to an odd keystone.

Generation 6 Pokédex Entries

X Omega Ruby
A Pokémon that was formed by 108 spirits. It is bound to a fissure in an odd keystone.
Y Alpha Sapphire
It was bound to a fissure in an odd keystone as punishment for misdeeds 500 years ago.

Generation 5 Pokédex Entries

Black White Black 2 White 2
Its constant mischief and misdeeds resulted in it being bound to an Odd Keystone by a mysterious spell.

Generation 4 Pokédex Entries

Diamond
A Pokémon that was formed by 108 spirits. It is bound to a fissure in an odd keystone.
Pearl
It was bound to a fissure in an odd keystone as punishment for misdeeds 500 years ago.
Platinum
Its constant mischief and misdeeds resulted in it being bound to an Odd Keystone by a mysterious spell.
HeartGold SoulSilver
It was formed by uniting 108 spirits. It has been bound to the Odd Keystone to keep it from doing any mischief.
©2000–2012, 2016–2024 Marriland and its licensors. All rights reserved.
Pokémon characters and names are copyright © The Pokémon Company and/or Nintendo.