Solrock • Generation VIII Pokédex

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Solrock
Pokédex Page for Solrock

This is the Marriland Pokédex page for Solrock, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Solrock's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Solrock

Solrock
Sprite of Solrock in Pokémon HOME

Solrock's Type

ROCK
PSYCHIC

Solrock's Pokédex #s

National #
338
Galar #
363
Armor #
--
Crown #
--

Solrock's Base Stats

HP:
90
Attack:
95
Defense:
85
Sp. Atk:
55
Sp. Def:
65
Speed:
70
Total:
460

Misc. Info

Height:
3'11" (1.2m)
Weight:
339.5 lbs. (154 kg)
Gender Ratio:
Egg Groups:
Mineral
EXP At Lv. 100:
800,000
EV Yield:
2 Attack
Base EXP:
161
Catch Rate:
45
Base Happiness:
70

Solrock's Abilities

Here is what ability Solrock has, along with its effect.
Levitate
Solrock is unaffected by Ground-type moves, as well as Spikes, Toxic Spikes, Arena Trap, etc.

Weaknesses & Resistances

Below is a list of what Solrock's weakness and resistance is to various types.
WATER
GRASS
GROUND
BUG
GHOST
DARK
STEEL
½
NORMAL
FIRE
POISON
FLYING
PSYCHIC

Solrock's Evolution Line

Solrock does not evolve into any other known or available Pokémon.

Solrock's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Solrock can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Solrock learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Flare Blitz
Has a 10% chance of burning the target. Solrock takes 33% of Flare Blitz's damage as recoil damage.
FIRE
PHYSICAL
120 100% 15 One Target
1
Morning Sun
Heals 1/2 of Solrock's max HP. 1/4 in bad weather or 2/3 while sunny.
NORMAL
STATUS
-- -- 5 User
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Harden
Raises Solrock's Defense by one stage.
NORMAL
STATUS
-- -- 30 User
1
Confusion
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
50 100% 25 One Target
1
Rock Throw
Damages the target.
ROCK
PHYSICAL
50 90% 15 One Target
5
Hypnosis
Puts the target to sleep.
PSYCHIC
STATUS
-- 60% 20 One Target
10
Rock Polish
Raises Solrock's Speed by two stages.
ROCK
STATUS
-- -- 20 User
15
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
20
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
25
Cosmic Power
Raises Solrock's Defense and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
30
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
35
Stone Edge
Has a higher critical hit rate. (+1 stage.)
ROCK
PHYSICAL
100 80% 5 One Target
40
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
45
Wonder Room
For the next 5 turns, all Pokémon's Defense and Special Defense stats are swapped.
PSYCHIC
STATUS
-- -- 10 Entire Field
50
Explosion
Solrock is knocked out after using Explosion.
NORMAL
PHYSICAL
250 100% 5 All But Self

TM Moves

Here are all of the moves that Solrock can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM11
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM13
Fire Spin
Traps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
FIRE
SPECIAL
35 85% 15 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM18
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM19
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM20
Self-Destruct
Solrock is knocked out after using Self-Destruct.
NORMAL
PHYSICAL
200 100% 5 All But Self
TM21
Rest
Solrock restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Solrock from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM32
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM38
Will-O-Wisp
Burns the target.
FIRE
STATUS
-- 85% 15 One Target
TM39
Facade
Does double damage if Solrock is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM46
Weather Ball
Doubles its power and changes its type based on the weather condition.
NORMAL
SPECIAL
50 100% 10 One Target
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM49
Sand Tomb
Traps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
GROUND
PHYSICAL
35 85% 15 One Target
TM54
Rock Blast
Hits the target two to five times in a row.
ROCK
PHYSICAL
25 90% 10 One Target
TM60
Power Swap
Solrock swaps any modifiers to its Attack and Special Attack with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM70
Trick Room
For the next 5 turns, turn order is reversed, so slower Pokémon go first. (Priority still functions as usual.)
PSYCHIC
STATUS
-- -- 5 Entire Field
TM71
Wonder Room
For the next 5 turns, all Pokémon's Defense and Special Defense stats are swapped.
PSYCHIC
STATUS
-- -- 10 Entire Field
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM78
Acrobatics
Damage is doubled if Solrock has no held item when this attack hits.
FLYING
PHYSICAL
55 100% 15 One Target
TM81
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM91
Psychic Terrain
Activates Psychic Terrain for 5 turns, which protects non-airborne Pokémon from priority moves and powers up Psychic-type moves by 50%.
PSYCHIC
STATUS
-- -- 10 Entire Field
TM98
Stomping Tantrum
Power is doubled if Solrock missed the target last turn.
GROUND
PHYSICAL
75 100% 10 One Target

