Spinda • Generation VIII Pokédex

Scarlet/Violet support is in the works!

Thank you for your interest in having the Marriland Pokédex updated to support Pokémon Scarlet & Violet! This has been something that I've been wanting to update for awhile, and it is my current project to implement support for the new games and The Teal Mask DLC. Thank you for your patience as I work on this over the coming week or two!

Spinda
Pokédex Page for Spinda

This is the Marriland Pokédex page for Spinda, showing its information and moves in Pokémon Brilliant Diamond & Shining Pearl. Spinda is not available in Pokémon Sword or Shield and cannot be used in or sent to those versions.

Spinda

Spinda
Sprite of Spinda in Pokémon HOME

Spinda's Type

NORMAL

Spinda's Pokédex #s

National #
327

Spinda's Base Stats

HP:
60
Attack:
60
Defense:
60
Sp. Atk:
60
Sp. Def:
60
Speed:
60
Total:
360

Misc. Info

Height:
3'7" (1.1m)
Weight:
11 lbs. (5 kg)
Gender Ratio:
Egg Groups:
Field / Human-Like
EXP At Lv. 100:
800,000
EV Yield:
1 Sp. Atk
Base EXP:
126
Catch Rate:
255
Base Happiness:
70

Spinda's Abilities

Here are what abilities Spinda can possibly have, along with their effects.
Own Tempo
Spinda cannot become confused.
Tangled Feet
While Spinda is confused, its base evasion is doubled.
Contrary
Raises Spinda's stats whenever its stats are lowered and lowers its stats whenever they are raised.

Weaknesses & Resistances

Below is a list of what Spinda's weakness and resistance is to various types.
FIGHTING
immune
GHOST

Spinda's Evolution Line

Spinda does not evolve into any other known or available Pokémon.

Spinda's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Spinda can learn, along with what level it learns the move, the TM number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Spinda learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
5
Copycat
Copies the last used move of any Pokémon and uses it immediately.
NORMAL
STATUS
-- -- 20 User
10
Teeter Dance
Confuses all other Pokémon on the field.
NORMAL
STATUS
-- 100% 20 All But Self
14
Psybeam
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
65 100% 20 One Target
19
Hypnosis
Puts the target to sleep.
PSYCHIC
STATUS
-- 60% 20 One Target
23
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
28
Sucker Punch
Has +1 priority. Fails unless the target uses a damaging move.
DARK
PHYSICAL
70 100% 5 One Target
32
Teeter Dance
Confuses all other Pokémon on the field.
NORMAL
STATUS
-- 100% 20 All But Self
37
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy
41
Psych Up
Copies all stat modifiers on the target.
NORMAL
STATUS
-- -- 10 One Target
46
Double-Edge
Spinda takes 33% of Double-Edge's damage as recoil damage.
NORMAL
PHYSICAL
120 100% 15 One Target
50
Flail
Does more damage when Spinda's HP is low.
NORMAL
PHYSICAL
varies 100% 15 One Target
55
Thrash
Confuses Spinda after 2–3 turns.
NORMAL
PHYSICAL
120 100% 10 Random Enemy

TM Moves

Here are all of the moves that Spinda can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM01
Focus Punch
Low priority. Charges for the turn. If hit, lose focus and do nothing for the turn.
FIGHTING
PHYSICAL
150 100% 20 One Target
TM03
Water Pulse
Has a 20% chance of confusing the target.
WATER
SPECIAL
60 100% 20 One Target
TM04
Calm Mind
Raises Spinda's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TM10
Work Up
Raises Spinda's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM17
Protect
Protects Spinda from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM20
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM28
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM29
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TM30
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TM31
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM32
Double Team
Raises Spinda's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM34
Shock Wave
Doesn't miss the target.
ELECTRIC
SPECIAL
60 -- 20 One Target
TM39
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM42
Facade
Does double damage if Spinda is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Spinda restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM46
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM48
Skill Swap
Swaps Spinda's ability with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM56
Fling
Throws Spinda's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM60
Drain Punch
Heals Spinda by half the damage dealt.
FIGHTING
PHYSICAL
75 100% 10 One Target
TM67
Recycle
If Spinda used a held item previously, it reequips that item.
NORMAL
STATUS
-- -- 10 User
TM70
Flash
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
TM77
Psych Up
Copies all stat modifiers on the target.
NORMAL
STATUS
-- -- 10 One Target
TM80
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM82
Sleep Talk
Can only be used while asleep. Uses one of Spinda's moves at random.
NORMAL
STATUS
-- -- 10 User
TM85
Dream Eater
Heals Spinda by half the damage dealt. Fails unless foe is asleep.
PSYCHIC
SPECIAL
100 100% 15 One Target
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Spinda's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM92
Trick Room
For the next 5 turns, turn order is reversed, so slower Pokémon go first. (Priority still functions as usual.)
PSYCHIC
STATUS
-- -- 5 Entire Field
TM96
Strength
Damages the target.
NORMAL
PHYSICAL
80 100% 15 One Target
TM98
Rock Smash
50% chance of lowering the target's Defense by one stage.
FIGHTING
PHYSICAL
40 100% 15 One Target