TR Moves

Here are all of the moves that Solrock can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR00
Swords Dance
Raises Solrock's Attack by two stages.
NORMAL
STATUS
-- -- 20 User
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR02
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
TR10
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TR11
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TR15
Fire Blast
Has a 10% chance to burn the target.
FIRE
SPECIAL
110 85% 5 One Target
TR20
Substitute
Costs 25% of Solrock's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR25
Psyshock
Psyshock uses the target's Defense stat to calculate damage instead of its Special Defense.
PSYCHIC
SPECIAL
80 100% 10 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Solrock's moves at random.
NORMAL
STATUS
-- -- 10 User
TR29
Baton Pass
Switches to another Pokémon on your team and keeps stat modifiers and effects.
NORMAL
STATUS
-- -- 40 User
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR36
Heat Wave
Has a 10% chance to burn all nearby enemies.
FIRE
SPECIAL
95 90% 10 Nearby Enemies
TR40
Skill Swap
Swaps Solrock's ability with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TR43
Overheat
Lowers Solrock's Special Attack by two stages.
FIRE
SPECIAL
130 90% 5 One Target
TR44
Cosmic Power
Raises Solrock's Defense and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TR46
Iron Defense
Raises Solrock's Defense by two stages.
STEEL
STATUS
-- -- 15 User
TR49
Calm Mind
Raises Solrock's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TR52
Gyro Ball
Does more damage based on how much lower Solrock's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
TR55
Flare Blitz
Has a 10% chance of burning the target. Solrock takes 33% of Flare Blitz's damage as recoil damage.
FIRE
PHYSICAL
120 100% 15 One Target
TR67
Earth Power
10% chance of lowering the target's Sp. Def by one stage.
GROUND
SPECIAL
90 100% 10 One Target
TR69
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
TR74
Iron Head
Has a 30% chance of causing the target to flinch.
STEEL
PHYSICAL
80 100% 15 One Target
TR75
Stone Edge
Has a higher critical hit rate. (+1 stage.)
ROCK
PHYSICAL
100 80% 5 One Target
TR76
Stealth Rock
Sets floating rocks on the enemy's field. Does 1/8 max HP to enemies that switch in. Weakness/resistance to Rock affects this damage.
ROCK
STATUS
-- -- 20 Enemy Field
TR77
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TR82
Stored Power
Increases power by 20 for each positive stat modifier Solrock has, excluding accuracy or evasion.
PSYCHIC
SPECIAL
20 100% 10 One Target
TR83
Ally Switch
Switches places with Solrock for the rest of the battle.
PSYCHIC
STATUS
-- -- 15 User

Move Tutor Moves

Here are all of the moves that Solrock can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Meteor Beam
Raises Solrock's Sp. Atk by one stage. Charges for a turn, attacks on second turn.
ROCK
SPECIAL
120 90% 10 One Target

Level Up Moves

Here are all of the moves Solrock learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Flare Blitz
Has a 10% chance of burning the target. Solrock takes 33% of Flare Blitz's damage as recoil damage.
FIRE
PHYSICAL
120 100% 15 One Target
1
Morning Sun
Heals 1/2 of Solrock's max HP. 1/4 in bad weather or 2/3 while sunny.
NORMAL
STATUS
-- -- 5 User
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Harden
Raises Solrock's Defense by one stage.
NORMAL
STATUS
-- -- 30 User
1
Confusion
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
50 100% 25 One Target
1
Rock Throw
Damages the target.
ROCK
PHYSICAL
50 90% 15 One Target
5
Hypnosis
Puts the target to sleep.
PSYCHIC
STATUS
-- 60% 20 One Target
10
Rock Polish
Raises Solrock's Speed by two stages.
ROCK
STATUS
-- -- 20 User
15
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
20
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
25
Cosmic Power
Raises Solrock's Defense and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
30
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
35
Stone Edge
Has a higher critical hit rate. (+1 stage.)
ROCK
PHYSICAL
100 80% 5 One Target
40
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
45
Wonder Room
For the next 5 turns, all Pokémon's Defense and Special Defense stats are swapped.
PSYCHIC
STATUS
-- -- 10 Entire Field
50
Explosion
Solrock is knocked out after using Explosion.
NORMAL
PHYSICAL
250 100% 5 All But Self

TM Moves

Here are all of the moves that Solrock can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM04
Calm Mind
Raises Solrock's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM15
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM16
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM17
Protect
Protects Solrock from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM20
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM22
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM26
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TM29
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TM30
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TM32
Double Team
Raises Solrock's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM33
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM35
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
TM37
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
TM38
Fire Blast
Has a 10% chance to burn the target.
FIRE
SPECIAL
110 85% 5 One Target
TM39
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM42
Facade
Does double damage if Solrock is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Solrock restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM48
Skill Swap
Swaps Solrock's ability with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM50
Overheat
Lowers Solrock's Special Attack by two stages.
FIRE
SPECIAL
130 90% 5 One Target
TM57
Charge Beam
Has a 70% chance to raise Solrock's Special Attack by one stage.
ELECTRIC
SPECIAL
50 90% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM61
Will-O-Wisp
Burns the target.
FIRE
STATUS
-- 85% 15 One Target
TM64
Explosion
Solrock is knocked out after using Explosion.
NORMAL
PHYSICAL
250 100% 5 All But Self
TM67
Recycle
If Solrock used a held item previously, it reequips that item.
NORMAL
STATUS
-- -- 10 User
TM68
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM69
Rock Polish
Raises Solrock's Speed by two stages.
ROCK
STATUS
-- -- 20 User
TM70
Flash
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
TM71
Stone Edge
Has a higher critical hit rate. (+1 stage.)
ROCK
PHYSICAL
100 80% 5 One Target
TM74
Gyro Ball
Does more damage based on how much lower Solrock's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
TM75
Swords Dance
Raises Solrock's Attack by two stages.
NORMAL
STATUS
-- -- 20 User
TM76
Stealth Rock
Sets floating rocks on the enemy's field. Does 1/8 max HP to enemies that switch in. Weakness/resistance to Rock affects this damage.
ROCK
STATUS
-- -- 20 Enemy Field
TM77
Psych Up
Copies all stat modifiers on the target.
NORMAL
STATUS
-- -- 10 One Target
TM80
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM82
Sleep Talk
Can only be used while asleep. Uses one of Solrock's moves at random.
NORMAL
STATUS
-- -- 10 User
TM83
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM85
Dream Eater
Heals Solrock by half the damage dealt. Fails unless foe is asleep.
PSYCHIC
SPECIAL
100 100% 15 One Target
TM86
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Solrock's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM92
Trick Room
For the next 5 turns, turn order is reversed, so slower Pokémon go first. (Priority still functions as usual.)
PSYCHIC
STATUS
-- -- 5 Entire Field

Solrock's Detailed Stats

Below you'll find a more detailed table containing Solrock's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Solrock's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Solrock is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
290 321 353 384 90
Attack
195 226 258 289 95
Defense
175 206 238 269 85
Sp. Atk
115 146 178 209 55
Sp. Def
135 166 198 229 65
Speed
145 176 208 239 70
Total
460

Where to Find Solrock in Brilliant Diamond & Shining Pearl

If you're looking for where to find Solrock, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Solrock in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)
Exclusive to Pokémon Sword

Solrock is exclusive to Pokémon Sword, so if you are playing Pokémon Shield, you will need to trade with someone playing Pokémon Sword in order to obtain it for your Pokédex.

Solrock in the Wild

Galar Route 8

Overworld Encounters
Any Weather
Sword
5%
Lv. 39-41

Giant's Cap

On the Ground
Any Weather
Sword
100%
Lv. 41-44
Location information on where to find Solrock in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Solrock

Generation 8 Pokédex Entries

Sword
When it rotates itself, it gives off light similar to the sun, thus blinding its foes.
Shield
Solar energy is the source of its power, so it is strong during the daytime. When it spins, its body shines.

Generation 6 Pokédex Entries

X
Solar energy is the source of its power, so it is strong during the daytime. When it spins, its body shines.
Y
It absorbs solar energy during the day. Always expressionless, it can sense what its foe is thinking.
Omega Ruby
Solrock is a new species of Pokémon that is said to have fallen from space. It floats in air and moves silently. In battle, this Pokémon releases intensely bright light.
Alpha Sapphire
Sunlight is the source of Solrock's power. It is said to possess the ability to read the emotions of others. This Pokémon gives off intense heat while rotating its body.

Generation 5 Pokédex Entries

Black White
A new Pokémon species, rumored to be from the sun. It gives off light while spinning.
Black 2 White 2
Solar energy is the source of its power, so it is strong during the daytime. When it spins, its body shines.

Generation 4 Pokédex Entries

Diamond Pearl Platinum
A new Pokémon species, rumored to be from the sun. It gives off light while spinning.
HeartGold SoulSilver
When it rotates itself, it gives off light similar to the sun, thus blinding its foes.

Generation 3 Pokédex Entries

Ruby
SOLROCK is a new species of POKéMON that is said to have fallen from space. It floats in air and moves silently. In battle, this POKéMON releases intensely bright light.
Sapphire
Sunlight is the source of SOLROCK's power. It is said to possess the ability to read the emotions of others. This POKéMON gives off intense heat while rotating its body.
Emerald
Solar energy is the source of this POKéMON's power. On sunny days, groups of SOLROCK line up facing the sun and absorb its light.
FireRed LeafGreen
It absorbs solar energy during the day. Always expressionless, it can sense what its foe is thinking.
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