Egg Moves

Here are all of the moves that Spinda can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Spinda.
Move Type Category Power Acc.% PP Target Info
EGG
Encore
Forces the target to use its recent move for a few turns.
NORMAL
STATUS
-- 100% 5 One Target
EGG
Disable
Disables the target's last used move for a few turns.
NORMAL
STATUS
-- 100% 20 One Target
EGG
Baton Pass
Switches to another Pokémon on your team and keeps stat modifiers and effects.
NORMAL
STATUS
-- -- 40 User
EGG
Wish
Heals whichever Pokémon is out by 50% of Spinda's max HP at the end of the next turn.
NORMAL
STATUS
-- -- 10 User
EGG
Trick
Switches Spinda's held item with the target's.
PSYCHIC
STATUS
-- 100% 10 One Target
EGG
Fake Out
+3 priority. 100% chance of making the target flinch. Fails unless used on the first turn Spinda is sent out.
NORMAL
PHYSICAL
40 100% 10 One Target
EGG
Role Play
Copies the target's ability.
PSYCHIC
STATUS
-- -- 10 One Target
EGG
Psycho Cut
Has a higher critical hit rate. (+1 stage.)
PSYCHIC
PHYSICAL
70 100% 20 One Target
EGG
Fake Tears
Lowers the target's Special Defense by two stages.
DARK
STATUS
-- 100% 20 One Target
EGG
Rapid Spin
Does damage and removes entry hazards such as Spikes, Stealth Rock, etc.
NORMAL
PHYSICAL
50 100% 40 One Target
EGG
Icy Wind
100% chance of lowering all nearby enemies' Speed by one stage.
ICE
SPECIAL
55 95% 15 Nearby Enemies
EGG
Psycho Shift
Transfers any major status conditions affecting Spinda to the target.
PSYCHIC
STATUS
-- 100% 10 One Target
EGG
Guard Split
Averages Spinda's Defense and Special Defense stats with the target's.
PSYCHIC
STATUS
-- -- 10 One Target

Spinda's Detailed Stats

Below you'll find a more detailed table containing Spinda's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Spinda's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Spinda is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
230 261 293 324 60
Attack
125 156 188 219 60
Defense
125 156 188 219 60
Sp. Atk
125 156 188 219 60
Sp. Def
125 156 188 219 60
Speed
125 156 188 219 60
Total
360

Where to Find Spinda in Brilliant Diamond & Shining Pearl

Location information on where to find Spinda in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Spinda

Generation 7 Pokédex Entries

Sun
Its steps are staggering and unsteady, but Spinda thinks it's walking in a straight line.
Moon
Each and every Spinda has a slightly different configuration of spots. There are collectors who enjoy the tiny differences in their spot patterns.
Ultra Sun
Its steps are shaky and stumbling. Walking for a long time makes it feel sick.
Ultra Moon
Each Spinda's spot pattern is different. With its stumbling movements, it evades opponents' attacks brilliantly!

Generation 6 Pokédex Entries

X
No two Spinda have the same pattern of spots. Its tottering step fouls the aim of foes.
Y
The chances of two Spinda having identical spot patterns is less than one in four billion.
Omega Ruby
All the Spinda that exist in the world are said to have utterly unique spot patterns. The shaky, tottering steps of this Pokémon give it the appearance of dancing.
Alpha Sapphire
No two Spinda are said to have identical spot patterns on their hides. This Pokémon moves in a curious manner as if it is stumbling in dizziness. Its lurching movements can cause the opponent to become confused.

Generation 5 Pokédex Entries

Black White Black 2 White 2
No two Spinda have the same pattern of spots. Its tottering step fouls the aim of foes.

Generation 4 Pokédex Entries

Diamond Pearl Platinum
No two SPINDA have the same pattern of spots. Its tottering step fouls the aim of foes.
HeartGold SoulSilver
The chances of two SPINDA having identical spot patterns is less than one in four billion.

Generation 3 Pokédex Entries

Ruby
All the SPINDA that exist in the world are said to have utterly unique spot patterns. The shaky, tottering steps of this POKéMON give it the appearance of dancing.
Sapphire
No two SPINDA are said to have identical spot patterns on their hides. This POKéMON moves in a curious manner as if it is stumbling in dizziness. Its lurching movements can cause the opponent to become confused.
Emerald
It is distinguished by a pattern of spots that is always different. Its unsteady, tottering walk has the effect of fouling its foe's aim.
FireRed LeafGreen
No two SPINDA are said to have identical patterns. It confuses foes with its stumbling motions.
©2000–2012, 2016–2024 Marriland and its licensors. All rights reserved.
Pokémon characters and names are copyright © The Pokémon Company and/or Nintendo.